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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/weapon_proficiency.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/weapon_proficiency.cpp')
-rw-r--r--mp/src/game/shared/weapon_proficiency.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/mp/src/game/shared/weapon_proficiency.cpp b/mp/src/game/shared/weapon_proficiency.cpp
index 9157ed2e..c51efc30 100644
--- a/mp/src/game/shared/weapon_proficiency.cpp
+++ b/mp/src/game/shared/weapon_proficiency.cpp
@@ -1,29 +1,29 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "weapon_proficiency.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-static const char *g_ProficiencyNames[] =
-{
- "Poor",
- "Average",
- "Good",
- "Very Good",
- "Perfect"
-};
-
-const char *GetWeaponProficiencyName( WeaponProficiency_t proficiency )
-{
- COMPILE_TIME_ASSERT( ARRAYSIZE(g_ProficiencyNames) == WEAPON_PROFICIENCY_PERFECT + 1 ); // Hey, update that there table!
-
- if ( proficiency < 0 || proficiency > WEAPON_PROFICIENCY_PERFECT )
- return "<<Invalid>>";
- return g_ProficiencyNames[proficiency];
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_proficiency.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+static const char *g_ProficiencyNames[] =
+{
+ "Poor",
+ "Average",
+ "Good",
+ "Very Good",
+ "Perfect"
+};
+
+const char *GetWeaponProficiencyName( WeaponProficiency_t proficiency )
+{
+ COMPILE_TIME_ASSERT( ARRAYSIZE(g_ProficiencyNames) == WEAPON_PROFICIENCY_PERFECT + 1 ); // Hey, update that there table!
+
+ if ( proficiency < 0 || proficiency > WEAPON_PROFICIENCY_PERFECT )
+ return "<<Invalid>>";
+ return g_ProficiencyNames[proficiency];
+}