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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/hl2mp/hl2mp_gamerules.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/hl2mp/hl2mp_gamerules.h')
-rw-r--r--mp/src/game/shared/hl2mp/hl2mp_gamerules.h344
1 files changed, 172 insertions, 172 deletions
diff --git a/mp/src/game/shared/hl2mp/hl2mp_gamerules.h b/mp/src/game/shared/hl2mp/hl2mp_gamerules.h
index 8cadeab0..8d91554c 100644
--- a/mp/src/game/shared/hl2mp/hl2mp_gamerules.h
+++ b/mp/src/game/shared/hl2mp/hl2mp_gamerules.h
@@ -1,172 +1,172 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef HL2MP_GAMERULES_H
-#define HL2MP_GAMERULES_H
-#pragma once
-
-#include "gamerules.h"
-#include "teamplay_gamerules.h"
-#include "gamevars_shared.h"
-
-#ifndef CLIENT_DLL
-#include "hl2mp_player.h"
-#endif
-
-#define VEC_CROUCH_TRACE_MIN HL2MPRules()->GetHL2MPViewVectors()->m_vCrouchTraceMin
-#define VEC_CROUCH_TRACE_MAX HL2MPRules()->GetHL2MPViewVectors()->m_vCrouchTraceMax
-
-enum
-{
- TEAM_COMBINE = 2,
- TEAM_REBELS,
-};
-
-
-#ifdef CLIENT_DLL
- #define CHL2MPRules C_HL2MPRules
- #define CHL2MPGameRulesProxy C_HL2MPGameRulesProxy
-#endif
-
-class CHL2MPGameRulesProxy : public CGameRulesProxy
-{
-public:
- DECLARE_CLASS( CHL2MPGameRulesProxy, CGameRulesProxy );
- DECLARE_NETWORKCLASS();
-};
-
-class HL2MPViewVectors : public CViewVectors
-{
-public:
- HL2MPViewVectors(
- Vector vView,
- Vector vHullMin,
- Vector vHullMax,
- Vector vDuckHullMin,
- Vector vDuckHullMax,
- Vector vDuckView,
- Vector vObsHullMin,
- Vector vObsHullMax,
- Vector vDeadViewHeight,
- Vector vCrouchTraceMin,
- Vector vCrouchTraceMax ) :
- CViewVectors(
- vView,
- vHullMin,
- vHullMax,
- vDuckHullMin,
- vDuckHullMax,
- vDuckView,
- vObsHullMin,
- vObsHullMax,
- vDeadViewHeight )
- {
- m_vCrouchTraceMin = vCrouchTraceMin;
- m_vCrouchTraceMax = vCrouchTraceMax;
- }
-
- Vector m_vCrouchTraceMin;
- Vector m_vCrouchTraceMax;
-};
-
-class CHL2MPRules : public CTeamplayRules
-{
-public:
- DECLARE_CLASS( CHL2MPRules, CTeamplayRules );
-
-#ifdef CLIENT_DLL
-
- DECLARE_CLIENTCLASS_NOBASE(); // This makes datatables able to access our private vars.
-
-#else
-
- DECLARE_SERVERCLASS_NOBASE(); // This makes datatables able to access our private vars.
-#endif
-
- CHL2MPRules();
- virtual ~CHL2MPRules();
-
- virtual void Precache( void );
- virtual bool ShouldCollide( int collisionGroup0, int collisionGroup1 );
- virtual bool ClientCommand( CBaseEntity *pEdict, const CCommand &args );
-
- virtual float FlWeaponRespawnTime( CBaseCombatWeapon *pWeapon );
- virtual float FlWeaponTryRespawn( CBaseCombatWeapon *pWeapon );
- virtual Vector VecWeaponRespawnSpot( CBaseCombatWeapon *pWeapon );
- virtual int WeaponShouldRespawn( CBaseCombatWeapon *pWeapon );
- virtual void Think( void );
- virtual void CreateStandardEntities( void );
- virtual void ClientSettingsChanged( CBasePlayer *pPlayer );
- virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget );
- virtual void GoToIntermission( void );
- virtual void DeathNotice( CBasePlayer *pVictim, const CTakeDamageInfo &info );
- virtual const char *GetGameDescription( void );
- // derive this function if you mod uses encrypted weapon info files
- virtual const unsigned char *GetEncryptionKey( void ) { return (unsigned char *)"x9Ke0BY7"; }
- virtual const CViewVectors* GetViewVectors() const;
- const HL2MPViewVectors* GetHL2MPViewVectors() const;
-
- float GetMapRemainingTime();
- void CleanUpMap();
- void CheckRestartGame();
- void RestartGame();
-
-#ifndef CLIENT_DLL
- virtual Vector VecItemRespawnSpot( CItem *pItem );
- virtual QAngle VecItemRespawnAngles( CItem *pItem );
- virtual float FlItemRespawnTime( CItem *pItem );
- virtual bool CanHavePlayerItem( CBasePlayer *pPlayer, CBaseCombatWeapon *pItem );
- virtual bool FShouldSwitchWeapon( CBasePlayer *pPlayer, CBaseCombatWeapon *pWeapon );
-
- void AddLevelDesignerPlacedObject( CBaseEntity *pEntity );
- void RemoveLevelDesignerPlacedObject( CBaseEntity *pEntity );
- void ManageObjectRelocation( void );
- void CheckChatForReadySignal( CHL2MP_Player *pPlayer, const char *chatmsg );
- const char *GetChatFormat( bool bTeamOnly, CBasePlayer *pPlayer );
-
-#endif
- virtual void ClientDisconnected( edict_t *pClient );
-
- bool CheckGameOver( void );
- bool IsIntermission( void );
-
- void PlayerKilled( CBasePlayer *pVictim, const CTakeDamageInfo &info );
-
-
- bool IsTeamplay( void ) { return m_bTeamPlayEnabled; }
- void CheckAllPlayersReady( void );
-
- virtual bool IsConnectedUserInfoChangeAllowed( CBasePlayer *pPlayer );
-
-private:
-
- CNetworkVar( bool, m_bTeamPlayEnabled );
- CNetworkVar( float, m_flGameStartTime );
- CUtlVector<EHANDLE> m_hRespawnableItemsAndWeapons;
- float m_tmNextPeriodicThink;
- float m_flRestartGameTime;
- bool m_bCompleteReset;
- bool m_bAwaitingReadyRestart;
- bool m_bHeardAllPlayersReady;
-
-#ifndef CLIENT_DLL
- bool m_bChangelevelDone;
-#endif
-};
-
-inline CHL2MPRules* HL2MPRules()
-{
- return static_cast<CHL2MPRules*>(g_pGameRules);
-}
-
-#endif //HL2MP_GAMERULES_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HL2MP_GAMERULES_H
+#define HL2MP_GAMERULES_H
+#pragma once
+
+#include "gamerules.h"
+#include "teamplay_gamerules.h"
+#include "gamevars_shared.h"
+
+#ifndef CLIENT_DLL
+#include "hl2mp_player.h"
+#endif
+
+#define VEC_CROUCH_TRACE_MIN HL2MPRules()->GetHL2MPViewVectors()->m_vCrouchTraceMin
+#define VEC_CROUCH_TRACE_MAX HL2MPRules()->GetHL2MPViewVectors()->m_vCrouchTraceMax
+
+enum
+{
+ TEAM_COMBINE = 2,
+ TEAM_REBELS,
+};
+
+
+#ifdef CLIENT_DLL
+ #define CHL2MPRules C_HL2MPRules
+ #define CHL2MPGameRulesProxy C_HL2MPGameRulesProxy
+#endif
+
+class CHL2MPGameRulesProxy : public CGameRulesProxy
+{
+public:
+ DECLARE_CLASS( CHL2MPGameRulesProxy, CGameRulesProxy );
+ DECLARE_NETWORKCLASS();
+};
+
+class HL2MPViewVectors : public CViewVectors
+{
+public:
+ HL2MPViewVectors(
+ Vector vView,
+ Vector vHullMin,
+ Vector vHullMax,
+ Vector vDuckHullMin,
+ Vector vDuckHullMax,
+ Vector vDuckView,
+ Vector vObsHullMin,
+ Vector vObsHullMax,
+ Vector vDeadViewHeight,
+ Vector vCrouchTraceMin,
+ Vector vCrouchTraceMax ) :
+ CViewVectors(
+ vView,
+ vHullMin,
+ vHullMax,
+ vDuckHullMin,
+ vDuckHullMax,
+ vDuckView,
+ vObsHullMin,
+ vObsHullMax,
+ vDeadViewHeight )
+ {
+ m_vCrouchTraceMin = vCrouchTraceMin;
+ m_vCrouchTraceMax = vCrouchTraceMax;
+ }
+
+ Vector m_vCrouchTraceMin;
+ Vector m_vCrouchTraceMax;
+};
+
+class CHL2MPRules : public CTeamplayRules
+{
+public:
+ DECLARE_CLASS( CHL2MPRules, CTeamplayRules );
+
+#ifdef CLIENT_DLL
+
+ DECLARE_CLIENTCLASS_NOBASE(); // This makes datatables able to access our private vars.
+
+#else
+
+ DECLARE_SERVERCLASS_NOBASE(); // This makes datatables able to access our private vars.
+#endif
+
+ CHL2MPRules();
+ virtual ~CHL2MPRules();
+
+ virtual void Precache( void );
+ virtual bool ShouldCollide( int collisionGroup0, int collisionGroup1 );
+ virtual bool ClientCommand( CBaseEntity *pEdict, const CCommand &args );
+
+ virtual float FlWeaponRespawnTime( CBaseCombatWeapon *pWeapon );
+ virtual float FlWeaponTryRespawn( CBaseCombatWeapon *pWeapon );
+ virtual Vector VecWeaponRespawnSpot( CBaseCombatWeapon *pWeapon );
+ virtual int WeaponShouldRespawn( CBaseCombatWeapon *pWeapon );
+ virtual void Think( void );
+ virtual void CreateStandardEntities( void );
+ virtual void ClientSettingsChanged( CBasePlayer *pPlayer );
+ virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget );
+ virtual void GoToIntermission( void );
+ virtual void DeathNotice( CBasePlayer *pVictim, const CTakeDamageInfo &info );
+ virtual const char *GetGameDescription( void );
+ // derive this function if you mod uses encrypted weapon info files
+ virtual const unsigned char *GetEncryptionKey( void ) { return (unsigned char *)"x9Ke0BY7"; }
+ virtual const CViewVectors* GetViewVectors() const;
+ const HL2MPViewVectors* GetHL2MPViewVectors() const;
+
+ float GetMapRemainingTime();
+ void CleanUpMap();
+ void CheckRestartGame();
+ void RestartGame();
+
+#ifndef CLIENT_DLL
+ virtual Vector VecItemRespawnSpot( CItem *pItem );
+ virtual QAngle VecItemRespawnAngles( CItem *pItem );
+ virtual float FlItemRespawnTime( CItem *pItem );
+ virtual bool CanHavePlayerItem( CBasePlayer *pPlayer, CBaseCombatWeapon *pItem );
+ virtual bool FShouldSwitchWeapon( CBasePlayer *pPlayer, CBaseCombatWeapon *pWeapon );
+
+ void AddLevelDesignerPlacedObject( CBaseEntity *pEntity );
+ void RemoveLevelDesignerPlacedObject( CBaseEntity *pEntity );
+ void ManageObjectRelocation( void );
+ void CheckChatForReadySignal( CHL2MP_Player *pPlayer, const char *chatmsg );
+ const char *GetChatFormat( bool bTeamOnly, CBasePlayer *pPlayer );
+
+#endif
+ virtual void ClientDisconnected( edict_t *pClient );
+
+ bool CheckGameOver( void );
+ bool IsIntermission( void );
+
+ void PlayerKilled( CBasePlayer *pVictim, const CTakeDamageInfo &info );
+
+
+ bool IsTeamplay( void ) { return m_bTeamPlayEnabled; }
+ void CheckAllPlayersReady( void );
+
+ virtual bool IsConnectedUserInfoChangeAllowed( CBasePlayer *pPlayer );
+
+private:
+
+ CNetworkVar( bool, m_bTeamPlayEnabled );
+ CNetworkVar( float, m_flGameStartTime );
+ CUtlVector<EHANDLE> m_hRespawnableItemsAndWeapons;
+ float m_tmNextPeriodicThink;
+ float m_flRestartGameTime;
+ bool m_bCompleteReset;
+ bool m_bAwaitingReadyRestart;
+ bool m_bHeardAllPlayersReady;
+
+#ifndef CLIENT_DLL
+ bool m_bChangelevelDone;
+#endif
+};
+
+inline CHL2MPRules* HL2MPRules()
+{
+ return static_cast<CHL2MPRules*>(g_pGameRules);
+}
+
+#endif //HL2MP_GAMERULES_H