diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/imovehelper.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/imovehelper.h')
| -rw-r--r-- | mp/src/game/shared/imovehelper.h | 230 |
1 files changed, 115 insertions, 115 deletions
diff --git a/mp/src/game/shared/imovehelper.h b/mp/src/game/shared/imovehelper.h index 02b17957..a02312de 100644 --- a/mp/src/game/shared/imovehelper.h +++ b/mp/src/game/shared/imovehelper.h @@ -1,115 +1,115 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef IMOVEHELPER_H
-#define IMOVEHELPER_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-
-enum PLAYER_ANIM;
-class IPhysicsSurfaceProps;
-class Vector;
-struct model_t;
-struct cmodel_t;
-struct vcollide_t;
-class CGameTrace;
-enum soundlevel_t;
-
-//-----------------------------------------------------------------------------
-// Purpose: Identifies how submerged in water a player is.
-//-----------------------------------------------------------------------------
-
-enum
-{
- WL_NotInWater=0,
- WL_Feet,
- WL_Waist,
- WL_Eyes
-};
-
-
-//-----------------------------------------------------------------------------
-// An entity identifier that works in both game + client dlls
-//-----------------------------------------------------------------------------
-
-typedef CBaseHandle EntityHandle_t;
-
-
-#define INVALID_ENTITY_HANDLE INVALID_EHANDLE_INDEX
-
-//-----------------------------------------------------------------------------
-// Functions the engine provides to IGameMovement to assist in its movement.
-//-----------------------------------------------------------------------------
-
-abstract_class IMoveHelper
-{
-public:
- // Call this to set the singleton
- static IMoveHelper* GetSingleton( ) { return sm_pSingleton; }
-
- // Methods associated with a particular entity
- virtual char const* GetName( EntityHandle_t handle ) const = 0;
-
- // Adds the trace result to touch list, if contact is not already in list.
- virtual void ResetTouchList( void ) = 0;
- virtual bool AddToTouched( const CGameTrace& tr, const Vector& impactvelocity ) = 0;
- virtual void ProcessImpacts( void ) = 0;
-
- // Numbered line printf
- virtual void Con_NPrintf( int idx, PRINTF_FORMAT_STRING char const* fmt, ... ) = 0;
-
- // These have separate server vs client impementations
- virtual void StartSound( const Vector& origin, int channel, char const* sample, float volume, soundlevel_t soundlevel, int fFlags, int pitch ) = 0;
- virtual void StartSound( const Vector& origin, const char *soundname ) = 0;
- virtual void PlaybackEventFull( int flags, int clientindex, unsigned short eventindex, float delay, Vector& origin, Vector& angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ) = 0;
-
- // Apply falling damage to m_pHostPlayer based on m_pHostPlayer->m_flFallVelocity.
- virtual bool PlayerFallingDamage( void ) = 0;
-
- // Apply falling damage to m_pHostPlayer based on m_pHostPlayer->m_flFallVelocity.
- virtual void PlayerSetAnimation( PLAYER_ANIM playerAnim ) = 0;
-
- virtual IPhysicsSurfaceProps *GetSurfaceProps( void ) = 0;
-
- virtual bool IsWorldEntity( const CBaseHandle &handle ) = 0;
-
-protected:
- // Inherited classes can call this to set the singleton
- static void SetSingleton( IMoveHelper* pMoveHelper ) { sm_pSingleton = pMoveHelper; }
-
- // Clients shouldn't call delete directly
- virtual ~IMoveHelper() {}
-
- // The global instance
- static IMoveHelper* sm_pSingleton;
-};
-
-//-----------------------------------------------------------------------------
-// Add this to the CPP file that implements the IMoveHelper
-//-----------------------------------------------------------------------------
-
-#define IMPLEMENT_MOVEHELPER() \
- IMoveHelper* IMoveHelper::sm_pSingleton = 0
-
-//-----------------------------------------------------------------------------
-// Call this to set the singleton
-//-----------------------------------------------------------------------------
-
-inline IMoveHelper* MoveHelper( )
-{
- return IMoveHelper::GetSingleton();
-}
-
-
-#endif // IMOVEHELPER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef IMOVEHELPER_H +#define IMOVEHELPER_H + +#ifdef _WIN32 +#pragma once +#endif + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- + +enum PLAYER_ANIM; +class IPhysicsSurfaceProps; +class Vector; +struct model_t; +struct cmodel_t; +struct vcollide_t; +class CGameTrace; +enum soundlevel_t; + +//----------------------------------------------------------------------------- +// Purpose: Identifies how submerged in water a player is. +//----------------------------------------------------------------------------- + +enum +{ + WL_NotInWater=0, + WL_Feet, + WL_Waist, + WL_Eyes +}; + + +//----------------------------------------------------------------------------- +// An entity identifier that works in both game + client dlls +//----------------------------------------------------------------------------- + +typedef CBaseHandle EntityHandle_t; + + +#define INVALID_ENTITY_HANDLE INVALID_EHANDLE_INDEX + +//----------------------------------------------------------------------------- +// Functions the engine provides to IGameMovement to assist in its movement. +//----------------------------------------------------------------------------- + +abstract_class IMoveHelper +{ +public: + // Call this to set the singleton + static IMoveHelper* GetSingleton( ) { return sm_pSingleton; } + + // Methods associated with a particular entity + virtual char const* GetName( EntityHandle_t handle ) const = 0; + + // Adds the trace result to touch list, if contact is not already in list. + virtual void ResetTouchList( void ) = 0; + virtual bool AddToTouched( const CGameTrace& tr, const Vector& impactvelocity ) = 0; + virtual void ProcessImpacts( void ) = 0; + + // Numbered line printf + virtual void Con_NPrintf( int idx, PRINTF_FORMAT_STRING char const* fmt, ... ) = 0; + + // These have separate server vs client impementations + virtual void StartSound( const Vector& origin, int channel, char const* sample, float volume, soundlevel_t soundlevel, int fFlags, int pitch ) = 0; + virtual void StartSound( const Vector& origin, const char *soundname ) = 0; + virtual void PlaybackEventFull( int flags, int clientindex, unsigned short eventindex, float delay, Vector& origin, Vector& angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ) = 0; + + // Apply falling damage to m_pHostPlayer based on m_pHostPlayer->m_flFallVelocity. + virtual bool PlayerFallingDamage( void ) = 0; + + // Apply falling damage to m_pHostPlayer based on m_pHostPlayer->m_flFallVelocity. + virtual void PlayerSetAnimation( PLAYER_ANIM playerAnim ) = 0; + + virtual IPhysicsSurfaceProps *GetSurfaceProps( void ) = 0; + + virtual bool IsWorldEntity( const CBaseHandle &handle ) = 0; + +protected: + // Inherited classes can call this to set the singleton + static void SetSingleton( IMoveHelper* pMoveHelper ) { sm_pSingleton = pMoveHelper; } + + // Clients shouldn't call delete directly + virtual ~IMoveHelper() {} + + // The global instance + static IMoveHelper* sm_pSingleton; +}; + +//----------------------------------------------------------------------------- +// Add this to the CPP file that implements the IMoveHelper +//----------------------------------------------------------------------------- + +#define IMPLEMENT_MOVEHELPER() \ + IMoveHelper* IMoveHelper::sm_pSingleton = 0 + +//----------------------------------------------------------------------------- +// Call this to set the singleton +//----------------------------------------------------------------------------- + +inline IMoveHelper* MoveHelper( ) +{ + return IMoveHelper::GetSingleton(); +} + + +#endif // IMOVEHELPER_H |