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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/sharedInterface.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/sharedInterface.h')
-rw-r--r--mp/src/game/shared/sharedInterface.h74
1 files changed, 37 insertions, 37 deletions
diff --git a/mp/src/game/shared/sharedInterface.h b/mp/src/game/shared/sharedInterface.h
index 468ffb98..4f668373 100644
--- a/mp/src/game/shared/sharedInterface.h
+++ b/mp/src/game/shared/sharedInterface.h
@@ -1,37 +1,37 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Exposes client-server neutral interfaces implemented in both places
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef SHAREDINTERFACE_H
-#define SHAREDINTERFACE_H
-
-#ifdef POSIX
-#define random random_valve// stdlib.h defined random() and our class defn conflicts so under POSIX rename it using the preprocessor
-#endif
-
-class IFileSystem;
-class IUniformRandomStream;
-class CGaussianRandomStream;
-class IEngineSound;
-class IMapData;
-
-extern IFileSystem *filesystem;
-#if defined(_STATIC_LINKED) && defined(_SUBSYSTEM) && (defined(CLIENT_DLL) || defined(GAME_DLL))
-namespace _SUBSYSTEM
-{
-extern IUniformRandomStream *random;
-}
-#else
-extern IUniformRandomStream *random;
-#endif
-extern CGaussianRandomStream *randomgaussian;
-extern IEngineSound *enginesound;
-extern IMapData *g_pMapData; // TODO: current implementations of the
- // interface are in TF2, should probably move
- // to TF2/HL2 neutral territory
-
-#endif // SHAREDINTERFACE_H
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Exposes client-server neutral interfaces implemented in both places
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SHAREDINTERFACE_H
+#define SHAREDINTERFACE_H
+
+#ifdef POSIX
+#define random random_valve// stdlib.h defined random() and our class defn conflicts so under POSIX rename it using the preprocessor
+#endif
+
+class IFileSystem;
+class IUniformRandomStream;
+class CGaussianRandomStream;
+class IEngineSound;
+class IMapData;
+
+extern IFileSystem *filesystem;
+#if defined(_STATIC_LINKED) && defined(_SUBSYSTEM) && (defined(CLIENT_DLL) || defined(GAME_DLL))
+namespace _SUBSYSTEM
+{
+extern IUniformRandomStream *random;
+}
+#else
+extern IUniformRandomStream *random;
+#endif
+extern CGaussianRandomStream *randomgaussian;
+extern IEngineSound *enginesound;
+extern IMapData *g_pMapData; // TODO: current implementations of the
+ // interface are in TF2, should probably move
+ // to TF2/HL2 neutral territory
+
+#endif // SHAREDINTERFACE_H
+