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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/gamevars_shared.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/gamevars_shared.cpp')
-rw-r--r--mp/src/game/shared/gamevars_shared.cpp114
1 files changed, 57 insertions, 57 deletions
diff --git a/mp/src/game/shared/gamevars_shared.cpp b/mp/src/game/shared/gamevars_shared.cpp
index b546a195..f3e0522d 100644
--- a/mp/src/game/shared/gamevars_shared.cpp
+++ b/mp/src/game/shared/gamevars_shared.cpp
@@ -1,58 +1,58 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "gamevars_shared.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#ifdef GAME_DLL
-void MPForceCameraCallback( IConVar *var, const char *pOldString, float flOldValue )
-{
- if ( mp_forcecamera.GetInt() < OBS_ALLOW_ALL || mp_forcecamera.GetInt() >= OBS_ALLOW_NUM_MODES )
- {
- mp_forcecamera.SetValue( OBS_ALLOW_TEAM );
- }
-}
-#endif
-
-// some shared cvars used by game rules
-ConVar mp_forcecamera(
- "mp_forcecamera",
-#ifdef CSTRIKE
- "0",
-#else
- "1",
-#endif
- FCVAR_REPLICATED,
- "Restricts spectator modes for dead players"
-#ifdef GAME_DLL
- , MPForceCameraCallback
-#endif
- );
-
-ConVar mp_allowspectators(
- "mp_allowspectators",
- "1.0",
- FCVAR_REPLICATED,
- "toggles whether the server allows spectator mode or not" );
-
-ConVar friendlyfire(
- "mp_friendlyfire",
- "0",
- FCVAR_REPLICATED | FCVAR_NOTIFY,
- "Allows team members to injure other members of their team"
- );
-
-ConVar mp_fadetoblack(
- "mp_fadetoblack",
- "0",
- FCVAR_REPLICATED | FCVAR_NOTIFY,
- "fade a player's screen to black when he dies" );
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "gamevars_shared.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#ifdef GAME_DLL
+void MPForceCameraCallback( IConVar *var, const char *pOldString, float flOldValue )
+{
+ if ( mp_forcecamera.GetInt() < OBS_ALLOW_ALL || mp_forcecamera.GetInt() >= OBS_ALLOW_NUM_MODES )
+ {
+ mp_forcecamera.SetValue( OBS_ALLOW_TEAM );
+ }
+}
+#endif
+
+// some shared cvars used by game rules
+ConVar mp_forcecamera(
+ "mp_forcecamera",
+#ifdef CSTRIKE
+ "0",
+#else
+ "1",
+#endif
+ FCVAR_REPLICATED,
+ "Restricts spectator modes for dead players"
+#ifdef GAME_DLL
+ , MPForceCameraCallback
+#endif
+ );
+
+ConVar mp_allowspectators(
+ "mp_allowspectators",
+ "1.0",
+ FCVAR_REPLICATED,
+ "toggles whether the server allows spectator mode or not" );
+
+ConVar friendlyfire(
+ "mp_friendlyfire",
+ "0",
+ FCVAR_REPLICATED | FCVAR_NOTIFY,
+ "Allows team members to injure other members of their team"
+ );
+
+ConVar mp_fadetoblack(
+ "mp_fadetoblack",
+ "0",
+ FCVAR_REPLICATED | FCVAR_NOTIFY,
+ "fade a player's screen to black when he dies" );
+
+
ConVar sv_hudhint_sound( "sv_hudhint_sound", "1", FCVAR_REPLICATED ); \ No newline at end of file