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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/ehandle.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/ehandle.h')
-rw-r--r--mp/src/game/shared/ehandle.h338
1 files changed, 169 insertions, 169 deletions
diff --git a/mp/src/game/shared/ehandle.h b/mp/src/game/shared/ehandle.h
index 3430d7c0..7e44cf66 100644
--- a/mp/src/game/shared/ehandle.h
+++ b/mp/src/game/shared/ehandle.h
@@ -1,169 +1,169 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef EHANDLE_H
-#define EHANDLE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#if defined( _DEBUG ) && defined( GAME_DLL )
-#include "tier0/dbg.h"
-#include "cbase.h"
-#endif
-
-
-#include "const.h"
-#include "basehandle.h"
-#include "entitylist_base.h"
-
-
-class IHandleEntity;
-
-
-// -------------------------------------------------------------------------------------------------- //
-// Game-code CBaseHandle implementation.
-// -------------------------------------------------------------------------------------------------- //
-
-inline IHandleEntity* CBaseHandle::Get() const
-{
- extern CBaseEntityList *g_pEntityList;
- return g_pEntityList->LookupEntity( *this );
-}
-
-
-// -------------------------------------------------------------------------------------------------- //
-// CHandle.
-// -------------------------------------------------------------------------------------------------- //
-template< class T >
-class CHandle : public CBaseHandle
-{
-public:
-
- CHandle();
- CHandle( int iEntry, int iSerialNumber );
- CHandle( const CBaseHandle &handle );
- CHandle( T *pVal );
-
- // The index should have come from a call to ToInt(). If it hasn't, you're in trouble.
- static CHandle<T> FromIndex( int index );
-
- T* Get() const;
- void Set( const T* pVal );
-
- operator T*();
- operator T*() const;
-
- bool operator !() const;
- bool operator==( T *val ) const;
- bool operator!=( T *val ) const;
- const CBaseHandle& operator=( const T *val );
-
- T* operator->() const;
-};
-
-
-// ----------------------------------------------------------------------- //
-// Inlines.
-// ----------------------------------------------------------------------- //
-
-template<class T>
-CHandle<T>::CHandle()
-{
-}
-
-
-template<class T>
-CHandle<T>::CHandle( int iEntry, int iSerialNumber )
-{
- Init( iEntry, iSerialNumber );
-}
-
-
-template<class T>
-CHandle<T>::CHandle( const CBaseHandle &handle )
- : CBaseHandle( handle )
-{
-}
-
-
-template<class T>
-CHandle<T>::CHandle( T *pObj )
-{
- Term();
- Set( pObj );
-}
-
-
-template<class T>
-inline CHandle<T> CHandle<T>::FromIndex( int index )
-{
- CHandle<T> ret;
- ret.m_Index = index;
- return ret;
-}
-
-
-template<class T>
-inline T* CHandle<T>::Get() const
-{
- return (T*)CBaseHandle::Get();
-}
-
-
-template<class T>
-inline CHandle<T>::operator T *()
-{
- return Get( );
-}
-
-template<class T>
-inline CHandle<T>::operator T *() const
-{
- return Get( );
-}
-
-
-template<class T>
-inline bool CHandle<T>::operator !() const
-{
- return !Get();
-}
-
-template<class T>
-inline bool CHandle<T>::operator==( T *val ) const
-{
- return Get() == val;
-}
-
-template<class T>
-inline bool CHandle<T>::operator!=( T *val ) const
-{
- return Get() != val;
-}
-
-template<class T>
-void CHandle<T>::Set( const T* pVal )
-{
- CBaseHandle::Set( reinterpret_cast<const IHandleEntity*>(pVal) );
-}
-
-template<class T>
-inline const CBaseHandle& CHandle<T>::operator=( const T *val )
-{
- Set( val );
- return *this;
-}
-
-template<class T>
-T* CHandle<T>::operator -> () const
-{
- return Get();
-}
-
-
-#endif // EHANDLE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef EHANDLE_H
+#define EHANDLE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#if defined( _DEBUG ) && defined( GAME_DLL )
+#include "tier0/dbg.h"
+#include "cbase.h"
+#endif
+
+
+#include "const.h"
+#include "basehandle.h"
+#include "entitylist_base.h"
+
+
+class IHandleEntity;
+
+
+// -------------------------------------------------------------------------------------------------- //
+// Game-code CBaseHandle implementation.
+// -------------------------------------------------------------------------------------------------- //
+
+inline IHandleEntity* CBaseHandle::Get() const
+{
+ extern CBaseEntityList *g_pEntityList;
+ return g_pEntityList->LookupEntity( *this );
+}
+
+
+// -------------------------------------------------------------------------------------------------- //
+// CHandle.
+// -------------------------------------------------------------------------------------------------- //
+template< class T >
+class CHandle : public CBaseHandle
+{
+public:
+
+ CHandle();
+ CHandle( int iEntry, int iSerialNumber );
+ CHandle( const CBaseHandle &handle );
+ CHandle( T *pVal );
+
+ // The index should have come from a call to ToInt(). If it hasn't, you're in trouble.
+ static CHandle<T> FromIndex( int index );
+
+ T* Get() const;
+ void Set( const T* pVal );
+
+ operator T*();
+ operator T*() const;
+
+ bool operator !() const;
+ bool operator==( T *val ) const;
+ bool operator!=( T *val ) const;
+ const CBaseHandle& operator=( const T *val );
+
+ T* operator->() const;
+};
+
+
+// ----------------------------------------------------------------------- //
+// Inlines.
+// ----------------------------------------------------------------------- //
+
+template<class T>
+CHandle<T>::CHandle()
+{
+}
+
+
+template<class T>
+CHandle<T>::CHandle( int iEntry, int iSerialNumber )
+{
+ Init( iEntry, iSerialNumber );
+}
+
+
+template<class T>
+CHandle<T>::CHandle( const CBaseHandle &handle )
+ : CBaseHandle( handle )
+{
+}
+
+
+template<class T>
+CHandle<T>::CHandle( T *pObj )
+{
+ Term();
+ Set( pObj );
+}
+
+
+template<class T>
+inline CHandle<T> CHandle<T>::FromIndex( int index )
+{
+ CHandle<T> ret;
+ ret.m_Index = index;
+ return ret;
+}
+
+
+template<class T>
+inline T* CHandle<T>::Get() const
+{
+ return (T*)CBaseHandle::Get();
+}
+
+
+template<class T>
+inline CHandle<T>::operator T *()
+{
+ return Get( );
+}
+
+template<class T>
+inline CHandle<T>::operator T *() const
+{
+ return Get( );
+}
+
+
+template<class T>
+inline bool CHandle<T>::operator !() const
+{
+ return !Get();
+}
+
+template<class T>
+inline bool CHandle<T>::operator==( T *val ) const
+{
+ return Get() == val;
+}
+
+template<class T>
+inline bool CHandle<T>::operator!=( T *val ) const
+{
+ return Get() != val;
+}
+
+template<class T>
+void CHandle<T>::Set( const T* pVal )
+{
+ CBaseHandle::Set( reinterpret_cast<const IHandleEntity*>(pVal) );
+}
+
+template<class T>
+inline const CBaseHandle& CHandle<T>::operator=( const T *val )
+{
+ Set( val );
+ return *this;
+}
+
+template<class T>
+T* CHandle<T>::operator -> () const
+{
+ return Get();
+}
+
+
+#endif // EHANDLE_H