diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/cam_thirdperson.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/cam_thirdperson.cpp')
| -rw-r--r-- | mp/src/game/shared/cam_thirdperson.cpp | 458 |
1 files changed, 229 insertions, 229 deletions
diff --git a/mp/src/game/shared/cam_thirdperson.cpp b/mp/src/game/shared/cam_thirdperson.cpp index 2c805aef..81db62d4 100644 --- a/mp/src/game/shared/cam_thirdperson.cpp +++ b/mp/src/game/shared/cam_thirdperson.cpp @@ -1,230 +1,230 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "cam_thirdperson.h"
-#include "gamerules.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-static Vector CAM_HULL_MIN(-CAM_HULL_OFFSET,-CAM_HULL_OFFSET,-CAM_HULL_OFFSET);
-static Vector CAM_HULL_MAX( CAM_HULL_OFFSET, CAM_HULL_OFFSET, CAM_HULL_OFFSET);
-
-#ifdef CLIENT_DLL
-
-#include "input.h"
-
-
-extern const ConVar *sv_cheats;
-
-extern ConVar cam_idealdist;
-extern ConVar cam_idealdistright;
-extern ConVar cam_idealdistup;
-
-void CAM_ToThirdPerson(void);
-void CAM_ToFirstPerson(void);
-
-void ToggleThirdPerson( bool bValue )
-{
- if ( bValue == true )
- {
- CAM_ToThirdPerson();
- }
- else
- {
- CAM_ToFirstPerson();
- }
-}
-
-void ThirdPersonChange( IConVar *pConVar, const char *pOldValue, float flOldValue )
-{
- ConVarRef var( pConVar );
-
- ToggleThirdPerson( var.GetBool() );
-}
-
-ConVar cl_thirdperson( "cl_thirdperson", "0", FCVAR_NOT_CONNECTED | FCVAR_USERINFO | FCVAR_ARCHIVE | FCVAR_DEVELOPMENTONLY, "Enables/Disables third person", ThirdPersonChange );
-
-#endif
-
-CThirdPersonManager::CThirdPersonManager( void )
-{
-}
-
-void CThirdPersonManager::Init( void )
-{
- m_bOverrideThirdPerson = false;
- m_bForced = false;
- m_flUpFraction = 0.0f;
- m_flFraction = 1.0f;
-
- m_flUpLerpTime = 0.0f;
- m_flLerpTime = 0.0f;
-
- m_flUpOffset = CAMERA_UP_OFFSET;
-
- if ( input )
- {
- input->CAM_SetCameraThirdData( NULL, vec3_angle );
- }
-}
-
-void CThirdPersonManager::Update( void )
-{
-
-#ifdef CLIENT_DLL
- if ( !sv_cheats )
- {
- sv_cheats = cvar->FindVar( "sv_cheats" );
- }
-
- // If cheats have been disabled, pull us back out of third-person view.
- if ( sv_cheats && !sv_cheats->GetBool() && GameRules() && GameRules()->AllowThirdPersonCamera() == false )
- {
- if ( (bool)input->CAM_IsThirdPerson() == true )
- {
- input->CAM_ToFirstPerson();
- }
- return;
- }
-
- if ( IsOverridingThirdPerson() == false )
- {
- if ( (bool)input->CAM_IsThirdPerson() != ( cl_thirdperson.GetBool() || m_bForced ) && GameRules() && GameRules()->AllowThirdPersonCamera() == true )
- {
- ToggleThirdPerson( m_bForced || cl_thirdperson.GetBool() );
- }
- }
-#endif
-
-}
-
-Vector CThirdPersonManager::GetDesiredCameraOffset( void )
-{
- if ( IsOverridingThirdPerson() == true )
- {
- return Vector( cam_idealdist.GetFloat(), cam_idealdistright.GetFloat(), cam_idealdistup.GetFloat() );
- }
-
- return m_vecDesiredCameraOffset;
-}
-
-Vector CThirdPersonManager::GetFinalCameraOffset( void )
-{
- Vector vDesired = GetDesiredCameraOffset();
-
- if ( m_flUpFraction != 1.0f )
- {
- vDesired.z += m_flUpOffset;
- }
-
- return vDesired;
-
-}
-
-Vector CThirdPersonManager::GetDistanceFraction( void )
-{
- if ( IsOverridingThirdPerson() == true )
- {
- return Vector( m_flTargetFraction, m_flTargetFraction, m_flTargetFraction );
- }
-
- float flFraction = m_flFraction;
- float flUpFraction = m_flUpFraction;
-
- float flFrac = RemapValClamped( gpGlobals->curtime - m_flLerpTime, 0, CAMERA_OFFSET_LERP_TIME, 0, 1 );
-
- flFraction = Lerp( flFrac, m_flFraction, m_flTargetFraction );
-
- if ( flFrac == 1.0f )
- {
- m_flFraction = m_flTargetFraction;
- }
-
- flFrac = RemapValClamped( gpGlobals->curtime - m_flUpLerpTime, 0, CAMERA_UP_OFFSET_LERP_TIME, 0, 1 );
-
- flUpFraction = 1.0f - Lerp( flFrac, m_flUpFraction, m_flTargetUpFraction );
-
- if ( flFrac == 1.0f )
- {
- m_flUpFraction = m_flTargetUpFraction;
- }
-
- return Vector( flFraction, flFraction, flUpFraction );
-}
-
-void CThirdPersonManager::PositionCamera( CBasePlayer *pPlayer, QAngle angles )
-{
- if ( pPlayer )
- {
- trace_t trace;
-
- Vector camForward, camRight, camUp;
-
- // find our player's origin, and from there, the eye position
- Vector origin = pPlayer->GetLocalOrigin();
- origin += pPlayer->GetViewOffset();
-
- AngleVectors( angles, &camForward, &camRight, &camUp );
-
- Vector endPos = origin;
-
- Vector vecCamOffset = endPos + (camForward * - GetDesiredCameraOffset()[DIST_FORWARD]) + (camRight * GetDesiredCameraOffset()[ DIST_RIGHT ]) + (camUp * GetDesiredCameraOffset()[ DIST_UP ] );
-
- // use our previously #defined hull to collision trace
- CTraceFilterSimple traceFilter( pPlayer, COLLISION_GROUP_NONE );
- UTIL_TraceHull( endPos, vecCamOffset, CAM_HULL_MIN, CAM_HULL_MAX, MASK_SOLID & ~CONTENTS_MONSTER, &traceFilter, &trace );
-
- if ( trace.fraction != m_flTargetFraction )
- {
- m_flLerpTime = gpGlobals->curtime;
- }
-
- m_flTargetFraction = trace.fraction;
- m_flTargetUpFraction = 1.0f;
-
- //If we're getting closer to a wall snap the fraction right away.
- if ( m_flTargetFraction < m_flFraction )
- {
- m_flFraction = m_flTargetFraction;
- m_flLerpTime = gpGlobals->curtime;
- }
-
-
- // move the camera closer if it hit something
- if( trace.fraction < 1.0 )
- {
- m_vecCameraOffset[ DIST ] *= trace.fraction;
-
- UTIL_TraceHull( endPos, endPos + (camForward * - GetDesiredCameraOffset()[DIST_FORWARD]), CAM_HULL_MIN, CAM_HULL_MAX, MASK_SOLID & ~CONTENTS_MONSTER, &traceFilter, &trace );
-
- if ( trace.fraction != 1.0f )
- {
- if ( trace.fraction != m_flTargetUpFraction )
- {
- m_flUpLerpTime = gpGlobals->curtime;
- }
-
- m_flTargetUpFraction = trace.fraction;
-
- if ( m_flTargetUpFraction < m_flUpFraction )
- {
- m_flUpFraction = trace.fraction;
- m_flUpLerpTime = gpGlobals->curtime;
- }
- }
- }
- }
-}
-
-bool CThirdPersonManager::WantToUseGameThirdPerson( void )
-{
- return cl_thirdperson.GetBool() && GameRules() && GameRules()->AllowThirdPersonCamera() && IsOverridingThirdPerson() == false;
-}
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "cam_thirdperson.h" +#include "gamerules.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +static Vector CAM_HULL_MIN(-CAM_HULL_OFFSET,-CAM_HULL_OFFSET,-CAM_HULL_OFFSET); +static Vector CAM_HULL_MAX( CAM_HULL_OFFSET, CAM_HULL_OFFSET, CAM_HULL_OFFSET); + +#ifdef CLIENT_DLL + +#include "input.h" + + +extern const ConVar *sv_cheats; + +extern ConVar cam_idealdist; +extern ConVar cam_idealdistright; +extern ConVar cam_idealdistup; + +void CAM_ToThirdPerson(void); +void CAM_ToFirstPerson(void); + +void ToggleThirdPerson( bool bValue ) +{ + if ( bValue == true ) + { + CAM_ToThirdPerson(); + } + else + { + CAM_ToFirstPerson(); + } +} + +void ThirdPersonChange( IConVar *pConVar, const char *pOldValue, float flOldValue ) +{ + ConVarRef var( pConVar ); + + ToggleThirdPerson( var.GetBool() ); +} + +ConVar cl_thirdperson( "cl_thirdperson", "0", FCVAR_NOT_CONNECTED | FCVAR_USERINFO | FCVAR_ARCHIVE | FCVAR_DEVELOPMENTONLY, "Enables/Disables third person", ThirdPersonChange ); + +#endif + +CThirdPersonManager::CThirdPersonManager( void ) +{ +} + +void CThirdPersonManager::Init( void ) +{ + m_bOverrideThirdPerson = false; + m_bForced = false; + m_flUpFraction = 0.0f; + m_flFraction = 1.0f; + + m_flUpLerpTime = 0.0f; + m_flLerpTime = 0.0f; + + m_flUpOffset = CAMERA_UP_OFFSET; + + if ( input ) + { + input->CAM_SetCameraThirdData( NULL, vec3_angle ); + } +} + +void CThirdPersonManager::Update( void ) +{ + +#ifdef CLIENT_DLL + if ( !sv_cheats ) + { + sv_cheats = cvar->FindVar( "sv_cheats" ); + } + + // If cheats have been disabled, pull us back out of third-person view. + if ( sv_cheats && !sv_cheats->GetBool() && GameRules() && GameRules()->AllowThirdPersonCamera() == false ) + { + if ( (bool)input->CAM_IsThirdPerson() == true ) + { + input->CAM_ToFirstPerson(); + } + return; + } + + if ( IsOverridingThirdPerson() == false ) + { + if ( (bool)input->CAM_IsThirdPerson() != ( cl_thirdperson.GetBool() || m_bForced ) && GameRules() && GameRules()->AllowThirdPersonCamera() == true ) + { + ToggleThirdPerson( m_bForced || cl_thirdperson.GetBool() ); + } + } +#endif + +} + +Vector CThirdPersonManager::GetDesiredCameraOffset( void ) +{ + if ( IsOverridingThirdPerson() == true ) + { + return Vector( cam_idealdist.GetFloat(), cam_idealdistright.GetFloat(), cam_idealdistup.GetFloat() ); + } + + return m_vecDesiredCameraOffset; +} + +Vector CThirdPersonManager::GetFinalCameraOffset( void ) +{ + Vector vDesired = GetDesiredCameraOffset(); + + if ( m_flUpFraction != 1.0f ) + { + vDesired.z += m_flUpOffset; + } + + return vDesired; + +} + +Vector CThirdPersonManager::GetDistanceFraction( void ) +{ + if ( IsOverridingThirdPerson() == true ) + { + return Vector( m_flTargetFraction, m_flTargetFraction, m_flTargetFraction ); + } + + float flFraction = m_flFraction; + float flUpFraction = m_flUpFraction; + + float flFrac = RemapValClamped( gpGlobals->curtime - m_flLerpTime, 0, CAMERA_OFFSET_LERP_TIME, 0, 1 ); + + flFraction = Lerp( flFrac, m_flFraction, m_flTargetFraction ); + + if ( flFrac == 1.0f ) + { + m_flFraction = m_flTargetFraction; + } + + flFrac = RemapValClamped( gpGlobals->curtime - m_flUpLerpTime, 0, CAMERA_UP_OFFSET_LERP_TIME, 0, 1 ); + + flUpFraction = 1.0f - Lerp( flFrac, m_flUpFraction, m_flTargetUpFraction ); + + if ( flFrac == 1.0f ) + { + m_flUpFraction = m_flTargetUpFraction; + } + + return Vector( flFraction, flFraction, flUpFraction ); +} + +void CThirdPersonManager::PositionCamera( CBasePlayer *pPlayer, QAngle angles ) +{ + if ( pPlayer ) + { + trace_t trace; + + Vector camForward, camRight, camUp; + + // find our player's origin, and from there, the eye position + Vector origin = pPlayer->GetLocalOrigin(); + origin += pPlayer->GetViewOffset(); + + AngleVectors( angles, &camForward, &camRight, &camUp ); + + Vector endPos = origin; + + Vector vecCamOffset = endPos + (camForward * - GetDesiredCameraOffset()[DIST_FORWARD]) + (camRight * GetDesiredCameraOffset()[ DIST_RIGHT ]) + (camUp * GetDesiredCameraOffset()[ DIST_UP ] ); + + // use our previously #defined hull to collision trace + CTraceFilterSimple traceFilter( pPlayer, COLLISION_GROUP_NONE ); + UTIL_TraceHull( endPos, vecCamOffset, CAM_HULL_MIN, CAM_HULL_MAX, MASK_SOLID & ~CONTENTS_MONSTER, &traceFilter, &trace ); + + if ( trace.fraction != m_flTargetFraction ) + { + m_flLerpTime = gpGlobals->curtime; + } + + m_flTargetFraction = trace.fraction; + m_flTargetUpFraction = 1.0f; + + //If we're getting closer to a wall snap the fraction right away. + if ( m_flTargetFraction < m_flFraction ) + { + m_flFraction = m_flTargetFraction; + m_flLerpTime = gpGlobals->curtime; + } + + + // move the camera closer if it hit something + if( trace.fraction < 1.0 ) + { + m_vecCameraOffset[ DIST ] *= trace.fraction; + + UTIL_TraceHull( endPos, endPos + (camForward * - GetDesiredCameraOffset()[DIST_FORWARD]), CAM_HULL_MIN, CAM_HULL_MAX, MASK_SOLID & ~CONTENTS_MONSTER, &traceFilter, &trace ); + + if ( trace.fraction != 1.0f ) + { + if ( trace.fraction != m_flTargetUpFraction ) + { + m_flUpLerpTime = gpGlobals->curtime; + } + + m_flTargetUpFraction = trace.fraction; + + if ( m_flTargetUpFraction < m_flUpFraction ) + { + m_flUpFraction = trace.fraction; + m_flUpLerpTime = gpGlobals->curtime; + } + } + } + } +} + +bool CThirdPersonManager::WantToUseGameThirdPerson( void ) +{ + return cl_thirdperson.GetBool() && GameRules() && GameRules()->AllowThirdPersonCamera() && IsOverridingThirdPerson() == false; +} + + CThirdPersonManager g_ThirdPersonManager;
\ No newline at end of file |