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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/shared/physics_saverestore.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/shared/physics_saverestore.h')
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diff --git a/mp/src/game/shared/physics_saverestore.h b/mp/src/game/shared/physics_saverestore.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PHYSICS_SAVERESTORE_H
+#define PHYSICS_SAVERESTORE_H
+
+#if defined( _WIN32 )
+#pragma once
+#endif
+
+#include "vphysics_interface.h"
+
+class ISaveRestoreBlockHandler;
+class IPhysicsObject;
+class CPhysCollide;
+
+//-----------------------------------------------------------------------------
+
+ISaveRestoreBlockHandler *GetPhysSaveRestoreBlockHandler();
+ISaveRestoreOps *GetPhysObjSaveRestoreOps( PhysInterfaceId_t );
+
+//-------------------------------------
+
+#define DEFINE_PHYSPTR(name) \
+ { FIELD_CUSTOM, #name, { offsetof(classNameTypedef,name), 0 }, 1, FTYPEDESC_SAVE, NULL, GetPhysObjSaveRestoreOps( GetPhysIID( &(((classNameTypedef *)0)->name) ) ), NULL }
+
+#define DEFINE_PHYSPTR_ARRAY(name) \
+ { FIELD_CUSTOM, #name, { offsetof(classNameTypedef,name), 0 }, ARRAYSIZE(((classNameTypedef *)0)->name), FTYPEDESC_SAVE, NULL, GetPhysObjSaveRestoreOps( GetPhysIID( &(((classNameTypedef *)0)->name[0]) ) ), NULL }
+
+//-----------------------------------------------------------------------------
+
+abstract_class IPhysSaveRestoreManager
+{
+public:
+ virtual void NoteBBox( const Vector &mins, const Vector &maxs, CPhysCollide * ) = 0;
+
+ virtual void AssociateModel( IPhysicsObject *, int modelIndex ) = 0;
+ virtual void AssociateModel( IPhysicsObject *, const CPhysCollide *pModel ) = 0;
+ virtual void ForgetModel( IPhysicsObject * ) = 0;
+
+ virtual void ForgetAllModels() = 0;
+};
+
+extern IPhysSaveRestoreManager *g_pPhysSaveRestoreManager;
+
+//=============================================================================
+
+#endif // PHYSICS_SAVERESTORE_H