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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/rumble_shared.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/rumble_shared.h')
| -rw-r--r-- | mp/src/game/shared/rumble_shared.h | 144 |
1 files changed, 72 insertions, 72 deletions
diff --git a/mp/src/game/shared/rumble_shared.h b/mp/src/game/shared/rumble_shared.h index 36e77b42..07707de6 100644 --- a/mp/src/game/shared/rumble_shared.h +++ b/mp/src/game/shared/rumble_shared.h @@ -1,73 +1,73 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Shared code for XBox Rumble Effects
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#pragma once
-#ifndef RUMBLE_SHARED_H
-#define RUMBLE_SHARED_H
-
-#define RUMBLE_FLAGS_NONE 0x0000
-#define RUMBLE_FLAG_STOP 0x0001 // Stop any instance of this type of effect that's already playing.
-#define RUMBLE_FLAG_LOOP 0x0002 // Make this effect loop.
-#define RUMBLE_FLAG_RESTART 0x0004 // If this effect is already playing, restart it.
-#define RUMBLE_FLAG_UPDATE_SCALE 0x0008 // Apply DATA to this effect if already playing, but don't restart.
-#define RUMBLE_FLAG_ONLYONE 0x0010 // Don't play this effect if it is already playing.
-#define RUMBLE_FLAG_RANDOM_AMPLITUDE 0x0020 // Amplitude scale will be randomly chosen. Between 10% and 100%
-#define RUMBLE_FLAG_INITIAL_SCALE 0x0040 // Data is the initial scale to start this effect ( * 100 )
-
-enum
-{
-// DO NOT CHANGE THE ORDER OF ANY OF THESE ENUMS
-// DO NOT INSERT ANY ITEMS
- RUMBLE_INVALID = -1,
-
- RUMBLE_STOP_ALL = 0, // Cease all current rumbling effects.
-
- // Weapons
- RUMBLE_PISTOL,
- RUMBLE_357,
- RUMBLE_SMG1,
- RUMBLE_AR2,
- RUMBLE_SHOTGUN_SINGLE,
- RUMBLE_SHOTGUN_DOUBLE,
- RUMBLE_AR2_ALT_FIRE,
-
-// YOU MAY INSERT/REARRANGE ITEMS FROM HERE DOWN, AS YOU SEE FIT
- RUMBLE_RPG_MISSILE,
-
- RUMBLE_CROWBAR_SWING,
-
- // Vehicles
- RUMBLE_AIRBOAT_GUN,
- RUMBLE_JEEP_ENGINE_LOOP,
-
- RUMBLE_FLAT_LEFT,
- RUMBLE_FLAT_RIGHT,
- RUMBLE_FLAT_BOTH,
-
- // Damage
- RUMBLE_DMG_LOW,
- RUMBLE_DMG_MED,
- RUMBLE_DMG_HIGH,
-
- // Fall damage
- RUMBLE_FALL_LONG,
- RUMBLE_FALL_SHORT,
-
- RUMBLE_PHYSCANNON_OPEN,
- RUMBLE_PHYSCANNON_PUNT,
- RUMBLE_PHYSCANNON_LOW,
- RUMBLE_PHYSCANNON_MEDIUM,
- RUMBLE_PHYSCANNON_HIGH,
-
- RUMBLE_PORTALGUN_LEFT,
- RUMBLE_PORTALGUN_RIGHT,
- RUMBLE_PORTAL_PLACEMENT_FAILURE,
-
- NUM_RUMBLE_EFFECTS, // THIS MUST BE LAST!!!
-};
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Shared code for XBox Rumble Effects +// +// $NoKeywords: $ +// +//=============================================================================// +#pragma once +#ifndef RUMBLE_SHARED_H +#define RUMBLE_SHARED_H + +#define RUMBLE_FLAGS_NONE 0x0000 +#define RUMBLE_FLAG_STOP 0x0001 // Stop any instance of this type of effect that's already playing. +#define RUMBLE_FLAG_LOOP 0x0002 // Make this effect loop. +#define RUMBLE_FLAG_RESTART 0x0004 // If this effect is already playing, restart it. +#define RUMBLE_FLAG_UPDATE_SCALE 0x0008 // Apply DATA to this effect if already playing, but don't restart. +#define RUMBLE_FLAG_ONLYONE 0x0010 // Don't play this effect if it is already playing. +#define RUMBLE_FLAG_RANDOM_AMPLITUDE 0x0020 // Amplitude scale will be randomly chosen. Between 10% and 100% +#define RUMBLE_FLAG_INITIAL_SCALE 0x0040 // Data is the initial scale to start this effect ( * 100 ) + +enum +{ +// DO NOT CHANGE THE ORDER OF ANY OF THESE ENUMS +// DO NOT INSERT ANY ITEMS + RUMBLE_INVALID = -1, + + RUMBLE_STOP_ALL = 0, // Cease all current rumbling effects. + + // Weapons + RUMBLE_PISTOL, + RUMBLE_357, + RUMBLE_SMG1, + RUMBLE_AR2, + RUMBLE_SHOTGUN_SINGLE, + RUMBLE_SHOTGUN_DOUBLE, + RUMBLE_AR2_ALT_FIRE, + +// YOU MAY INSERT/REARRANGE ITEMS FROM HERE DOWN, AS YOU SEE FIT + RUMBLE_RPG_MISSILE, + + RUMBLE_CROWBAR_SWING, + + // Vehicles + RUMBLE_AIRBOAT_GUN, + RUMBLE_JEEP_ENGINE_LOOP, + + RUMBLE_FLAT_LEFT, + RUMBLE_FLAT_RIGHT, + RUMBLE_FLAT_BOTH, + + // Damage + RUMBLE_DMG_LOW, + RUMBLE_DMG_MED, + RUMBLE_DMG_HIGH, + + // Fall damage + RUMBLE_FALL_LONG, + RUMBLE_FALL_SHORT, + + RUMBLE_PHYSCANNON_OPEN, + RUMBLE_PHYSCANNON_PUNT, + RUMBLE_PHYSCANNON_LOW, + RUMBLE_PHYSCANNON_MEDIUM, + RUMBLE_PHYSCANNON_HIGH, + + RUMBLE_PORTALGUN_LEFT, + RUMBLE_PORTALGUN_RIGHT, + RUMBLE_PORTAL_PLACEMENT_FAILURE, + + NUM_RUMBLE_EFFECTS, // THIS MUST BE LAST!!! +}; + #endif//RUMBLE_SHARED_H
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