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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/vgui_defaultinputsignal.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/vgui_defaultinputsignal.h')
| -rw-r--r-- | mp/src/game/shared/vgui_defaultinputsignal.h | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/mp/src/game/shared/vgui_defaultinputsignal.h b/mp/src/game/shared/vgui_defaultinputsignal.h index 3d382ace..858a5284 100644 --- a/mp/src/game/shared/vgui_defaultinputsignal.h +++ b/mp/src/game/shared/vgui_defaultinputsignal.h @@ -1,39 +1,39 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef VGUI_DEFAULTINPUTSIGNAL_H
-#define VGUI_DEFAULTINPUTSIGNAL_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "vgui_inputsignal.h"
-
-
-namespace vgui
-{
- // This class derives from vgui::InputSignal and implements empty defaults for all of its functions.
- class CDefaultInputSignal : public vgui::InputSignal
- {
- public:
- virtual void cursorMoved(int x,int y,Panel* panel) {}
- virtual void cursorEntered(Panel* panel) {}
- virtual void cursorExited(Panel* panel) {}
- virtual void mousePressed(MouseCode code,Panel* panel) {}
- virtual void mouseDoublePressed(MouseCode code,Panel* panel) {}
- virtual void mouseReleased(MouseCode code,Panel* panel) {}
- virtual void mouseWheeled(int delta,Panel* panel) {}
- virtual void keyPressed(KeyCode code,Panel* panel) {}
- virtual void keyTyped(KeyCode code,Panel* panel) {}
- virtual void keyReleased(KeyCode code,Panel* panel) {}
- virtual void keyFocusTicked(Panel* panel) {}
- };
-}
-
-
-#endif // VGUI_DEFAULTINPUTSIGNAL_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef VGUI_DEFAULTINPUTSIGNAL_H +#define VGUI_DEFAULTINPUTSIGNAL_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "vgui_inputsignal.h" + + +namespace vgui +{ + // This class derives from vgui::InputSignal and implements empty defaults for all of its functions. + class CDefaultInputSignal : public vgui::InputSignal + { + public: + virtual void cursorMoved(int x,int y,Panel* panel) {} + virtual void cursorEntered(Panel* panel) {} + virtual void cursorExited(Panel* panel) {} + virtual void mousePressed(MouseCode code,Panel* panel) {} + virtual void mouseDoublePressed(MouseCode code,Panel* panel) {} + virtual void mouseReleased(MouseCode code,Panel* panel) {} + virtual void mouseWheeled(int delta,Panel* panel) {} + virtual void keyPressed(KeyCode code,Panel* panel) {} + virtual void keyTyped(KeyCode code,Panel* panel) {} + virtual void keyReleased(KeyCode code,Panel* panel) {} + virtual void keyFocusTicked(Panel* panel) {} + }; +} + + +#endif // VGUI_DEFAULTINPUTSIGNAL_H |