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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/hl2mp/weapon_crowbar.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/hl2mp/weapon_crowbar.h')
-rw-r--r--mp/src/game/shared/hl2mp/weapon_crowbar.h140
1 files changed, 70 insertions, 70 deletions
diff --git a/mp/src/game/shared/hl2mp/weapon_crowbar.h b/mp/src/game/shared/hl2mp/weapon_crowbar.h
index ad62f37a..2cd10fb9 100644
--- a/mp/src/game/shared/hl2mp/weapon_crowbar.h
+++ b/mp/src/game/shared/hl2mp/weapon_crowbar.h
@@ -1,70 +1,70 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef HL2MP_WEAPON_CROWBAR_H
-#define HL2MP_WEAPON_CROWBAR_H
-#pragma once
-
-
-#include "weapon_hl2mpbasehlmpcombatweapon.h"
-#include "weapon_hl2mpbasebasebludgeon.h"
-
-
-#ifdef CLIENT_DLL
-#define CWeaponCrowbar C_WeaponCrowbar
-#endif
-
-//-----------------------------------------------------------------------------
-// CWeaponCrowbar
-//-----------------------------------------------------------------------------
-
-class CWeaponCrowbar : public CBaseHL2MPBludgeonWeapon
-{
-public:
- DECLARE_CLASS( CWeaponCrowbar, CBaseHL2MPBludgeonWeapon );
-
- DECLARE_NETWORKCLASS();
- DECLARE_PREDICTABLE();
-
-#ifndef CLIENT_DLL
- DECLARE_ACTTABLE();
-#endif
-
- CWeaponCrowbar();
-
- float GetRange( void );
- float GetFireRate( void );
-
- void AddViewKick( void );
- float GetDamageForActivity( Activity hitActivity );
- void SecondaryAttack( void ) { return; }
-
- void Drop( const Vector &vecVelocity );
-
-
- // Animation event
-#ifndef CLIENT_DLL
- virtual void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
- void HandleAnimEventMeleeHit( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
- int WeaponMeleeAttack1Condition( float flDot, float flDist );
-#endif
-
- CWeaponCrowbar( const CWeaponCrowbar & );
-
-private:
-
-};
-
-
-#endif // HL2MP_WEAPON_CROWBAR_H
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HL2MP_WEAPON_CROWBAR_H
+#define HL2MP_WEAPON_CROWBAR_H
+#pragma once
+
+
+#include "weapon_hl2mpbasehlmpcombatweapon.h"
+#include "weapon_hl2mpbasebasebludgeon.h"
+
+
+#ifdef CLIENT_DLL
+#define CWeaponCrowbar C_WeaponCrowbar
+#endif
+
+//-----------------------------------------------------------------------------
+// CWeaponCrowbar
+//-----------------------------------------------------------------------------
+
+class CWeaponCrowbar : public CBaseHL2MPBludgeonWeapon
+{
+public:
+ DECLARE_CLASS( CWeaponCrowbar, CBaseHL2MPBludgeonWeapon );
+
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+#ifndef CLIENT_DLL
+ DECLARE_ACTTABLE();
+#endif
+
+ CWeaponCrowbar();
+
+ float GetRange( void );
+ float GetFireRate( void );
+
+ void AddViewKick( void );
+ float GetDamageForActivity( Activity hitActivity );
+ void SecondaryAttack( void ) { return; }
+
+ void Drop( const Vector &vecVelocity );
+
+
+ // Animation event
+#ifndef CLIENT_DLL
+ virtual void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
+ void HandleAnimEventMeleeHit( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
+ int WeaponMeleeAttack1Condition( float flDot, float flDist );
+#endif
+
+ CWeaponCrowbar( const CWeaponCrowbar & );
+
+private:
+
+};
+
+
+#endif // HL2MP_WEAPON_CROWBAR_H
+