diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/beam_shared.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/beam_shared.cpp')
| -rw-r--r-- | mp/src/game/shared/beam_shared.cpp | 2402 |
1 files changed, 1201 insertions, 1201 deletions
diff --git a/mp/src/game/shared/beam_shared.cpp b/mp/src/game/shared/beam_shared.cpp index 40150f91..77e5d5c2 100644 --- a/mp/src/game/shared/beam_shared.cpp +++ b/mp/src/game/shared/beam_shared.cpp @@ -1,1201 +1,1201 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc.
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "beam_shared.h"
-#include "decals.h"
-#include "model_types.h"
-#include "IEffects.h"
-#include "util_shared.h"
-
-#if !defined( CLIENT_DLL )
-#include "ndebugoverlay.h"
-#include "sendproxy.h"
-#else
-#include "iviewrender_beams.h"
-#include "c_pixel_visibility.h"
-#include "iclientmode.h"
-#include "viewrender.h"
-#include "view.h"
-
-#ifdef PORTAL
- #include "c_prop_portal.h"
-#endif //ifdef PORTAL
-
-#endif
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define BEAM_DEFAULT_HALO_SCALE 10
-
-#if !defined( CLIENT_DLL )
-// Lightning target, just alias landmark
-
-class CInfoTarget : public CPointEntity
-{
-public:
- DECLARE_CLASS( CInfoTarget, CPointEntity );
-
- void Spawn( void );
-};
-
-//info targets are like point entities except you can force them to spawn on the client
-void CInfoTarget::Spawn( void )
-{
- BaseClass::Spawn();
-
- if ( HasSpawnFlags(0x01) )
- {
- SetEFlags( EFL_FORCE_CHECK_TRANSMIT );
- }
-}
-
-LINK_ENTITY_TO_CLASS( info_target, CInfoTarget );
-#endif
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Returns true if the given entity is a fixed target for lightning.
-//-----------------------------------------------------------------------------
-bool IsStaticPointEntity( CBaseEntity *pEnt )
-{
- if ( pEnt->GetMoveParent() )
- return false;
-
- if ( !pEnt->GetModelIndex() )
- return 1;
-
- if ( FClassnameIs( pEnt, "info_target" ) || FClassnameIs( pEnt, "info_landmark" ) ||
- FClassnameIs( pEnt, "path_corner" ) )
- return true;
-
- return false;
-}
-
-#if defined( CLIENT_DLL )
-extern bool ComputeBeamEntPosition( CBaseEntity *pEnt, int nAttachment, bool bInterpretAttachmentIndexAsHitboxIndex, Vector& pt );
-
-void RecvProxy_Beam_ScrollSpeed( const CRecvProxyData *pData, void *pStruct, void *pOut )
-{
- C_Beam *beam;
- float val;
-
- // Unpack the data.
- val = pData->m_Value.m_Float;
- val *= 0.1;
-
- beam = ( C_Beam * )pStruct;
- Assert( pOut == &beam->m_fSpeed );
-
- beam->m_fSpeed = val;
-}
-#else
-#if !defined( NO_ENTITY_PREDICTION )
-static void* SendProxy_SendPredictableId( const SendProp *pProp, const void *pStruct, const void *pVarData, CSendProxyRecipients *pRecipients, int objectID )
-{
- CBaseEntity *pEntity = (CBaseEntity *)pStruct;
- if ( !pEntity || !pEntity->m_PredictableID->IsActive() )
- return NULL;
-
- if ( !pEntity->GetOwnerEntity() )
- return NULL;
-
- CBaseEntity *owner = pEntity->GetOwnerEntity();
- if ( !owner || !owner->IsPlayer() )
- return NULL;
-
- CBasePlayer *pOwner = static_cast< CBasePlayer * >( owner );
- if ( !pOwner )
- return NULL;
-
- int id_player_index = pEntity->m_PredictableID->GetPlayer();
- int owner_player_index = pOwner->entindex() - 1;
- // Only send to owner player
- // FIXME: Is this ever not the case due to the SetOnly call?
- if ( id_player_index != owner_player_index )
- return NULL;
-
- pRecipients->SetOnly( owner_player_index );
- return ( void * )pVarData;
-}
-REGISTER_SEND_PROXY_NON_MODIFIED_POINTER( SendProxy_SendPredictableId );
-#endif
-#endif
-
-LINK_ENTITY_TO_CLASS( beam, CBeam );
-
-// This table encodes the CBeam data.
-IMPLEMENT_NETWORKCLASS_ALIASED( Beam, DT_Beam )
-
-#if !defined( NO_ENTITY_PREDICTION )
-BEGIN_NETWORK_TABLE_NOBASE( CBeam, DT_BeamPredictableId )
-#if !defined( CLIENT_DLL )
- SendPropPredictableId( SENDINFO( m_PredictableID ) ),
- SendPropInt( SENDINFO( m_bIsPlayerSimulated ), 1, SPROP_UNSIGNED ),
-#else
- RecvPropPredictableId( RECVINFO( m_PredictableID ) ),
- RecvPropInt( RECVINFO( m_bIsPlayerSimulated ) ),
-#endif
-END_NETWORK_TABLE()
-#endif
-
-BEGIN_NETWORK_TABLE_NOBASE( CBeam, DT_Beam )
-#if !defined( CLIENT_DLL )
- SendPropInt (SENDINFO(m_nBeamType), Q_log2(NUM_BEAM_TYPES)+1, SPROP_UNSIGNED ),
- SendPropInt (SENDINFO(m_nBeamFlags), NUM_BEAM_FLAGS, SPROP_UNSIGNED ),
- SendPropInt (SENDINFO(m_nNumBeamEnts ), 5, SPROP_UNSIGNED ),
- SendPropArray3
- (
- SENDINFO_ARRAY3(m_hAttachEntity),
- SendPropEHandle( SENDINFO_ARRAY(m_hAttachEntity) )
- ),
- SendPropArray3
- (
- SENDINFO_ARRAY3(m_nAttachIndex),
- SendPropInt( SENDINFO_ARRAY(m_nAttachIndex), ATTACHMENT_INDEX_BITS, SPROP_UNSIGNED)
- ),
- SendPropInt (SENDINFO(m_nHaloIndex), 16, SPROP_UNSIGNED ),
- SendPropFloat (SENDINFO(m_fHaloScale), 0, SPROP_NOSCALE ),
- SendPropFloat (SENDINFO(m_fWidth), 10, SPROP_ROUNDUP, 0.0f, MAX_BEAM_WIDTH ),
- SendPropFloat (SENDINFO(m_fEndWidth), 10, SPROP_ROUNDUP, 0.0f, MAX_BEAM_WIDTH ),
- SendPropFloat (SENDINFO(m_fFadeLength), 0, SPROP_NOSCALE ),
- SendPropFloat (SENDINFO(m_fAmplitude), 8, SPROP_ROUNDDOWN, 0.0f, MAX_BEAM_NOISEAMPLITUDE ),
- SendPropFloat (SENDINFO(m_fStartFrame), 8, SPROP_ROUNDDOWN, 0.0f, 256.0f),
- SendPropFloat (SENDINFO(m_fSpeed), 8, SPROP_NOSCALE, 0.0f, MAX_BEAM_SCROLLSPEED),
- SendPropInt (SENDINFO(m_nRenderFX), 8, SPROP_UNSIGNED ),
- SendPropInt (SENDINFO(m_nRenderMode), 8, SPROP_UNSIGNED ),
- SendPropFloat (SENDINFO(m_flFrameRate), 10, SPROP_ROUNDUP, -25.0f, 25.0f ),
- SendPropFloat (SENDINFO(m_flHDRColorScale), 0, SPROP_NOSCALE, 0.0f, 100.0f ),
- SendPropFloat (SENDINFO(m_flFrame), 20, SPROP_ROUNDDOWN | SPROP_CHANGES_OFTEN, 0.0f, 256.0f),
- SendPropInt (SENDINFO(m_clrRender), 32, SPROP_UNSIGNED | SPROP_CHANGES_OFTEN ),
- SendPropVector (SENDINFO(m_vecEndPos), -1, SPROP_COORD ),
-#ifdef PORTAL
- SendPropBool (SENDINFO(m_bDrawInMainRender) ),
- SendPropBool (SENDINFO(m_bDrawInPortalRender) ),
-#endif
- SendPropModelIndex(SENDINFO(m_nModelIndex) ),
- SendPropVector (SENDINFO(m_vecOrigin), 19, SPROP_CHANGES_OFTEN, MIN_COORD_INTEGER, MAX_COORD_INTEGER),
- SendPropEHandle(SENDINFO_NAME(m_hMoveParent, moveparent) ),
- SendPropInt (SENDINFO(m_nMinDXLevel), 8, SPROP_UNSIGNED ),
-#if !defined( NO_ENTITY_PREDICTION )
- SendPropDataTable( "beampredictable_id", 0, &REFERENCE_SEND_TABLE( DT_BeamPredictableId ), SendProxy_SendPredictableId ),
-#endif
-
-#else
- RecvPropInt (RECVINFO(m_nBeamType)),
- RecvPropInt (RECVINFO(m_nBeamFlags)),
- RecvPropInt (RECVINFO(m_nNumBeamEnts)),
- RecvPropArray3
- (
- RECVINFO_ARRAY( m_hAttachEntity ),
- RecvPropEHandle (RECVINFO(m_hAttachEntity[0]))
- ),
- RecvPropArray3
- (
- RECVINFO_ARRAY( m_nAttachIndex ),
- RecvPropInt (RECVINFO(m_nAttachIndex[0]))
- ),
- RecvPropInt (RECVINFO(m_nHaloIndex)),
- RecvPropFloat (RECVINFO(m_fHaloScale)),
- RecvPropFloat (RECVINFO(m_fWidth)),
- RecvPropFloat (RECVINFO(m_fEndWidth)),
- RecvPropFloat (RECVINFO(m_fFadeLength)),
- RecvPropFloat (RECVINFO(m_fAmplitude)),
- RecvPropFloat (RECVINFO(m_fStartFrame)),
- RecvPropFloat (RECVINFO(m_fSpeed), 0, RecvProxy_Beam_ScrollSpeed ),
- RecvPropFloat(RECVINFO(m_flFrameRate)),
- RecvPropFloat(RECVINFO(m_flHDRColorScale)),
- RecvPropInt(RECVINFO(m_clrRender)),
- RecvPropInt(RECVINFO(m_nRenderFX)),
- RecvPropInt(RECVINFO(m_nRenderMode)),
- RecvPropFloat(RECVINFO(m_flFrame)),
- RecvPropVector(RECVINFO(m_vecEndPos)),
-#ifdef PORTAL
- RecvPropBool(RECVINFO(m_bDrawInMainRender) ),
- RecvPropBool(RECVINFO(m_bDrawInPortalRender) ),
-#endif
- RecvPropInt(RECVINFO(m_nModelIndex)),
- RecvPropInt(RECVINFO(m_nMinDXLevel)),
-
- RecvPropVector(RECVINFO_NAME(m_vecNetworkOrigin, m_vecOrigin)),
- RecvPropInt( RECVINFO_NAME(m_hNetworkMoveParent, moveparent), 0, RecvProxy_IntToMoveParent ),
-#if !defined( NO_ENTITY_PREDICTION )
- RecvPropDataTable( "beampredictable_id", 0, 0, &REFERENCE_RECV_TABLE( DT_BeamPredictableId ) ),
-#endif
-
-#endif
-END_NETWORK_TABLE()
-
-#if !defined( CLIENT_DLL )
-BEGIN_DATADESC( CBeam )
- DEFINE_FIELD( m_nHaloIndex, FIELD_MODELINDEX ),
- DEFINE_FIELD( m_nBeamType, FIELD_INTEGER ),
- DEFINE_FIELD( m_nBeamFlags, FIELD_INTEGER ),
- DEFINE_FIELD( m_nNumBeamEnts, FIELD_INTEGER ),
- DEFINE_ARRAY( m_hAttachEntity, FIELD_EHANDLE, MAX_BEAM_ENTS ),
- DEFINE_ARRAY( m_nAttachIndex, FIELD_INTEGER, MAX_BEAM_ENTS ),
- DEFINE_FIELD( m_nMinDXLevel, FIELD_INTEGER ),
-
- DEFINE_FIELD( m_fWidth, FIELD_FLOAT ),
- DEFINE_FIELD( m_fEndWidth, FIELD_FLOAT ),
- DEFINE_FIELD( m_fFadeLength, FIELD_FLOAT ),
- DEFINE_FIELD( m_fHaloScale, FIELD_FLOAT ),
- DEFINE_FIELD( m_fAmplitude, FIELD_FLOAT ),
- DEFINE_FIELD( m_fStartFrame, FIELD_FLOAT ),
- DEFINE_FIELD( m_fSpeed, FIELD_FLOAT ),
-
- DEFINE_FIELD( m_flFrameRate, FIELD_FLOAT ),
- DEFINE_FIELD( m_flFrame, FIELD_FLOAT ),
-
- DEFINE_KEYFIELD( m_flHDRColorScale, FIELD_FLOAT, "HDRColorScale" ),
-
- DEFINE_KEYFIELD( m_flDamage, FIELD_FLOAT, "damage" ),
- DEFINE_FIELD( m_flFireTime, FIELD_TIME ),
-
- DEFINE_FIELD( m_vecEndPos, FIELD_POSITION_VECTOR ),
- DEFINE_FIELD( m_hEndEntity, FIELD_EHANDLE ),
-
- DEFINE_KEYFIELD( m_nDissolveType, FIELD_INTEGER, "dissolvetype" ),
-
-#ifdef PORTAL
- DEFINE_FIELD( m_bDrawInMainRender, FIELD_BOOLEAN ),
- DEFINE_FIELD( m_bDrawInPortalRender, FIELD_BOOLEAN ),
-#endif
-
- // Inputs
- DEFINE_INPUTFUNC( FIELD_FLOAT, "Width", InputWidth ),
- DEFINE_INPUTFUNC( FIELD_FLOAT, "Noise", InputNoise ),
- DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorRedValue", InputColorRedValue ),
- DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorGreenValue", InputColorGreenValue ),
- DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorBlueValue", InputColorBlueValue ),
- DEFINE_INPUT( m_fSpeed, FIELD_FLOAT, "ScrollSpeed" ),
-
- // don't save this
- //DEFINE_FIELD( m_queryHandleHalo, FIELD_ ),
-
-END_DATADESC()
-
-#else
-
-BEGIN_PREDICTION_DATA( CBeam )
-
- DEFINE_PRED_FIELD( m_nBeamType, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
-
- DEFINE_PRED_FIELD( m_nNumBeamEnts, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_ARRAY( m_hAttachEntity, FIELD_EHANDLE, MAX_BEAM_ENTS, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_ARRAY( m_nAttachIndex, FIELD_INTEGER, MAX_BEAM_ENTS, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD( m_nHaloIndex, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD( m_fHaloScale, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD( m_fWidth, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD( m_fEndWidth, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD( m_fFadeLength, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD( m_fAmplitude, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD( m_fStartFrame, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD( m_fSpeed, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD( m_nRenderFX, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD( m_nRenderMode, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD( m_flFrameRate, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD( m_flFrame, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD( m_clrRender, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD( m_nMinDXLevel, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD_TOL( m_vecEndPos, FIELD_VECTOR, FTYPEDESC_INSENDTABLE, 0.125f ),
-#ifdef PORTAL
- DEFINE_PRED_FIELD( m_bDrawInMainRender, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ),
- DEFINE_PRED_FIELD( m_bDrawInPortalRender, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ),
-#endif
- DEFINE_PRED_FIELD( m_nModelIndex, FIELD_INTEGER, FTYPEDESC_INSENDTABLE | FTYPEDESC_MODELINDEX ),
- DEFINE_PRED_FIELD_TOL( m_vecOrigin, FIELD_VECTOR, FTYPEDESC_INSENDTABLE, 0.125f ),
-
- //DEFINE_PRED_FIELD( m_pMoveParent, SendProxy_MoveParent ),
- //DEFINE_PRED_FIELD( m_flHDRColorScale, SendProxy_HDRColorScale ),
-
-END_PREDICTION_DATA()
-
-#endif
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CBeam::CBeam( void )
-{
-#ifdef _DEBUG
- // necessary since in debug, we initialize vectors to NAN for debugging
- m_vecEndPos.Init();
-#endif
-
- m_nMinDXLevel = 0;
- m_flHDRColorScale = 1.0f; // default value.
-
-#if !defined( CLIENT_DLL )
- m_nDissolveType = -1;
-#else
- m_queryHandleHalo = 0;
-#endif
-
-#ifdef PORTAL
- m_bDrawInMainRender = true;
- m_bDrawInPortalRender = true;
-#endif
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *szModelName -
-//-----------------------------------------------------------------------------
-void CBeam::SetModel( const char *szModelName )
-{
- int modelIndex = modelinfo->GetModelIndex( szModelName );
- const model_t *model = modelinfo->GetModel( modelIndex );
- if ( model && modelinfo->GetModelType( model ) != mod_sprite )
- {
- Msg( "Setting CBeam to non-sprite model %s\n", szModelName );
- }
-#if !defined( CLIENT_DLL )
- UTIL_SetModel( this, szModelName );
-#else
- BaseClass::SetModel( szModelName );
-#endif
-}
-
-
-void CBeam::Spawn( void )
-{
- SetMoveType( MOVETYPE_NONE );
- SetSolid( SOLID_NONE ); // Remove model & collisions
- SetRenderMode( kRenderTransTexture );
-
- // Opt out of all shadow routines
- AddEffects( EF_NOSHADOW | EF_NORECEIVESHADOW );
-
- Precache( );
-}
-
-
-void CBeam::Precache( void )
-{
- if ( GetOwnerEntity() )
- {
- SetStartEntity( GetOwnerEntity() );
- }
-
- if ( m_hEndEntity.Get() )
- {
- SetEndEntity( m_hEndEntity );
- }
-}
-
-
-void CBeam::SetType( int type )
-{
- Assert( type < NUM_BEAM_TYPES );
- m_nBeamType = type;
-}
-
-void CBeam::SetBeamFlags( int flags )
-{
- Assert( flags < (1 << NUM_BEAM_FLAGS) );
- m_nBeamFlags = flags;
-}
-
-void CBeam::SetBeamFlag( int flag )
-{
- m_nBeamFlags |= flag;
-}
-
-int CBeam::GetType( void ) const
-{
- return m_nBeamType;
-}
-
-int CBeam::GetBeamFlags( void ) const
-{
- return m_nBeamFlags;
-}
-
-void CBeam::SetStartEntity( CBaseEntity *pEntity )
-{
- Assert( m_nNumBeamEnts >= 2 );
- m_hAttachEntity.Set( 0, pEntity );
- SetOwnerEntity( pEntity );
- RelinkBeam();
- pEntity->AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
-}
-
-void CBeam::SetEndEntity( CBaseEntity *pEntity )
-{
- Assert( m_nNumBeamEnts >= 2 );
- m_hAttachEntity.Set( m_nNumBeamEnts-1, pEntity );
- m_hEndEntity = pEntity;
- RelinkBeam();
- pEntity->AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
-}
-
-
-//-----------------------------------------------------------------------------
-// This will change things so the abs position matches the requested spot
-//-----------------------------------------------------------------------------
-void CBeam::SetAbsStartPos( const Vector &pos )
-{
- if (!GetMoveParent())
- {
- SetStartPos( pos );
- return;
- }
-
- Vector vecLocalPos;
- matrix3x4_t worldToBeam;
- MatrixInvert( EntityToWorldTransform(), worldToBeam );
- VectorTransform( pos, worldToBeam, vecLocalPos );
- SetStartPos( vecLocalPos );
-}
-
-void CBeam::SetAbsEndPos( const Vector &pos )
-{
- if (!GetMoveParent())
- {
- SetEndPos( pos );
- return;
- }
-
- Vector vecLocalPos;
- matrix3x4_t worldToBeam;
- MatrixInvert( EntityToWorldTransform(), worldToBeam );
- VectorTransform( pos, worldToBeam, vecLocalPos );
- SetEndPos( vecLocalPos );
-}
-
-#if !defined( CLIENT_DLL )
-
-// These don't take attachments into account
-const Vector &CBeam::GetAbsStartPos( void ) const
-{
- if ( GetType() == BEAM_ENTS && GetStartEntity() )
- {
- edict_t *pent = engine->PEntityOfEntIndex( GetStartEntity() );
- CBaseEntity *ent = CBaseEntity::Instance( pent );
- if ( !ent )
- {
- return GetAbsOrigin();
- }
- return ent->GetAbsOrigin();
- }
- return GetAbsOrigin();
-}
-
-
-const Vector &CBeam::GetAbsEndPos( void ) const
-{
- if ( GetType() != BEAM_POINTS && GetType() != BEAM_HOSE && GetEndEntity() )
- {
- edict_t *pent = engine->PEntityOfEntIndex( GetEndEntity() );
- CBaseEntity *ent = CBaseEntity::Instance( pent );
- if ( ent )
- return ent->GetAbsOrigin();
- }
-
- if (!const_cast<CBeam*>(this)->GetMoveParent())
- return m_vecEndPos.Get();
-
- // FIXME: Cache this off?
- static Vector vecAbsPos;
- VectorTransform( m_vecEndPos, EntityToWorldTransform(), vecAbsPos );
- return vecAbsPos;
-}
-
-#else
-
-//-----------------------------------------------------------------------------
-// Unlike the server, these take attachments into account
-//-----------------------------------------------------------------------------
-const Vector &C_Beam::GetAbsStartPos( void ) const
-{
- static Vector vecStartAbsPosition;
- if ( GetType() != BEAM_POINTS && GetType() != BEAM_HOSE )
- {
- if (ComputeBeamEntPosition( m_hAttachEntity[0], m_nAttachIndex[0], false, vecStartAbsPosition ))
- return vecStartAbsPosition;
- }
-
- return GetAbsOrigin();
-}
-
-
-const Vector &C_Beam::GetAbsEndPos( void ) const
-{
- static Vector vecEndAbsPosition;
- if ( GetType() != BEAM_POINTS && GetType() != BEAM_HOSE )
- {
- if (ComputeBeamEntPosition( m_hAttachEntity[m_nNumBeamEnts-1], m_nAttachIndex[m_nNumBeamEnts-1], false, vecEndAbsPosition ))
- return vecEndAbsPosition;
- }
-
- if (!const_cast<C_Beam*>(this)->GetMoveParent())
- return m_vecEndPos.Get();
-
- // FIXME: Cache this off?
- VectorTransform( m_vecEndPos, EntityToWorldTransform(), vecEndAbsPosition );
- return vecEndAbsPosition;
-}
-#endif
-
-CBeam *CBeam::BeamCreate( const char *pSpriteName, float width )
-{
- // Create a new entity with CBeam private data
- CBeam *pBeam = CREATE_ENTITY( CBeam, "beam" );
- pBeam->BeamInit( pSpriteName, width );
-
- return pBeam;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *pSpriteName -
-// &origin -
-// animate -
-// Output : CSprite
-//-----------------------------------------------------------------------------
-CBeam *CBeam::BeamCreatePredictable( const char *module, int line, bool persist, const char *pSpriteName, float width, CBasePlayer *pOwner )
-{
-#if !defined( NO_ENTITY_PREDICTION )
- CBeam *pBeam = ( CBeam * )CBaseEntity::CreatePredictedEntityByName( "beam", module, line, persist );
- if ( pBeam )
- {
- pBeam->BeamInit( pSpriteName, width );
- pBeam->SetOwnerEntity( pOwner );
- pBeam->SetPlayerSimulated( pOwner );
- }
-
- return pBeam;
-#else
- return NULL;
-#endif
-}
-
-void CBeam::BeamInit( const char *pSpriteName, float width )
-{
- SetColor( 255, 255, 255 );
- SetBrightness( 255 );
- SetNoise( 0 );
- SetFrame( 0 );
- SetScrollRate( 0 );
- SetModelName( MAKE_STRING( pSpriteName ) );
- SetRenderMode( kRenderTransTexture );
- SetTexture( PrecacheModel( pSpriteName ) );
- SetWidth( width );
- SetEndWidth( width );
- SetFadeLength( 0 ); // No fade
- for (int i=0;i<MAX_BEAM_ENTS;i++)
- {
- m_hAttachEntity.Set( i, NULL );
- m_nAttachIndex.Set( i, 0 );
- }
- m_nHaloIndex = 0;
- m_fHaloScale = BEAM_DEFAULT_HALO_SCALE;
- m_nBeamType = 0;
- m_nBeamFlags = 0;
-}
-
-
-void CBeam::PointsInit( const Vector &start, const Vector &end )
-{
- SetType( BEAM_POINTS );
- m_nNumBeamEnts = 2;
- SetStartPos( start );
- SetEndPos( end );
- SetStartAttachment( 0 );
- SetEndAttachment( 0 );
- RelinkBeam();
-}
-
-
-void CBeam::HoseInit( const Vector &start, const Vector &direction )
-{
- SetType( BEAM_HOSE );
- m_nNumBeamEnts = 2;
- SetStartPos( start );
- SetEndPos( direction );
- SetStartAttachment( 0 );
- SetEndAttachment( 0 );
- RelinkBeam();
-}
-
-
-void CBeam::PointEntInit( const Vector &start, CBaseEntity *pEndEntity )
-{
- SetType( BEAM_ENTPOINT );
- m_nNumBeamEnts = 2;
- SetStartPos( start );
- SetEndEntity( pEndEntity );
- SetStartAttachment( 0 );
- SetEndAttachment( 0 );
- RelinkBeam();
-}
-
-void CBeam::EntsInit( CBaseEntity *pStartEntity, CBaseEntity *pEndEntity )
-{
- SetType( BEAM_ENTS );
- m_nNumBeamEnts = 2;
- SetStartEntity( pStartEntity );
- SetEndEntity( pEndEntity );
- SetStartAttachment( 0 );
- SetEndAttachment( 0 );
- RelinkBeam();
-}
-
-void CBeam::LaserInit( CBaseEntity *pStartEntity, CBaseEntity *pEndEntity )
-{
- SetType( BEAM_LASER );
- m_nNumBeamEnts = 2;
- SetStartEntity( pStartEntity );
- SetEndEntity( pEndEntity );
- SetStartAttachment( 0 );
- SetEndAttachment( 0 );
- RelinkBeam();
-}
-
-void CBeam::SplineInit( int nNumEnts, CBaseEntity** pEntList, int *attachment )
-{
- if (nNumEnts < 2)
- {
- Msg("ERROR: Min of 2 ents required for spline beam.\n");
- }
- else if (nNumEnts > MAX_BEAM_ENTS)
- {
- Msg("ERROR: Max of %i ents allowed for spline beam.\n",MAX_BEAM_ENTS);
- }
- SetType( BEAM_SPLINE );
-
- for (int i=0;i<nNumEnts;i++)
- {
- m_hAttachEntity.Set( i, pEntList[i] );
- m_nAttachIndex.Set( i, attachment[i] );
- }
- m_nNumBeamEnts = nNumEnts;
- RelinkBeam();
-}
-
-
-void CBeam::RelinkBeam( void )
-{
- // FIXME: Why doesn't this just define the absbox too?
- // It seems that we don't need to recompute the absbox
- // in CBaseEntity::SetObjectCollisionBox, in fact the absbox
- // computed there seems way too big
- Vector startPos = GetAbsStartPos(), endPos = GetAbsEndPos();
-
- Vector vecAbsExtra1, vecAbsExtra2;
- bool bUseExtraPoints = false;
-
-#ifdef PORTAL
- CBaseEntity *pStartEntity = GetStartEntityPtr();
-
- CTraceFilterSkipClassname traceFilter( pStartEntity, "prop_energy_ball", COLLISION_GROUP_NONE );
-
- ITraceFilter *pEntityBeamTraceFilter = NULL;
- if ( pStartEntity )
- pEntityBeamTraceFilter = pStartEntity->GetBeamTraceFilter();
-
- CTraceFilterChain traceFilterChain( &traceFilter, pEntityBeamTraceFilter );
-
- bUseExtraPoints = UTIL_Portal_Trace_Beam( this, startPos, endPos, vecAbsExtra1, vecAbsExtra2, &traceFilterChain );
-#endif
-
- // UNDONE: Should we do this to make the boxes smaller?
- //SetAbsOrigin( startPos );
-
- Vector vecBeamMin, vecBeamMax;
- VectorMin( startPos, endPos, vecBeamMin );
- VectorMax( startPos, endPos, vecBeamMax );
-
- if ( bUseExtraPoints )
- {
- VectorMin( vecBeamMin, vecAbsExtra1, vecBeamMin );
- VectorMin( vecBeamMin, vecAbsExtra2, vecBeamMin );
- VectorMax( vecBeamMax, vecAbsExtra1, vecBeamMax );
- VectorMax( vecBeamMax, vecAbsExtra2, vecBeamMax );
- }
-
- SetCollisionBounds( vecBeamMin - GetAbsOrigin(), vecBeamMax - GetAbsOrigin() );
-}
-
-
-CBaseEntity *CBeam::RandomTargetname( const char *szName )
-{
-#if !defined( CLIENT_DLL )
- int total = 0;
-
- CBaseEntity *pEntity = NULL;
- CBaseEntity *pNewEntity = NULL;
- while ((pNewEntity = gEntList.FindEntityByName( pNewEntity, szName )) != NULL)
- {
- total++;
- if (random->RandomInt(0,total-1) < 1)
- pEntity = pNewEntity;
- }
- return pEntity;
-#else
- return NULL;
-#endif
-}
-
-
-void CBeam::DoSparks( const Vector &start, const Vector &end )
-{
-#if !defined( CLIENT_DLL )
- if ( HasSpawnFlags(SF_BEAM_SPARKSTART|SF_BEAM_SPARKEND) )
- {
- if ( HasSpawnFlags( SF_BEAM_SPARKSTART ) )
- {
- g_pEffects->Sparks( start );
- }
- if ( HasSpawnFlags( SF_BEAM_SPARKEND ) )
- {
- g_pEffects->Sparks( end );
- }
- }
-#endif
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Damages anything in the beam.
-// Input : ptr -
-//-----------------------------------------------------------------------------
-void CBeam::BeamDamage( trace_t *ptr )
-{
- RelinkBeam();
-#if !defined( CLIENT_DLL )
- if ( ptr->fraction != 1.0 && ptr->m_pEnt != NULL )
- {
- CBaseEntity *pHit = ptr->m_pEnt;
- if ( pHit )
- {
- ClearMultiDamage();
- Vector dir = ptr->endpos - GetAbsOrigin();
- VectorNormalize( dir );
- int nDamageType = DMG_ENERGYBEAM;
-
-#ifndef HL1_DLL
- if (m_nDissolveType == 0)
- {
- nDamageType = DMG_DISSOLVE;
- }
- else if ( m_nDissolveType > 0 )
- {
- nDamageType = DMG_DISSOLVE | DMG_SHOCK;
- }
-#endif
-
- CTakeDamageInfo info( this, this, m_flDamage * (gpGlobals->curtime - m_flFireTime), nDamageType );
- CalculateMeleeDamageForce( &info, dir, ptr->endpos );
- pHit->DispatchTraceAttack( info, dir, ptr );
- ApplyMultiDamage();
- if ( HasSpawnFlags( SF_BEAM_DECALS ) )
- {
- if ( pHit->IsBSPModel() )
- {
- UTIL_DecalTrace( ptr, GetDecalName() );
- }
- }
- }
- }
-#endif
- m_flFireTime = gpGlobals->curtime;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CBeam::TurnOn( void )
-{
- AddEffects( EF_NODRAW );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CBeam::TurnOff( void )
-{
- RemoveEffects( EF_NODRAW );
-}
-
-#if !defined( CLIENT_DLL )
-//-----------------------------------------------------------------------------
-// Purpose: Input handler for the beam width. Sets the end width based on the
-// beam width.
-// Input : Beam width in tenths of world units.
-//-----------------------------------------------------------------------------
-void CBeam::InputWidth( inputdata_t &inputdata )
-{
- SetWidth( inputdata.value.Float() );
- SetEndWidth( inputdata.value.Float() );
-}
-
-void CBeam::InputColorRedValue( inputdata_t &inputdata )
-{
- int nNewColor = clamp( FastFloatToSmallInt(inputdata.value.Float()), 0, 255 );
- SetColor( nNewColor, m_clrRender->g, m_clrRender->b );
-}
-
-void CBeam::InputColorGreenValue( inputdata_t &inputdata )
-{
- int nNewColor =clamp( FastFloatToSmallInt(inputdata.value.Float()), 0, 255 );
- SetColor( m_clrRender->r, nNewColor, m_clrRender->b );
-}
-
-void CBeam::InputColorBlueValue( inputdata_t &inputdata )
-{
- int nNewColor = clamp( FastFloatToSmallInt(inputdata.value.Float()), 0, 255 );
- SetColor( m_clrRender->r, m_clrRender->g, nNewColor );
-}
-
-void CBeam::InputNoise( inputdata_t &inputdata )
-{
- SetNoise( inputdata.value.Float() );
-}
-
-int CBeam::UpdateTransmitState( void )
-{
- // we must call ShouldTransmit() if we have a move parent
- if ( GetMoveParent() )
- return SetTransmitState( FL_EDICT_FULLCHECK );
-
- return BaseClass::UpdateTransmitState( );
-}
-
-void CBeam::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
-{
- // Are we already marked for transmission?
- if ( pInfo->m_pTransmitEdict->Get( entindex() ) )
- return;
-
- BaseClass::SetTransmit( pInfo, bAlways );
-
- // Force our attached entities to go too...
- for ( int i=0; i < MAX_BEAM_ENTS; ++i )
- {
- if ( m_hAttachEntity[i].Get() )
- {
- m_hAttachEntity[i]->SetTransmit( pInfo, bAlways );
- }
- }
-}
-
-int CBeam::ShouldTransmit( const CCheckTransmitInfo *pInfo )
-{
- if ( IsEffectActive( EF_NODRAW ) )
- return FL_EDICT_DONTSEND;
-
- // Transmit us with the same rules as our move parent
- if ( GetMoveParent() )
- {
- return GetMoveParent()->ShouldTransmit( pInfo );
- }
-
- return BaseClass::ShouldTransmit( pInfo );
-}
-
-#endif
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw any debug text overlays.
-// Output : Returns the new text offset from the top.
-//-----------------------------------------------------------------------------
-int CBeam::DrawDebugTextOverlays(void)
-{
-#if !defined( CLIENT_DLL )
- int text_offset = BaseClass::DrawDebugTextOverlays();
- if (m_debugOverlays & OVERLAY_TEXT_BIT)
- {
- // Print state
- char tempstr[512];
- Q_snprintf(tempstr, sizeof(tempstr), "start: (%.2f,%.2f,%.2f)", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z);
- EntityText(text_offset,tempstr,0);
- text_offset++;
-
- Q_snprintf(tempstr, sizeof(tempstr), "end : (%.2f,%.2f,%.2f)", m_vecEndPos.GetX(), m_vecEndPos.GetY(), m_vecEndPos.GetZ());
- EntityText(text_offset,tempstr,0);
- text_offset++;
- }
-
- return text_offset;
-#else
- return 0;
-#endif
-}
-
-#if defined( CLIENT_DLL )
-
-// Purpose:
-// Input : isbeingremoved -
-// *predicted -
-// Output : Returns true on success, false on failure.
-//-----------------------------------------------------------------------------
-bool CBeam::OnPredictedEntityRemove( bool isbeingremoved, C_BaseEntity *predicted )
-{
- BaseClass::OnPredictedEntityRemove( isbeingremoved, predicted );
-
- CBeam *beam = dynamic_cast< CBeam * >( predicted );
- if ( !beam )
- {
- // Hrm, we didn't link up to correct type!!!
- Assert( 0 );
- // Delete right away since it's fucked up
- return true;
- }
-
- if ( beam->IsEFlagSet( EFL_KILLME ) )
- {
- // Don't delete right away
- AddEFlags( EFL_KILLME );
- return false;
- }
-
- // Go ahead and delete if it's not short-lived
- return true;
-}
-
-extern bool g_bRenderingScreenshot;
-extern ConVar r_drawviewmodel;
-
-int CBeam::DrawModel( int flags )
-{
- if ( !m_bReadyToDraw )
- return 0;
-
- if ( IsMarkedForDeletion() )
- return 0;
-
- if ( CurrentViewID() == VIEW_SHADOW_DEPTH_TEXTURE )
- return 0;
-
-#ifdef PORTAL
- if ( ( !g_pPortalRender->IsRenderingPortal() && !m_bDrawInMainRender ) ||
- ( g_pPortalRender->IsRenderingPortal() && !m_bDrawInPortalRender ) )
- {
- return 0;
- }
-#endif //#ifdef PORTAL
-
- // Tracker 16432: If rendering a savegame screenshot don't draw beams
- // who have viewmodels as their attached entity
- if ( g_bRenderingScreenshot || !r_drawviewmodel.GetBool() )
- {
- // If the beam is attached
- for (int i=0;i<MAX_BEAM_ENTS;i++)
- {
- C_BaseViewModel *vm = dynamic_cast<C_BaseViewModel *>(m_hAttachEntity[i].Get());
- if ( vm )
- {
- return 0;
- }
- }
- }
-
- beams->DrawBeam( this );
- return 0;
-}
-
-void CBeam::OnDataChanged( DataUpdateType_t updateType )
-{
- MarkMessageReceived();
-
- // Make sure that the correct model is referenced for this entity
- SetModelPointer( modelinfo->GetModel( GetModelIndex() ) );
-
- // Convert weapon world models to viewmodels if they're weapons being carried by the local player
- for (int i=0;i<MAX_BEAM_ENTS;i++)
- {
- C_BaseEntity *pEnt = m_hAttachEntity[i].Get();
- if ( pEnt )
- {
- C_BaseCombatWeapon *pWpn = dynamic_cast<C_BaseCombatWeapon *>(pEnt);
- if ( pWpn && pWpn->ShouldDrawUsingViewModel() )
- {
- C_BasePlayer *player = ToBasePlayer( pWpn->GetOwner() );
-
- // Use GetRenderedWeaponModel() instead?
- C_BaseViewModel *pViewModel = player ? player->GetViewModel( 0 ) : NULL;
- if ( pViewModel )
- {
- // Get the viewmodel and use it instead
- m_hAttachEntity.Set( i, pViewModel );
- }
- }
- }
- }
-
- // Compute the bounds here...
- Vector mins, maxs;
- ComputeBounds( mins, maxs );
- SetCollisionBounds( mins, maxs );
-}
-
-bool CBeam::IsTransparent( void )
-{
- return true;
-}
-
-bool CBeam::ShouldDraw()
-{
- if ( m_nMinDXLevel != 0 )
- {
- if ( m_nMinDXLevel > g_pMaterialSystemHardwareConfig->GetDXSupportLevel() )
- return false;
- }
- return BaseClass::ShouldDraw();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Adds to beam entity list
-//-----------------------------------------------------------------------------
-void CBeam::AddEntity( void )
-{
- // If set to invisible, skip. Do this before resetting the entity pointer so it has
- // valid data to decide whether it's visible.
- if ( !ShouldDraw() )
- {
- return;
- }
-
- //FIXME: If we're hooked up to an attachment point, then recompute our bounds every frame
- if ( m_hAttachEntity[0].Get() || m_hAttachEntity[1].Get() )
- {
- // Compute the bounds here...
- Vector mins, maxs;
- ComputeBounds( mins, maxs );
- SetCollisionBounds( mins, maxs );
- }
-
- MoveToLastReceivedPosition();
-}
-
-//-----------------------------------------------------------------------------
-// Computes the bounding box of a beam local to the origin of the beam
-//-----------------------------------------------------------------------------
-void CBeam::ComputeBounds( Vector& mins, Vector& maxs )
-{
- Vector vecAbsStart = GetAbsStartPos();
- Vector vecAbsEnd = GetAbsEndPos();
-
- // May need extra points for creating the min/max bounds
- bool bUseExtraPoints = false;
- Vector vecAbsExtra1, vecAbsExtra2;
-
-#ifdef PORTAL
- CBaseEntity *pStartEntity = GetStartEntityPtr();
-
- CTraceFilterSkipClassname traceFilter( pStartEntity, "prop_energy_ball", COLLISION_GROUP_NONE );
-
- ITraceFilter *pEntityBeamTraceFilter = NULL;
- if ( pStartEntity )
- pEntityBeamTraceFilter = pStartEntity->GetBeamTraceFilter();
-
- CTraceFilterChain traceFilterChain( &traceFilter, pEntityBeamTraceFilter );
-
- bUseExtraPoints = UTIL_Portal_Trace_Beam( this, vecAbsStart, vecAbsEnd, vecAbsExtra1, vecAbsExtra2, &traceFilterChain );
-#endif
-
- switch( GetType() )
- {
- case BEAM_LASER:
- case BEAM_ENTS:
- case BEAM_SPLINE:
- case BEAM_ENTPOINT:
- {
- // Compute the bounds here...
- Vector attachmentPoint( 0, 0, 0 );
- mins.Init( 99999, 99999, 99999 );
- maxs.Init( -99999, -99999, -99999 );
- for (int i = 0; i < m_nNumBeamEnts; ++i )
- {
- C_BaseEntity *pTestEnt = m_hAttachEntity[i].Get();
- if ( pTestEnt )
- {
- if ( pTestEnt == this )
- {
- mins = maxs = GetAbsOrigin();
- }
- else
- {
- // We do this so we don't have to calculate attachments (and do expensive bone-setup calculations) on our attachments.
- Vector attMins, attMaxs;
- m_hAttachEntity[i]->GetRenderBoundsWorldspace( attMins, attMaxs );
-
- mins = mins.Min( attMins );
- mins = mins.Min( attMaxs );
-
- maxs = maxs.Max( attMins );
- maxs = maxs.Max( attMaxs );
- }
-
- //ASSERT_COORD( mins );
- //ASSERT_COORD( maxs );
- }
- else
- {
- if (i == 0)
- {
- VectorCopy( vecAbsStart, attachmentPoint );
- }
- else if (i == 1)
- {
- VectorCopy( vecAbsEnd, attachmentPoint );
- }
- else
- {
- Assert(0);
- }
-
- mins = mins.Min( attachmentPoint );
- maxs = maxs.Max( attachmentPoint );
- }
- }
- }
- break;
-
- case BEAM_POINTS:
- default:
- {
- for (int i = 0; i < 3; ++i)
- {
- if (vecAbsStart[i] < vecAbsEnd[i])
- {
- mins[i] = vecAbsStart[i];
- maxs[i] = vecAbsEnd[i];
- }
- else
- {
- mins[i] = vecAbsEnd[i];
- maxs[i] = vecAbsStart[i];
- }
- }
- }
- break;
- }
-
- if ( bUseExtraPoints )
- {
- mins = mins.Min( vecAbsExtra1 );
- mins = mins.Min( vecAbsExtra2 );
- maxs = maxs.Max( vecAbsExtra1 );
- maxs = maxs.Max( vecAbsExtra2 );
- }
-
- // bloat the bounding box by the width of the beam
- float rad = 0.5f * MAX( m_fWidth.Get(), m_fEndWidth.Get() );
- Vector vecRad( rad, rad, rad );
- mins -= vecRad;
- maxs += vecRad;
-
- // Make sure the bounds are measured in *relative coords*
- Vector vecAbsOrigin = GetAbsOrigin();
- mins -= vecAbsOrigin;
- maxs -= vecAbsOrigin;
-}
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc. +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "beam_shared.h" +#include "decals.h" +#include "model_types.h" +#include "IEffects.h" +#include "util_shared.h" + +#if !defined( CLIENT_DLL ) +#include "ndebugoverlay.h" +#include "sendproxy.h" +#else +#include "iviewrender_beams.h" +#include "c_pixel_visibility.h" +#include "iclientmode.h" +#include "viewrender.h" +#include "view.h" + +#ifdef PORTAL + #include "c_prop_portal.h" +#endif //ifdef PORTAL + +#endif + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define BEAM_DEFAULT_HALO_SCALE 10 + +#if !defined( CLIENT_DLL ) +// Lightning target, just alias landmark + +class CInfoTarget : public CPointEntity +{ +public: + DECLARE_CLASS( CInfoTarget, CPointEntity ); + + void Spawn( void ); +}; + +//info targets are like point entities except you can force them to spawn on the client +void CInfoTarget::Spawn( void ) +{ + BaseClass::Spawn(); + + if ( HasSpawnFlags(0x01) ) + { + SetEFlags( EFL_FORCE_CHECK_TRANSMIT ); + } +} + +LINK_ENTITY_TO_CLASS( info_target, CInfoTarget ); +#endif + + +//----------------------------------------------------------------------------- +// Purpose: Returns true if the given entity is a fixed target for lightning. +//----------------------------------------------------------------------------- +bool IsStaticPointEntity( CBaseEntity *pEnt ) +{ + if ( pEnt->GetMoveParent() ) + return false; + + if ( !pEnt->GetModelIndex() ) + return 1; + + if ( FClassnameIs( pEnt, "info_target" ) || FClassnameIs( pEnt, "info_landmark" ) || + FClassnameIs( pEnt, "path_corner" ) ) + return true; + + return false; +} + +#if defined( CLIENT_DLL ) +extern bool ComputeBeamEntPosition( CBaseEntity *pEnt, int nAttachment, bool bInterpretAttachmentIndexAsHitboxIndex, Vector& pt ); + +void RecvProxy_Beam_ScrollSpeed( const CRecvProxyData *pData, void *pStruct, void *pOut ) +{ + C_Beam *beam; + float val; + + // Unpack the data. + val = pData->m_Value.m_Float; + val *= 0.1; + + beam = ( C_Beam * )pStruct; + Assert( pOut == &beam->m_fSpeed ); + + beam->m_fSpeed = val; +} +#else +#if !defined( NO_ENTITY_PREDICTION ) +static void* SendProxy_SendPredictableId( const SendProp *pProp, const void *pStruct, const void *pVarData, CSendProxyRecipients *pRecipients, int objectID ) +{ + CBaseEntity *pEntity = (CBaseEntity *)pStruct; + if ( !pEntity || !pEntity->m_PredictableID->IsActive() ) + return NULL; + + if ( !pEntity->GetOwnerEntity() ) + return NULL; + + CBaseEntity *owner = pEntity->GetOwnerEntity(); + if ( !owner || !owner->IsPlayer() ) + return NULL; + + CBasePlayer *pOwner = static_cast< CBasePlayer * >( owner ); + if ( !pOwner ) + return NULL; + + int id_player_index = pEntity->m_PredictableID->GetPlayer(); + int owner_player_index = pOwner->entindex() - 1; + // Only send to owner player + // FIXME: Is this ever not the case due to the SetOnly call? + if ( id_player_index != owner_player_index ) + return NULL; + + pRecipients->SetOnly( owner_player_index ); + return ( void * )pVarData; +} +REGISTER_SEND_PROXY_NON_MODIFIED_POINTER( SendProxy_SendPredictableId ); +#endif +#endif + +LINK_ENTITY_TO_CLASS( beam, CBeam ); + +// This table encodes the CBeam data. +IMPLEMENT_NETWORKCLASS_ALIASED( Beam, DT_Beam ) + +#if !defined( NO_ENTITY_PREDICTION ) +BEGIN_NETWORK_TABLE_NOBASE( CBeam, DT_BeamPredictableId ) +#if !defined( CLIENT_DLL ) + SendPropPredictableId( SENDINFO( m_PredictableID ) ), + SendPropInt( SENDINFO( m_bIsPlayerSimulated ), 1, SPROP_UNSIGNED ), +#else + RecvPropPredictableId( RECVINFO( m_PredictableID ) ), + RecvPropInt( RECVINFO( m_bIsPlayerSimulated ) ), +#endif +END_NETWORK_TABLE() +#endif + +BEGIN_NETWORK_TABLE_NOBASE( CBeam, DT_Beam ) +#if !defined( CLIENT_DLL ) + SendPropInt (SENDINFO(m_nBeamType), Q_log2(NUM_BEAM_TYPES)+1, SPROP_UNSIGNED ), + SendPropInt (SENDINFO(m_nBeamFlags), NUM_BEAM_FLAGS, SPROP_UNSIGNED ), + SendPropInt (SENDINFO(m_nNumBeamEnts ), 5, SPROP_UNSIGNED ), + SendPropArray3 + ( + SENDINFO_ARRAY3(m_hAttachEntity), + SendPropEHandle( SENDINFO_ARRAY(m_hAttachEntity) ) + ), + SendPropArray3 + ( + SENDINFO_ARRAY3(m_nAttachIndex), + SendPropInt( SENDINFO_ARRAY(m_nAttachIndex), ATTACHMENT_INDEX_BITS, SPROP_UNSIGNED) + ), + SendPropInt (SENDINFO(m_nHaloIndex), 16, SPROP_UNSIGNED ), + SendPropFloat (SENDINFO(m_fHaloScale), 0, SPROP_NOSCALE ), + SendPropFloat (SENDINFO(m_fWidth), 10, SPROP_ROUNDUP, 0.0f, MAX_BEAM_WIDTH ), + SendPropFloat (SENDINFO(m_fEndWidth), 10, SPROP_ROUNDUP, 0.0f, MAX_BEAM_WIDTH ), + SendPropFloat (SENDINFO(m_fFadeLength), 0, SPROP_NOSCALE ), + SendPropFloat (SENDINFO(m_fAmplitude), 8, SPROP_ROUNDDOWN, 0.0f, MAX_BEAM_NOISEAMPLITUDE ), + SendPropFloat (SENDINFO(m_fStartFrame), 8, SPROP_ROUNDDOWN, 0.0f, 256.0f), + SendPropFloat (SENDINFO(m_fSpeed), 8, SPROP_NOSCALE, 0.0f, MAX_BEAM_SCROLLSPEED), + SendPropInt (SENDINFO(m_nRenderFX), 8, SPROP_UNSIGNED ), + SendPropInt (SENDINFO(m_nRenderMode), 8, SPROP_UNSIGNED ), + SendPropFloat (SENDINFO(m_flFrameRate), 10, SPROP_ROUNDUP, -25.0f, 25.0f ), + SendPropFloat (SENDINFO(m_flHDRColorScale), 0, SPROP_NOSCALE, 0.0f, 100.0f ), + SendPropFloat (SENDINFO(m_flFrame), 20, SPROP_ROUNDDOWN | SPROP_CHANGES_OFTEN, 0.0f, 256.0f), + SendPropInt (SENDINFO(m_clrRender), 32, SPROP_UNSIGNED | SPROP_CHANGES_OFTEN ), + SendPropVector (SENDINFO(m_vecEndPos), -1, SPROP_COORD ), +#ifdef PORTAL + SendPropBool (SENDINFO(m_bDrawInMainRender) ), + SendPropBool (SENDINFO(m_bDrawInPortalRender) ), +#endif + SendPropModelIndex(SENDINFO(m_nModelIndex) ), + SendPropVector (SENDINFO(m_vecOrigin), 19, SPROP_CHANGES_OFTEN, MIN_COORD_INTEGER, MAX_COORD_INTEGER), + SendPropEHandle(SENDINFO_NAME(m_hMoveParent, moveparent) ), + SendPropInt (SENDINFO(m_nMinDXLevel), 8, SPROP_UNSIGNED ), +#if !defined( NO_ENTITY_PREDICTION ) + SendPropDataTable( "beampredictable_id", 0, &REFERENCE_SEND_TABLE( DT_BeamPredictableId ), SendProxy_SendPredictableId ), +#endif + +#else + RecvPropInt (RECVINFO(m_nBeamType)), + RecvPropInt (RECVINFO(m_nBeamFlags)), + RecvPropInt (RECVINFO(m_nNumBeamEnts)), + RecvPropArray3 + ( + RECVINFO_ARRAY( m_hAttachEntity ), + RecvPropEHandle (RECVINFO(m_hAttachEntity[0])) + ), + RecvPropArray3 + ( + RECVINFO_ARRAY( m_nAttachIndex ), + RecvPropInt (RECVINFO(m_nAttachIndex[0])) + ), + RecvPropInt (RECVINFO(m_nHaloIndex)), + RecvPropFloat (RECVINFO(m_fHaloScale)), + RecvPropFloat (RECVINFO(m_fWidth)), + RecvPropFloat (RECVINFO(m_fEndWidth)), + RecvPropFloat (RECVINFO(m_fFadeLength)), + RecvPropFloat (RECVINFO(m_fAmplitude)), + RecvPropFloat (RECVINFO(m_fStartFrame)), + RecvPropFloat (RECVINFO(m_fSpeed), 0, RecvProxy_Beam_ScrollSpeed ), + RecvPropFloat(RECVINFO(m_flFrameRate)), + RecvPropFloat(RECVINFO(m_flHDRColorScale)), + RecvPropInt(RECVINFO(m_clrRender)), + RecvPropInt(RECVINFO(m_nRenderFX)), + RecvPropInt(RECVINFO(m_nRenderMode)), + RecvPropFloat(RECVINFO(m_flFrame)), + RecvPropVector(RECVINFO(m_vecEndPos)), +#ifdef PORTAL + RecvPropBool(RECVINFO(m_bDrawInMainRender) ), + RecvPropBool(RECVINFO(m_bDrawInPortalRender) ), +#endif + RecvPropInt(RECVINFO(m_nModelIndex)), + RecvPropInt(RECVINFO(m_nMinDXLevel)), + + RecvPropVector(RECVINFO_NAME(m_vecNetworkOrigin, m_vecOrigin)), + RecvPropInt( RECVINFO_NAME(m_hNetworkMoveParent, moveparent), 0, RecvProxy_IntToMoveParent ), +#if !defined( NO_ENTITY_PREDICTION ) + RecvPropDataTable( "beampredictable_id", 0, 0, &REFERENCE_RECV_TABLE( DT_BeamPredictableId ) ), +#endif + +#endif +END_NETWORK_TABLE() + +#if !defined( CLIENT_DLL ) +BEGIN_DATADESC( CBeam ) + DEFINE_FIELD( m_nHaloIndex, FIELD_MODELINDEX ), + DEFINE_FIELD( m_nBeamType, FIELD_INTEGER ), + DEFINE_FIELD( m_nBeamFlags, FIELD_INTEGER ), + DEFINE_FIELD( m_nNumBeamEnts, FIELD_INTEGER ), + DEFINE_ARRAY( m_hAttachEntity, FIELD_EHANDLE, MAX_BEAM_ENTS ), + DEFINE_ARRAY( m_nAttachIndex, FIELD_INTEGER, MAX_BEAM_ENTS ), + DEFINE_FIELD( m_nMinDXLevel, FIELD_INTEGER ), + + DEFINE_FIELD( m_fWidth, FIELD_FLOAT ), + DEFINE_FIELD( m_fEndWidth, FIELD_FLOAT ), + DEFINE_FIELD( m_fFadeLength, FIELD_FLOAT ), + DEFINE_FIELD( m_fHaloScale, FIELD_FLOAT ), + DEFINE_FIELD( m_fAmplitude, FIELD_FLOAT ), + DEFINE_FIELD( m_fStartFrame, FIELD_FLOAT ), + DEFINE_FIELD( m_fSpeed, FIELD_FLOAT ), + + DEFINE_FIELD( m_flFrameRate, FIELD_FLOAT ), + DEFINE_FIELD( m_flFrame, FIELD_FLOAT ), + + DEFINE_KEYFIELD( m_flHDRColorScale, FIELD_FLOAT, "HDRColorScale" ), + + DEFINE_KEYFIELD( m_flDamage, FIELD_FLOAT, "damage" ), + DEFINE_FIELD( m_flFireTime, FIELD_TIME ), + + DEFINE_FIELD( m_vecEndPos, FIELD_POSITION_VECTOR ), + DEFINE_FIELD( m_hEndEntity, FIELD_EHANDLE ), + + DEFINE_KEYFIELD( m_nDissolveType, FIELD_INTEGER, "dissolvetype" ), + +#ifdef PORTAL + DEFINE_FIELD( m_bDrawInMainRender, FIELD_BOOLEAN ), + DEFINE_FIELD( m_bDrawInPortalRender, FIELD_BOOLEAN ), +#endif + + // Inputs + DEFINE_INPUTFUNC( FIELD_FLOAT, "Width", InputWidth ), + DEFINE_INPUTFUNC( FIELD_FLOAT, "Noise", InputNoise ), + DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorRedValue", InputColorRedValue ), + DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorGreenValue", InputColorGreenValue ), + DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorBlueValue", InputColorBlueValue ), + DEFINE_INPUT( m_fSpeed, FIELD_FLOAT, "ScrollSpeed" ), + + // don't save this + //DEFINE_FIELD( m_queryHandleHalo, FIELD_ ), + +END_DATADESC() + +#else + +BEGIN_PREDICTION_DATA( CBeam ) + + DEFINE_PRED_FIELD( m_nBeamType, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ), + + DEFINE_PRED_FIELD( m_nNumBeamEnts, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_ARRAY( m_hAttachEntity, FIELD_EHANDLE, MAX_BEAM_ENTS, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_ARRAY( m_nAttachIndex, FIELD_INTEGER, MAX_BEAM_ENTS, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD( m_nHaloIndex, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD( m_fHaloScale, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD( m_fWidth, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD( m_fEndWidth, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD( m_fFadeLength, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD( m_fAmplitude, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD( m_fStartFrame, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD( m_fSpeed, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD( m_nRenderFX, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD( m_nRenderMode, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD( m_flFrameRate, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD( m_flFrame, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD( m_clrRender, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD( m_nMinDXLevel, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD_TOL( m_vecEndPos, FIELD_VECTOR, FTYPEDESC_INSENDTABLE, 0.125f ), +#ifdef PORTAL + DEFINE_PRED_FIELD( m_bDrawInMainRender, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ), + DEFINE_PRED_FIELD( m_bDrawInPortalRender, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ), +#endif + DEFINE_PRED_FIELD( m_nModelIndex, FIELD_INTEGER, FTYPEDESC_INSENDTABLE | FTYPEDESC_MODELINDEX ), + DEFINE_PRED_FIELD_TOL( m_vecOrigin, FIELD_VECTOR, FTYPEDESC_INSENDTABLE, 0.125f ), + + //DEFINE_PRED_FIELD( m_pMoveParent, SendProxy_MoveParent ), + //DEFINE_PRED_FIELD( m_flHDRColorScale, SendProxy_HDRColorScale ), + +END_PREDICTION_DATA() + +#endif + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CBeam::CBeam( void ) +{ +#ifdef _DEBUG + // necessary since in debug, we initialize vectors to NAN for debugging + m_vecEndPos.Init(); +#endif + + m_nMinDXLevel = 0; + m_flHDRColorScale = 1.0f; // default value. + +#if !defined( CLIENT_DLL ) + m_nDissolveType = -1; +#else + m_queryHandleHalo = 0; +#endif + +#ifdef PORTAL + m_bDrawInMainRender = true; + m_bDrawInPortalRender = true; +#endif +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *szModelName - +//----------------------------------------------------------------------------- +void CBeam::SetModel( const char *szModelName ) +{ + int modelIndex = modelinfo->GetModelIndex( szModelName ); + const model_t *model = modelinfo->GetModel( modelIndex ); + if ( model && modelinfo->GetModelType( model ) != mod_sprite ) + { + Msg( "Setting CBeam to non-sprite model %s\n", szModelName ); + } +#if !defined( CLIENT_DLL ) + UTIL_SetModel( this, szModelName ); +#else + BaseClass::SetModel( szModelName ); +#endif +} + + +void CBeam::Spawn( void ) +{ + SetMoveType( MOVETYPE_NONE ); + SetSolid( SOLID_NONE ); // Remove model & collisions + SetRenderMode( kRenderTransTexture ); + + // Opt out of all shadow routines + AddEffects( EF_NOSHADOW | EF_NORECEIVESHADOW ); + + Precache( ); +} + + +void CBeam::Precache( void ) +{ + if ( GetOwnerEntity() ) + { + SetStartEntity( GetOwnerEntity() ); + } + + if ( m_hEndEntity.Get() ) + { + SetEndEntity( m_hEndEntity ); + } +} + + +void CBeam::SetType( int type ) +{ + Assert( type < NUM_BEAM_TYPES ); + m_nBeamType = type; +} + +void CBeam::SetBeamFlags( int flags ) +{ + Assert( flags < (1 << NUM_BEAM_FLAGS) ); + m_nBeamFlags = flags; +} + +void CBeam::SetBeamFlag( int flag ) +{ + m_nBeamFlags |= flag; +} + +int CBeam::GetType( void ) const +{ + return m_nBeamType; +} + +int CBeam::GetBeamFlags( void ) const +{ + return m_nBeamFlags; +} + +void CBeam::SetStartEntity( CBaseEntity *pEntity ) +{ + Assert( m_nNumBeamEnts >= 2 ); + m_hAttachEntity.Set( 0, pEntity ); + SetOwnerEntity( pEntity ); + RelinkBeam(); + pEntity->AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); +} + +void CBeam::SetEndEntity( CBaseEntity *pEntity ) +{ + Assert( m_nNumBeamEnts >= 2 ); + m_hAttachEntity.Set( m_nNumBeamEnts-1, pEntity ); + m_hEndEntity = pEntity; + RelinkBeam(); + pEntity->AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); +} + + +//----------------------------------------------------------------------------- +// This will change things so the abs position matches the requested spot +//----------------------------------------------------------------------------- +void CBeam::SetAbsStartPos( const Vector &pos ) +{ + if (!GetMoveParent()) + { + SetStartPos( pos ); + return; + } + + Vector vecLocalPos; + matrix3x4_t worldToBeam; + MatrixInvert( EntityToWorldTransform(), worldToBeam ); + VectorTransform( pos, worldToBeam, vecLocalPos ); + SetStartPos( vecLocalPos ); +} + +void CBeam::SetAbsEndPos( const Vector &pos ) +{ + if (!GetMoveParent()) + { + SetEndPos( pos ); + return; + } + + Vector vecLocalPos; + matrix3x4_t worldToBeam; + MatrixInvert( EntityToWorldTransform(), worldToBeam ); + VectorTransform( pos, worldToBeam, vecLocalPos ); + SetEndPos( vecLocalPos ); +} + +#if !defined( CLIENT_DLL ) + +// These don't take attachments into account +const Vector &CBeam::GetAbsStartPos( void ) const +{ + if ( GetType() == BEAM_ENTS && GetStartEntity() ) + { + edict_t *pent = engine->PEntityOfEntIndex( GetStartEntity() ); + CBaseEntity *ent = CBaseEntity::Instance( pent ); + if ( !ent ) + { + return GetAbsOrigin(); + } + return ent->GetAbsOrigin(); + } + return GetAbsOrigin(); +} + + +const Vector &CBeam::GetAbsEndPos( void ) const +{ + if ( GetType() != BEAM_POINTS && GetType() != BEAM_HOSE && GetEndEntity() ) + { + edict_t *pent = engine->PEntityOfEntIndex( GetEndEntity() ); + CBaseEntity *ent = CBaseEntity::Instance( pent ); + if ( ent ) + return ent->GetAbsOrigin(); + } + + if (!const_cast<CBeam*>(this)->GetMoveParent()) + return m_vecEndPos.Get(); + + // FIXME: Cache this off? + static Vector vecAbsPos; + VectorTransform( m_vecEndPos, EntityToWorldTransform(), vecAbsPos ); + return vecAbsPos; +} + +#else + +//----------------------------------------------------------------------------- +// Unlike the server, these take attachments into account +//----------------------------------------------------------------------------- +const Vector &C_Beam::GetAbsStartPos( void ) const +{ + static Vector vecStartAbsPosition; + if ( GetType() != BEAM_POINTS && GetType() != BEAM_HOSE ) + { + if (ComputeBeamEntPosition( m_hAttachEntity[0], m_nAttachIndex[0], false, vecStartAbsPosition )) + return vecStartAbsPosition; + } + + return GetAbsOrigin(); +} + + +const Vector &C_Beam::GetAbsEndPos( void ) const +{ + static Vector vecEndAbsPosition; + if ( GetType() != BEAM_POINTS && GetType() != BEAM_HOSE ) + { + if (ComputeBeamEntPosition( m_hAttachEntity[m_nNumBeamEnts-1], m_nAttachIndex[m_nNumBeamEnts-1], false, vecEndAbsPosition )) + return vecEndAbsPosition; + } + + if (!const_cast<C_Beam*>(this)->GetMoveParent()) + return m_vecEndPos.Get(); + + // FIXME: Cache this off? + VectorTransform( m_vecEndPos, EntityToWorldTransform(), vecEndAbsPosition ); + return vecEndAbsPosition; +} +#endif + +CBeam *CBeam::BeamCreate( const char *pSpriteName, float width ) +{ + // Create a new entity with CBeam private data + CBeam *pBeam = CREATE_ENTITY( CBeam, "beam" ); + pBeam->BeamInit( pSpriteName, width ); + + return pBeam; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *pSpriteName - +// &origin - +// animate - +// Output : CSprite +//----------------------------------------------------------------------------- +CBeam *CBeam::BeamCreatePredictable( const char *module, int line, bool persist, const char *pSpriteName, float width, CBasePlayer *pOwner ) +{ +#if !defined( NO_ENTITY_PREDICTION ) + CBeam *pBeam = ( CBeam * )CBaseEntity::CreatePredictedEntityByName( "beam", module, line, persist ); + if ( pBeam ) + { + pBeam->BeamInit( pSpriteName, width ); + pBeam->SetOwnerEntity( pOwner ); + pBeam->SetPlayerSimulated( pOwner ); + } + + return pBeam; +#else + return NULL; +#endif +} + +void CBeam::BeamInit( const char *pSpriteName, float width ) +{ + SetColor( 255, 255, 255 ); + SetBrightness( 255 ); + SetNoise( 0 ); + SetFrame( 0 ); + SetScrollRate( 0 ); + SetModelName( MAKE_STRING( pSpriteName ) ); + SetRenderMode( kRenderTransTexture ); + SetTexture( PrecacheModel( pSpriteName ) ); + SetWidth( width ); + SetEndWidth( width ); + SetFadeLength( 0 ); // No fade + for (int i=0;i<MAX_BEAM_ENTS;i++) + { + m_hAttachEntity.Set( i, NULL ); + m_nAttachIndex.Set( i, 0 ); + } + m_nHaloIndex = 0; + m_fHaloScale = BEAM_DEFAULT_HALO_SCALE; + m_nBeamType = 0; + m_nBeamFlags = 0; +} + + +void CBeam::PointsInit( const Vector &start, const Vector &end ) +{ + SetType( BEAM_POINTS ); + m_nNumBeamEnts = 2; + SetStartPos( start ); + SetEndPos( end ); + SetStartAttachment( 0 ); + SetEndAttachment( 0 ); + RelinkBeam(); +} + + +void CBeam::HoseInit( const Vector &start, const Vector &direction ) +{ + SetType( BEAM_HOSE ); + m_nNumBeamEnts = 2; + SetStartPos( start ); + SetEndPos( direction ); + SetStartAttachment( 0 ); + SetEndAttachment( 0 ); + RelinkBeam(); +} + + +void CBeam::PointEntInit( const Vector &start, CBaseEntity *pEndEntity ) +{ + SetType( BEAM_ENTPOINT ); + m_nNumBeamEnts = 2; + SetStartPos( start ); + SetEndEntity( pEndEntity ); + SetStartAttachment( 0 ); + SetEndAttachment( 0 ); + RelinkBeam(); +} + +void CBeam::EntsInit( CBaseEntity *pStartEntity, CBaseEntity *pEndEntity ) +{ + SetType( BEAM_ENTS ); + m_nNumBeamEnts = 2; + SetStartEntity( pStartEntity ); + SetEndEntity( pEndEntity ); + SetStartAttachment( 0 ); + SetEndAttachment( 0 ); + RelinkBeam(); +} + +void CBeam::LaserInit( CBaseEntity *pStartEntity, CBaseEntity *pEndEntity ) +{ + SetType( BEAM_LASER ); + m_nNumBeamEnts = 2; + SetStartEntity( pStartEntity ); + SetEndEntity( pEndEntity ); + SetStartAttachment( 0 ); + SetEndAttachment( 0 ); + RelinkBeam(); +} + +void CBeam::SplineInit( int nNumEnts, CBaseEntity** pEntList, int *attachment ) +{ + if (nNumEnts < 2) + { + Msg("ERROR: Min of 2 ents required for spline beam.\n"); + } + else if (nNumEnts > MAX_BEAM_ENTS) + { + Msg("ERROR: Max of %i ents allowed for spline beam.\n",MAX_BEAM_ENTS); + } + SetType( BEAM_SPLINE ); + + for (int i=0;i<nNumEnts;i++) + { + m_hAttachEntity.Set( i, pEntList[i] ); + m_nAttachIndex.Set( i, attachment[i] ); + } + m_nNumBeamEnts = nNumEnts; + RelinkBeam(); +} + + +void CBeam::RelinkBeam( void ) +{ + // FIXME: Why doesn't this just define the absbox too? + // It seems that we don't need to recompute the absbox + // in CBaseEntity::SetObjectCollisionBox, in fact the absbox + // computed there seems way too big + Vector startPos = GetAbsStartPos(), endPos = GetAbsEndPos(); + + Vector vecAbsExtra1, vecAbsExtra2; + bool bUseExtraPoints = false; + +#ifdef PORTAL + CBaseEntity *pStartEntity = GetStartEntityPtr(); + + CTraceFilterSkipClassname traceFilter( pStartEntity, "prop_energy_ball", COLLISION_GROUP_NONE ); + + ITraceFilter *pEntityBeamTraceFilter = NULL; + if ( pStartEntity ) + pEntityBeamTraceFilter = pStartEntity->GetBeamTraceFilter(); + + CTraceFilterChain traceFilterChain( &traceFilter, pEntityBeamTraceFilter ); + + bUseExtraPoints = UTIL_Portal_Trace_Beam( this, startPos, endPos, vecAbsExtra1, vecAbsExtra2, &traceFilterChain ); +#endif + + // UNDONE: Should we do this to make the boxes smaller? + //SetAbsOrigin( startPos ); + + Vector vecBeamMin, vecBeamMax; + VectorMin( startPos, endPos, vecBeamMin ); + VectorMax( startPos, endPos, vecBeamMax ); + + if ( bUseExtraPoints ) + { + VectorMin( vecBeamMin, vecAbsExtra1, vecBeamMin ); + VectorMin( vecBeamMin, vecAbsExtra2, vecBeamMin ); + VectorMax( vecBeamMax, vecAbsExtra1, vecBeamMax ); + VectorMax( vecBeamMax, vecAbsExtra2, vecBeamMax ); + } + + SetCollisionBounds( vecBeamMin - GetAbsOrigin(), vecBeamMax - GetAbsOrigin() ); +} + + +CBaseEntity *CBeam::RandomTargetname( const char *szName ) +{ +#if !defined( CLIENT_DLL ) + int total = 0; + + CBaseEntity *pEntity = NULL; + CBaseEntity *pNewEntity = NULL; + while ((pNewEntity = gEntList.FindEntityByName( pNewEntity, szName )) != NULL) + { + total++; + if (random->RandomInt(0,total-1) < 1) + pEntity = pNewEntity; + } + return pEntity; +#else + return NULL; +#endif +} + + +void CBeam::DoSparks( const Vector &start, const Vector &end ) +{ +#if !defined( CLIENT_DLL ) + if ( HasSpawnFlags(SF_BEAM_SPARKSTART|SF_BEAM_SPARKEND) ) + { + if ( HasSpawnFlags( SF_BEAM_SPARKSTART ) ) + { + g_pEffects->Sparks( start ); + } + if ( HasSpawnFlags( SF_BEAM_SPARKEND ) ) + { + g_pEffects->Sparks( end ); + } + } +#endif +} + + +//----------------------------------------------------------------------------- +// Purpose: Damages anything in the beam. +// Input : ptr - +//----------------------------------------------------------------------------- +void CBeam::BeamDamage( trace_t *ptr ) +{ + RelinkBeam(); +#if !defined( CLIENT_DLL ) + if ( ptr->fraction != 1.0 && ptr->m_pEnt != NULL ) + { + CBaseEntity *pHit = ptr->m_pEnt; + if ( pHit ) + { + ClearMultiDamage(); + Vector dir = ptr->endpos - GetAbsOrigin(); + VectorNormalize( dir ); + int nDamageType = DMG_ENERGYBEAM; + +#ifndef HL1_DLL + if (m_nDissolveType == 0) + { + nDamageType = DMG_DISSOLVE; + } + else if ( m_nDissolveType > 0 ) + { + nDamageType = DMG_DISSOLVE | DMG_SHOCK; + } +#endif + + CTakeDamageInfo info( this, this, m_flDamage * (gpGlobals->curtime - m_flFireTime), nDamageType ); + CalculateMeleeDamageForce( &info, dir, ptr->endpos ); + pHit->DispatchTraceAttack( info, dir, ptr ); + ApplyMultiDamage(); + if ( HasSpawnFlags( SF_BEAM_DECALS ) ) + { + if ( pHit->IsBSPModel() ) + { + UTIL_DecalTrace( ptr, GetDecalName() ); + } + } + } + } +#endif + m_flFireTime = gpGlobals->curtime; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CBeam::TurnOn( void ) +{ + AddEffects( EF_NODRAW ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CBeam::TurnOff( void ) +{ + RemoveEffects( EF_NODRAW ); +} + +#if !defined( CLIENT_DLL ) +//----------------------------------------------------------------------------- +// Purpose: Input handler for the beam width. Sets the end width based on the +// beam width. +// Input : Beam width in tenths of world units. +//----------------------------------------------------------------------------- +void CBeam::InputWidth( inputdata_t &inputdata ) +{ + SetWidth( inputdata.value.Float() ); + SetEndWidth( inputdata.value.Float() ); +} + +void CBeam::InputColorRedValue( inputdata_t &inputdata ) +{ + int nNewColor = clamp( FastFloatToSmallInt(inputdata.value.Float()), 0, 255 ); + SetColor( nNewColor, m_clrRender->g, m_clrRender->b ); +} + +void CBeam::InputColorGreenValue( inputdata_t &inputdata ) +{ + int nNewColor =clamp( FastFloatToSmallInt(inputdata.value.Float()), 0, 255 ); + SetColor( m_clrRender->r, nNewColor, m_clrRender->b ); +} + +void CBeam::InputColorBlueValue( inputdata_t &inputdata ) +{ + int nNewColor = clamp( FastFloatToSmallInt(inputdata.value.Float()), 0, 255 ); + SetColor( m_clrRender->r, m_clrRender->g, nNewColor ); +} + +void CBeam::InputNoise( inputdata_t &inputdata ) +{ + SetNoise( inputdata.value.Float() ); +} + +int CBeam::UpdateTransmitState( void ) +{ + // we must call ShouldTransmit() if we have a move parent + if ( GetMoveParent() ) + return SetTransmitState( FL_EDICT_FULLCHECK ); + + return BaseClass::UpdateTransmitState( ); +} + +void CBeam::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ) +{ + // Are we already marked for transmission? + if ( pInfo->m_pTransmitEdict->Get( entindex() ) ) + return; + + BaseClass::SetTransmit( pInfo, bAlways ); + + // Force our attached entities to go too... + for ( int i=0; i < MAX_BEAM_ENTS; ++i ) + { + if ( m_hAttachEntity[i].Get() ) + { + m_hAttachEntity[i]->SetTransmit( pInfo, bAlways ); + } + } +} + +int CBeam::ShouldTransmit( const CCheckTransmitInfo *pInfo ) +{ + if ( IsEffectActive( EF_NODRAW ) ) + return FL_EDICT_DONTSEND; + + // Transmit us with the same rules as our move parent + if ( GetMoveParent() ) + { + return GetMoveParent()->ShouldTransmit( pInfo ); + } + + return BaseClass::ShouldTransmit( pInfo ); +} + +#endif + +//----------------------------------------------------------------------------- +// Purpose: Draw any debug text overlays. +// Output : Returns the new text offset from the top. +//----------------------------------------------------------------------------- +int CBeam::DrawDebugTextOverlays(void) +{ +#if !defined( CLIENT_DLL ) + int text_offset = BaseClass::DrawDebugTextOverlays(); + if (m_debugOverlays & OVERLAY_TEXT_BIT) + { + // Print state + char tempstr[512]; + Q_snprintf(tempstr, sizeof(tempstr), "start: (%.2f,%.2f,%.2f)", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z); + EntityText(text_offset,tempstr,0); + text_offset++; + + Q_snprintf(tempstr, sizeof(tempstr), "end : (%.2f,%.2f,%.2f)", m_vecEndPos.GetX(), m_vecEndPos.GetY(), m_vecEndPos.GetZ()); + EntityText(text_offset,tempstr,0); + text_offset++; + } + + return text_offset; +#else + return 0; +#endif +} + +#if defined( CLIENT_DLL ) + +// Purpose: +// Input : isbeingremoved - +// *predicted - +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool CBeam::OnPredictedEntityRemove( bool isbeingremoved, C_BaseEntity *predicted ) +{ + BaseClass::OnPredictedEntityRemove( isbeingremoved, predicted ); + + CBeam *beam = dynamic_cast< CBeam * >( predicted ); + if ( !beam ) + { + // Hrm, we didn't link up to correct type!!! + Assert( 0 ); + // Delete right away since it's fucked up + return true; + } + + if ( beam->IsEFlagSet( EFL_KILLME ) ) + { + // Don't delete right away + AddEFlags( EFL_KILLME ); + return false; + } + + // Go ahead and delete if it's not short-lived + return true; +} + +extern bool g_bRenderingScreenshot; +extern ConVar r_drawviewmodel; + +int CBeam::DrawModel( int flags ) +{ + if ( !m_bReadyToDraw ) + return 0; + + if ( IsMarkedForDeletion() ) + return 0; + + if ( CurrentViewID() == VIEW_SHADOW_DEPTH_TEXTURE ) + return 0; + +#ifdef PORTAL + if ( ( !g_pPortalRender->IsRenderingPortal() && !m_bDrawInMainRender ) || + ( g_pPortalRender->IsRenderingPortal() && !m_bDrawInPortalRender ) ) + { + return 0; + } +#endif //#ifdef PORTAL + + // Tracker 16432: If rendering a savegame screenshot don't draw beams + // who have viewmodels as their attached entity + if ( g_bRenderingScreenshot || !r_drawviewmodel.GetBool() ) + { + // If the beam is attached + for (int i=0;i<MAX_BEAM_ENTS;i++) + { + C_BaseViewModel *vm = dynamic_cast<C_BaseViewModel *>(m_hAttachEntity[i].Get()); + if ( vm ) + { + return 0; + } + } + } + + beams->DrawBeam( this ); + return 0; +} + +void CBeam::OnDataChanged( DataUpdateType_t updateType ) +{ + MarkMessageReceived(); + + // Make sure that the correct model is referenced for this entity + SetModelPointer( modelinfo->GetModel( GetModelIndex() ) ); + + // Convert weapon world models to viewmodels if they're weapons being carried by the local player + for (int i=0;i<MAX_BEAM_ENTS;i++) + { + C_BaseEntity *pEnt = m_hAttachEntity[i].Get(); + if ( pEnt ) + { + C_BaseCombatWeapon *pWpn = dynamic_cast<C_BaseCombatWeapon *>(pEnt); + if ( pWpn && pWpn->ShouldDrawUsingViewModel() ) + { + C_BasePlayer *player = ToBasePlayer( pWpn->GetOwner() ); + + // Use GetRenderedWeaponModel() instead? + C_BaseViewModel *pViewModel = player ? player->GetViewModel( 0 ) : NULL; + if ( pViewModel ) + { + // Get the viewmodel and use it instead + m_hAttachEntity.Set( i, pViewModel ); + } + } + } + } + + // Compute the bounds here... + Vector mins, maxs; + ComputeBounds( mins, maxs ); + SetCollisionBounds( mins, maxs ); +} + +bool CBeam::IsTransparent( void ) +{ + return true; +} + +bool CBeam::ShouldDraw() +{ + if ( m_nMinDXLevel != 0 ) + { + if ( m_nMinDXLevel > g_pMaterialSystemHardwareConfig->GetDXSupportLevel() ) + return false; + } + return BaseClass::ShouldDraw(); +} + +//----------------------------------------------------------------------------- +// Purpose: Adds to beam entity list +//----------------------------------------------------------------------------- +void CBeam::AddEntity( void ) +{ + // If set to invisible, skip. Do this before resetting the entity pointer so it has + // valid data to decide whether it's visible. + if ( !ShouldDraw() ) + { + return; + } + + //FIXME: If we're hooked up to an attachment point, then recompute our bounds every frame + if ( m_hAttachEntity[0].Get() || m_hAttachEntity[1].Get() ) + { + // Compute the bounds here... + Vector mins, maxs; + ComputeBounds( mins, maxs ); + SetCollisionBounds( mins, maxs ); + } + + MoveToLastReceivedPosition(); +} + +//----------------------------------------------------------------------------- +// Computes the bounding box of a beam local to the origin of the beam +//----------------------------------------------------------------------------- +void CBeam::ComputeBounds( Vector& mins, Vector& maxs ) +{ + Vector vecAbsStart = GetAbsStartPos(); + Vector vecAbsEnd = GetAbsEndPos(); + + // May need extra points for creating the min/max bounds + bool bUseExtraPoints = false; + Vector vecAbsExtra1, vecAbsExtra2; + +#ifdef PORTAL + CBaseEntity *pStartEntity = GetStartEntityPtr(); + + CTraceFilterSkipClassname traceFilter( pStartEntity, "prop_energy_ball", COLLISION_GROUP_NONE ); + + ITraceFilter *pEntityBeamTraceFilter = NULL; + if ( pStartEntity ) + pEntityBeamTraceFilter = pStartEntity->GetBeamTraceFilter(); + + CTraceFilterChain traceFilterChain( &traceFilter, pEntityBeamTraceFilter ); + + bUseExtraPoints = UTIL_Portal_Trace_Beam( this, vecAbsStart, vecAbsEnd, vecAbsExtra1, vecAbsExtra2, &traceFilterChain ); +#endif + + switch( GetType() ) + { + case BEAM_LASER: + case BEAM_ENTS: + case BEAM_SPLINE: + case BEAM_ENTPOINT: + { + // Compute the bounds here... + Vector attachmentPoint( 0, 0, 0 ); + mins.Init( 99999, 99999, 99999 ); + maxs.Init( -99999, -99999, -99999 ); + for (int i = 0; i < m_nNumBeamEnts; ++i ) + { + C_BaseEntity *pTestEnt = m_hAttachEntity[i].Get(); + if ( pTestEnt ) + { + if ( pTestEnt == this ) + { + mins = maxs = GetAbsOrigin(); + } + else + { + // We do this so we don't have to calculate attachments (and do expensive bone-setup calculations) on our attachments. + Vector attMins, attMaxs; + m_hAttachEntity[i]->GetRenderBoundsWorldspace( attMins, attMaxs ); + + mins = mins.Min( attMins ); + mins = mins.Min( attMaxs ); + + maxs = maxs.Max( attMins ); + maxs = maxs.Max( attMaxs ); + } + + //ASSERT_COORD( mins ); + //ASSERT_COORD( maxs ); + } + else + { + if (i == 0) + { + VectorCopy( vecAbsStart, attachmentPoint ); + } + else if (i == 1) + { + VectorCopy( vecAbsEnd, attachmentPoint ); + } + else + { + Assert(0); + } + + mins = mins.Min( attachmentPoint ); + maxs = maxs.Max( attachmentPoint ); + } + } + } + break; + + case BEAM_POINTS: + default: + { + for (int i = 0; i < 3; ++i) + { + if (vecAbsStart[i] < vecAbsEnd[i]) + { + mins[i] = vecAbsStart[i]; + maxs[i] = vecAbsEnd[i]; + } + else + { + mins[i] = vecAbsEnd[i]; + maxs[i] = vecAbsStart[i]; + } + } + } + break; + } + + if ( bUseExtraPoints ) + { + mins = mins.Min( vecAbsExtra1 ); + mins = mins.Min( vecAbsExtra2 ); + maxs = maxs.Max( vecAbsExtra1 ); + maxs = maxs.Max( vecAbsExtra2 ); + } + + // bloat the bounding box by the width of the beam + float rad = 0.5f * MAX( m_fWidth.Get(), m_fEndWidth.Get() ); + Vector vecRad( rad, rad, rad ); + mins -= vecRad; + maxs += vecRad; + + // Make sure the bounds are measured in *relative coords* + Vector vecAbsOrigin = GetAbsOrigin(); + mins -= vecAbsOrigin; + maxs -= vecAbsOrigin; +} +#endif |