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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/materialsystem/stdshaders/BaseVSShader.cpp
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/materialsystem/stdshaders/BaseVSShader.cpp')
-rw-r--r--mp/src/materialsystem/stdshaders/BaseVSShader.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/BaseVSShader.cpp b/mp/src/materialsystem/stdshaders/BaseVSShader.cpp
index 40e3934b..fdaeb563 100644
--- a/mp/src/materialsystem/stdshaders/BaseVSShader.cpp
+++ b/mp/src/materialsystem/stdshaders/BaseVSShader.cpp
@@ -458,6 +458,21 @@ void CBaseVSShader::SetPixelShaderTextureScaledTransform( int pixelReg, int tran
//-----------------------------------------------------------------------------
// Moves a matrix into vertex shader constants
//-----------------------------------------------------------------------------
+void CBaseVSShader::SetVertexShaderMatrix2x4( int vertexReg, int matrixVar )
+{
+ IMaterialVar* pTranslationVar = s_ppParams[ matrixVar ];
+ if ( pTranslationVar )
+ {
+ s_pShaderAPI->SetVertexShaderConstant( vertexReg, &pTranslationVar->GetMatrixValue()[ 0 ][ 0 ], 2 );
+ }
+ else
+ {
+ VMatrix matrix;
+ MatrixSetIdentity( matrix );
+ s_pShaderAPI->SetVertexShaderConstant( vertexReg, &matrix[ 0 ][ 0 ], 2 );
+ }
+}
+
void CBaseVSShader::SetVertexShaderMatrix3x4( int vertexReg, int matrixVar )
{
IMaterialVar* pTranslationVar = s_ppParams[matrixVar];