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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/choreoactor.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/choreoactor.cpp')
-rw-r--r--mp/src/game/shared/choreoactor.cpp588
1 files changed, 294 insertions, 294 deletions
diff --git a/mp/src/game/shared/choreoactor.cpp b/mp/src/game/shared/choreoactor.cpp
index be2bb826..150320f1 100644
--- a/mp/src/game/shared/choreoactor.cpp
+++ b/mp/src/game/shared/choreoactor.cpp
@@ -1,294 +1,294 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-#include <assert.h>
-#include <stdio.h>
-#include <string.h>
-#include "choreoactor.h"
-#include "choreochannel.h"
-#include "choreoscene.h"
-#include "tier1/utlbuffer.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CChoreoActor::CChoreoActor( void )
-{
- Init();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CChoreoActor::CChoreoActor( const char *name )
-{
- Init();
- SetName( name );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: // Assignment
-// Input : src -
-// Output : CChoreoActor&
-//-----------------------------------------------------------------------------
-CChoreoActor& CChoreoActor::operator=( const CChoreoActor& src )
-{
- m_bActive = src.m_bActive;
-
- Q_strncpy( m_szName, src.m_szName, sizeof( m_szName ) );
- Q_strncpy( m_szFacePoserModelName, src.m_szFacePoserModelName, sizeof( m_szFacePoserModelName ) );
-
- for ( int i = 0; i < src.m_Channels.Size(); i++ )
- {
- CChoreoChannel *c = src.m_Channels[ i ];
- CChoreoChannel *newChannel = new CChoreoChannel();
- newChannel->SetActor( this );
- *newChannel = *c;
- AddChannel( newChannel );
- }
-
- return *this;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CChoreoActor::Init( void )
-{
- m_szName[ 0 ] = 0;
- m_szFacePoserModelName[ 0 ] = 0;
- m_bActive = true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-void CChoreoActor::SetName( const char *name )
-{
- assert( strlen( name ) < MAX_ACTOR_NAME );
- Q_strncpy( m_szName, name, sizeof( m_szName ) );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : const char
-//-----------------------------------------------------------------------------
-const char *CChoreoActor::GetName( void )
-{
- return m_szName;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : int
-//-----------------------------------------------------------------------------
-int CChoreoActor::GetNumChannels( void )
-{
- return m_Channels.Size();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : channel -
-// Output : CChoreoChannel
-//-----------------------------------------------------------------------------
-CChoreoChannel *CChoreoActor::GetChannel( int channel )
-{
- if ( channel < 0 || channel >= m_Channels.Size() )
- {
- return NULL;
- }
-
- return m_Channels[ channel ];
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *channel -
-//-----------------------------------------------------------------------------
-void CChoreoActor::AddChannel( CChoreoChannel *channel )
-{
- m_Channels.AddToTail( channel );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *channel -
-//-----------------------------------------------------------------------------
-void CChoreoActor::RemoveChannel( CChoreoChannel *channel )
-{
- int idx = FindChannelIndex( channel );
- if ( idx == -1 )
- return;
-
- m_Channels.Remove( idx );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CChoreoActor::RemoveAllChannels()
-{
- m_Channels.RemoveAll();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : c1 -
-// c2 -
-//-----------------------------------------------------------------------------
-void CChoreoActor::SwapChannels( int c1, int c2 )
-{
- CChoreoChannel *temp;
-
- temp = m_Channels[ c1 ];
- m_Channels[ c1 ] = m_Channels[ c2 ];
- m_Channels[ c2 ] = temp;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *channel -
-// Output : int
-//-----------------------------------------------------------------------------
-int CChoreoActor::FindChannelIndex( CChoreoChannel *channel )
-{
- for ( int i = 0; i < m_Channels.Size(); i++ )
- {
- if ( channel == m_Channels[ i ] )
- {
- return i;
- }
- }
- return -1;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-void CChoreoActor::SetFacePoserModelName( const char *name )
-{
- Q_strncpy( m_szFacePoserModelName, name, sizeof( m_szFacePoserModelName ) );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : char const
-//-----------------------------------------------------------------------------
-const char *CChoreoActor::GetFacePoserModelName( void ) const
-{
- return m_szFacePoserModelName;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : active -
-//-----------------------------------------------------------------------------
-void CChoreoActor::SetActive( bool active )
-{
- m_bActive = active;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : Returns true on success, false on failure.
-//-----------------------------------------------------------------------------
-bool CChoreoActor::GetActive( void ) const
-{
- return m_bActive;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CChoreoActor::MarkForSaveAll( bool mark )
-{
- SetMarkedForSave( mark );
-
- int c = GetNumChannels();
- for ( int i = 0; i < c; i++ )
- {
- CChoreoChannel *channel = GetChannel( i );
- channel->MarkForSaveAll( mark );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-// Output : CChoreoChannel
-//-----------------------------------------------------------------------------
-CChoreoChannel *CChoreoActor::FindChannel( const char *name )
-{
- int c = GetNumChannels();
- for ( int i = 0; i < c; i++ )
- {
- CChoreoChannel *channel = GetChannel( i );
- if ( !Q_stricmp( channel->GetName(), name ) )
- return channel;
- }
-
- return NULL;
-}
-
-void CChoreoActor::SaveToBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool )
-{
- buf.PutShort( pStringPool->FindOrAddString( GetName() ) );
-
- int c = GetNumChannels();
- Assert( c <= 255 );
- buf.PutUnsignedChar( c );
-
- for ( int i = 0; i < c; i++ )
- {
- CChoreoChannel *channel = GetChannel( i );
- Assert( channel );
- channel->SaveToBuffer( buf, pScene, pStringPool );
- }
-
- /*
- if ( Q_strlen( a->GetFacePoserModelName() ) > 0 )
- {
- FilePrintf( buf, level + 1, "faceposermodel \"%s\"\n", a->GetFacePoserModelName() );
- }
- */
- buf.PutChar( GetActive() ? 1 : 0 );
-}
-
-bool CChoreoActor::RestoreFromBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool )
-{
- char sz[ 256 ];
- pStringPool->GetString( buf.GetShort(), sz, sizeof( sz ) );
-
- SetName( sz );
-
- int i;
- int c = buf.GetUnsignedChar();
- for ( i = 0; i < c; i++ )
- {
- CChoreoChannel *channel = pScene->AllocChannel();
- Assert( channel );
- if ( channel->RestoreFromBuffer( buf, pScene, this, pStringPool ) )
- {
- AddChannel( channel );
- channel->SetActor( this );
- continue;
- }
-
- return false;
- }
-
- SetActive( buf.GetChar() == 1 ? true : false );
-
- return true;
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
+#include "choreoactor.h"
+#include "choreochannel.h"
+#include "choreoscene.h"
+#include "tier1/utlbuffer.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CChoreoActor::CChoreoActor( void )
+{
+ Init();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CChoreoActor::CChoreoActor( const char *name )
+{
+ Init();
+ SetName( name );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: // Assignment
+// Input : src -
+// Output : CChoreoActor&
+//-----------------------------------------------------------------------------
+CChoreoActor& CChoreoActor::operator=( const CChoreoActor& src )
+{
+ m_bActive = src.m_bActive;
+
+ Q_strncpy( m_szName, src.m_szName, sizeof( m_szName ) );
+ Q_strncpy( m_szFacePoserModelName, src.m_szFacePoserModelName, sizeof( m_szFacePoserModelName ) );
+
+ for ( int i = 0; i < src.m_Channels.Size(); i++ )
+ {
+ CChoreoChannel *c = src.m_Channels[ i ];
+ CChoreoChannel *newChannel = new CChoreoChannel();
+ newChannel->SetActor( this );
+ *newChannel = *c;
+ AddChannel( newChannel );
+ }
+
+ return *this;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CChoreoActor::Init( void )
+{
+ m_szName[ 0 ] = 0;
+ m_szFacePoserModelName[ 0 ] = 0;
+ m_bActive = true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+void CChoreoActor::SetName( const char *name )
+{
+ assert( strlen( name ) < MAX_ACTOR_NAME );
+ Q_strncpy( m_szName, name, sizeof( m_szName ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : const char
+//-----------------------------------------------------------------------------
+const char *CChoreoActor::GetName( void )
+{
+ return m_szName;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : int
+//-----------------------------------------------------------------------------
+int CChoreoActor::GetNumChannels( void )
+{
+ return m_Channels.Size();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : channel -
+// Output : CChoreoChannel
+//-----------------------------------------------------------------------------
+CChoreoChannel *CChoreoActor::GetChannel( int channel )
+{
+ if ( channel < 0 || channel >= m_Channels.Size() )
+ {
+ return NULL;
+ }
+
+ return m_Channels[ channel ];
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *channel -
+//-----------------------------------------------------------------------------
+void CChoreoActor::AddChannel( CChoreoChannel *channel )
+{
+ m_Channels.AddToTail( channel );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *channel -
+//-----------------------------------------------------------------------------
+void CChoreoActor::RemoveChannel( CChoreoChannel *channel )
+{
+ int idx = FindChannelIndex( channel );
+ if ( idx == -1 )
+ return;
+
+ m_Channels.Remove( idx );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CChoreoActor::RemoveAllChannels()
+{
+ m_Channels.RemoveAll();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : c1 -
+// c2 -
+//-----------------------------------------------------------------------------
+void CChoreoActor::SwapChannels( int c1, int c2 )
+{
+ CChoreoChannel *temp;
+
+ temp = m_Channels[ c1 ];
+ m_Channels[ c1 ] = m_Channels[ c2 ];
+ m_Channels[ c2 ] = temp;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *channel -
+// Output : int
+//-----------------------------------------------------------------------------
+int CChoreoActor::FindChannelIndex( CChoreoChannel *channel )
+{
+ for ( int i = 0; i < m_Channels.Size(); i++ )
+ {
+ if ( channel == m_Channels[ i ] )
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+void CChoreoActor::SetFacePoserModelName( const char *name )
+{
+ Q_strncpy( m_szFacePoserModelName, name, sizeof( m_szFacePoserModelName ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : char const
+//-----------------------------------------------------------------------------
+const char *CChoreoActor::GetFacePoserModelName( void ) const
+{
+ return m_szFacePoserModelName;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : active -
+//-----------------------------------------------------------------------------
+void CChoreoActor::SetActive( bool active )
+{
+ m_bActive = active;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : Returns true on success, false on failure.
+//-----------------------------------------------------------------------------
+bool CChoreoActor::GetActive( void ) const
+{
+ return m_bActive;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CChoreoActor::MarkForSaveAll( bool mark )
+{
+ SetMarkedForSave( mark );
+
+ int c = GetNumChannels();
+ for ( int i = 0; i < c; i++ )
+ {
+ CChoreoChannel *channel = GetChannel( i );
+ channel->MarkForSaveAll( mark );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+// Output : CChoreoChannel
+//-----------------------------------------------------------------------------
+CChoreoChannel *CChoreoActor::FindChannel( const char *name )
+{
+ int c = GetNumChannels();
+ for ( int i = 0; i < c; i++ )
+ {
+ CChoreoChannel *channel = GetChannel( i );
+ if ( !Q_stricmp( channel->GetName(), name ) )
+ return channel;
+ }
+
+ return NULL;
+}
+
+void CChoreoActor::SaveToBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool )
+{
+ buf.PutShort( pStringPool->FindOrAddString( GetName() ) );
+
+ int c = GetNumChannels();
+ Assert( c <= 255 );
+ buf.PutUnsignedChar( c );
+
+ for ( int i = 0; i < c; i++ )
+ {
+ CChoreoChannel *channel = GetChannel( i );
+ Assert( channel );
+ channel->SaveToBuffer( buf, pScene, pStringPool );
+ }
+
+ /*
+ if ( Q_strlen( a->GetFacePoserModelName() ) > 0 )
+ {
+ FilePrintf( buf, level + 1, "faceposermodel \"%s\"\n", a->GetFacePoserModelName() );
+ }
+ */
+ buf.PutChar( GetActive() ? 1 : 0 );
+}
+
+bool CChoreoActor::RestoreFromBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool )
+{
+ char sz[ 256 ];
+ pStringPool->GetString( buf.GetShort(), sz, sizeof( sz ) );
+
+ SetName( sz );
+
+ int i;
+ int c = buf.GetUnsignedChar();
+ for ( i = 0; i < c; i++ )
+ {
+ CChoreoChannel *channel = pScene->AllocChannel();
+ Assert( channel );
+ if ( channel->RestoreFromBuffer( buf, pScene, this, pStringPool ) )
+ {
+ AddChannel( channel );
+ channel->SetActor( this );
+ continue;
+ }
+
+ return false;
+ }
+
+ SetActive( buf.GetChar() == 1 ? true : false );
+
+ return true;
+}
+