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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/shared/teamplay_gamerules.h
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/game/shared/teamplay_gamerules.h')
-rw-r--r--mp/src/game/shared/teamplay_gamerules.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/shared/teamplay_gamerules.h b/mp/src/game/shared/teamplay_gamerules.h
index 952895eb..6be6082c 100644
--- a/mp/src/game/shared/teamplay_gamerules.h
+++ b/mp/src/game/shared/teamplay_gamerules.h
@@ -87,7 +87,7 @@ public:
virtual bool TimerMayExpire( void ) { return true; }
// A game has been won by the specified team
- virtual void SetWinningTeam( int team, int iWinReason, bool bForceMapReset = true, bool bSwitchTeams = false, bool bDontAddScore = false ) { return; }
+ virtual void SetWinningTeam( int team, int iWinReason, bool bForceMapReset = true, bool bSwitchTeams = false, bool bDontAddScore = false, bool bFinal = false ) { return; }
virtual void SetStalemate( int iReason, bool bForceMapReset = true, bool bSwitchTeams = false ) { return; }
// Used to determine if all players should switch teams