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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/shared/particlesystemquery.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/shared/particlesystemquery.cpp')
-rw-r--r--mp/src/game/shared/particlesystemquery.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/game/shared/particlesystemquery.cpp b/mp/src/game/shared/particlesystemquery.cpp
index b97a334b..abd33c77 100644
--- a/mp/src/game/shared/particlesystemquery.cpp
+++ b/mp/src/game/shared/particlesystemquery.cpp
@@ -231,7 +231,7 @@ void CParticleSystemQuery::GetRandomPointsOnControllingObjectHitBox(
{
bSucesss = true;
- Vector vecWorldPosition;
+ Vector vecWorldPosition(0, 0, 0);
float u = 0, v = 0, w = 0;
int nHitbox = 0;
int nNumIters = nNumTrysToGetAPointInsideTheModel;
@@ -308,7 +308,7 @@ void CParticleSystemQuery::GetRandomPointsOnControllingObjectHitBox(
- Vector vecWorldPosition;
+ Vector vecWorldPosition(0, 0, 0);
float u = 0, v = 0, w = 0;
int nHitbox = 0;
int nNumIters = nNumTrysToGetAPointInsideTheModel;