diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/sdk/sdk_shareddefs.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/sdk/sdk_shareddefs.h')
| -rw-r--r-- | mp/src/game/shared/sdk/sdk_shareddefs.h | 416 |
1 files changed, 208 insertions, 208 deletions
diff --git a/mp/src/game/shared/sdk/sdk_shareddefs.h b/mp/src/game/shared/sdk/sdk_shareddefs.h index f9806516..ef3acfe7 100644 --- a/mp/src/game/shared/sdk/sdk_shareddefs.h +++ b/mp/src/game/shared/sdk/sdk_shareddefs.h @@ -1,208 +1,208 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef SDK_SHAREDDEFS_H
-#define SDK_SHAREDDEFS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//=========================
-// GAMEPLAY RELATED OPTIONS
-//=========================
-// NOTES: The Wizard automatically replaces these strings! If you extract the source as is, you will have to add the defines manually!
-//
-// Will your mod be team based?
-// define SDK_USE_TEAMS
-#define SDK_USE_TEAMS
-
-//
-// Do you use player classes?
-// define SDK_USE_PLAYERCLASSES
-#define SDK_USE_PLAYERCLASSES
-
-//================================
-// PLAYER MOVEMENT RELATED OPTIONS
-//================================
-
-//
-// Do your players have stamina? - this is a pre-requisite for sprinting, if you define sprinting, and don't uncomment this, it will be included anyway.
-// define SDK_USE_STAMINA
-#define SDK_USE_STAMINA
-
-//
-// Are your players able to sprint?
-// define SDK_USE_SPRINTING
-#define SDK_USE_SPRINTING
-
-//Tony; stamina is a pre-requisite to sprinting, if you don't declare stamina but you do declare sprinting
-//stamina needs to be included.
-#if defined ( SDK_USE_SPRINTING ) && !defined( SDK_USE_STAMINA )
-#define SDK_USE_STAMINA
-#endif
-//
-// Can your players go prone?
-// define SDK_USE_PRONE
-#define SDK_USE_PRONE
-
-//=====================
-// EXTRA WEAPON OPTIONS
-//=====================
-
-//
-// If you're allowing sprinting, do you want to be able to shoot while sprinting?
-// define SDK_SHOOT_WHILE_SPRINTING
-#define SDK_SHOOT_WHILE_SPRINTING
-
-//
-// Do you want your players to be able to shoot while climing ladders?
-// define SDK_SHOOT_ON_LADDERS
-#define SDK_SHOOT_ON_LADDERS
-
-//
-// Do you want your players to be able to shoot while jumping?
-// define SDK_SHOOT_WHILE_JUMPING
-#define SDK_SHOOT_WHILE_JUMPING
-
-
-
-#define SDK_GAME_DESCRIPTION "SDK Template mod v1"
-
-//================================================================================
-// Most elements below here are specific to the options above.
-//================================================================================
-
-#if defined ( SDK_USE_TEAMS )
-
-enum sdkteams_e
- {
- SDK_TEAM_BLUE = LAST_SHARED_TEAM+1,
- SDK_TEAM_RED,
- };
-
-#endif // SDK_USE_TEAMS
-
-#if defined ( SDK_USE_PRONE )
-
- #define TIME_TO_PRONE 1.2f
- #define VEC_PRONE_HULL_MIN SDKGameRules()->GetSDKViewVectors()->m_vProneHullMin
- #define VEC_PRONE_HULL_MAX SDKGameRules()->GetSDKViewVectors()->m_vProneHullMax
- #define VEC_PRONE_VIEW SDKGameRules()->GetSDKViewVectors()->m_vProneView
-
-#endif // SDK_USE_PRONE
-
-#if defined ( SDK_USE_SPRINTING )
-
- #define INITIAL_SPRINT_STAMINA_PENALTY 15
- #define LOW_STAMINA_THRESHOLD 35
-
-#endif // SDK_USE_SPRINTING
-
-#if defined ( SDK_USE_PLAYERCLASSES )
- #define SDK_NUM_PLAYERCLASSES 3 //Tony; our template sample has 3 player classes.
- #define SDK_PLAYERCLASS_IMAGE_LENGTH 64
-
- #define PLAYERCLASS_RANDOM -2
- #define PLAYERCLASS_UNDEFINED -1
-
- #if defined ( SDK_USE_TEAMS )
- //Tony; using teams with classes, so make sure the team class panel names are defined.
- #define PANEL_CLASS_BLUE "class_blue"
- #define PANEL_CLASS_RED "class_red"
-
- extern const char *pszTeamBlueClasses[];
- extern const char *pszTeamRedClasses[];
- #else
- #define PANEL_CLASS_NOTEAMS "class_noteams"
- extern const char *pszPlayerClasses[];
- #endif // SDK_USE_TEAMS
-
-#endif // SDK_USE_PLAYERCLASSES
-
-#define SDK_PLAYER_MODEL "models/player/american_rifleman.mdl"
-
-//Tony; We need to precache all possible player models that we're going to use
-extern const char *pszPossiblePlayerModels[];
-
-extern const char *pszTeamNames[];
-
-//Tony; these defines handle the default speeds for all of these - all are listed regardless of which option is enabled.
-#define SDK_DEFAULT_PLAYER_RUNSPEED 220
-#define SDK_DEFAULT_PLAYER_SPRINTSPEED 330
-#define SDK_DEFAULT_PLAYER_PRONESPEED 50
-
-//--------------------------------------------------------------------------------------------------------
-//
-// Weapon IDs for all SDK Game weapons
-//
-typedef enum
-{
- WEAPON_NONE = 0,
-
- SDK_WEAPON_NONE = WEAPON_NONE,
- SDK_WEAPON_MP5,
- SDK_WEAPON_SHOTGUN,
- SDK_WEAPON_GRENADE,
- SDK_WEAPON_PISTOL,
- SDK_WEAPON_CROWBAR,
-
-
- WEAPON_MAX, // number of weapons weapon index
-} SDKWeaponID;
-
-typedef enum
-{
- FM_AUTOMATIC = 0,
- FM_SEMIAUTOMATIC,
- FM_BURST,
-
-} SDK_Weapon_Firemodes;
-
-const char *WeaponIDToAlias( int id );
-int AliasToWeaponID( const char *alias );
-
-
-// The various states the player can be in during the join game process.
-enum SDKPlayerState
-{
- // Happily running around in the game.
- // You can't move though if CSGameRules()->IsFreezePeriod() returns true.
- // This state can jump to a bunch of other states like STATE_PICKINGCLASS or STATE_DEATH_ANIM.
- STATE_ACTIVE=0,
-
- // This is the state you're in when you first enter the server.
- // It's switching between intro cameras every few seconds, and there's a level info
- // screen up.
- STATE_WELCOME, // Show the level intro screen.
-
- // During these states, you can either be a new player waiting to join, or
- // you can be a live player in the game who wants to change teams.
- // Either way, you can't move while choosing team or class (or while any menu is up).
-#if defined ( SDK_USE_TEAMS )
- STATE_PICKINGTEAM, // Choosing team.
-#endif
-#if defined ( SDK_USE_PLAYERCLASSES )
- STATE_PICKINGCLASS, // Choosing class.
-#endif
-
- STATE_DEATH_ANIM, // Playing death anim, waiting for that to finish.
- STATE_OBSERVER_MODE, // Noclipping around, watching players, etc.
-
- NUM_PLAYER_STATES
-};
-#define SDK_PLAYER_DEATH_TIME 5.0f //Minimum Time before respawning
-
-// Special Damage types
-enum
-{
- SDK_DMG_CUSTOM_NONE = 0,
- SDK_DMG_CUSTOM_SUICIDE,
-};
-
-// Player avoidance
-#define PUSHAWAY_THINK_INTERVAL (1.0f / 20.0f)
-
-#endif // SDK_SHAREDDEFS_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef SDK_SHAREDDEFS_H +#define SDK_SHAREDDEFS_H +#ifdef _WIN32 +#pragma once +#endif + +//========================= +// GAMEPLAY RELATED OPTIONS +//========================= +// NOTES: The Wizard automatically replaces these strings! If you extract the source as is, you will have to add the defines manually! +// +// Will your mod be team based? +// define SDK_USE_TEAMS +#define SDK_USE_TEAMS + +// +// Do you use player classes? +// define SDK_USE_PLAYERCLASSES +#define SDK_USE_PLAYERCLASSES + +//================================ +// PLAYER MOVEMENT RELATED OPTIONS +//================================ + +// +// Do your players have stamina? - this is a pre-requisite for sprinting, if you define sprinting, and don't uncomment this, it will be included anyway. +// define SDK_USE_STAMINA +#define SDK_USE_STAMINA + +// +// Are your players able to sprint? +// define SDK_USE_SPRINTING +#define SDK_USE_SPRINTING + +//Tony; stamina is a pre-requisite to sprinting, if you don't declare stamina but you do declare sprinting +//stamina needs to be included. +#if defined ( SDK_USE_SPRINTING ) && !defined( SDK_USE_STAMINA ) +#define SDK_USE_STAMINA +#endif +// +// Can your players go prone? +// define SDK_USE_PRONE +#define SDK_USE_PRONE + +//===================== +// EXTRA WEAPON OPTIONS +//===================== + +// +// If you're allowing sprinting, do you want to be able to shoot while sprinting? +// define SDK_SHOOT_WHILE_SPRINTING +#define SDK_SHOOT_WHILE_SPRINTING + +// +// Do you want your players to be able to shoot while climing ladders? +// define SDK_SHOOT_ON_LADDERS +#define SDK_SHOOT_ON_LADDERS + +// +// Do you want your players to be able to shoot while jumping? +// define SDK_SHOOT_WHILE_JUMPING +#define SDK_SHOOT_WHILE_JUMPING + + + +#define SDK_GAME_DESCRIPTION "SDK Template mod v1" + +//================================================================================ +// Most elements below here are specific to the options above. +//================================================================================ + +#if defined ( SDK_USE_TEAMS ) + +enum sdkteams_e + { + SDK_TEAM_BLUE = LAST_SHARED_TEAM+1, + SDK_TEAM_RED, + }; + +#endif // SDK_USE_TEAMS + +#if defined ( SDK_USE_PRONE ) + + #define TIME_TO_PRONE 1.2f + #define VEC_PRONE_HULL_MIN SDKGameRules()->GetSDKViewVectors()->m_vProneHullMin + #define VEC_PRONE_HULL_MAX SDKGameRules()->GetSDKViewVectors()->m_vProneHullMax + #define VEC_PRONE_VIEW SDKGameRules()->GetSDKViewVectors()->m_vProneView + +#endif // SDK_USE_PRONE + +#if defined ( SDK_USE_SPRINTING ) + + #define INITIAL_SPRINT_STAMINA_PENALTY 15 + #define LOW_STAMINA_THRESHOLD 35 + +#endif // SDK_USE_SPRINTING + +#if defined ( SDK_USE_PLAYERCLASSES ) + #define SDK_NUM_PLAYERCLASSES 3 //Tony; our template sample has 3 player classes. + #define SDK_PLAYERCLASS_IMAGE_LENGTH 64 + + #define PLAYERCLASS_RANDOM -2 + #define PLAYERCLASS_UNDEFINED -1 + + #if defined ( SDK_USE_TEAMS ) + //Tony; using teams with classes, so make sure the team class panel names are defined. + #define PANEL_CLASS_BLUE "class_blue" + #define PANEL_CLASS_RED "class_red" + + extern const char *pszTeamBlueClasses[]; + extern const char *pszTeamRedClasses[]; + #else + #define PANEL_CLASS_NOTEAMS "class_noteams" + extern const char *pszPlayerClasses[]; + #endif // SDK_USE_TEAMS + +#endif // SDK_USE_PLAYERCLASSES + +#define SDK_PLAYER_MODEL "models/player/american_rifleman.mdl" + +//Tony; We need to precache all possible player models that we're going to use +extern const char *pszPossiblePlayerModels[]; + +extern const char *pszTeamNames[]; + +//Tony; these defines handle the default speeds for all of these - all are listed regardless of which option is enabled. +#define SDK_DEFAULT_PLAYER_RUNSPEED 220 +#define SDK_DEFAULT_PLAYER_SPRINTSPEED 330 +#define SDK_DEFAULT_PLAYER_PRONESPEED 50 + +//-------------------------------------------------------------------------------------------------------- +// +// Weapon IDs for all SDK Game weapons +// +typedef enum +{ + WEAPON_NONE = 0, + + SDK_WEAPON_NONE = WEAPON_NONE, + SDK_WEAPON_MP5, + SDK_WEAPON_SHOTGUN, + SDK_WEAPON_GRENADE, + SDK_WEAPON_PISTOL, + SDK_WEAPON_CROWBAR, + + + WEAPON_MAX, // number of weapons weapon index +} SDKWeaponID; + +typedef enum +{ + FM_AUTOMATIC = 0, + FM_SEMIAUTOMATIC, + FM_BURST, + +} SDK_Weapon_Firemodes; + +const char *WeaponIDToAlias( int id ); +int AliasToWeaponID( const char *alias ); + + +// The various states the player can be in during the join game process. +enum SDKPlayerState +{ + // Happily running around in the game. + // You can't move though if CSGameRules()->IsFreezePeriod() returns true. + // This state can jump to a bunch of other states like STATE_PICKINGCLASS or STATE_DEATH_ANIM. + STATE_ACTIVE=0, + + // This is the state you're in when you first enter the server. + // It's switching between intro cameras every few seconds, and there's a level info + // screen up. + STATE_WELCOME, // Show the level intro screen. + + // During these states, you can either be a new player waiting to join, or + // you can be a live player in the game who wants to change teams. + // Either way, you can't move while choosing team or class (or while any menu is up). +#if defined ( SDK_USE_TEAMS ) + STATE_PICKINGTEAM, // Choosing team. +#endif +#if defined ( SDK_USE_PLAYERCLASSES ) + STATE_PICKINGCLASS, // Choosing class. +#endif + + STATE_DEATH_ANIM, // Playing death anim, waiting for that to finish. + STATE_OBSERVER_MODE, // Noclipping around, watching players, etc. + + NUM_PLAYER_STATES +}; +#define SDK_PLAYER_DEATH_TIME 5.0f //Minimum Time before respawning + +// Special Damage types +enum +{ + SDK_DMG_CUSTOM_NONE = 0, + SDK_DMG_CUSTOM_SUICIDE, +}; + +// Player avoidance +#define PUSHAWAY_THINK_INTERVAL (1.0f / 20.0f) + +#endif // SDK_SHAREDDEFS_H |