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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/in_buttons.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/in_buttons.h')
| -rw-r--r-- | mp/src/game/shared/in_buttons.h | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/mp/src/game/shared/in_buttons.h b/mp/src/game/shared/in_buttons.h index b68b053c..32486853 100644 --- a/mp/src/game/shared/in_buttons.h +++ b/mp/src/game/shared/in_buttons.h @@ -1,41 +1,41 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#ifndef IN_BUTTONS_H
-#define IN_BUTTONS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#define IN_ATTACK (1 << 0)
-#define IN_JUMP (1 << 1)
-#define IN_DUCK (1 << 2)
-#define IN_FORWARD (1 << 3)
-#define IN_BACK (1 << 4)
-#define IN_USE (1 << 5)
-#define IN_CANCEL (1 << 6)
-#define IN_LEFT (1 << 7)
-#define IN_RIGHT (1 << 8)
-#define IN_MOVELEFT (1 << 9)
-#define IN_MOVERIGHT (1 << 10)
-#define IN_ATTACK2 (1 << 11)
-#define IN_RUN (1 << 12)
-#define IN_RELOAD (1 << 13)
-#define IN_ALT1 (1 << 14)
-#define IN_ALT2 (1 << 15)
-#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down
-#define IN_SPEED (1 << 17) // Player is holding the speed key
-#define IN_WALK (1 << 18) // Player holding walk key
-#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom
-#define IN_WEAPON1 (1 << 20) // weapon defines these bits
-#define IN_WEAPON2 (1 << 21) // weapon defines these bits
-#define IN_BULLRUSH (1 << 22)
-#define IN_GRENADE1 (1 << 23) // grenade 1
-#define IN_GRENADE2 (1 << 24) // grenade 2
-#define IN_ATTACK3 (1 << 25)
-
-#endif // IN_BUTTONS_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#ifndef IN_BUTTONS_H +#define IN_BUTTONS_H +#ifdef _WIN32 +#pragma once +#endif + +#define IN_ATTACK (1 << 0) +#define IN_JUMP (1 << 1) +#define IN_DUCK (1 << 2) +#define IN_FORWARD (1 << 3) +#define IN_BACK (1 << 4) +#define IN_USE (1 << 5) +#define IN_CANCEL (1 << 6) +#define IN_LEFT (1 << 7) +#define IN_RIGHT (1 << 8) +#define IN_MOVELEFT (1 << 9) +#define IN_MOVERIGHT (1 << 10) +#define IN_ATTACK2 (1 << 11) +#define IN_RUN (1 << 12) +#define IN_RELOAD (1 << 13) +#define IN_ALT1 (1 << 14) +#define IN_ALT2 (1 << 15) +#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down +#define IN_SPEED (1 << 17) // Player is holding the speed key +#define IN_WALK (1 << 18) // Player holding walk key +#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom +#define IN_WEAPON1 (1 << 20) // weapon defines these bits +#define IN_WEAPON2 (1 << 21) // weapon defines these bits +#define IN_BULLRUSH (1 << 22) +#define IN_GRENADE1 (1 << 23) // grenade 1 +#define IN_GRENADE2 (1 << 24) // grenade 2 +#define IN_ATTACK3 (1 << 25) + +#endif // IN_BUTTONS_H |