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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/vgui_defaultinputsignal.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/vgui_defaultinputsignal.h')
-rw-r--r--mp/src/game/shared/vgui_defaultinputsignal.h78
1 files changed, 39 insertions, 39 deletions
diff --git a/mp/src/game/shared/vgui_defaultinputsignal.h b/mp/src/game/shared/vgui_defaultinputsignal.h
index 3d382ace..858a5284 100644
--- a/mp/src/game/shared/vgui_defaultinputsignal.h
+++ b/mp/src/game/shared/vgui_defaultinputsignal.h
@@ -1,39 +1,39 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef VGUI_DEFAULTINPUTSIGNAL_H
-#define VGUI_DEFAULTINPUTSIGNAL_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "vgui_inputsignal.h"
-
-
-namespace vgui
-{
- // This class derives from vgui::InputSignal and implements empty defaults for all of its functions.
- class CDefaultInputSignal : public vgui::InputSignal
- {
- public:
- virtual void cursorMoved(int x,int y,Panel* panel) {}
- virtual void cursorEntered(Panel* panel) {}
- virtual void cursorExited(Panel* panel) {}
- virtual void mousePressed(MouseCode code,Panel* panel) {}
- virtual void mouseDoublePressed(MouseCode code,Panel* panel) {}
- virtual void mouseReleased(MouseCode code,Panel* panel) {}
- virtual void mouseWheeled(int delta,Panel* panel) {}
- virtual void keyPressed(KeyCode code,Panel* panel) {}
- virtual void keyTyped(KeyCode code,Panel* panel) {}
- virtual void keyReleased(KeyCode code,Panel* panel) {}
- virtual void keyFocusTicked(Panel* panel) {}
- };
-}
-
-
-#endif // VGUI_DEFAULTINPUTSIGNAL_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef VGUI_DEFAULTINPUTSIGNAL_H
+#define VGUI_DEFAULTINPUTSIGNAL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "vgui_inputsignal.h"
+
+
+namespace vgui
+{
+ // This class derives from vgui::InputSignal and implements empty defaults for all of its functions.
+ class CDefaultInputSignal : public vgui::InputSignal
+ {
+ public:
+ virtual void cursorMoved(int x,int y,Panel* panel) {}
+ virtual void cursorEntered(Panel* panel) {}
+ virtual void cursorExited(Panel* panel) {}
+ virtual void mousePressed(MouseCode code,Panel* panel) {}
+ virtual void mouseDoublePressed(MouseCode code,Panel* panel) {}
+ virtual void mouseReleased(MouseCode code,Panel* panel) {}
+ virtual void mouseWheeled(int delta,Panel* panel) {}
+ virtual void keyPressed(KeyCode code,Panel* panel) {}
+ virtual void keyTyped(KeyCode code,Panel* panel) {}
+ virtual void keyReleased(KeyCode code,Panel* panel) {}
+ virtual void keyFocusTicked(Panel* panel) {}
+ };
+}
+
+
+#endif // VGUI_DEFAULTINPUTSIGNAL_H