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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/episodic/npc_advisor_shared.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/episodic/npc_advisor_shared.h')
-rw-r--r--mp/src/game/shared/episodic/npc_advisor_shared.h64
1 files changed, 32 insertions, 32 deletions
diff --git a/mp/src/game/shared/episodic/npc_advisor_shared.h b/mp/src/game/shared/episodic/npc_advisor_shared.h
index 481b3c23..f275fe82 100644
--- a/mp/src/game/shared/episodic/npc_advisor_shared.h
+++ b/mp/src/game/shared/episodic/npc_advisor_shared.h
@@ -1,32 +1,32 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Shared data between client and server side npc_advisor classes.
-//
-// Catchphrase: "It's advising us!!!"
-//
-//=============================================================================//
-
-#ifndef NPC_ADVISOR_SHARED_H
-#define NPC_ADVISOR_SHARED_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-// Set this to 0 to disable the advisor's special AI behavior (all that object chucking),
-// which we did in Ep2 to make him a scripted creature.
-#define NPC_ADVISOR_HAS_BEHAVIOR 0
-
-#if NPC_ADVISOR_HAS_BEHAVIOR
-// Message ID constants used for communciation between client and server.
-enum
-{
- ADVISOR_MSG_START_BEAM = 10,
- ADVISOR_MSG_STOP_BEAM,
- ADVISOR_MSG_STOP_ALL_BEAMS,
- ADVISOR_MSG_START_ELIGHT,
- ADVISOR_MSG_STOP_ELIGHT,
-};
-#endif
-
-#endif // NPC_ADVISOR_SHARED_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Shared data between client and server side npc_advisor classes.
+//
+// Catchphrase: "It's advising us!!!"
+//
+//=============================================================================//
+
+#ifndef NPC_ADVISOR_SHARED_H
+#define NPC_ADVISOR_SHARED_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+// Set this to 0 to disable the advisor's special AI behavior (all that object chucking),
+// which we did in Ep2 to make him a scripted creature.
+#define NPC_ADVISOR_HAS_BEHAVIOR 0
+
+#if NPC_ADVISOR_HAS_BEHAVIOR
+// Message ID constants used for communciation between client and server.
+enum
+{
+ ADVISOR_MSG_START_BEAM = 10,
+ ADVISOR_MSG_STOP_BEAM,
+ ADVISOR_MSG_STOP_ALL_BEAMS,
+ ADVISOR_MSG_START_ELIGHT,
+ ADVISOR_MSG_STOP_ELIGHT,
+};
+#endif
+
+#endif // NPC_ADVISOR_SHARED_H