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authorJoe Ludwig <[email protected]>2013-07-30 15:10:15 -0700
committerJoe Ludwig <[email protected]>2013-07-30 15:10:15 -0700
commitd9ac276a957034bba99d71c1ecbfb53c3d2d1c87 (patch)
treeac1d618bc96127fcc03cc7c6f493043ca30c5564 /mp/src/materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc
parentRevised the contribution guidelines to encourage more interaction within the ... (diff)
downloadsource-sdk-2013-d9ac276a957034bba99d71c1ecbfb53c3d2d1c87.tar.xz
source-sdk-2013-d9ac276a957034bba99d71c1ecbfb53c3d2d1c87.zip
Added bloom shader and screenspace effect helpers as examples for the SDK.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc')
-rw-r--r--mp/src/materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc23
1 files changed, 23 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc b/mp/src/materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc
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+++ b/mp/src/materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc
@@ -0,0 +1,23 @@
+//======= Copyright � 1996-2006, Valve Corporation, All rights reserved. ======
+#define CONVERT_TO_SRGB 0
+
+#include "common_ps_fxc.h"
+
+sampler TexSampler : register( s0 );
+
+struct PS_INPUT
+{
+ HALF2 baseTexCoord : TEXCOORD0; // Base texture coordinate
+
+#if defined( _X360 ) //matching pixel shader inputs to vertex shader outputs to avoid shader patches
+ float2 ZeroTexCoord : TEXCOORD1;
+ float2 bloomTexCoord : TEXCOORD2;
+#endif
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ float4 result = tex2D( TexSampler, i.baseTexCoord );
+ result.a = 1.0f;
+ return result; //FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+}