diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/cam_thirdperson.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/cam_thirdperson.h')
| -rw-r--r-- | mp/src/game/shared/cam_thirdperson.h | 216 |
1 files changed, 108 insertions, 108 deletions
diff --git a/mp/src/game/shared/cam_thirdperson.h b/mp/src/game/shared/cam_thirdperson.h index 550cbb82..8271a642 100644 --- a/mp/src/game/shared/cam_thirdperson.h +++ b/mp/src/game/shared/cam_thirdperson.h @@ -1,108 +1,108 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef CAM_THIRDPERSON_H
-#define CAM_THIRDPERSON_H
-
-#if defined( _WIN32 )
-#pragma once
-#endif
-
-#ifdef CLIENT_DLL
- #include "c_baseplayer.h"
-#else
- #include "baseplayer.h"
-#endif
-
-#define DIST_FORWARD 0
-#define DIST_RIGHT 1
-#define DIST_UP 2
-
-//-------------------------------------------------- Constants
-
-#define CAM_MIN_DIST 30.0
-#define CAM_ANGLE_MOVE .5
-#define MAX_ANGLE_DIFF 10.0
-#define PITCH_MAX 90.0
-#define PITCH_MIN 0
-#define YAW_MAX 135.0
-#define YAW_MIN -135.0
-#define DIST 2
-#define CAM_HULL_OFFSET 14.0 // the size of the bounding hull used for collision checking
-
-#define CAMERA_UP_OFFSET 25.0f
-#define CAMERA_OFFSET_LERP_TIME 0.5f
-#define CAMERA_UP_OFFSET_LERP_TIME 0.25f
-
-class CThirdPersonManager
-{
-public:
-
- CThirdPersonManager();
- void SetCameraOffsetAngles( Vector vecOffset ) { m_vecCameraOffset = vecOffset; }
- Vector GetCameraOffsetAngles( void ) { return m_vecCameraOffset; }
-
- void SetDesiredCameraOffset( Vector vecOffset ) { m_vecDesiredCameraOffset = vecOffset; }
- Vector GetDesiredCameraOffset( void );
-
- Vector GetFinalCameraOffset( void );
-
- void SetCameraOrigin( Vector vecOffset ) { m_vecCameraOrigin = vecOffset; }
- Vector GetCameraOrigin( void ) { return m_vecCameraOrigin; }
-
- void Update( void );
-
- void PositionCamera( CBasePlayer *pPlayer, QAngle angles );
-
- void UseCameraOffsets( bool bUse ) { m_bUseCameraOffsets = bUse; }
- bool UsingCameraOffsets( void ) { return m_bUseCameraOffsets; }
-
- QAngle GetCameraViewAngles( void ) { return m_ViewAngles; }
-
- Vector GetDistanceFraction( void );
-
- bool WantToUseGameThirdPerson( void );
-
- void SetOverridingThirdPerson( bool bOverride ) { m_bOverrideThirdPerson = bOverride; }
- bool IsOverridingThirdPerson( void ) { return m_bOverrideThirdPerson; }
-
- void Init( void );
-
- void SetForcedThirdPerson( bool bForced ) { m_bForced = bForced; }
- bool GetForcedThirdPerson() const { return m_bForced; }
-
-private:
-
- // What is the current camera offset from the view origin?
- Vector m_vecCameraOffset;
- // Distances from the center
- Vector m_vecDesiredCameraOffset;
-
- Vector m_vecCameraOrigin;
-
- bool m_bUseCameraOffsets;
-
- QAngle m_ViewAngles;
-
- float m_flFraction;
- float m_flUpFraction;
-
- float m_flTargetFraction;
- float m_flTargetUpFraction;
-
- bool m_bOverrideThirdPerson;
-
- bool m_bForced;
-
- float m_flUpOffset;
-
- float m_flLerpTime;
- float m_flUpLerpTime;
-};
-
-extern CThirdPersonManager g_ThirdPersonManager;
-
-#endif // CAM_THIRDPERSON_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef CAM_THIRDPERSON_H +#define CAM_THIRDPERSON_H + +#if defined( _WIN32 ) +#pragma once +#endif + +#ifdef CLIENT_DLL + #include "c_baseplayer.h" +#else + #include "baseplayer.h" +#endif + +#define DIST_FORWARD 0 +#define DIST_RIGHT 1 +#define DIST_UP 2 + +//-------------------------------------------------- Constants + +#define CAM_MIN_DIST 30.0 +#define CAM_ANGLE_MOVE .5 +#define MAX_ANGLE_DIFF 10.0 +#define PITCH_MAX 90.0 +#define PITCH_MIN 0 +#define YAW_MAX 135.0 +#define YAW_MIN -135.0 +#define DIST 2 +#define CAM_HULL_OFFSET 14.0 // the size of the bounding hull used for collision checking + +#define CAMERA_UP_OFFSET 25.0f +#define CAMERA_OFFSET_LERP_TIME 0.5f +#define CAMERA_UP_OFFSET_LERP_TIME 0.25f + +class CThirdPersonManager +{ +public: + + CThirdPersonManager(); + void SetCameraOffsetAngles( Vector vecOffset ) { m_vecCameraOffset = vecOffset; } + Vector GetCameraOffsetAngles( void ) { return m_vecCameraOffset; } + + void SetDesiredCameraOffset( Vector vecOffset ) { m_vecDesiredCameraOffset = vecOffset; } + Vector GetDesiredCameraOffset( void ); + + Vector GetFinalCameraOffset( void ); + + void SetCameraOrigin( Vector vecOffset ) { m_vecCameraOrigin = vecOffset; } + Vector GetCameraOrigin( void ) { return m_vecCameraOrigin; } + + void Update( void ); + + void PositionCamera( CBasePlayer *pPlayer, QAngle angles ); + + void UseCameraOffsets( bool bUse ) { m_bUseCameraOffsets = bUse; } + bool UsingCameraOffsets( void ) { return m_bUseCameraOffsets; } + + QAngle GetCameraViewAngles( void ) { return m_ViewAngles; } + + Vector GetDistanceFraction( void ); + + bool WantToUseGameThirdPerson( void ); + + void SetOverridingThirdPerson( bool bOverride ) { m_bOverrideThirdPerson = bOverride; } + bool IsOverridingThirdPerson( void ) { return m_bOverrideThirdPerson; } + + void Init( void ); + + void SetForcedThirdPerson( bool bForced ) { m_bForced = bForced; } + bool GetForcedThirdPerson() const { return m_bForced; } + +private: + + // What is the current camera offset from the view origin? + Vector m_vecCameraOffset; + // Distances from the center + Vector m_vecDesiredCameraOffset; + + Vector m_vecCameraOrigin; + + bool m_bUseCameraOffsets; + + QAngle m_ViewAngles; + + float m_flFraction; + float m_flUpFraction; + + float m_flTargetFraction; + float m_flTargetUpFraction; + + bool m_bOverrideThirdPerson; + + bool m_bForced; + + float m_flUpOffset; + + float m_flLerpTime; + float m_flUpLerpTime; +}; + +extern CThirdPersonManager g_ThirdPersonManager; + +#endif // CAM_THIRDPERSON_H |