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authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/game/shared/teamplay_round_timer.h
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/game/shared/teamplay_round_timer.h')
-rw-r--r--mp/src/game/shared/teamplay_round_timer.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/mp/src/game/shared/teamplay_round_timer.h b/mp/src/game/shared/teamplay_round_timer.h
index 7826cf5b..470a5f16 100644
--- a/mp/src/game/shared/teamplay_round_timer.h
+++ b/mp/src/game/shared/teamplay_round_timer.h
@@ -79,6 +79,7 @@ public:
void SetStopWatch( bool bState ) { m_bStopWatchTimer = bState; }
bool IsStopWatchTimer( void ) { return m_bStopWatchTimer; }
float GetStopWatchTotalTime( void ) { return m_flTotalTime; }
+ bool IsRoundMaxTimerSet( void ) { return m_nTimerMaxLength > 0; }
private: