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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/scriptevent.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/scriptevent.h')
| -rw-r--r-- | mp/src/game/shared/scriptevent.h | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/mp/src/game/shared/scriptevent.h b/mp/src/game/shared/scriptevent.h index b7d6aaca..c8796136 100644 --- a/mp/src/game/shared/scriptevent.h +++ b/mp/src/game/shared/scriptevent.h @@ -1,30 +1,30 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#ifndef SCRIPTEVENT_H
-#define SCRIPTEVENT_H
-
-#define SCRIPT_EVENT_DEAD 1000 // character is now dead
-#define SCRIPT_EVENT_NOINTERRUPT 1001 // does not allow interrupt
-#define SCRIPT_EVENT_CANINTERRUPT 1002 // will allow interrupt
-#define SCRIPT_EVENT_FIREEVENT 1003 // Fires OnScriptEventXX output in the script entity, where XX is the event number from the options data.
-#define SCRIPT_EVENT_SOUND 1004 // Play named wave file (on CHAN_BODY)
-#define SCRIPT_EVENT_SENTENCE 1005 // Play named sentence
-#define SCRIPT_EVENT_INAIR 1006 // Leave the character in air at the end of the sequence (don't find the floor)
-#define SCRIPT_EVENT_ENDANIMATION 1007 // Set the animation by name after the sequence completes
-#define SCRIPT_EVENT_SOUND_VOICE 1008 // Play named wave file (on CHAN_VOICE)
-#define SCRIPT_EVENT_SENTENCE_RND1 1009 // Play sentence group 25% of the time
-#define SCRIPT_EVENT_NOT_DEAD 1010 // Bring back to life (for life/death sequences)
-#define SCRIPT_EVENT_EMPHASIS 1011 // Emphasis point for gestures
-
-#define SCRIPT_EVENT_BODYGROUPON 1020 // Turn a bodygroup on
-#define SCRIPT_EVENT_BODYGROUPOFF 1021 // Turn a bodygroup off
-#define SCRIPT_EVENT_BODYGROUPTEMP 1022 // Turn a bodygroup on until this sequence ends
-
-#define SCRIPT_EVENT_FIRE_INPUT 1100 // Fires named input on the event handler
-
-#endif //SCRIPTEVENT_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#ifndef SCRIPTEVENT_H +#define SCRIPTEVENT_H + +#define SCRIPT_EVENT_DEAD 1000 // character is now dead +#define SCRIPT_EVENT_NOINTERRUPT 1001 // does not allow interrupt +#define SCRIPT_EVENT_CANINTERRUPT 1002 // will allow interrupt +#define SCRIPT_EVENT_FIREEVENT 1003 // Fires OnScriptEventXX output in the script entity, where XX is the event number from the options data. +#define SCRIPT_EVENT_SOUND 1004 // Play named wave file (on CHAN_BODY) +#define SCRIPT_EVENT_SENTENCE 1005 // Play named sentence +#define SCRIPT_EVENT_INAIR 1006 // Leave the character in air at the end of the sequence (don't find the floor) +#define SCRIPT_EVENT_ENDANIMATION 1007 // Set the animation by name after the sequence completes +#define SCRIPT_EVENT_SOUND_VOICE 1008 // Play named wave file (on CHAN_VOICE) +#define SCRIPT_EVENT_SENTENCE_RND1 1009 // Play sentence group 25% of the time +#define SCRIPT_EVENT_NOT_DEAD 1010 // Bring back to life (for life/death sequences) +#define SCRIPT_EVENT_EMPHASIS 1011 // Emphasis point for gestures + +#define SCRIPT_EVENT_BODYGROUPON 1020 // Turn a bodygroup on +#define SCRIPT_EVENT_BODYGROUPOFF 1021 // Turn a bodygroup off +#define SCRIPT_EVENT_BODYGROUPTEMP 1022 // Turn a bodygroup on until this sequence ends + +#define SCRIPT_EVENT_FIRE_INPUT 1100 // Fires named input on the event handler + +#endif //SCRIPTEVENT_H |