aboutsummaryrefslogtreecommitdiff
path: root/mp/src/materialsystem/shaderapidx9
diff options
context:
space:
mode:
authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/materialsystem/shaderapidx9
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/materialsystem/shaderapidx9')
-rw-r--r--mp/src/materialsystem/shaderapidx9/locald3dtypes.h191
1 files changed, 191 insertions, 0 deletions
diff --git a/mp/src/materialsystem/shaderapidx9/locald3dtypes.h b/mp/src/materialsystem/shaderapidx9/locald3dtypes.h
new file mode 100644
index 00000000..31854816
--- /dev/null
+++ b/mp/src/materialsystem/shaderapidx9/locald3dtypes.h
@@ -0,0 +1,191 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef LOCALD3DTYPES_H
+#define LOCALD3DTYPES_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#if defined( DX10 ) && !defined( DX_TO_GL_ABSTRACTION )
+
+#include <d3d10.h>
+#include <d3dx10.h>
+
+struct IDirect3D10BaseTexture
+{
+ ID3D10Resource *m_pBaseTexture;
+ ID3D10ShaderResourceView *m_pSRView;
+ ID3D10RenderTargetView *m_pRTView;
+};
+
+class CDx10Types
+{
+public:
+ typedef struct IDirect3D10BaseTexture IDirect3DTexture;
+ // FIXME: What is this called now ?
+ // typedef ID3D10TextureCube IDirect3DCubeTexture;
+ typedef ID3D10Texture3D IDirect3DVolumeTexture;
+ typedef ID3D10Device IDirect3DDevice;
+ typedef D3D10_VIEWPORT D3DVIEWPORT;
+ typedef ID3D10Buffer IDirect3DIndexBuffer;
+ typedef ID3D10Buffer IDirect3DVertexBuffer;
+ typedef ID3D10VertexShader IDirect3DVertexShader;
+ typedef ID3D10PixelShader IDirect3DPixelShader;
+ typedef ID3D10ShaderResourceView IDirect3DSurface;
+ typedef ID3DX10Font ID3DXFont;
+ typedef ID3D10Query ID3DQuery;
+
+ typedef ID3D10Device *LPDIRECT3DDEVICE;
+ typedef ID3D10Buffer *LPDIRECT3DINDEXBUFFER;
+ typedef ID3D10Buffer *LPDIRECT3DVERTEXBUFFER;
+};
+
+#endif // defined( DX10 ) && !defined( DX_TO_GL_ABSTRACTION )
+
+
+#if !defined( _X360 ) && !defined( DX_TO_GL_ABSTRACTION )
+#ifdef _DEBUG
+#define D3D_DEBUG_INFO 1
+#endif
+#endif
+
+struct IDirect3DTexture9;
+struct IDirect3DBaseTexture9;
+struct IDirect3DCubeTexture9;
+struct IDirect3D9;
+struct IDirect3DDevice9;
+struct IDirect3DSurface9;
+struct IDirect3DIndexBuffer9;
+struct IDirect3DVertexBuffer9;
+struct IDirect3DVertexShader9;
+struct IDirect3DPixelShader9;
+struct IDirect3DVolumeTexture9;
+
+typedef struct _D3DLIGHT9 D3DLIGHT9;
+typedef struct _D3DADAPTER_IDENTIFIER9 D3DADAPTER_IDENTIFIER9;
+typedef struct _D3DCAPS9 D3DCAPS9;
+typedef struct _D3DVIEWPORT9 D3DVIEWPORT9;
+typedef struct _D3DMATERIAL9 D3DMATERIAL9;
+typedef IDirect3DTexture9 IDirect3DTexture;
+typedef IDirect3DBaseTexture9 IDirect3DBaseTexture;
+typedef IDirect3DCubeTexture9 IDirect3DCubeTexture;
+typedef IDirect3DVolumeTexture9 IDirect3DVolumeTexture;
+typedef IDirect3DDevice9 IDirect3DDevice;
+typedef D3DMATERIAL9 D3DMATERIAL;
+typedef D3DLIGHT9 D3DLIGHT;
+typedef IDirect3DSurface9 IDirect3DSurface;
+typedef D3DCAPS9 D3DCAPS;
+typedef IDirect3DIndexBuffer9 IDirect3DIndexBuffer;
+typedef IDirect3DVertexBuffer9 IDirect3DVertexBuffer;
+typedef IDirect3DPixelShader9 IDirect3DPixelShader;
+typedef IDirect3DDevice *LPDIRECT3DDEVICE;
+typedef IDirect3DIndexBuffer *LPDIRECT3DINDEXBUFFER;
+typedef IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
+
+class CDx9Types
+{
+public:
+ typedef IDirect3DTexture9 IDirect3DTexture;
+ typedef IDirect3DBaseTexture9 IDirect3DBaseTexture;
+ typedef IDirect3DCubeTexture9 IDirect3DCubeTexture;
+ typedef IDirect3DVolumeTexture9 IDirect3DVolumeTexture;
+ typedef IDirect3DDevice9 IDirect3DDevice;
+ typedef D3DMATERIAL9 D3DMATERIAL;
+ typedef D3DLIGHT9 D3DLIGHT;
+ typedef IDirect3DSurface9 IDirect3DSurface;
+ typedef D3DCAPS9 D3DCAPS;
+ typedef IDirect3DIndexBuffer9 IDirect3DIndexBuffer;
+ typedef IDirect3DVertexBuffer9 IDirect3DVertexBuffer;
+ typedef IDirect3DPixelShader9 IDirect3DPixelShader;
+ typedef IDirect3DDevice *LPDIRECT3DDEVICE;
+ typedef IDirect3DIndexBuffer *LPDIRECT3DINDEXBUFFER;
+ typedef IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
+};
+
+typedef void *HardwareShader_t;
+
+//-----------------------------------------------------------------------------
+// The vertex and pixel shader type
+//-----------------------------------------------------------------------------
+typedef int VertexShader_t;
+typedef int PixelShader_t;
+
+//-----------------------------------------------------------------------------
+// Bitpattern for an invalid shader
+//-----------------------------------------------------------------------------
+#define INVALID_SHADER ( 0xFFFFFFFF )
+#define INVALID_HARDWARE_SHADER ( NULL )
+
+#define D3DSAMP_NOTSUPPORTED D3DSAMP_FORCE_DWORD
+#define D3DRS_NOTSUPPORTED D3DRS_FORCE_DWORD
+
+#include "togl/rendermechanism.h"
+
+#if defined( _X360 )
+
+// not supported, keeping for port ease
+#define D3DSAMP_SRGBTEXTURE D3DSAMP_NOTSUPPORTED
+#define D3DRS_LIGHTING D3DRS_NOTSUPPORTED
+#define D3DRS_DIFFUSEMATERIALSOURCE D3DRS_NOTSUPPORTED
+#define D3DRS_SPECULARENABLE D3DRS_NOTSUPPORTED
+#define D3DRS_SHADEMODE D3DRS_NOTSUPPORTED
+#define D3DRS_LASTPIXEL D3DRS_NOTSUPPORTED
+#define D3DRS_DITHERENABLE D3DRS_NOTSUPPORTED
+#define D3DRS_FOGENABLE D3DRS_NOTSUPPORTED
+#define D3DRS_FOGCOLOR D3DRS_NOTSUPPORTED
+#define D3DRS_FOGTABLEMODE D3DRS_NOTSUPPORTED
+#define D3DRS_FOGSTART D3DRS_NOTSUPPORTED
+#define D3DRS_FOGEND D3DRS_NOTSUPPORTED
+#define D3DRS_FOGDENSITY D3DRS_NOTSUPPORTED
+#define D3DRS_RANGEFOGENABLE D3DRS_NOTSUPPORTED
+#define D3DRS_TEXTUREFACTOR D3DRS_NOTSUPPORTED
+#define D3DRS_CLIPPING D3DRS_NOTSUPPORTED
+#define D3DRS_AMBIENT D3DRS_NOTSUPPORTED
+#define D3DRS_FOGVERTEXMODE D3DRS_NOTSUPPORTED
+#define D3DRS_COLORVERTEX D3DRS_NOTSUPPORTED
+#define D3DRS_LOCALVIEWER D3DRS_NOTSUPPORTED
+#define D3DRS_NORMALIZENORMALS D3DRS_NOTSUPPORTED
+#define D3DRS_SPECULARMATERIALSOURCE D3DRS_NOTSUPPORTED
+#define D3DRS_AMBIENTMATERIALSOURCE D3DRS_NOTSUPPORTED
+#define D3DRS_EMISSIVEMATERIALSOURCE D3DRS_NOTSUPPORTED
+#define D3DRS_VERTEXBLEND D3DRS_NOTSUPPORTED
+#define D3DRS_POINTSCALEENABLE D3DRS_NOTSUPPORTED
+#define D3DRS_POINTSCALE_A D3DRS_NOTSUPPORTED
+#define D3DRS_POINTSCALE_B D3DRS_NOTSUPPORTED
+#define D3DRS_POINTSCALE_C D3DRS_NOTSUPPORTED
+#define D3DRS_PATCHEDGESTYLE D3DRS_NOTSUPPORTED
+#define D3DRS_DEBUGMONITORTOKEN D3DRS_NOTSUPPORTED
+#define D3DRS_INDEXEDVERTEXBLENDENABLE D3DRS_NOTSUPPORTED
+#define D3DRS_TWEENFACTOR D3DRS_NOTSUPPORTED
+#define D3DRS_POSITIONDEGREE D3DRS_NOTSUPPORTED
+#define D3DRS_NORMALDEGREE D3DRS_NOTSUPPORTED
+#define D3DRS_ANTIALIASEDLINEENABLE D3DRS_NOTSUPPORTED
+#define D3DRS_ADAPTIVETESS_X D3DRS_NOTSUPPORTED
+#define D3DRS_ADAPTIVETESS_Y D3DRS_NOTSUPPORTED
+#define D3DRS_ADAPTIVETESS_Z D3DRS_NOTSUPPORTED
+#define D3DRS_ADAPTIVETESS_W D3DRS_NOTSUPPORTED
+#define D3DRS_ENABLEADAPTIVETESSELLATION D3DRS_NOTSUPPORTED
+#define D3DRS_SRGBWRITEENABLE D3DRS_NOTSUPPORTED
+#define D3DLOCK_DISCARD 0
+#define D3DUSAGE_DYNAMIC 0
+#define D3DUSAGE_AUTOGENMIPMAP 0
+#define D3DDEVTYPE_REF D3DDEVTYPE_HAL
+#define D3DENUM_WHQL_LEVEL 0
+#define D3DCREATE_SOFTWARE_VERTEXPROCESSING D3DCREATE_HARDWARE_VERTEXPROCESSING
+#define D3DDMT_ENABLE 0
+
+typedef enum D3DSHADEMODE
+{
+ D3DSHADE_FLAT = 0,
+ D3DSHADE_GOURAUD = 0,
+};
+
+#endif // _X360
+
+#endif // LOCALD3DTYPES_H