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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/in_buttons.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/in_buttons.h')
-rw-r--r--mp/src/game/shared/in_buttons.h82
1 files changed, 41 insertions, 41 deletions
diff --git a/mp/src/game/shared/in_buttons.h b/mp/src/game/shared/in_buttons.h
index b68b053c..32486853 100644
--- a/mp/src/game/shared/in_buttons.h
+++ b/mp/src/game/shared/in_buttons.h
@@ -1,41 +1,41 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#ifndef IN_BUTTONS_H
-#define IN_BUTTONS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#define IN_ATTACK (1 << 0)
-#define IN_JUMP (1 << 1)
-#define IN_DUCK (1 << 2)
-#define IN_FORWARD (1 << 3)
-#define IN_BACK (1 << 4)
-#define IN_USE (1 << 5)
-#define IN_CANCEL (1 << 6)
-#define IN_LEFT (1 << 7)
-#define IN_RIGHT (1 << 8)
-#define IN_MOVELEFT (1 << 9)
-#define IN_MOVERIGHT (1 << 10)
-#define IN_ATTACK2 (1 << 11)
-#define IN_RUN (1 << 12)
-#define IN_RELOAD (1 << 13)
-#define IN_ALT1 (1 << 14)
-#define IN_ALT2 (1 << 15)
-#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down
-#define IN_SPEED (1 << 17) // Player is holding the speed key
-#define IN_WALK (1 << 18) // Player holding walk key
-#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom
-#define IN_WEAPON1 (1 << 20) // weapon defines these bits
-#define IN_WEAPON2 (1 << 21) // weapon defines these bits
-#define IN_BULLRUSH (1 << 22)
-#define IN_GRENADE1 (1 << 23) // grenade 1
-#define IN_GRENADE2 (1 << 24) // grenade 2
-#define IN_ATTACK3 (1 << 25)
-
-#endif // IN_BUTTONS_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef IN_BUTTONS_H
+#define IN_BUTTONS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#define IN_ATTACK (1 << 0)
+#define IN_JUMP (1 << 1)
+#define IN_DUCK (1 << 2)
+#define IN_FORWARD (1 << 3)
+#define IN_BACK (1 << 4)
+#define IN_USE (1 << 5)
+#define IN_CANCEL (1 << 6)
+#define IN_LEFT (1 << 7)
+#define IN_RIGHT (1 << 8)
+#define IN_MOVELEFT (1 << 9)
+#define IN_MOVERIGHT (1 << 10)
+#define IN_ATTACK2 (1 << 11)
+#define IN_RUN (1 << 12)
+#define IN_RELOAD (1 << 13)
+#define IN_ALT1 (1 << 14)
+#define IN_ALT2 (1 << 15)
+#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down
+#define IN_SPEED (1 << 17) // Player is holding the speed key
+#define IN_WALK (1 << 18) // Player holding walk key
+#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom
+#define IN_WEAPON1 (1 << 20) // weapon defines these bits
+#define IN_WEAPON2 (1 << 21) // weapon defines these bits
+#define IN_BULLRUSH (1 << 22)
+#define IN_GRENADE1 (1 << 23) // grenade 1
+#define IN_GRENADE2 (1 << 24) // grenade 2
+#define IN_ATTACK3 (1 << 25)
+
+#endif // IN_BUTTONS_H