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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/sdk/sdk_playerclass_info_parse.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/sdk/sdk_playerclass_info_parse.h')
| -rw-r--r-- | mp/src/game/shared/sdk/sdk_playerclass_info_parse.h | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/mp/src/game/shared/sdk/sdk_playerclass_info_parse.h b/mp/src/game/shared/sdk/sdk_playerclass_info_parse.h index ecd50d80..2e15f34b 100644 --- a/mp/src/game/shared/sdk/sdk_playerclass_info_parse.h +++ b/mp/src/game/shared/sdk/sdk_playerclass_info_parse.h @@ -1,53 +1,53 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef SDK_PLAYERCLASS_INFO_PARSE_H
-#define SDK_PLAYERCLASS_INFO_PARSE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "playerclass_info_parse.h"
-#include "networkvar.h"
-
-#if defined ( SDK_USE_PLAYERCLASSES )
-//--------------------------------------------------------------------------------------------------------
-class CSDKPlayerClassInfo : public FilePlayerClassInfo_t
-{
-public:
- DECLARE_CLASS_GAMEROOT( CSDKPlayerClassInfo, FilePlayerClassInfo_t );
-
- CSDKPlayerClassInfo();
-
- virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
-
- int m_iTeam; //which team. 2 == team 1, 3 == team 2
-
- int m_iPrimaryWeapon;
- int m_iSecondaryWeapon;
- int m_iMeleeWeapon;
-
- int m_iNumGrensType1;
- int m_iGrenType1;
-
- int m_iNumGrensType2;
- int m_iGrenType2;
-
- char m_szLimitCvar[64]; //which cvar controls the class limit for this class
-
- char m_szClassImage[SDK_PLAYERCLASS_IMAGE_LENGTH];
- char m_szClassImageBG[SDK_PLAYERCLASS_IMAGE_LENGTH];
-
- float m_flRunSpeed;
- float m_flSprintSpeed;
- float m_flProneSpeed;
-
- int m_iArmor;
-};
-#endif // SDK_USE_PLAYERCLASSES
-
-#endif // DOD_PLAYERCLASS_INFO_PARSE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef SDK_PLAYERCLASS_INFO_PARSE_H +#define SDK_PLAYERCLASS_INFO_PARSE_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "playerclass_info_parse.h" +#include "networkvar.h" + +#if defined ( SDK_USE_PLAYERCLASSES ) +//-------------------------------------------------------------------------------------------------------- +class CSDKPlayerClassInfo : public FilePlayerClassInfo_t +{ +public: + DECLARE_CLASS_GAMEROOT( CSDKPlayerClassInfo, FilePlayerClassInfo_t ); + + CSDKPlayerClassInfo(); + + virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName ); + + int m_iTeam; //which team. 2 == team 1, 3 == team 2 + + int m_iPrimaryWeapon; + int m_iSecondaryWeapon; + int m_iMeleeWeapon; + + int m_iNumGrensType1; + int m_iGrenType1; + + int m_iNumGrensType2; + int m_iGrenType2; + + char m_szLimitCvar[64]; //which cvar controls the class limit for this class + + char m_szClassImage[SDK_PLAYERCLASS_IMAGE_LENGTH]; + char m_szClassImageBG[SDK_PLAYERCLASS_IMAGE_LENGTH]; + + float m_flRunSpeed; + float m_flSprintSpeed; + float m_flProneSpeed; + + int m_iArmor; +}; +#endif // SDK_USE_PLAYERCLASSES + +#endif // DOD_PLAYERCLASS_INFO_PARSE_H |