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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/hl2/basehlcombatweapon_shared.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/hl2/basehlcombatweapon_shared.h')
-rw-r--r--mp/src/game/shared/hl2/basehlcombatweapon_shared.h132
1 files changed, 66 insertions, 66 deletions
diff --git a/mp/src/game/shared/hl2/basehlcombatweapon_shared.h b/mp/src/game/shared/hl2/basehlcombatweapon_shared.h
index e7c65a01..eb11fa80 100644
--- a/mp/src/game/shared/hl2/basehlcombatweapon_shared.h
+++ b/mp/src/game/shared/hl2/basehlcombatweapon_shared.h
@@ -1,66 +1,66 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "basecombatweapon_shared.h"
-
-#ifndef BASEHLCOMBATWEAPON_SHARED_H
-#define BASEHLCOMBATWEAPON_SHARED_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#if defined( CLIENT_DLL )
-#define CBaseHLCombatWeapon C_BaseHLCombatWeapon
-#endif
-
-class CBaseHLCombatWeapon : public CBaseCombatWeapon
-{
-#if !defined( CLIENT_DLL )
-#ifndef _XBOX
- DECLARE_DATADESC();
-#else
-protected:
- DECLARE_DATADESC();
-private:
-#endif
-#endif
-
- DECLARE_CLASS( CBaseHLCombatWeapon, CBaseCombatWeapon );
-public:
- DECLARE_NETWORKCLASS();
- DECLARE_PREDICTABLE();
-
- virtual bool WeaponShouldBeLowered( void );
-
- bool CanLower();
- virtual bool Ready( void );
- virtual bool Lower( void );
- virtual bool Deploy( void );
- virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
- virtual void WeaponIdle( void );
-
- virtual void AddViewmodelBob( CBaseViewModel *viewmodel, Vector &origin, QAngle &angles );
- virtual float CalcViewmodelBob( void );
-
- virtual Vector GetBulletSpread( WeaponProficiency_t proficiency );
- virtual float GetSpreadBias( WeaponProficiency_t proficiency );
-
- virtual const WeaponProficiencyInfo_t *GetProficiencyValues();
- static const WeaponProficiencyInfo_t *GetDefaultProficiencyValues();
-
- virtual void ItemHolsterFrame( void );
-
- int m_iPrimaryAttacks; // # of primary attacks performed with this weapon
- int m_iSecondaryAttacks; // # of secondary attacks performed with this weapon
-
-protected:
-
- bool m_bLowered; // Whether the viewmodel is raised or lowered
- float m_flRaiseTime; // If lowered, the time we should raise the viewmodel
- float m_flHolsterTime; // When the weapon was holstered
-};
-
-#endif // BASEHLCOMBATWEAPON_SHARED_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "basecombatweapon_shared.h"
+
+#ifndef BASEHLCOMBATWEAPON_SHARED_H
+#define BASEHLCOMBATWEAPON_SHARED_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#if defined( CLIENT_DLL )
+#define CBaseHLCombatWeapon C_BaseHLCombatWeapon
+#endif
+
+class CBaseHLCombatWeapon : public CBaseCombatWeapon
+{
+#if !defined( CLIENT_DLL )
+#ifndef _XBOX
+ DECLARE_DATADESC();
+#else
+protected:
+ DECLARE_DATADESC();
+private:
+#endif
+#endif
+
+ DECLARE_CLASS( CBaseHLCombatWeapon, CBaseCombatWeapon );
+public:
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ virtual bool WeaponShouldBeLowered( void );
+
+ bool CanLower();
+ virtual bool Ready( void );
+ virtual bool Lower( void );
+ virtual bool Deploy( void );
+ virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
+ virtual void WeaponIdle( void );
+
+ virtual void AddViewmodelBob( CBaseViewModel *viewmodel, Vector &origin, QAngle &angles );
+ virtual float CalcViewmodelBob( void );
+
+ virtual Vector GetBulletSpread( WeaponProficiency_t proficiency );
+ virtual float GetSpreadBias( WeaponProficiency_t proficiency );
+
+ virtual const WeaponProficiencyInfo_t *GetProficiencyValues();
+ static const WeaponProficiencyInfo_t *GetDefaultProficiencyValues();
+
+ virtual void ItemHolsterFrame( void );
+
+ int m_iPrimaryAttacks; // # of primary attacks performed with this weapon
+ int m_iSecondaryAttacks; // # of secondary attacks performed with this weapon
+
+protected:
+
+ bool m_bLowered; // Whether the viewmodel is raised or lowered
+ float m_flRaiseTime; // If lowered, the time we should raise the viewmodel
+ float m_flHolsterTime; // When the weapon was holstered
+};
+
+#endif // BASEHLCOMBATWEAPON_SHARED_H