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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/sdk/sdk_playerclass_info_parse.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/sdk/sdk_playerclass_info_parse.h')
-rw-r--r--mp/src/game/shared/sdk/sdk_playerclass_info_parse.h106
1 files changed, 53 insertions, 53 deletions
diff --git a/mp/src/game/shared/sdk/sdk_playerclass_info_parse.h b/mp/src/game/shared/sdk/sdk_playerclass_info_parse.h
index ecd50d80..2e15f34b 100644
--- a/mp/src/game/shared/sdk/sdk_playerclass_info_parse.h
+++ b/mp/src/game/shared/sdk/sdk_playerclass_info_parse.h
@@ -1,53 +1,53 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef SDK_PLAYERCLASS_INFO_PARSE_H
-#define SDK_PLAYERCLASS_INFO_PARSE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "playerclass_info_parse.h"
-#include "networkvar.h"
-
-#if defined ( SDK_USE_PLAYERCLASSES )
-//--------------------------------------------------------------------------------------------------------
-class CSDKPlayerClassInfo : public FilePlayerClassInfo_t
-{
-public:
- DECLARE_CLASS_GAMEROOT( CSDKPlayerClassInfo, FilePlayerClassInfo_t );
-
- CSDKPlayerClassInfo();
-
- virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
-
- int m_iTeam; //which team. 2 == team 1, 3 == team 2
-
- int m_iPrimaryWeapon;
- int m_iSecondaryWeapon;
- int m_iMeleeWeapon;
-
- int m_iNumGrensType1;
- int m_iGrenType1;
-
- int m_iNumGrensType2;
- int m_iGrenType2;
-
- char m_szLimitCvar[64]; //which cvar controls the class limit for this class
-
- char m_szClassImage[SDK_PLAYERCLASS_IMAGE_LENGTH];
- char m_szClassImageBG[SDK_PLAYERCLASS_IMAGE_LENGTH];
-
- float m_flRunSpeed;
- float m_flSprintSpeed;
- float m_flProneSpeed;
-
- int m_iArmor;
-};
-#endif // SDK_USE_PLAYERCLASSES
-
-#endif // DOD_PLAYERCLASS_INFO_PARSE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef SDK_PLAYERCLASS_INFO_PARSE_H
+#define SDK_PLAYERCLASS_INFO_PARSE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "playerclass_info_parse.h"
+#include "networkvar.h"
+
+#if defined ( SDK_USE_PLAYERCLASSES )
+//--------------------------------------------------------------------------------------------------------
+class CSDKPlayerClassInfo : public FilePlayerClassInfo_t
+{
+public:
+ DECLARE_CLASS_GAMEROOT( CSDKPlayerClassInfo, FilePlayerClassInfo_t );
+
+ CSDKPlayerClassInfo();
+
+ virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
+
+ int m_iTeam; //which team. 2 == team 1, 3 == team 2
+
+ int m_iPrimaryWeapon;
+ int m_iSecondaryWeapon;
+ int m_iMeleeWeapon;
+
+ int m_iNumGrensType1;
+ int m_iGrenType1;
+
+ int m_iNumGrensType2;
+ int m_iGrenType2;
+
+ char m_szLimitCvar[64]; //which cvar controls the class limit for this class
+
+ char m_szClassImage[SDK_PLAYERCLASS_IMAGE_LENGTH];
+ char m_szClassImageBG[SDK_PLAYERCLASS_IMAGE_LENGTH];
+
+ float m_flRunSpeed;
+ float m_flSprintSpeed;
+ float m_flProneSpeed;
+
+ int m_iArmor;
+};
+#endif // SDK_USE_PLAYERCLASSES
+
+#endif // DOD_PLAYERCLASS_INFO_PARSE_H