diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/mp_shareddefs.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/mp_shareddefs.cpp')
| -rw-r--r-- | mp/src/game/shared/mp_shareddefs.cpp | 328 |
1 files changed, 164 insertions, 164 deletions
diff --git a/mp/src/game/shared/mp_shareddefs.cpp b/mp/src/game/shared/mp_shareddefs.cpp index 704bb437..561ba6fb 100644 --- a/mp/src/game/shared/mp_shareddefs.cpp +++ b/mp/src/game/shared/mp_shareddefs.cpp @@ -1,164 +1,164 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#include "cbase.h"
-#include "mp_shareddefs.h"
-
-const char *g_pszMPConcepts[] =
-{
- "TLK_FIREWEAPON", // MP_CONCEPT_FIREWEAPON
- "TLK_HURT", // MP_CONCEPT_HURT
- "TLK_PLAYER_EXPRESSION", // MP_CONCEPT_PLAYER_EXPRESSION
- "TLK_WINDMINIGUN", // MP_CONCEPT_WINDMINIGUN
- "TLK_FIREMINIGUN", // MP_CONCEPT_FIREMINIGUN
- "TLK_PLAYER_MEDIC", // MP_CONCEPT_PLAYER_MEDIC
- "TLK_DETONATED_OBJECT", // MP_CONCEPT_DETONATED_OBJECT
- "TLK_KILLED_PLAYER", // MP_CONCEPT_KILLED_PLAYER
- "TLK_KILLED_OBJECT", // MP_CONCEPT_KILLED_OBJECT
- "TLK_PLAYER_PAIN", // MP_CONCEPT_PLAYER_PAIN
- "TLK_PLAYER_ATTACKER_PAIN", // MP_CONCEPT_PLAYER_ATTACKER_PAIN
- "TLK_PLAYER_TAUNT", // MP_CONCEPT_PLAYER_TAUNT
- "TLK_PLAYER_HELP", // MP_CONCEPT_PLAYER_HELP
- "TLK_PLAYER_GO", // MP_CONCEPT_PLAYER_GO
- "TLK_PLAYER_MOVEUP", // MP_CONCEPT_PLAYER_MOVEUP
- "TLK_PLAYER_LEFT", // MP_CONCEPT_PLAYER_LEFT
- "TLK_PLAYER_RIGHT", // MP_CONCEPT_PLAYER_RIGHT
- "TLK_PLAYER_YES", // MP_CONCEPT_PLAYER_YES
- "TLK_PLAYER_NO", // MP_CONCEPT_PLAYER_NO
- "TLK_PLAYER_INCOMING", // MP_CONCEPT_PLAYER_INCOMING
- "TLK_PLAYER_CLOAKEDSPY", // MP_CONCEPT_PLAYER_CLOAKEDSPY
- "TLK_PLAYER_SENTRYAHEAD", // MP_CONCEPT_PLAYER_SENTRYAHEAD
- "TLK_PLAYER_TELEPORTERHERE", // MP_CONCEPT_PLAYER_TELEPORTERHERE
- "TLK_PLAYER_DISPENSERHERE", // MP_CONCEPT_PLAYER_DISPENSERHERE
- "TLK_PLAYER_SENTRYHERE", // MP_CONCEPT_PLAYER_SENTRYHERE
- "TLK_PLAYER_ACTIVATECHARGE", // MP_CONCEPT_PLAYER_ACTIVATECHARGE
- "TLK_PLAYER_CHARGEREADY", // MP_CONCEPT_PLAYER_CHARGEREADY
- "TLK_PLAYER_TAUNTS" , // MP_CONCEPT_PLAYER_TAUNTS
- "TLK_PLAYER_BATTLECRY", // MP_CONCEPT_PLAYER_BATTLECRY
- "TLK_PLAYER_CHEERS", // MP_CONCEPT_PLAYER_CHEERS
- "TLK_PLAYER_JEERS", // MP_CONCEPT_PLAYER_JEERS
- "TLK_PLAYER_POSITIVE", // MP_CONCEPT_PLAYER_POSITIVE
- "TLK_PLAYER_NEGATIVE", // MP_CONCEPT_PLAYER_NEGATIVE
- "TLK_PLAYER_NICESHOT", // MP_CONCEPT_PLAYER_NICESHOT
- "TLK_PLAYER_GOODJOB", // MP_CONCEPT_PLAYER_GOODJOB
- "TLK_MEDIC_STARTEDHEALING", // MP_CONCEPT_MEDIC_STARTEDHEALING
- "TLK_MEDIC_CHARGEREADY", // MP_CONCEPT_MEDIC_CHARGEREADY
- "TLK_MEDIC_STOPPEDHEALING", // MP_CONCEPT_MEDIC_STOPPEDHEALING
- "TLK_MEDIC_CHARGEDEPLOYED", // MP_CONCEPT_MEDIC_CHARGEDEPLOYED
- "TLK_FLAGPICKUP", // MP_CONCEPT_FLAGPICKUP
- "TLK_FLAGCAPTURED", // MP_CONCEPT_FLAGCAPTURED
- "TLK_ROUND_START", // MP_CONCEPT_ROUND_START
- "TLK_SUDDENDEATH_START", // MP_CONCEPT_SUDDENDEATH_START
- "TLK_ONFIRE", // MP_CONCEPT_ONFIRE
- "TLK_STALEMATE", // MP_CONCEPT_STALEMATE
- "TLK_BUILDING_OBJECT", // MP_CONCEPT_BUILDING_OBJECT
- "TLK_LOST_OBJECT", // MP_CONCEPT_LOST_OBJECT
- "TLK_SPY_SAPPER", // MP_CONCEPT_SPY_SAPPER
- "TLK_TELEPORTED", // MP_CONCEPT_TELEPORTED
- "TLK_LOST_CONTROL_POINT", // MP_CONCEPT_LOST_CONTROL_POINT
- "TLK_CAPTURED_POINT", // MP_CONCEPT_CAPTURED_POINT
- "TLK_CAPTURE_BLOCKED", // MP_CONCEPT_CAPTURE_BLOCKED
- "TLK_HEALTARGET_STARTEDHEALING",// MP_CONCEPT_HEALTARGET_STARTEDHEALING
- "TLK_HEALTARGET_CHARGEREADY", // MP_CONCEPT_HEALTARGET_CHARGEREADY
- "TLK_HEALTARGET_STOPPEDHEALING",// MP_CONCEPT_HEALTARGET_STOPPEDHEALING
- "TLK_HEALTARGET_CHARGEDEPLOYED",// MP_CONCEPT_HEALTARGET_CHARGEDEPLOYED
- "TLK_MINIGUN_FIREWEAPON", // MP_CONCEPT_MINIGUN_FIREWEAPON
- "TLK_DIED", // MP_CONCEPT_DIED
- "TLK_PLAYER_THANKS", // MP_CONCEPT_PLAYER_THANKS
- "TLK_CART_MOVING_FORWARD", // MP_CONCEPT_CART_MOVING_FORWARD
- "TLK_CART_MOVING_BACKWARD", // MP_CONCEPT_CART_MOVING_BACKWARD
- "TLK_CART_STOP", // MP_CONCEPT_CART_STOP
- "TLK_ATE_FOOD", // MP_CONCEPT_ATE_FOOD
- "TLK_DOUBLE_JUMP", // MP_CONCEPT_DOUBLE_JUMP
- "TLK_DODGING", // MP_CONCEPT_DODGING
- "TLK_DODGE_SHOT", // MP_CONCEPT_DODGE_SHOT
- "TLK_GRAB_BALL", // MP_CONCEPT_GRAB_BALL
- "TLK_REGEN_BALL", // MP_CONCEPT_REGEN_BALL
- "TLK_DEFLECTED", // MP_CONCEPT_DEFLECTED
- "TLK_BALL_MISSED", // MP_CONCEPT_BALL_MISSED
- "TLK_STUNNED", // MP_CONCEPT_STUNNED
- "TLK_STUNNED_TARGET", // MP_CONCEPT_STUNNED_TARGET
- "TLK_TIRED", // MP_CONCEPT_TIRED
- "TLK_BAT_BALL", // MP_CONCEPT_BAT_BALL
- "TLK_ACHIEVEMENT_AWARD", // MP_CONCEPT_ACHIEVEMENT_AWARD
- "TLK_JARATE_HIT", // MP_CONCEPT_JARATE_HIT
- "TLK_JARATE_LAUNCH", // MP_CONCEPT_JARATE_LAUNCH
- "TLK_HIGHFIVE_SUCCESS", // MP_CONCEPT_HIGHFIVE_SUCCESS
- "TLK_HIGHFIVE_SUCCESS_FULL", // MP_CONCEPT_HIGHFIVE_SUCCESS_FULL
- "TLK_HIGHFIVE_FAILURE", // MP_CONCEPT_HIGHFIVE_FAILURE
- "TLK_HIGHFIVE_FAILURE_FULL", // MP_CONCEPT_HIGHFIVE_FAILURE_FULL
- "TLK_PLAYER_TAUNT2", // MP_CONCEPT_PLAYER_TAUNT2
- "TLK_PICKUP_BUILDING", // MP_CONCEPT_PICKUP_BUILDING,
- "TLK_REDEPLOY_BUILDING", // MP_CONCEPT_REDEPLOY_BUILDING
- "TLK_CARRYING_BUILDING", // MP_CONCEPT_CARRYING_BUILDING
- "TLK_REQUEST_DUEL", // MP_CONCEPT_DUEL_REQUEST
- "TLK_REJECT_DUEL", // MP_CONCEPT_DUEL_TARGET_REJECT,
- "TLK_DUEL_WAS_REJECTED", // MP_CONCEPT_DUEL_REJECTED
- "TLK_ACCEPT_DUEL", // MP_CONCEPT_DUEL_TARGET_ACCEPT
- "TLK_DUEL_WAS_ACCEPTED", // MP_CONCEPT_DUEL_ACCEPTED
- "TLK_PLAYER_SHOW_ITEM_TAUNT", // MP_CONCEPT_PLAYER_SHOW_ITEM_TAUNT
- "TLK_TAUNT_REPLAY", // MP_CONCEPT_TAUNT_REPLAY
- "TLK_TAUNT_LAUGH", // MP_CONCEPT_TAUNT_LAUGH
- "TLK_TAUNT_HEROIC_POSE", // MP_CONCEPT_TAUNT_HEROIC_POSE
- "TLK_HIGHFIVE_READY", // MP_CONCEPT_HIGHFIVE_READY
- "TLK_PLAYER_HOLDTAUNT", // MP_CONCEPT_HOLDTAUNT
- "TLK_TAUNT_PYRO_ARMAGEDDON", // MP_CONCEPT_TAUNT_PYRO_ARMAGEDDON
- "TLK_ROCKET_DESTOYED", // MP_CONCEPT_ROCKET_DESTOYED
- "TLK_MVM_BOMB_DROPPED", // MP_CONCEPT_MVM_BOMB_DROPPED
- "TLK_MVM_BOMB_CARRIER_UPGRADE1",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE1
- "TLK_MVM_BOMB_CARRIER_UPGRADE2",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE2
- "TLK_MVM_BOMB_CARRIER_UPGRADE3",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE3
- "TLK_MVM_DEFENDER_DIED", // MP_CONCEPT_MVM_DEFENDER_DIED
- "TLK_MVM_FIRST_BOMB_PICKUP", // MP_CONCEPT_MVM_FIRST_BOMB_PICKUP
- "TLK_MVM_BOMB_PICKUP", // MP_CONCEPT_MVM_BOMB_PICKUP
- "TLK_MVM_SENTRY_BUSTER", // MP_CONCEPT_MVM_SENTRY_BUSTER
- "TLK_MVM_SENTRY_BUSTER_DOWN", // MP_CONCEPT_MVM_SENTRY_BUSTER_DOWN
- "TLK_MVM_SNIPER_CALLOUT", // MP_CONCEPT_MVM_SNIPER_CALLOUT
- "TLK_MVM_LAST_MAN_STANDING", // MP_CONCEPT_MVM_LAST_MAN_STANDING
- "TLK_MVM_ENCOURAGE_MONEY", // MP_CONCEPT_MVM_ENCOURAGE_MONEY
- "TLK_MVM_MONEY_PICKUP", // MP_CONCEPT_MVM_MONEY_PICKUP
- "TLK_MVM_ENCOURAGE_UPGRADE", // MP_CONCEPT_MVM_ENCOURAGE_UPGRADE
- "TLK_MVM_UPGRADE_COMPLETE", // MP_CONCEPT_MVM_UPGRADE_COMPLETE
- "TLK_MVM_GIANT_CALLOUT", // MP_CONCEPT_MVM_GIANT_CALLOUT
- "TLK_MVM_GIANT_HAS_BOMB", // MP_CONCEPT_MVM_GIANT_HAS_BOMB
- "TLK_MVM_GIANT_KILLED", // MP_CONCEPT_MVM_GIANT_KILLED
- "TLK_MVM_GIANT_KILLED_TEAMMATE",//MP_CONCEPT_MVM_GIANT_KILLED_TEAMMATE
- "TLK_MVM_SAPPED_ROBOT", // MP_CONCEPT_MVM_SAPPED_ROBOT
- "TLK_MVM_CLOSE_CALL", // MP_CONCEPT_MVM_CLOSE_CALL
- "TLK_MVM_TANK_CALLOUT", // MP_CONCEPT_MVM_TANK_CALLOUT
- "TLK_MVM_TANK_DEAD", // MP_CONCEPT_MVM_TANK_DEAD
- "TLK_MVM_TANK_DEPLOYING", // MP_CONCEPT_MVM_TANK_DEPLOYING
- "TLK_MVM_ATTACK_THE_TANK", // MP_CONCEPT_MVM_ATTACK_THE_TANK
- "TLK_MVM_TAUNT", // MP_CONCEPT_MVM_TAUNT
- "TLK_MVM_WAVE_START", // MP_CONCEPT_MVM_WAVE_START
- "TLK_MVM_WAVE_WIN", // MP_CONCEPT_MVM_WAVE_WIN
- "TLK_MVM_WAVE_LOSE", // MP_CONCEPT_MVM_WAVE_LOSE
- "TLK_MVM_DEPLOY_RAGE", // MP_CONCEPT_MVM_DEPLOY_RAGE
- "TLK_MAGIC_BIGHEAD", // MP_CONCEPT_MAGIC_BIGHEAD
- "TLK_MAGIC_SMALLHEAD", // MP_CONCEPT_MAGIC_SMALLHEAD
- "TLK_MAGIC_GRAVITY", // MP_CONCEPT_MAGIC_GRAVITY
- "TLK_MAGIC_GOOD", // MP_CONCEPT_MAGIC_GOOD
- "TLK_MAGIC_DANCE", // MP_CONCEPT_MAGIC_DANCE
- "HalloweenLongFall", // MP_CONCEPT_HALLOWEEN_LONGFALL
- "TLK_TAUNT_GUITAR_RIFF", // MP_CONCEPT_TAUNT_GUITAR_RIFF
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-int GetMPConceptIndexFromString( const char *pszConcept )
-{
- // Make sure our concept string and enum arrays are the same length
- Assert( ARRAYSIZE( g_pszMPConcepts ) == MP_TF_CONCEPT_COUNT );
-
- for ( int iConcept = 0; iConcept < ARRAYSIZE( g_pszMPConcepts ); ++iConcept )
- {
- if ( !Q_stricmp( pszConcept, g_pszMPConcepts[iConcept] ) )
- return iConcept;
- }
-
- return MP_CONCEPT_NONE;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "cbase.h" +#include "mp_shareddefs.h" + +const char *g_pszMPConcepts[] = +{ + "TLK_FIREWEAPON", // MP_CONCEPT_FIREWEAPON + "TLK_HURT", // MP_CONCEPT_HURT + "TLK_PLAYER_EXPRESSION", // MP_CONCEPT_PLAYER_EXPRESSION + "TLK_WINDMINIGUN", // MP_CONCEPT_WINDMINIGUN + "TLK_FIREMINIGUN", // MP_CONCEPT_FIREMINIGUN + "TLK_PLAYER_MEDIC", // MP_CONCEPT_PLAYER_MEDIC + "TLK_DETONATED_OBJECT", // MP_CONCEPT_DETONATED_OBJECT + "TLK_KILLED_PLAYER", // MP_CONCEPT_KILLED_PLAYER + "TLK_KILLED_OBJECT", // MP_CONCEPT_KILLED_OBJECT + "TLK_PLAYER_PAIN", // MP_CONCEPT_PLAYER_PAIN + "TLK_PLAYER_ATTACKER_PAIN", // MP_CONCEPT_PLAYER_ATTACKER_PAIN + "TLK_PLAYER_TAUNT", // MP_CONCEPT_PLAYER_TAUNT + "TLK_PLAYER_HELP", // MP_CONCEPT_PLAYER_HELP + "TLK_PLAYER_GO", // MP_CONCEPT_PLAYER_GO + "TLK_PLAYER_MOVEUP", // MP_CONCEPT_PLAYER_MOVEUP + "TLK_PLAYER_LEFT", // MP_CONCEPT_PLAYER_LEFT + "TLK_PLAYER_RIGHT", // MP_CONCEPT_PLAYER_RIGHT + "TLK_PLAYER_YES", // MP_CONCEPT_PLAYER_YES + "TLK_PLAYER_NO", // MP_CONCEPT_PLAYER_NO + "TLK_PLAYER_INCOMING", // MP_CONCEPT_PLAYER_INCOMING + "TLK_PLAYER_CLOAKEDSPY", // MP_CONCEPT_PLAYER_CLOAKEDSPY + "TLK_PLAYER_SENTRYAHEAD", // MP_CONCEPT_PLAYER_SENTRYAHEAD + "TLK_PLAYER_TELEPORTERHERE", // MP_CONCEPT_PLAYER_TELEPORTERHERE + "TLK_PLAYER_DISPENSERHERE", // MP_CONCEPT_PLAYER_DISPENSERHERE + "TLK_PLAYER_SENTRYHERE", // MP_CONCEPT_PLAYER_SENTRYHERE + "TLK_PLAYER_ACTIVATECHARGE", // MP_CONCEPT_PLAYER_ACTIVATECHARGE + "TLK_PLAYER_CHARGEREADY", // MP_CONCEPT_PLAYER_CHARGEREADY + "TLK_PLAYER_TAUNTS" , // MP_CONCEPT_PLAYER_TAUNTS + "TLK_PLAYER_BATTLECRY", // MP_CONCEPT_PLAYER_BATTLECRY + "TLK_PLAYER_CHEERS", // MP_CONCEPT_PLAYER_CHEERS + "TLK_PLAYER_JEERS", // MP_CONCEPT_PLAYER_JEERS + "TLK_PLAYER_POSITIVE", // MP_CONCEPT_PLAYER_POSITIVE + "TLK_PLAYER_NEGATIVE", // MP_CONCEPT_PLAYER_NEGATIVE + "TLK_PLAYER_NICESHOT", // MP_CONCEPT_PLAYER_NICESHOT + "TLK_PLAYER_GOODJOB", // MP_CONCEPT_PLAYER_GOODJOB + "TLK_MEDIC_STARTEDHEALING", // MP_CONCEPT_MEDIC_STARTEDHEALING + "TLK_MEDIC_CHARGEREADY", // MP_CONCEPT_MEDIC_CHARGEREADY + "TLK_MEDIC_STOPPEDHEALING", // MP_CONCEPT_MEDIC_STOPPEDHEALING + "TLK_MEDIC_CHARGEDEPLOYED", // MP_CONCEPT_MEDIC_CHARGEDEPLOYED + "TLK_FLAGPICKUP", // MP_CONCEPT_FLAGPICKUP + "TLK_FLAGCAPTURED", // MP_CONCEPT_FLAGCAPTURED + "TLK_ROUND_START", // MP_CONCEPT_ROUND_START + "TLK_SUDDENDEATH_START", // MP_CONCEPT_SUDDENDEATH_START + "TLK_ONFIRE", // MP_CONCEPT_ONFIRE + "TLK_STALEMATE", // MP_CONCEPT_STALEMATE + "TLK_BUILDING_OBJECT", // MP_CONCEPT_BUILDING_OBJECT + "TLK_LOST_OBJECT", // MP_CONCEPT_LOST_OBJECT + "TLK_SPY_SAPPER", // MP_CONCEPT_SPY_SAPPER + "TLK_TELEPORTED", // MP_CONCEPT_TELEPORTED + "TLK_LOST_CONTROL_POINT", // MP_CONCEPT_LOST_CONTROL_POINT + "TLK_CAPTURED_POINT", // MP_CONCEPT_CAPTURED_POINT + "TLK_CAPTURE_BLOCKED", // MP_CONCEPT_CAPTURE_BLOCKED + "TLK_HEALTARGET_STARTEDHEALING",// MP_CONCEPT_HEALTARGET_STARTEDHEALING + "TLK_HEALTARGET_CHARGEREADY", // MP_CONCEPT_HEALTARGET_CHARGEREADY + "TLK_HEALTARGET_STOPPEDHEALING",// MP_CONCEPT_HEALTARGET_STOPPEDHEALING + "TLK_HEALTARGET_CHARGEDEPLOYED",// MP_CONCEPT_HEALTARGET_CHARGEDEPLOYED + "TLK_MINIGUN_FIREWEAPON", // MP_CONCEPT_MINIGUN_FIREWEAPON + "TLK_DIED", // MP_CONCEPT_DIED + "TLK_PLAYER_THANKS", // MP_CONCEPT_PLAYER_THANKS + "TLK_CART_MOVING_FORWARD", // MP_CONCEPT_CART_MOVING_FORWARD + "TLK_CART_MOVING_BACKWARD", // MP_CONCEPT_CART_MOVING_BACKWARD + "TLK_CART_STOP", // MP_CONCEPT_CART_STOP + "TLK_ATE_FOOD", // MP_CONCEPT_ATE_FOOD + "TLK_DOUBLE_JUMP", // MP_CONCEPT_DOUBLE_JUMP + "TLK_DODGING", // MP_CONCEPT_DODGING + "TLK_DODGE_SHOT", // MP_CONCEPT_DODGE_SHOT + "TLK_GRAB_BALL", // MP_CONCEPT_GRAB_BALL + "TLK_REGEN_BALL", // MP_CONCEPT_REGEN_BALL + "TLK_DEFLECTED", // MP_CONCEPT_DEFLECTED + "TLK_BALL_MISSED", // MP_CONCEPT_BALL_MISSED + "TLK_STUNNED", // MP_CONCEPT_STUNNED + "TLK_STUNNED_TARGET", // MP_CONCEPT_STUNNED_TARGET + "TLK_TIRED", // MP_CONCEPT_TIRED + "TLK_BAT_BALL", // MP_CONCEPT_BAT_BALL + "TLK_ACHIEVEMENT_AWARD", // MP_CONCEPT_ACHIEVEMENT_AWARD + "TLK_JARATE_HIT", // MP_CONCEPT_JARATE_HIT + "TLK_JARATE_LAUNCH", // MP_CONCEPT_JARATE_LAUNCH + "TLK_HIGHFIVE_SUCCESS", // MP_CONCEPT_HIGHFIVE_SUCCESS + "TLK_HIGHFIVE_SUCCESS_FULL", // MP_CONCEPT_HIGHFIVE_SUCCESS_FULL + "TLK_HIGHFIVE_FAILURE", // MP_CONCEPT_HIGHFIVE_FAILURE + "TLK_HIGHFIVE_FAILURE_FULL", // MP_CONCEPT_HIGHFIVE_FAILURE_FULL + "TLK_PLAYER_TAUNT2", // MP_CONCEPT_PLAYER_TAUNT2 + "TLK_PICKUP_BUILDING", // MP_CONCEPT_PICKUP_BUILDING, + "TLK_REDEPLOY_BUILDING", // MP_CONCEPT_REDEPLOY_BUILDING + "TLK_CARRYING_BUILDING", // MP_CONCEPT_CARRYING_BUILDING + "TLK_REQUEST_DUEL", // MP_CONCEPT_DUEL_REQUEST + "TLK_REJECT_DUEL", // MP_CONCEPT_DUEL_TARGET_REJECT, + "TLK_DUEL_WAS_REJECTED", // MP_CONCEPT_DUEL_REJECTED + "TLK_ACCEPT_DUEL", // MP_CONCEPT_DUEL_TARGET_ACCEPT + "TLK_DUEL_WAS_ACCEPTED", // MP_CONCEPT_DUEL_ACCEPTED + "TLK_PLAYER_SHOW_ITEM_TAUNT", // MP_CONCEPT_PLAYER_SHOW_ITEM_TAUNT + "TLK_TAUNT_REPLAY", // MP_CONCEPT_TAUNT_REPLAY + "TLK_TAUNT_LAUGH", // MP_CONCEPT_TAUNT_LAUGH + "TLK_TAUNT_HEROIC_POSE", // MP_CONCEPT_TAUNT_HEROIC_POSE + "TLK_HIGHFIVE_READY", // MP_CONCEPT_HIGHFIVE_READY + "TLK_PLAYER_HOLDTAUNT", // MP_CONCEPT_HOLDTAUNT + "TLK_TAUNT_PYRO_ARMAGEDDON", // MP_CONCEPT_TAUNT_PYRO_ARMAGEDDON + "TLK_ROCKET_DESTOYED", // MP_CONCEPT_ROCKET_DESTOYED + "TLK_MVM_BOMB_DROPPED", // MP_CONCEPT_MVM_BOMB_DROPPED + "TLK_MVM_BOMB_CARRIER_UPGRADE1",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE1 + "TLK_MVM_BOMB_CARRIER_UPGRADE2",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE2 + "TLK_MVM_BOMB_CARRIER_UPGRADE3",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE3 + "TLK_MVM_DEFENDER_DIED", // MP_CONCEPT_MVM_DEFENDER_DIED + "TLK_MVM_FIRST_BOMB_PICKUP", // MP_CONCEPT_MVM_FIRST_BOMB_PICKUP + "TLK_MVM_BOMB_PICKUP", // MP_CONCEPT_MVM_BOMB_PICKUP + "TLK_MVM_SENTRY_BUSTER", // MP_CONCEPT_MVM_SENTRY_BUSTER + "TLK_MVM_SENTRY_BUSTER_DOWN", // MP_CONCEPT_MVM_SENTRY_BUSTER_DOWN + "TLK_MVM_SNIPER_CALLOUT", // MP_CONCEPT_MVM_SNIPER_CALLOUT + "TLK_MVM_LAST_MAN_STANDING", // MP_CONCEPT_MVM_LAST_MAN_STANDING + "TLK_MVM_ENCOURAGE_MONEY", // MP_CONCEPT_MVM_ENCOURAGE_MONEY + "TLK_MVM_MONEY_PICKUP", // MP_CONCEPT_MVM_MONEY_PICKUP + "TLK_MVM_ENCOURAGE_UPGRADE", // MP_CONCEPT_MVM_ENCOURAGE_UPGRADE + "TLK_MVM_UPGRADE_COMPLETE", // MP_CONCEPT_MVM_UPGRADE_COMPLETE + "TLK_MVM_GIANT_CALLOUT", // MP_CONCEPT_MVM_GIANT_CALLOUT + "TLK_MVM_GIANT_HAS_BOMB", // MP_CONCEPT_MVM_GIANT_HAS_BOMB + "TLK_MVM_GIANT_KILLED", // MP_CONCEPT_MVM_GIANT_KILLED + "TLK_MVM_GIANT_KILLED_TEAMMATE",//MP_CONCEPT_MVM_GIANT_KILLED_TEAMMATE + "TLK_MVM_SAPPED_ROBOT", // MP_CONCEPT_MVM_SAPPED_ROBOT + "TLK_MVM_CLOSE_CALL", // MP_CONCEPT_MVM_CLOSE_CALL + "TLK_MVM_TANK_CALLOUT", // MP_CONCEPT_MVM_TANK_CALLOUT + "TLK_MVM_TANK_DEAD", // MP_CONCEPT_MVM_TANK_DEAD + "TLK_MVM_TANK_DEPLOYING", // MP_CONCEPT_MVM_TANK_DEPLOYING + "TLK_MVM_ATTACK_THE_TANK", // MP_CONCEPT_MVM_ATTACK_THE_TANK + "TLK_MVM_TAUNT", // MP_CONCEPT_MVM_TAUNT + "TLK_MVM_WAVE_START", // MP_CONCEPT_MVM_WAVE_START + "TLK_MVM_WAVE_WIN", // MP_CONCEPT_MVM_WAVE_WIN + "TLK_MVM_WAVE_LOSE", // MP_CONCEPT_MVM_WAVE_LOSE + "TLK_MVM_DEPLOY_RAGE", // MP_CONCEPT_MVM_DEPLOY_RAGE + "TLK_MAGIC_BIGHEAD", // MP_CONCEPT_MAGIC_BIGHEAD + "TLK_MAGIC_SMALLHEAD", // MP_CONCEPT_MAGIC_SMALLHEAD + "TLK_MAGIC_GRAVITY", // MP_CONCEPT_MAGIC_GRAVITY + "TLK_MAGIC_GOOD", // MP_CONCEPT_MAGIC_GOOD + "TLK_MAGIC_DANCE", // MP_CONCEPT_MAGIC_DANCE + "HalloweenLongFall", // MP_CONCEPT_HALLOWEEN_LONGFALL + "TLK_TAUNT_GUITAR_RIFF", // MP_CONCEPT_TAUNT_GUITAR_RIFF +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +int GetMPConceptIndexFromString( const char *pszConcept ) +{ + // Make sure our concept string and enum arrays are the same length + Assert( ARRAYSIZE( g_pszMPConcepts ) == MP_TF_CONCEPT_COUNT ); + + for ( int iConcept = 0; iConcept < ARRAYSIZE( g_pszMPConcepts ); ++iConcept ) + { + if ( !Q_stricmp( pszConcept, g_pszMPConcepts[iConcept] ) ) + return iConcept; + } + + return MP_CONCEPT_NONE; +} |