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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/shared/cam_thirdperson.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/shared/cam_thirdperson.cpp')
-rw-r--r--mp/src/game/shared/cam_thirdperson.cpp230
1 files changed, 230 insertions, 0 deletions
diff --git a/mp/src/game/shared/cam_thirdperson.cpp b/mp/src/game/shared/cam_thirdperson.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "cam_thirdperson.h"
+#include "gamerules.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+static Vector CAM_HULL_MIN(-CAM_HULL_OFFSET,-CAM_HULL_OFFSET,-CAM_HULL_OFFSET);
+static Vector CAM_HULL_MAX( CAM_HULL_OFFSET, CAM_HULL_OFFSET, CAM_HULL_OFFSET);
+
+#ifdef CLIENT_DLL
+
+#include "input.h"
+
+
+extern const ConVar *sv_cheats;
+
+extern ConVar cam_idealdist;
+extern ConVar cam_idealdistright;
+extern ConVar cam_idealdistup;
+
+void CAM_ToThirdPerson(void);
+void CAM_ToFirstPerson(void);
+
+void ToggleThirdPerson( bool bValue )
+{
+ if ( bValue == true )
+ {
+ CAM_ToThirdPerson();
+ }
+ else
+ {
+ CAM_ToFirstPerson();
+ }
+}
+
+void ThirdPersonChange( IConVar *pConVar, const char *pOldValue, float flOldValue )
+{
+ ConVarRef var( pConVar );
+
+ ToggleThirdPerson( var.GetBool() );
+}
+
+ConVar cl_thirdperson( "cl_thirdperson", "0", FCVAR_NOT_CONNECTED | FCVAR_USERINFO | FCVAR_ARCHIVE | FCVAR_DEVELOPMENTONLY, "Enables/Disables third person", ThirdPersonChange );
+
+#endif
+
+CThirdPersonManager::CThirdPersonManager( void )
+{
+}
+
+void CThirdPersonManager::Init( void )
+{
+ m_bOverrideThirdPerson = false;
+ m_bForced = false;
+ m_flUpFraction = 0.0f;
+ m_flFraction = 1.0f;
+
+ m_flUpLerpTime = 0.0f;
+ m_flLerpTime = 0.0f;
+
+ m_flUpOffset = CAMERA_UP_OFFSET;
+
+ if ( input )
+ {
+ input->CAM_SetCameraThirdData( NULL, vec3_angle );
+ }
+}
+
+void CThirdPersonManager::Update( void )
+{
+
+#ifdef CLIENT_DLL
+ if ( !sv_cheats )
+ {
+ sv_cheats = cvar->FindVar( "sv_cheats" );
+ }
+
+ // If cheats have been disabled, pull us back out of third-person view.
+ if ( sv_cheats && !sv_cheats->GetBool() && GameRules() && GameRules()->AllowThirdPersonCamera() == false )
+ {
+ if ( (bool)input->CAM_IsThirdPerson() == true )
+ {
+ input->CAM_ToFirstPerson();
+ }
+ return;
+ }
+
+ if ( IsOverridingThirdPerson() == false )
+ {
+ if ( (bool)input->CAM_IsThirdPerson() != ( cl_thirdperson.GetBool() || m_bForced ) && GameRules() && GameRules()->AllowThirdPersonCamera() == true )
+ {
+ ToggleThirdPerson( m_bForced || cl_thirdperson.GetBool() );
+ }
+ }
+#endif
+
+}
+
+Vector CThirdPersonManager::GetDesiredCameraOffset( void )
+{
+ if ( IsOverridingThirdPerson() == true )
+ {
+ return Vector( cam_idealdist.GetFloat(), cam_idealdistright.GetFloat(), cam_idealdistup.GetFloat() );
+ }
+
+ return m_vecDesiredCameraOffset;
+}
+
+Vector CThirdPersonManager::GetFinalCameraOffset( void )
+{
+ Vector vDesired = GetDesiredCameraOffset();
+
+ if ( m_flUpFraction != 1.0f )
+ {
+ vDesired.z += m_flUpOffset;
+ }
+
+ return vDesired;
+
+}
+
+Vector CThirdPersonManager::GetDistanceFraction( void )
+{
+ if ( IsOverridingThirdPerson() == true )
+ {
+ return Vector( m_flTargetFraction, m_flTargetFraction, m_flTargetFraction );
+ }
+
+ float flFraction = m_flFraction;
+ float flUpFraction = m_flUpFraction;
+
+ float flFrac = RemapValClamped( gpGlobals->curtime - m_flLerpTime, 0, CAMERA_OFFSET_LERP_TIME, 0, 1 );
+
+ flFraction = Lerp( flFrac, m_flFraction, m_flTargetFraction );
+
+ if ( flFrac == 1.0f )
+ {
+ m_flFraction = m_flTargetFraction;
+ }
+
+ flFrac = RemapValClamped( gpGlobals->curtime - m_flUpLerpTime, 0, CAMERA_UP_OFFSET_LERP_TIME, 0, 1 );
+
+ flUpFraction = 1.0f - Lerp( flFrac, m_flUpFraction, m_flTargetUpFraction );
+
+ if ( flFrac == 1.0f )
+ {
+ m_flUpFraction = m_flTargetUpFraction;
+ }
+
+ return Vector( flFraction, flFraction, flUpFraction );
+}
+
+void CThirdPersonManager::PositionCamera( CBasePlayer *pPlayer, QAngle angles )
+{
+ if ( pPlayer )
+ {
+ trace_t trace;
+
+ Vector camForward, camRight, camUp;
+
+ // find our player's origin, and from there, the eye position
+ Vector origin = pPlayer->GetLocalOrigin();
+ origin += pPlayer->GetViewOffset();
+
+ AngleVectors( angles, &camForward, &camRight, &camUp );
+
+ Vector endPos = origin;
+
+ Vector vecCamOffset = endPos + (camForward * - GetDesiredCameraOffset()[DIST_FORWARD]) + (camRight * GetDesiredCameraOffset()[ DIST_RIGHT ]) + (camUp * GetDesiredCameraOffset()[ DIST_UP ] );
+
+ // use our previously #defined hull to collision trace
+ CTraceFilterSimple traceFilter( pPlayer, COLLISION_GROUP_NONE );
+ UTIL_TraceHull( endPos, vecCamOffset, CAM_HULL_MIN, CAM_HULL_MAX, MASK_SOLID & ~CONTENTS_MONSTER, &traceFilter, &trace );
+
+ if ( trace.fraction != m_flTargetFraction )
+ {
+ m_flLerpTime = gpGlobals->curtime;
+ }
+
+ m_flTargetFraction = trace.fraction;
+ m_flTargetUpFraction = 1.0f;
+
+ //If we're getting closer to a wall snap the fraction right away.
+ if ( m_flTargetFraction < m_flFraction )
+ {
+ m_flFraction = m_flTargetFraction;
+ m_flLerpTime = gpGlobals->curtime;
+ }
+
+
+ // move the camera closer if it hit something
+ if( trace.fraction < 1.0 )
+ {
+ m_vecCameraOffset[ DIST ] *= trace.fraction;
+
+ UTIL_TraceHull( endPos, endPos + (camForward * - GetDesiredCameraOffset()[DIST_FORWARD]), CAM_HULL_MIN, CAM_HULL_MAX, MASK_SOLID & ~CONTENTS_MONSTER, &traceFilter, &trace );
+
+ if ( trace.fraction != 1.0f )
+ {
+ if ( trace.fraction != m_flTargetUpFraction )
+ {
+ m_flUpLerpTime = gpGlobals->curtime;
+ }
+
+ m_flTargetUpFraction = trace.fraction;
+
+ if ( m_flTargetUpFraction < m_flUpFraction )
+ {
+ m_flUpFraction = trace.fraction;
+ m_flUpLerpTime = gpGlobals->curtime;
+ }
+ }
+ }
+ }
+}
+
+bool CThirdPersonManager::WantToUseGameThirdPerson( void )
+{
+ return cl_thirdperson.GetBool() && GameRules() && GameRules()->AllowThirdPersonCamera() && IsOverridingThirdPerson() == false;
+}
+
+
+CThirdPersonManager g_ThirdPersonManager; \ No newline at end of file