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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/sdk/sdk_gamerules.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/sdk/sdk_gamerules.h')
-rw-r--r--mp/src/game/shared/sdk/sdk_gamerules.h176
1 files changed, 88 insertions, 88 deletions
diff --git a/mp/src/game/shared/sdk/sdk_gamerules.h b/mp/src/game/shared/sdk/sdk_gamerules.h
index 3c69e806..df1b79b1 100644
--- a/mp/src/game/shared/sdk/sdk_gamerules.h
+++ b/mp/src/game/shared/sdk/sdk_gamerules.h
@@ -1,88 +1,88 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: The TF Game rules object
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef SDK_GAMERULES_H
-#define SDK_GAMERULES_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "teamplay_gamerules.h"
-#include "convar.h"
-#include "gamevars_shared.h"
-
-#ifdef CLIENT_DLL
- #include "c_baseplayer.h"
-#else
- #include "player.h"
-#endif
-
-
-#ifdef CLIENT_DLL
- #define CSDKGameRules C_SDKGameRules
- #define CSDKGameRulesProxy C_SDKGameRulesProxy
-#endif
-
-
-class CSDKGameRulesProxy : public CGameRulesProxy
-{
-public:
- DECLARE_CLASS( CSDKGameRulesProxy, CGameRulesProxy );
- DECLARE_NETWORKCLASS();
-};
-
-
-class CSDKGameRules : public CTeamplayRules
-{
-public:
- DECLARE_CLASS( CSDKGameRules, CTeamplayRules );
-
- virtual bool ShouldCollide( int collisionGroup0, int collisionGroup1 );
-
- virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget );
- virtual bool IsTeamplay( void ) { return false; }
-
-#ifdef CLIENT_DLL
-
- DECLARE_CLIENTCLASS_NOBASE(); // This makes datatables able to access our private vars.
-
-#else
-
- DECLARE_SERVERCLASS_NOBASE(); // This makes datatables able to access our private vars.
-
- CSDKGameRules();
- virtual ~CSDKGameRules();
-
- virtual bool ClientCommand( CBaseEntity *pEdict, const CCommand &args );
- virtual void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrcIn, float flRadius, int iClassIgnore );
- virtual void Think();
-
- virtual const char *GetChatPrefix( bool bTeamOnly, CBasePlayer *pPlayer );
-
-private:
-
- void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrcIn, float flRadius, int iClassIgnore, bool bIgnoreWorld );
-
-
-#endif
-};
-
-//-----------------------------------------------------------------------------
-// Gets us at the team fortress game rules
-//-----------------------------------------------------------------------------
-
-inline CSDKGameRules* SDKGameRules()
-{
- return static_cast<CSDKGameRules*>(g_pGameRules);
-}
-
-
-#endif // SDK_GAMERULES_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: The TF Game rules object
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SDK_GAMERULES_H
+#define SDK_GAMERULES_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "teamplay_gamerules.h"
+#include "convar.h"
+#include "gamevars_shared.h"
+
+#ifdef CLIENT_DLL
+ #include "c_baseplayer.h"
+#else
+ #include "player.h"
+#endif
+
+
+#ifdef CLIENT_DLL
+ #define CSDKGameRules C_SDKGameRules
+ #define CSDKGameRulesProxy C_SDKGameRulesProxy
+#endif
+
+
+class CSDKGameRulesProxy : public CGameRulesProxy
+{
+public:
+ DECLARE_CLASS( CSDKGameRulesProxy, CGameRulesProxy );
+ DECLARE_NETWORKCLASS();
+};
+
+
+class CSDKGameRules : public CTeamplayRules
+{
+public:
+ DECLARE_CLASS( CSDKGameRules, CTeamplayRules );
+
+ virtual bool ShouldCollide( int collisionGroup0, int collisionGroup1 );
+
+ virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget );
+ virtual bool IsTeamplay( void ) { return false; }
+
+#ifdef CLIENT_DLL
+
+ DECLARE_CLIENTCLASS_NOBASE(); // This makes datatables able to access our private vars.
+
+#else
+
+ DECLARE_SERVERCLASS_NOBASE(); // This makes datatables able to access our private vars.
+
+ CSDKGameRules();
+ virtual ~CSDKGameRules();
+
+ virtual bool ClientCommand( CBaseEntity *pEdict, const CCommand &args );
+ virtual void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrcIn, float flRadius, int iClassIgnore );
+ virtual void Think();
+
+ virtual const char *GetChatPrefix( bool bTeamOnly, CBasePlayer *pPlayer );
+
+private:
+
+ void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrcIn, float flRadius, int iClassIgnore, bool bIgnoreWorld );
+
+
+#endif
+};
+
+//-----------------------------------------------------------------------------
+// Gets us at the team fortress game rules
+//-----------------------------------------------------------------------------
+
+inline CSDKGameRules* SDKGameRules()
+{
+ return static_cast<CSDKGameRules*>(g_pGameRules);
+}
+
+
+#endif // SDK_GAMERULES_H