diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/gamevars_shared.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/gamevars_shared.cpp')
| -rw-r--r-- | mp/src/game/shared/gamevars_shared.cpp | 114 |
1 files changed, 57 insertions, 57 deletions
diff --git a/mp/src/game/shared/gamevars_shared.cpp b/mp/src/game/shared/gamevars_shared.cpp index b546a195..f3e0522d 100644 --- a/mp/src/game/shared/gamevars_shared.cpp +++ b/mp/src/game/shared/gamevars_shared.cpp @@ -1,58 +1,58 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "gamevars_shared.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#ifdef GAME_DLL
-void MPForceCameraCallback( IConVar *var, const char *pOldString, float flOldValue )
-{
- if ( mp_forcecamera.GetInt() < OBS_ALLOW_ALL || mp_forcecamera.GetInt() >= OBS_ALLOW_NUM_MODES )
- {
- mp_forcecamera.SetValue( OBS_ALLOW_TEAM );
- }
-}
-#endif
-
-// some shared cvars used by game rules
-ConVar mp_forcecamera(
- "mp_forcecamera",
-#ifdef CSTRIKE
- "0",
-#else
- "1",
-#endif
- FCVAR_REPLICATED,
- "Restricts spectator modes for dead players"
-#ifdef GAME_DLL
- , MPForceCameraCallback
-#endif
- );
-
-ConVar mp_allowspectators(
- "mp_allowspectators",
- "1.0",
- FCVAR_REPLICATED,
- "toggles whether the server allows spectator mode or not" );
-
-ConVar friendlyfire(
- "mp_friendlyfire",
- "0",
- FCVAR_REPLICATED | FCVAR_NOTIFY,
- "Allows team members to injure other members of their team"
- );
-
-ConVar mp_fadetoblack(
- "mp_fadetoblack",
- "0",
- FCVAR_REPLICATED | FCVAR_NOTIFY,
- "fade a player's screen to black when he dies" );
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "gamevars_shared.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#ifdef GAME_DLL +void MPForceCameraCallback( IConVar *var, const char *pOldString, float flOldValue ) +{ + if ( mp_forcecamera.GetInt() < OBS_ALLOW_ALL || mp_forcecamera.GetInt() >= OBS_ALLOW_NUM_MODES ) + { + mp_forcecamera.SetValue( OBS_ALLOW_TEAM ); + } +} +#endif + +// some shared cvars used by game rules +ConVar mp_forcecamera( + "mp_forcecamera", +#ifdef CSTRIKE + "0", +#else + "1", +#endif + FCVAR_REPLICATED, + "Restricts spectator modes for dead players" +#ifdef GAME_DLL + , MPForceCameraCallback +#endif + ); + +ConVar mp_allowspectators( + "mp_allowspectators", + "1.0", + FCVAR_REPLICATED, + "toggles whether the server allows spectator mode or not" ); + +ConVar friendlyfire( + "mp_friendlyfire", + "0", + FCVAR_REPLICATED | FCVAR_NOTIFY, + "Allows team members to injure other members of their team" + ); + +ConVar mp_fadetoblack( + "mp_fadetoblack", + "0", + FCVAR_REPLICATED | FCVAR_NOTIFY, + "fade a player's screen to black when he dies" ); + + ConVar sv_hudhint_sound( "sv_hudhint_sound", "1", FCVAR_REPLICATED );
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