diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/choreoactor.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/choreoactor.cpp')
| -rw-r--r-- | mp/src/game/shared/choreoactor.cpp | 588 |
1 files changed, 294 insertions, 294 deletions
diff --git a/mp/src/game/shared/choreoactor.cpp b/mp/src/game/shared/choreoactor.cpp index be2bb826..150320f1 100644 --- a/mp/src/game/shared/choreoactor.cpp +++ b/mp/src/game/shared/choreoactor.cpp @@ -1,294 +1,294 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-#include <assert.h>
-#include <stdio.h>
-#include <string.h>
-#include "choreoactor.h"
-#include "choreochannel.h"
-#include "choreoscene.h"
-#include "tier1/utlbuffer.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CChoreoActor::CChoreoActor( void )
-{
- Init();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CChoreoActor::CChoreoActor( const char *name )
-{
- Init();
- SetName( name );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: // Assignment
-// Input : src -
-// Output : CChoreoActor&
-//-----------------------------------------------------------------------------
-CChoreoActor& CChoreoActor::operator=( const CChoreoActor& src )
-{
- m_bActive = src.m_bActive;
-
- Q_strncpy( m_szName, src.m_szName, sizeof( m_szName ) );
- Q_strncpy( m_szFacePoserModelName, src.m_szFacePoserModelName, sizeof( m_szFacePoserModelName ) );
-
- for ( int i = 0; i < src.m_Channels.Size(); i++ )
- {
- CChoreoChannel *c = src.m_Channels[ i ];
- CChoreoChannel *newChannel = new CChoreoChannel();
- newChannel->SetActor( this );
- *newChannel = *c;
- AddChannel( newChannel );
- }
-
- return *this;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CChoreoActor::Init( void )
-{
- m_szName[ 0 ] = 0;
- m_szFacePoserModelName[ 0 ] = 0;
- m_bActive = true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-void CChoreoActor::SetName( const char *name )
-{
- assert( strlen( name ) < MAX_ACTOR_NAME );
- Q_strncpy( m_szName, name, sizeof( m_szName ) );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : const char
-//-----------------------------------------------------------------------------
-const char *CChoreoActor::GetName( void )
-{
- return m_szName;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : int
-//-----------------------------------------------------------------------------
-int CChoreoActor::GetNumChannels( void )
-{
- return m_Channels.Size();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : channel -
-// Output : CChoreoChannel
-//-----------------------------------------------------------------------------
-CChoreoChannel *CChoreoActor::GetChannel( int channel )
-{
- if ( channel < 0 || channel >= m_Channels.Size() )
- {
- return NULL;
- }
-
- return m_Channels[ channel ];
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *channel -
-//-----------------------------------------------------------------------------
-void CChoreoActor::AddChannel( CChoreoChannel *channel )
-{
- m_Channels.AddToTail( channel );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *channel -
-//-----------------------------------------------------------------------------
-void CChoreoActor::RemoveChannel( CChoreoChannel *channel )
-{
- int idx = FindChannelIndex( channel );
- if ( idx == -1 )
- return;
-
- m_Channels.Remove( idx );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CChoreoActor::RemoveAllChannels()
-{
- m_Channels.RemoveAll();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : c1 -
-// c2 -
-//-----------------------------------------------------------------------------
-void CChoreoActor::SwapChannels( int c1, int c2 )
-{
- CChoreoChannel *temp;
-
- temp = m_Channels[ c1 ];
- m_Channels[ c1 ] = m_Channels[ c2 ];
- m_Channels[ c2 ] = temp;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *channel -
-// Output : int
-//-----------------------------------------------------------------------------
-int CChoreoActor::FindChannelIndex( CChoreoChannel *channel )
-{
- for ( int i = 0; i < m_Channels.Size(); i++ )
- {
- if ( channel == m_Channels[ i ] )
- {
- return i;
- }
- }
- return -1;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-void CChoreoActor::SetFacePoserModelName( const char *name )
-{
- Q_strncpy( m_szFacePoserModelName, name, sizeof( m_szFacePoserModelName ) );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : char const
-//-----------------------------------------------------------------------------
-const char *CChoreoActor::GetFacePoserModelName( void ) const
-{
- return m_szFacePoserModelName;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : active -
-//-----------------------------------------------------------------------------
-void CChoreoActor::SetActive( bool active )
-{
- m_bActive = active;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : Returns true on success, false on failure.
-//-----------------------------------------------------------------------------
-bool CChoreoActor::GetActive( void ) const
-{
- return m_bActive;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CChoreoActor::MarkForSaveAll( bool mark )
-{
- SetMarkedForSave( mark );
-
- int c = GetNumChannels();
- for ( int i = 0; i < c; i++ )
- {
- CChoreoChannel *channel = GetChannel( i );
- channel->MarkForSaveAll( mark );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-// Output : CChoreoChannel
-//-----------------------------------------------------------------------------
-CChoreoChannel *CChoreoActor::FindChannel( const char *name )
-{
- int c = GetNumChannels();
- for ( int i = 0; i < c; i++ )
- {
- CChoreoChannel *channel = GetChannel( i );
- if ( !Q_stricmp( channel->GetName(), name ) )
- return channel;
- }
-
- return NULL;
-}
-
-void CChoreoActor::SaveToBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool )
-{
- buf.PutShort( pStringPool->FindOrAddString( GetName() ) );
-
- int c = GetNumChannels();
- Assert( c <= 255 );
- buf.PutUnsignedChar( c );
-
- for ( int i = 0; i < c; i++ )
- {
- CChoreoChannel *channel = GetChannel( i );
- Assert( channel );
- channel->SaveToBuffer( buf, pScene, pStringPool );
- }
-
- /*
- if ( Q_strlen( a->GetFacePoserModelName() ) > 0 )
- {
- FilePrintf( buf, level + 1, "faceposermodel \"%s\"\n", a->GetFacePoserModelName() );
- }
- */
- buf.PutChar( GetActive() ? 1 : 0 );
-}
-
-bool CChoreoActor::RestoreFromBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool )
-{
- char sz[ 256 ];
- pStringPool->GetString( buf.GetShort(), sz, sizeof( sz ) );
-
- SetName( sz );
-
- int i;
- int c = buf.GetUnsignedChar();
- for ( i = 0; i < c; i++ )
- {
- CChoreoChannel *channel = pScene->AllocChannel();
- Assert( channel );
- if ( channel->RestoreFromBuffer( buf, pScene, this, pStringPool ) )
- {
- AddChannel( channel );
- channel->SetActor( this );
- continue;
- }
-
- return false;
- }
-
- SetActive( buf.GetChar() == 1 ? true : false );
-
- return true;
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include <assert.h> +#include <stdio.h> +#include <string.h> +#include "choreoactor.h" +#include "choreochannel.h" +#include "choreoscene.h" +#include "tier1/utlbuffer.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CChoreoActor::CChoreoActor( void ) +{ + Init(); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CChoreoActor::CChoreoActor( const char *name ) +{ + Init(); + SetName( name ); +} + +//----------------------------------------------------------------------------- +// Purpose: // Assignment +// Input : src - +// Output : CChoreoActor& +//----------------------------------------------------------------------------- +CChoreoActor& CChoreoActor::operator=( const CChoreoActor& src ) +{ + m_bActive = src.m_bActive; + + Q_strncpy( m_szName, src.m_szName, sizeof( m_szName ) ); + Q_strncpy( m_szFacePoserModelName, src.m_szFacePoserModelName, sizeof( m_szFacePoserModelName ) ); + + for ( int i = 0; i < src.m_Channels.Size(); i++ ) + { + CChoreoChannel *c = src.m_Channels[ i ]; + CChoreoChannel *newChannel = new CChoreoChannel(); + newChannel->SetActor( this ); + *newChannel = *c; + AddChannel( newChannel ); + } + + return *this; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CChoreoActor::Init( void ) +{ + m_szName[ 0 ] = 0; + m_szFacePoserModelName[ 0 ] = 0; + m_bActive = true; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +void CChoreoActor::SetName( const char *name ) +{ + assert( strlen( name ) < MAX_ACTOR_NAME ); + Q_strncpy( m_szName, name, sizeof( m_szName ) ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : const char +//----------------------------------------------------------------------------- +const char *CChoreoActor::GetName( void ) +{ + return m_szName; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : int +//----------------------------------------------------------------------------- +int CChoreoActor::GetNumChannels( void ) +{ + return m_Channels.Size(); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : channel - +// Output : CChoreoChannel +//----------------------------------------------------------------------------- +CChoreoChannel *CChoreoActor::GetChannel( int channel ) +{ + if ( channel < 0 || channel >= m_Channels.Size() ) + { + return NULL; + } + + return m_Channels[ channel ]; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *channel - +//----------------------------------------------------------------------------- +void CChoreoActor::AddChannel( CChoreoChannel *channel ) +{ + m_Channels.AddToTail( channel ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *channel - +//----------------------------------------------------------------------------- +void CChoreoActor::RemoveChannel( CChoreoChannel *channel ) +{ + int idx = FindChannelIndex( channel ); + if ( idx == -1 ) + return; + + m_Channels.Remove( idx ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CChoreoActor::RemoveAllChannels() +{ + m_Channels.RemoveAll(); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : c1 - +// c2 - +//----------------------------------------------------------------------------- +void CChoreoActor::SwapChannels( int c1, int c2 ) +{ + CChoreoChannel *temp; + + temp = m_Channels[ c1 ]; + m_Channels[ c1 ] = m_Channels[ c2 ]; + m_Channels[ c2 ] = temp; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *channel - +// Output : int +//----------------------------------------------------------------------------- +int CChoreoActor::FindChannelIndex( CChoreoChannel *channel ) +{ + for ( int i = 0; i < m_Channels.Size(); i++ ) + { + if ( channel == m_Channels[ i ] ) + { + return i; + } + } + return -1; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +void CChoreoActor::SetFacePoserModelName( const char *name ) +{ + Q_strncpy( m_szFacePoserModelName, name, sizeof( m_szFacePoserModelName ) ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : char const +//----------------------------------------------------------------------------- +const char *CChoreoActor::GetFacePoserModelName( void ) const +{ + return m_szFacePoserModelName; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : active - +//----------------------------------------------------------------------------- +void CChoreoActor::SetActive( bool active ) +{ + m_bActive = active; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool CChoreoActor::GetActive( void ) const +{ + return m_bActive; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CChoreoActor::MarkForSaveAll( bool mark ) +{ + SetMarkedForSave( mark ); + + int c = GetNumChannels(); + for ( int i = 0; i < c; i++ ) + { + CChoreoChannel *channel = GetChannel( i ); + channel->MarkForSaveAll( mark ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +// Output : CChoreoChannel +//----------------------------------------------------------------------------- +CChoreoChannel *CChoreoActor::FindChannel( const char *name ) +{ + int c = GetNumChannels(); + for ( int i = 0; i < c; i++ ) + { + CChoreoChannel *channel = GetChannel( i ); + if ( !Q_stricmp( channel->GetName(), name ) ) + return channel; + } + + return NULL; +} + +void CChoreoActor::SaveToBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool ) +{ + buf.PutShort( pStringPool->FindOrAddString( GetName() ) ); + + int c = GetNumChannels(); + Assert( c <= 255 ); + buf.PutUnsignedChar( c ); + + for ( int i = 0; i < c; i++ ) + { + CChoreoChannel *channel = GetChannel( i ); + Assert( channel ); + channel->SaveToBuffer( buf, pScene, pStringPool ); + } + + /* + if ( Q_strlen( a->GetFacePoserModelName() ) > 0 ) + { + FilePrintf( buf, level + 1, "faceposermodel \"%s\"\n", a->GetFacePoserModelName() ); + } + */ + buf.PutChar( GetActive() ? 1 : 0 ); +} + +bool CChoreoActor::RestoreFromBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool ) +{ + char sz[ 256 ]; + pStringPool->GetString( buf.GetShort(), sz, sizeof( sz ) ); + + SetName( sz ); + + int i; + int c = buf.GetUnsignedChar(); + for ( i = 0; i < c; i++ ) + { + CChoreoChannel *channel = pScene->AllocChannel(); + Assert( channel ); + if ( channel->RestoreFromBuffer( buf, pScene, this, pStringPool ) ) + { + AddChannel( channel ); + channel->SetActor( this ); + continue; + } + + return false; + } + + SetActive( buf.GetChar() == 1 ? true : false ); + + return true; +} + |