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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/rope_helpers.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/rope_helpers.h')
-rw-r--r--mp/src/game/shared/rope_helpers.h84
1 files changed, 42 insertions, 42 deletions
diff --git a/mp/src/game/shared/rope_helpers.h b/mp/src/game/shared/rope_helpers.h
index d82ef6e2..7a5ad781 100644
--- a/mp/src/game/shared/rope_helpers.h
+++ b/mp/src/game/shared/rope_helpers.h
@@ -1,42 +1,42 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef ROPE_HELPERS_H
-#define ROPE_HELPERS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "mathlib/vector.h"
-
-
-//
-// This function can help you choose starting conditions for your rope. It is fairly
-// expensive (slightly less than 0.5ms for a 10-node rope), but it's within reason for the
-// frequency we create ropes at.
-//
-// Input:
-// - rope endpoints
-// - the number of nodes the client will be simulating (CRopeKeyframe::m_nSegments)
-// - how low you want the rope to hang (below the lowest of the two endpoints)
-//
-// Output:
-// - pOutputLength = length of the rope
-// - pOutputSlack = slack you should set to produce the desired hang
-//
-void CalcRopeStartingConditions(
- const Vector &vStartPos,
- const Vector &vEndPos,
- int const nNodes,
- float const desiredHang,
- float *pOutputLength,
- float *pOutputSlack
- );
-
-
-#endif // ROPE_HELPERS_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ROPE_HELPERS_H
+#define ROPE_HELPERS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "mathlib/vector.h"
+
+
+//
+// This function can help you choose starting conditions for your rope. It is fairly
+// expensive (slightly less than 0.5ms for a 10-node rope), but it's within reason for the
+// frequency we create ropes at.
+//
+// Input:
+// - rope endpoints
+// - the number of nodes the client will be simulating (CRopeKeyframe::m_nSegments)
+// - how low you want the rope to hang (below the lowest of the two endpoints)
+//
+// Output:
+// - pOutputLength = length of the rope
+// - pOutputSlack = slack you should set to produce the desired hang
+//
+void CalcRopeStartingConditions(
+ const Vector &vStartPos,
+ const Vector &vEndPos,
+ int const nNodes,
+ float const desiredHang,
+ float *pOutputLength,
+ float *pOutputSlack
+ );
+
+
+#endif // ROPE_HELPERS_H