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| author | Narendra Umate <[email protected]> | 2013-12-02 23:36:05 -0800 |
|---|---|---|
| committer | Narendra Umate <[email protected]> | 2013-12-02 23:36:05 -0800 |
| commit | 8737f191f3b59f001a77bf6c08091109211c1c9f (patch) | |
| tree | dbbf05c004d9b026f2c1f23f06600fe0add82c36 /mp/src/game/shared/debugoverlay_shared.h | |
| parent | Update .gitignore. (diff) | |
| parent | Make .xcconfigs text files too. (diff) | |
| download | source-sdk-2013-8737f191f3b59f001a77bf6c08091109211c1c9f.tar.xz source-sdk-2013-8737f191f3b59f001a77bf6c08091109211c1c9f.zip | |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'mp/src/game/shared/debugoverlay_shared.h')
| -rw-r--r-- | mp/src/game/shared/debugoverlay_shared.h | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/mp/src/game/shared/debugoverlay_shared.h b/mp/src/game/shared/debugoverlay_shared.h index 89c1c422..a37a1b9e 100644 --- a/mp/src/game/shared/debugoverlay_shared.h +++ b/mp/src/game/shared/debugoverlay_shared.h @@ -1,51 +1,51 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef DEBUGOVERLAY_SHARED_H
-#define DEBUGOVERLAY_SHARED_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "engine/ivdebugoverlay.h"
-#include "mathlib/vector.h"
-
-//=============================================================================
-// NDebugOverlay
-//=============================================================================
-namespace NDebugOverlay
-{
- void Box(const Vector &origin, const Vector &mins, const Vector &maxs, int r, int g, int b, int a, float flDuration);
- void BoxDirection(const Vector &origin, const Vector &mins, const Vector &maxs, const Vector &forward, int r, int g, int b, int a, float flDuration);
- void BoxAngles(const Vector &origin, const Vector &mins, const Vector &maxs, const QAngle &angles, int r, int g, int b, int a, float flDuration);
- void SweptBox(const Vector& start, const Vector& end, const Vector& mins, const Vector& maxs, const QAngle & angles, int r, int g, int b, int a, float flDuration);
- void EntityBounds( const CBaseEntity *pEntity, int r, int g, int b, int a, float flDuration );
- void Line( const Vector &origin, const Vector &target, int r, int g, int b, bool noDepthTest, float flDuration );
- void Triangle( const Vector &p1, const Vector &p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float duration );
- void EntityText( int entityID, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255);
- void EntityTextAtPosition( const Vector &origin, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255);
- void Grid( const Vector &vPosition );
- void Text( const Vector &origin, const char *text, bool bViewCheck, float flDuration );
- void ScreenText( float fXpos, float fYpos, const char *text, int r, int g, int b, int a, float flDuration);
- void Cross3D(const Vector &position, const Vector &mins, const Vector &maxs, int r, int g, int b, bool noDepthTest, float flDuration );
- void Cross3D(const Vector &position, float size, int r, int g, int b, bool noDepthTest, float flDuration );
- void Cross3DOriented( const Vector &position, const QAngle &angles, float size, int r, int g, int b, bool noDepthTest, float flDuration );
- void Cross3DOriented( const matrix3x4_t &m, float size, int c, bool noDepthTest, float flDuration );
- void DrawOverlayLines(void);
- void DrawTickMarkedLine(const Vector &startPos, const Vector &endPos, float tickDist, int tickTextDist, int r, int g, int b, bool noDepthTest, float flDuration );
- void DrawGroundCrossHairOverlay();
- void HorzArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration);
- void YawArrow( const Vector &startPos, float yaw, float length, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration);
- void VertArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration);
- void Axis( const Vector &position, const QAngle &angles, float size, bool noDepthTest, float flDuration );
- void Sphere( const Vector ¢er, float radius, int r, int g, int b, bool noDepthTest, float flDuration );
- void Circle( const Vector &position, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration );
- void Circle( const Vector &position, const QAngle &angles, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration );
- void Circle( const Vector &position, const Vector &xAxis, const Vector &yAxis, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration );
- void Sphere( const Vector &position, const QAngle &angles, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration );
-};
-
-#endif // DEBUGOVERLAY_SHARED_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef DEBUGOVERLAY_SHARED_H +#define DEBUGOVERLAY_SHARED_H +#ifdef _WIN32 +#pragma once +#endif + +#include "engine/ivdebugoverlay.h" +#include "mathlib/vector.h" + +//============================================================================= +// NDebugOverlay +//============================================================================= +namespace NDebugOverlay +{ + void Box(const Vector &origin, const Vector &mins, const Vector &maxs, int r, int g, int b, int a, float flDuration); + void BoxDirection(const Vector &origin, const Vector &mins, const Vector &maxs, const Vector &forward, int r, int g, int b, int a, float flDuration); + void BoxAngles(const Vector &origin, const Vector &mins, const Vector &maxs, const QAngle &angles, int r, int g, int b, int a, float flDuration); + void SweptBox(const Vector& start, const Vector& end, const Vector& mins, const Vector& maxs, const QAngle & angles, int r, int g, int b, int a, float flDuration); + void EntityBounds( const CBaseEntity *pEntity, int r, int g, int b, int a, float flDuration ); + void Line( const Vector &origin, const Vector &target, int r, int g, int b, bool noDepthTest, float flDuration ); + void Triangle( const Vector &p1, const Vector &p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float duration ); + void EntityText( int entityID, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255); + void EntityTextAtPosition( const Vector &origin, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255); + void Grid( const Vector &vPosition ); + void Text( const Vector &origin, const char *text, bool bViewCheck, float flDuration ); + void ScreenText( float fXpos, float fYpos, const char *text, int r, int g, int b, int a, float flDuration); + void Cross3D(const Vector &position, const Vector &mins, const Vector &maxs, int r, int g, int b, bool noDepthTest, float flDuration ); + void Cross3D(const Vector &position, float size, int r, int g, int b, bool noDepthTest, float flDuration ); + void Cross3DOriented( const Vector &position, const QAngle &angles, float size, int r, int g, int b, bool noDepthTest, float flDuration ); + void Cross3DOriented( const matrix3x4_t &m, float size, int c, bool noDepthTest, float flDuration ); + void DrawOverlayLines(void); + void DrawTickMarkedLine(const Vector &startPos, const Vector &endPos, float tickDist, int tickTextDist, int r, int g, int b, bool noDepthTest, float flDuration ); + void DrawGroundCrossHairOverlay(); + void HorzArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration); + void YawArrow( const Vector &startPos, float yaw, float length, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration); + void VertArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration); + void Axis( const Vector &position, const QAngle &angles, float size, bool noDepthTest, float flDuration ); + void Sphere( const Vector ¢er, float radius, int r, int g, int b, bool noDepthTest, float flDuration ); + void Circle( const Vector &position, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration ); + void Circle( const Vector &position, const QAngle &angles, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration ); + void Circle( const Vector &position, const Vector &xAxis, const Vector &yAxis, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration ); + void Sphere( const Vector &position, const QAngle &angles, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration ); +}; + +#endif // DEBUGOVERLAY_SHARED_H |