diff options
| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/materialsystem/stdshaders/ShadowModel.psh | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/ShadowModel.psh')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/ShadowModel.psh | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/mp/src/materialsystem/stdshaders/ShadowModel.psh b/mp/src/materialsystem/stdshaders/ShadowModel.psh index a7514020..31b6d780 100644 --- a/mp/src/materialsystem/stdshaders/ShadowModel.psh +++ b/mp/src/materialsystem/stdshaders/ShadowModel.psh @@ -1,22 +1,22 @@ -ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-;------------------------------------------------------------------------------
-
-def c0,1.0f, 1.0f, 1.0f, 1.0f
-
-tex t0 ; shadow color
-texkill t1 ; Clip
-texkill t2
-texkill t3 ; backface cull
-
-; Darkening equation, compute a color = (shadow color * shadow alpha + 1- shadow alpha)
-;sub r1, t0, v0.a ; r1 = shadow alpha
-lrp r0.rgb, t0.a, v0, c0 + ; r0.rgb = (shadow color * shadow alpha + 1 - shadow alpha)
-mov r0.a, c0.a ; r0.a = 1
-
+ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a texture . . woo hoo! +; t0 - texture +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +;------------------------------------------------------------------------------ + +def c0,1.0f, 1.0f, 1.0f, 1.0f + +tex t0 ; shadow color +texkill t1 ; Clip +texkill t2 +texkill t3 ; backface cull + +; Darkening equation, compute a color = (shadow color * shadow alpha + 1- shadow alpha) +;sub r1, t0, v0.a ; r1 = shadow alpha +lrp r0.rgb, t0.a, v0, c0 + ; r0.rgb = (shadow color * shadow alpha + 1 - shadow alpha) +mov r0.a, c0.a ; r0.a = 1 + |