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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/cam_thirdperson.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/cam_thirdperson.h')
-rw-r--r--mp/src/game/shared/cam_thirdperson.h216
1 files changed, 108 insertions, 108 deletions
diff --git a/mp/src/game/shared/cam_thirdperson.h b/mp/src/game/shared/cam_thirdperson.h
index 550cbb82..8271a642 100644
--- a/mp/src/game/shared/cam_thirdperson.h
+++ b/mp/src/game/shared/cam_thirdperson.h
@@ -1,108 +1,108 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef CAM_THIRDPERSON_H
-#define CAM_THIRDPERSON_H
-
-#if defined( _WIN32 )
-#pragma once
-#endif
-
-#ifdef CLIENT_DLL
- #include "c_baseplayer.h"
-#else
- #include "baseplayer.h"
-#endif
-
-#define DIST_FORWARD 0
-#define DIST_RIGHT 1
-#define DIST_UP 2
-
-//-------------------------------------------------- Constants
-
-#define CAM_MIN_DIST 30.0
-#define CAM_ANGLE_MOVE .5
-#define MAX_ANGLE_DIFF 10.0
-#define PITCH_MAX 90.0
-#define PITCH_MIN 0
-#define YAW_MAX 135.0
-#define YAW_MIN -135.0
-#define DIST 2
-#define CAM_HULL_OFFSET 14.0 // the size of the bounding hull used for collision checking
-
-#define CAMERA_UP_OFFSET 25.0f
-#define CAMERA_OFFSET_LERP_TIME 0.5f
-#define CAMERA_UP_OFFSET_LERP_TIME 0.25f
-
-class CThirdPersonManager
-{
-public:
-
- CThirdPersonManager();
- void SetCameraOffsetAngles( Vector vecOffset ) { m_vecCameraOffset = vecOffset; }
- Vector GetCameraOffsetAngles( void ) { return m_vecCameraOffset; }
-
- void SetDesiredCameraOffset( Vector vecOffset ) { m_vecDesiredCameraOffset = vecOffset; }
- Vector GetDesiredCameraOffset( void );
-
- Vector GetFinalCameraOffset( void );
-
- void SetCameraOrigin( Vector vecOffset ) { m_vecCameraOrigin = vecOffset; }
- Vector GetCameraOrigin( void ) { return m_vecCameraOrigin; }
-
- void Update( void );
-
- void PositionCamera( CBasePlayer *pPlayer, QAngle angles );
-
- void UseCameraOffsets( bool bUse ) { m_bUseCameraOffsets = bUse; }
- bool UsingCameraOffsets( void ) { return m_bUseCameraOffsets; }
-
- QAngle GetCameraViewAngles( void ) { return m_ViewAngles; }
-
- Vector GetDistanceFraction( void );
-
- bool WantToUseGameThirdPerson( void );
-
- void SetOverridingThirdPerson( bool bOverride ) { m_bOverrideThirdPerson = bOverride; }
- bool IsOverridingThirdPerson( void ) { return m_bOverrideThirdPerson; }
-
- void Init( void );
-
- void SetForcedThirdPerson( bool bForced ) { m_bForced = bForced; }
- bool GetForcedThirdPerson() const { return m_bForced; }
-
-private:
-
- // What is the current camera offset from the view origin?
- Vector m_vecCameraOffset;
- // Distances from the center
- Vector m_vecDesiredCameraOffset;
-
- Vector m_vecCameraOrigin;
-
- bool m_bUseCameraOffsets;
-
- QAngle m_ViewAngles;
-
- float m_flFraction;
- float m_flUpFraction;
-
- float m_flTargetFraction;
- float m_flTargetUpFraction;
-
- bool m_bOverrideThirdPerson;
-
- bool m_bForced;
-
- float m_flUpOffset;
-
- float m_flLerpTime;
- float m_flUpLerpTime;
-};
-
-extern CThirdPersonManager g_ThirdPersonManager;
-
-#endif // CAM_THIRDPERSON_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef CAM_THIRDPERSON_H
+#define CAM_THIRDPERSON_H
+
+#if defined( _WIN32 )
+#pragma once
+#endif
+
+#ifdef CLIENT_DLL
+ #include "c_baseplayer.h"
+#else
+ #include "baseplayer.h"
+#endif
+
+#define DIST_FORWARD 0
+#define DIST_RIGHT 1
+#define DIST_UP 2
+
+//-------------------------------------------------- Constants
+
+#define CAM_MIN_DIST 30.0
+#define CAM_ANGLE_MOVE .5
+#define MAX_ANGLE_DIFF 10.0
+#define PITCH_MAX 90.0
+#define PITCH_MIN 0
+#define YAW_MAX 135.0
+#define YAW_MIN -135.0
+#define DIST 2
+#define CAM_HULL_OFFSET 14.0 // the size of the bounding hull used for collision checking
+
+#define CAMERA_UP_OFFSET 25.0f
+#define CAMERA_OFFSET_LERP_TIME 0.5f
+#define CAMERA_UP_OFFSET_LERP_TIME 0.25f
+
+class CThirdPersonManager
+{
+public:
+
+ CThirdPersonManager();
+ void SetCameraOffsetAngles( Vector vecOffset ) { m_vecCameraOffset = vecOffset; }
+ Vector GetCameraOffsetAngles( void ) { return m_vecCameraOffset; }
+
+ void SetDesiredCameraOffset( Vector vecOffset ) { m_vecDesiredCameraOffset = vecOffset; }
+ Vector GetDesiredCameraOffset( void );
+
+ Vector GetFinalCameraOffset( void );
+
+ void SetCameraOrigin( Vector vecOffset ) { m_vecCameraOrigin = vecOffset; }
+ Vector GetCameraOrigin( void ) { return m_vecCameraOrigin; }
+
+ void Update( void );
+
+ void PositionCamera( CBasePlayer *pPlayer, QAngle angles );
+
+ void UseCameraOffsets( bool bUse ) { m_bUseCameraOffsets = bUse; }
+ bool UsingCameraOffsets( void ) { return m_bUseCameraOffsets; }
+
+ QAngle GetCameraViewAngles( void ) { return m_ViewAngles; }
+
+ Vector GetDistanceFraction( void );
+
+ bool WantToUseGameThirdPerson( void );
+
+ void SetOverridingThirdPerson( bool bOverride ) { m_bOverrideThirdPerson = bOverride; }
+ bool IsOverridingThirdPerson( void ) { return m_bOverrideThirdPerson; }
+
+ void Init( void );
+
+ void SetForcedThirdPerson( bool bForced ) { m_bForced = bForced; }
+ bool GetForcedThirdPerson() const { return m_bForced; }
+
+private:
+
+ // What is the current camera offset from the view origin?
+ Vector m_vecCameraOffset;
+ // Distances from the center
+ Vector m_vecDesiredCameraOffset;
+
+ Vector m_vecCameraOrigin;
+
+ bool m_bUseCameraOffsets;
+
+ QAngle m_ViewAngles;
+
+ float m_flFraction;
+ float m_flUpFraction;
+
+ float m_flTargetFraction;
+ float m_flTargetUpFraction;
+
+ bool m_bOverrideThirdPerson;
+
+ bool m_bForced;
+
+ float m_flUpOffset;
+
+ float m_flLerpTime;
+ float m_flUpLerpTime;
+};
+
+extern CThirdPersonManager g_ThirdPersonManager;
+
+#endif // CAM_THIRDPERSON_H