diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/voice_gamemgr.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/voice_gamemgr.cpp')
| -rw-r--r-- | mp/src/game/shared/voice_gamemgr.cpp | 578 |
1 files changed, 289 insertions, 289 deletions
diff --git a/mp/src/game/shared/voice_gamemgr.cpp b/mp/src/game/shared/voice_gamemgr.cpp index 31da0dae..2feb048d 100644 --- a/mp/src/game/shared/voice_gamemgr.cpp +++ b/mp/src/game/shared/voice_gamemgr.cpp @@ -1,290 +1,290 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "voice_gamemgr.h"
-#include <string.h>
-#include <stdarg.h>
-#include <assert.h>
-#include "player.h"
-#include "ivoiceserver.h"
-#include "usermessages.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define UPDATE_INTERVAL 0.3
-
-
-// These are stored off as CVoiceGameMgr is created and deleted.
-CPlayerBitVec g_PlayerModEnable; // Set to 1 for each player if the player wants to use voice in this mod.
- // (If it's zero, then the server reports that the game rules are saying the
- // player can't hear anyone).
-
-CPlayerBitVec g_BanMasks[VOICE_MAX_PLAYERS]; // Tells which players don't want to hear each other.
- // These are indexed as clients and each bit represents a client
- // (so player entity is bit+1).
-
-CPlayerBitVec g_SentGameRulesMasks[VOICE_MAX_PLAYERS]; // These store the masks we last sent to each client so we can determine if
-CPlayerBitVec g_SentBanMasks[VOICE_MAX_PLAYERS]; // we need to resend them.
-CPlayerBitVec g_bWantModEnable;
-
-ConVar voice_serverdebug( "voice_serverdebug", "0" );
-
-// Set game rules to allow all clients to talk to each other.
-// Muted players still can't talk to each other.
-ConVar sv_alltalk( "sv_alltalk", "0", FCVAR_NOTIFY, "Players can hear all other players, no team restrictions" );
-
-
-CVoiceGameMgr g_VoiceGameMgr;
-
-
-// ------------------------------------------------------------------------ //
-// Static helpers.
-// ------------------------------------------------------------------------ //
-
-// Find a player with a case-insensitive name search.
-static CBasePlayer* FindPlayerByName(const char *pTestName)
-{
- for(int i=1; i <= gpGlobals->maxClients; i++)
- {
- edict_t *pEdict = engine->PEntityOfEntIndex(i);
- if(pEdict)
- {
- CBaseEntity *pEnt = CBaseEntity::Instance(pEdict);
- if(pEnt && pEnt->IsPlayer())
- {
- const char *pNetName = STRING(pEnt->GetEntityName());
- if(stricmp(pNetName, pTestName) == 0)
- {
- return (CBasePlayer*)pEnt;
- }
- }
- }
- }
-
- return NULL;
-}
-
-static void VoiceServerDebug( const char *pFmt, ... )
-{
- char msg[4096];
- va_list marker;
-
- if( !voice_serverdebug.GetInt() )
- return;
-
- va_start( marker, pFmt );
- _vsnprintf( msg, sizeof(msg), pFmt, marker );
- va_end( marker );
-
- Msg( "%s", msg );
-}
-
-
-CVoiceGameMgr* GetVoiceGameMgr()
-{
- return &g_VoiceGameMgr;
-}
-
-
-
-// ------------------------------------------------------------------------ //
-// CVoiceGameMgr.
-// ------------------------------------------------------------------------ //
-
-CVoiceGameMgr::CVoiceGameMgr()
-{
- m_UpdateInterval = 0;
- m_nMaxPlayers = 0;
- m_iProximityDistance = -1;
-}
-
-
-CVoiceGameMgr::~CVoiceGameMgr()
-{
-}
-
-bool CVoiceGameMgr::Init(
- IVoiceGameMgrHelper *pHelper,
- int maxClients)
-{
- m_pHelper = pHelper;
- m_nMaxPlayers = VOICE_MAX_PLAYERS < maxClients ? VOICE_MAX_PLAYERS : maxClients;
-
- return true;
-}
-
-
-void CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper *pHelper)
-{
- m_pHelper = pHelper;
-}
-
-
-void CVoiceGameMgr::Update(double frametime)
-{
- // Only update periodically.
- m_UpdateInterval += frametime;
- if(m_UpdateInterval < UPDATE_INTERVAL)
- return;
-
- UpdateMasks();
-}
-
-
-void CVoiceGameMgr::ClientConnected(struct edict_t *pEdict)
-{
- int index = ENTINDEX(pEdict) - 1;
-
- // Clear out everything we use for deltas on this guy.
- g_bWantModEnable[index] = true;
- g_SentGameRulesMasks[index].Init(0);
- g_SentBanMasks[index].Init(0);
-}
-
-
-bool CVoiceGameMgr::ClientCommand( CBasePlayer *pPlayer, const CCommand &args )
-{
- int playerClientIndex = pPlayer->entindex() - 1;
- if(playerClientIndex < 0 || playerClientIndex >= m_nMaxPlayers)
- {
- VoiceServerDebug( "CVoiceGameMgr::ClientCommand: cmd %s from invalid client (%d)\n", args[0], playerClientIndex );
- return true;
- }
-
- bool bBan = stricmp( args[0], "vban" ) == 0;
- if( bBan && args.ArgC() >= 2 )
- {
- for(int i=1; i < args.ArgC(); i++)
- {
- uint32 mask = 0;
- sscanf( args[i], "%x", &mask);
-
- if( i <= VOICE_MAX_PLAYERS_DW )
- {
- VoiceServerDebug( "CVoiceGameMgr::ClientCommand: vban (0x%x) from %d\n", mask, playerClientIndex );
- g_BanMasks[playerClientIndex].SetDWord(i-1, mask);
- }
- else
- {
- VoiceServerDebug( "CVoiceGameMgr::ClientCommand: invalid index (%d)\n", i );
- }
- }
-
- // Force it to update the masks now.
- //UpdateMasks();
- return true;
- }
- else if(stricmp( args[0], "VModEnable") == 0 && args.ArgC() >= 2)
- {
- VoiceServerDebug( "CVoiceGameMgr::ClientCommand: VModEnable (%d)\n", !!atoi( args[1] ) );
- g_PlayerModEnable[playerClientIndex] = !!atoi( args[1] );
- g_bWantModEnable[playerClientIndex] = false;
- //UpdateMasks();
- return true;
- }
- else
- {
- return false;
- }
-}
-
-
-void CVoiceGameMgr::UpdateMasks()
-{
- m_UpdateInterval = 0;
-
- bool bAllTalk = !!sv_alltalk.GetInt();
-
- for(int iClient=0; iClient < m_nMaxPlayers; iClient++)
- {
- CBaseEntity *pEnt = UTIL_PlayerByIndex(iClient+1);
- if(!pEnt || !pEnt->IsPlayer())
- continue;
-
- CBasePlayer *pPlayer = (CBasePlayer*)pEnt;
-
- CSingleUserRecipientFilter user( pPlayer );
-
- // Request the state of their "VModEnable" cvar.
- if(g_bWantModEnable[iClient])
- {
-
- UserMessageBegin( user, "RequestState" );
- MessageEnd();
- // Since this is reliable, only send it once
- g_bWantModEnable[iClient] = false;
- }
-
- CPlayerBitVec gameRulesMask;
- CPlayerBitVec ProximityMask;
- bool bProximity = false;
- if( g_PlayerModEnable[iClient] )
- {
- // Build a mask of who they can hear based on the game rules.
- for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++)
- {
- CBaseEntity *pEnt = UTIL_PlayerByIndex(iOtherClient+1);
- if(pEnt && pEnt->IsPlayer() &&
- (bAllTalk || m_pHelper->CanPlayerHearPlayer(pPlayer, (CBasePlayer*)pEnt, bProximity )) )
- {
- gameRulesMask[iOtherClient] = true;
- ProximityMask[iOtherClient] = bProximity;
- }
- }
- }
-
- // If this is different from what the client has, send an update.
- if(gameRulesMask != g_SentGameRulesMasks[iClient] ||
- g_BanMasks[iClient] != g_SentBanMasks[iClient])
- {
- g_SentGameRulesMasks[iClient] = gameRulesMask;
- g_SentBanMasks[iClient] = g_BanMasks[iClient];
-
- UserMessageBegin( user, "VoiceMask" );
- int dw;
- for(dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++)
- {
- WRITE_LONG(gameRulesMask.GetDWord(dw));
- WRITE_LONG(g_BanMasks[iClient].GetDWord(dw));
- }
- WRITE_BYTE( !!g_PlayerModEnable[iClient] );
- MessageEnd();
- }
-
- // Tell the engine.
- for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++)
- {
- bool bCanHear = gameRulesMask[iOtherClient] && !g_BanMasks[iClient][iOtherClient];
- g_pVoiceServer->SetClientListening( iClient+1, iOtherClient+1, bCanHear );
-
- if ( bCanHear )
- {
- g_pVoiceServer->SetClientProximity( iClient+1, iOtherClient+1, !!ProximityMask[iOtherClient] );
- }
- }
- }
-}
-
-bool CVoiceGameMgr::IsPlayerIgnoringPlayer( int iTalker, int iListener )
-{
- return !!g_BanMasks[iListener-1][iTalker-1];
-}
-
-void CVoiceGameMgr::SetProximityDistance( int iDistance )
-{
- m_iProximityDistance = iDistance;
-}
-
-bool CVoiceGameMgr::CheckProximity( int iDistance )
-{
- if ( m_iProximityDistance >= iDistance )
- return true;
-
- return false;
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "voice_gamemgr.h" +#include <string.h> +#include <stdarg.h> +#include <assert.h> +#include "player.h" +#include "ivoiceserver.h" +#include "usermessages.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define UPDATE_INTERVAL 0.3 + + +// These are stored off as CVoiceGameMgr is created and deleted. +CPlayerBitVec g_PlayerModEnable; // Set to 1 for each player if the player wants to use voice in this mod. + // (If it's zero, then the server reports that the game rules are saying the + // player can't hear anyone). + +CPlayerBitVec g_BanMasks[VOICE_MAX_PLAYERS]; // Tells which players don't want to hear each other. + // These are indexed as clients and each bit represents a client + // (so player entity is bit+1). + +CPlayerBitVec g_SentGameRulesMasks[VOICE_MAX_PLAYERS]; // These store the masks we last sent to each client so we can determine if +CPlayerBitVec g_SentBanMasks[VOICE_MAX_PLAYERS]; // we need to resend them. +CPlayerBitVec g_bWantModEnable; + +ConVar voice_serverdebug( "voice_serverdebug", "0" ); + +// Set game rules to allow all clients to talk to each other. +// Muted players still can't talk to each other. +ConVar sv_alltalk( "sv_alltalk", "0", FCVAR_NOTIFY, "Players can hear all other players, no team restrictions" ); + + +CVoiceGameMgr g_VoiceGameMgr; + + +// ------------------------------------------------------------------------ // +// Static helpers. +// ------------------------------------------------------------------------ // + +// Find a player with a case-insensitive name search. +static CBasePlayer* FindPlayerByName(const char *pTestName) +{ + for(int i=1; i <= gpGlobals->maxClients; i++) + { + edict_t *pEdict = engine->PEntityOfEntIndex(i); + if(pEdict) + { + CBaseEntity *pEnt = CBaseEntity::Instance(pEdict); + if(pEnt && pEnt->IsPlayer()) + { + const char *pNetName = STRING(pEnt->GetEntityName()); + if(stricmp(pNetName, pTestName) == 0) + { + return (CBasePlayer*)pEnt; + } + } + } + } + + return NULL; +} + +static void VoiceServerDebug( const char *pFmt, ... ) +{ + char msg[4096]; + va_list marker; + + if( !voice_serverdebug.GetInt() ) + return; + + va_start( marker, pFmt ); + _vsnprintf( msg, sizeof(msg), pFmt, marker ); + va_end( marker ); + + Msg( "%s", msg ); +} + + +CVoiceGameMgr* GetVoiceGameMgr() +{ + return &g_VoiceGameMgr; +} + + + +// ------------------------------------------------------------------------ // +// CVoiceGameMgr. +// ------------------------------------------------------------------------ // + +CVoiceGameMgr::CVoiceGameMgr() +{ + m_UpdateInterval = 0; + m_nMaxPlayers = 0; + m_iProximityDistance = -1; +} + + +CVoiceGameMgr::~CVoiceGameMgr() +{ +} + +bool CVoiceGameMgr::Init( + IVoiceGameMgrHelper *pHelper, + int maxClients) +{ + m_pHelper = pHelper; + m_nMaxPlayers = VOICE_MAX_PLAYERS < maxClients ? VOICE_MAX_PLAYERS : maxClients; + + return true; +} + + +void CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper *pHelper) +{ + m_pHelper = pHelper; +} + + +void CVoiceGameMgr::Update(double frametime) +{ + // Only update periodically. + m_UpdateInterval += frametime; + if(m_UpdateInterval < UPDATE_INTERVAL) + return; + + UpdateMasks(); +} + + +void CVoiceGameMgr::ClientConnected(struct edict_t *pEdict) +{ + int index = ENTINDEX(pEdict) - 1; + + // Clear out everything we use for deltas on this guy. + g_bWantModEnable[index] = true; + g_SentGameRulesMasks[index].Init(0); + g_SentBanMasks[index].Init(0); +} + + +bool CVoiceGameMgr::ClientCommand( CBasePlayer *pPlayer, const CCommand &args ) +{ + int playerClientIndex = pPlayer->entindex() - 1; + if(playerClientIndex < 0 || playerClientIndex >= m_nMaxPlayers) + { + VoiceServerDebug( "CVoiceGameMgr::ClientCommand: cmd %s from invalid client (%d)\n", args[0], playerClientIndex ); + return true; + } + + bool bBan = stricmp( args[0], "vban" ) == 0; + if( bBan && args.ArgC() >= 2 ) + { + for(int i=1; i < args.ArgC(); i++) + { + uint32 mask = 0; + sscanf( args[i], "%x", &mask); + + if( i <= VOICE_MAX_PLAYERS_DW ) + { + VoiceServerDebug( "CVoiceGameMgr::ClientCommand: vban (0x%x) from %d\n", mask, playerClientIndex ); + g_BanMasks[playerClientIndex].SetDWord(i-1, mask); + } + else + { + VoiceServerDebug( "CVoiceGameMgr::ClientCommand: invalid index (%d)\n", i ); + } + } + + // Force it to update the masks now. + //UpdateMasks(); + return true; + } + else if(stricmp( args[0], "VModEnable") == 0 && args.ArgC() >= 2) + { + VoiceServerDebug( "CVoiceGameMgr::ClientCommand: VModEnable (%d)\n", !!atoi( args[1] ) ); + g_PlayerModEnable[playerClientIndex] = !!atoi( args[1] ); + g_bWantModEnable[playerClientIndex] = false; + //UpdateMasks(); + return true; + } + else + { + return false; + } +} + + +void CVoiceGameMgr::UpdateMasks() +{ + m_UpdateInterval = 0; + + bool bAllTalk = !!sv_alltalk.GetInt(); + + for(int iClient=0; iClient < m_nMaxPlayers; iClient++) + { + CBaseEntity *pEnt = UTIL_PlayerByIndex(iClient+1); + if(!pEnt || !pEnt->IsPlayer()) + continue; + + CBasePlayer *pPlayer = (CBasePlayer*)pEnt; + + CSingleUserRecipientFilter user( pPlayer ); + + // Request the state of their "VModEnable" cvar. + if(g_bWantModEnable[iClient]) + { + + UserMessageBegin( user, "RequestState" ); + MessageEnd(); + // Since this is reliable, only send it once + g_bWantModEnable[iClient] = false; + } + + CPlayerBitVec gameRulesMask; + CPlayerBitVec ProximityMask; + bool bProximity = false; + if( g_PlayerModEnable[iClient] ) + { + // Build a mask of who they can hear based on the game rules. + for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++) + { + CBaseEntity *pEnt = UTIL_PlayerByIndex(iOtherClient+1); + if(pEnt && pEnt->IsPlayer() && + (bAllTalk || m_pHelper->CanPlayerHearPlayer(pPlayer, (CBasePlayer*)pEnt, bProximity )) ) + { + gameRulesMask[iOtherClient] = true; + ProximityMask[iOtherClient] = bProximity; + } + } + } + + // If this is different from what the client has, send an update. + if(gameRulesMask != g_SentGameRulesMasks[iClient] || + g_BanMasks[iClient] != g_SentBanMasks[iClient]) + { + g_SentGameRulesMasks[iClient] = gameRulesMask; + g_SentBanMasks[iClient] = g_BanMasks[iClient]; + + UserMessageBegin( user, "VoiceMask" ); + int dw; + for(dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++) + { + WRITE_LONG(gameRulesMask.GetDWord(dw)); + WRITE_LONG(g_BanMasks[iClient].GetDWord(dw)); + } + WRITE_BYTE( !!g_PlayerModEnable[iClient] ); + MessageEnd(); + } + + // Tell the engine. + for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++) + { + bool bCanHear = gameRulesMask[iOtherClient] && !g_BanMasks[iClient][iOtherClient]; + g_pVoiceServer->SetClientListening( iClient+1, iOtherClient+1, bCanHear ); + + if ( bCanHear ) + { + g_pVoiceServer->SetClientProximity( iClient+1, iOtherClient+1, !!ProximityMask[iOtherClient] ); + } + } + } +} + +bool CVoiceGameMgr::IsPlayerIgnoringPlayer( int iTalker, int iListener ) +{ + return !!g_BanMasks[iListener-1][iTalker-1]; +} + +void CVoiceGameMgr::SetProximityDistance( int iDistance ) +{ + m_iProximityDistance = iDistance; +} + +bool CVoiceGameMgr::CheckProximity( int iDistance ) +{ + if ( m_iProximityDistance >= iDistance ) + return true; + + return false; }
\ No newline at end of file |