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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/shared/vgui_defaultinputsignal.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/shared/vgui_defaultinputsignal.h')
-rw-r--r--mp/src/game/shared/vgui_defaultinputsignal.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/mp/src/game/shared/vgui_defaultinputsignal.h b/mp/src/game/shared/vgui_defaultinputsignal.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef VGUI_DEFAULTINPUTSIGNAL_H
+#define VGUI_DEFAULTINPUTSIGNAL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "vgui_inputsignal.h"
+
+
+namespace vgui
+{
+ // This class derives from vgui::InputSignal and implements empty defaults for all of its functions.
+ class CDefaultInputSignal : public vgui::InputSignal
+ {
+ public:
+ virtual void cursorMoved(int x,int y,Panel* panel) {}
+ virtual void cursorEntered(Panel* panel) {}
+ virtual void cursorExited(Panel* panel) {}
+ virtual void mousePressed(MouseCode code,Panel* panel) {}
+ virtual void mouseDoublePressed(MouseCode code,Panel* panel) {}
+ virtual void mouseReleased(MouseCode code,Panel* panel) {}
+ virtual void mouseWheeled(int delta,Panel* panel) {}
+ virtual void keyPressed(KeyCode code,Panel* panel) {}
+ virtual void keyTyped(KeyCode code,Panel* panel) {}
+ virtual void keyReleased(KeyCode code,Panel* panel) {}
+ virtual void keyFocusTicked(Panel* panel) {}
+ };
+}
+
+
+#endif // VGUI_DEFAULTINPUTSIGNAL_H