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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/episodic/npc_advisor_shared.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/episodic/npc_advisor_shared.h')
| -rw-r--r-- | mp/src/game/shared/episodic/npc_advisor_shared.h | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/mp/src/game/shared/episodic/npc_advisor_shared.h b/mp/src/game/shared/episodic/npc_advisor_shared.h index 481b3c23..f275fe82 100644 --- a/mp/src/game/shared/episodic/npc_advisor_shared.h +++ b/mp/src/game/shared/episodic/npc_advisor_shared.h @@ -1,32 +1,32 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Shared data between client and server side npc_advisor classes.
-//
-// Catchphrase: "It's advising us!!!"
-//
-//=============================================================================//
-
-#ifndef NPC_ADVISOR_SHARED_H
-#define NPC_ADVISOR_SHARED_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-// Set this to 0 to disable the advisor's special AI behavior (all that object chucking),
-// which we did in Ep2 to make him a scripted creature.
-#define NPC_ADVISOR_HAS_BEHAVIOR 0
-
-#if NPC_ADVISOR_HAS_BEHAVIOR
-// Message ID constants used for communciation between client and server.
-enum
-{
- ADVISOR_MSG_START_BEAM = 10,
- ADVISOR_MSG_STOP_BEAM,
- ADVISOR_MSG_STOP_ALL_BEAMS,
- ADVISOR_MSG_START_ELIGHT,
- ADVISOR_MSG_STOP_ELIGHT,
-};
-#endif
-
-#endif // NPC_ADVISOR_SHARED_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Shared data between client and server side npc_advisor classes. +// +// Catchphrase: "It's advising us!!!" +// +//=============================================================================// + +#ifndef NPC_ADVISOR_SHARED_H +#define NPC_ADVISOR_SHARED_H +#ifdef _WIN32 +#pragma once +#endif + + +// Set this to 0 to disable the advisor's special AI behavior (all that object chucking), +// which we did in Ep2 to make him a scripted creature. +#define NPC_ADVISOR_HAS_BEHAVIOR 0 + +#if NPC_ADVISOR_HAS_BEHAVIOR +// Message ID constants used for communciation between client and server. +enum +{ + ADVISOR_MSG_START_BEAM = 10, + ADVISOR_MSG_STOP_BEAM, + ADVISOR_MSG_STOP_ALL_BEAMS, + ADVISOR_MSG_START_ELIGHT, + ADVISOR_MSG_STOP_ELIGHT, +}; +#endif + +#endif // NPC_ADVISOR_SHARED_H |