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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/hl2mp/weapon_hl2mpbase_machinegun.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/hl2mp/weapon_hl2mpbase_machinegun.h')
-rw-r--r--mp/src/game/shared/hl2mp/weapon_hl2mpbase_machinegun.h116
1 files changed, 58 insertions, 58 deletions
diff --git a/mp/src/game/shared/hl2mp/weapon_hl2mpbase_machinegun.h b/mp/src/game/shared/hl2mp/weapon_hl2mpbase_machinegun.h
index 0be51bbe..c7f9a56b 100644
--- a/mp/src/game/shared/hl2mp/weapon_hl2mpbase_machinegun.h
+++ b/mp/src/game/shared/hl2mp/weapon_hl2mpbase_machinegun.h
@@ -1,58 +1,58 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "weapon_hl2mpbase.h"
-
-#ifndef BASEHLCOMBATWEAPON_H
-#define BASEHLCOMBATWEAPON_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#if defined( CLIENT_DLL )
- #define CHL2MPMachineGun C_HL2MPMachineGun
-#endif
-
-//=========================================================
-// Machine gun base class
-//=========================================================
-class CHL2MPMachineGun : public CWeaponHL2MPBase
-{
-public:
- DECLARE_CLASS( CHL2MPMachineGun, CWeaponHL2MPBase );
- DECLARE_DATADESC();
-
- CHL2MPMachineGun();
-
- DECLARE_NETWORKCLASS();
- DECLARE_PREDICTABLE();
-
- void PrimaryAttack( void );
-
- // Default calls through to m_hOwner, but plasma weapons can override and shoot projectiles here.
- virtual void ItemPostFrame( void );
- virtual void FireBullets( const FireBulletsInfo_t &info );
- virtual bool Deploy( void );
-
- virtual const Vector &GetBulletSpread( void );
-
- int WeaponSoundRealtime( WeaponSound_t shoot_type );
-
- // utility function
- static void DoMachineGunKick( CBasePlayer *pPlayer, float dampEasy, float maxVerticleKickAngle, float fireDurationTime, float slideLimitTime );
-
-private:
-
- CHL2MPMachineGun( const CHL2MPMachineGun & );
-
-protected:
-
- int m_nShotsFired; // Number of consecutive shots fired
-
- float m_flNextSoundTime; // real-time clock of when to make next sound
-};
-
-#endif // BASEHLCOMBATWEAPON_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "weapon_hl2mpbase.h"
+
+#ifndef BASEHLCOMBATWEAPON_H
+#define BASEHLCOMBATWEAPON_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#if defined( CLIENT_DLL )
+ #define CHL2MPMachineGun C_HL2MPMachineGun
+#endif
+
+//=========================================================
+// Machine gun base class
+//=========================================================
+class CHL2MPMachineGun : public CWeaponHL2MPBase
+{
+public:
+ DECLARE_CLASS( CHL2MPMachineGun, CWeaponHL2MPBase );
+ DECLARE_DATADESC();
+
+ CHL2MPMachineGun();
+
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ void PrimaryAttack( void );
+
+ // Default calls through to m_hOwner, but plasma weapons can override and shoot projectiles here.
+ virtual void ItemPostFrame( void );
+ virtual void FireBullets( const FireBulletsInfo_t &info );
+ virtual bool Deploy( void );
+
+ virtual const Vector &GetBulletSpread( void );
+
+ int WeaponSoundRealtime( WeaponSound_t shoot_type );
+
+ // utility function
+ static void DoMachineGunKick( CBasePlayer *pPlayer, float dampEasy, float maxVerticleKickAngle, float fireDurationTime, float slideLimitTime );
+
+private:
+
+ CHL2MPMachineGun( const CHL2MPMachineGun & );
+
+protected:
+
+ int m_nShotsFired; // Number of consecutive shots fired
+
+ float m_flNextSoundTime; // real-time clock of when to make next sound
+};
+
+#endif // BASEHLCOMBATWEAPON_H