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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/shared/beam_shared.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/shared/beam_shared.cpp')
-rw-r--r--mp/src/game/shared/beam_shared.cpp1201
1 files changed, 1201 insertions, 0 deletions
diff --git a/mp/src/game/shared/beam_shared.cpp b/mp/src/game/shared/beam_shared.cpp
new file mode 100644
index 00000000..40150f91
--- /dev/null
+++ b/mp/src/game/shared/beam_shared.cpp
@@ -0,0 +1,1201 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "beam_shared.h"
+#include "decals.h"
+#include "model_types.h"
+#include "IEffects.h"
+#include "util_shared.h"
+
+#if !defined( CLIENT_DLL )
+#include "ndebugoverlay.h"
+#include "sendproxy.h"
+#else
+#include "iviewrender_beams.h"
+#include "c_pixel_visibility.h"
+#include "iclientmode.h"
+#include "viewrender.h"
+#include "view.h"
+
+#ifdef PORTAL
+ #include "c_prop_portal.h"
+#endif //ifdef PORTAL
+
+#endif
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define BEAM_DEFAULT_HALO_SCALE 10
+
+#if !defined( CLIENT_DLL )
+// Lightning target, just alias landmark
+
+class CInfoTarget : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CInfoTarget, CPointEntity );
+
+ void Spawn( void );
+};
+
+//info targets are like point entities except you can force them to spawn on the client
+void CInfoTarget::Spawn( void )
+{
+ BaseClass::Spawn();
+
+ if ( HasSpawnFlags(0x01) )
+ {
+ SetEFlags( EFL_FORCE_CHECK_TRANSMIT );
+ }
+}
+
+LINK_ENTITY_TO_CLASS( info_target, CInfoTarget );
+#endif
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns true if the given entity is a fixed target for lightning.
+//-----------------------------------------------------------------------------
+bool IsStaticPointEntity( CBaseEntity *pEnt )
+{
+ if ( pEnt->GetMoveParent() )
+ return false;
+
+ if ( !pEnt->GetModelIndex() )
+ return 1;
+
+ if ( FClassnameIs( pEnt, "info_target" ) || FClassnameIs( pEnt, "info_landmark" ) ||
+ FClassnameIs( pEnt, "path_corner" ) )
+ return true;
+
+ return false;
+}
+
+#if defined( CLIENT_DLL )
+extern bool ComputeBeamEntPosition( CBaseEntity *pEnt, int nAttachment, bool bInterpretAttachmentIndexAsHitboxIndex, Vector& pt );
+
+void RecvProxy_Beam_ScrollSpeed( const CRecvProxyData *pData, void *pStruct, void *pOut )
+{
+ C_Beam *beam;
+ float val;
+
+ // Unpack the data.
+ val = pData->m_Value.m_Float;
+ val *= 0.1;
+
+ beam = ( C_Beam * )pStruct;
+ Assert( pOut == &beam->m_fSpeed );
+
+ beam->m_fSpeed = val;
+}
+#else
+#if !defined( NO_ENTITY_PREDICTION )
+static void* SendProxy_SendPredictableId( const SendProp *pProp, const void *pStruct, const void *pVarData, CSendProxyRecipients *pRecipients, int objectID )
+{
+ CBaseEntity *pEntity = (CBaseEntity *)pStruct;
+ if ( !pEntity || !pEntity->m_PredictableID->IsActive() )
+ return NULL;
+
+ if ( !pEntity->GetOwnerEntity() )
+ return NULL;
+
+ CBaseEntity *owner = pEntity->GetOwnerEntity();
+ if ( !owner || !owner->IsPlayer() )
+ return NULL;
+
+ CBasePlayer *pOwner = static_cast< CBasePlayer * >( owner );
+ if ( !pOwner )
+ return NULL;
+
+ int id_player_index = pEntity->m_PredictableID->GetPlayer();
+ int owner_player_index = pOwner->entindex() - 1;
+ // Only send to owner player
+ // FIXME: Is this ever not the case due to the SetOnly call?
+ if ( id_player_index != owner_player_index )
+ return NULL;
+
+ pRecipients->SetOnly( owner_player_index );
+ return ( void * )pVarData;
+}
+REGISTER_SEND_PROXY_NON_MODIFIED_POINTER( SendProxy_SendPredictableId );
+#endif
+#endif
+
+LINK_ENTITY_TO_CLASS( beam, CBeam );
+
+// This table encodes the CBeam data.
+IMPLEMENT_NETWORKCLASS_ALIASED( Beam, DT_Beam )
+
+#if !defined( NO_ENTITY_PREDICTION )
+BEGIN_NETWORK_TABLE_NOBASE( CBeam, DT_BeamPredictableId )
+#if !defined( CLIENT_DLL )
+ SendPropPredictableId( SENDINFO( m_PredictableID ) ),
+ SendPropInt( SENDINFO( m_bIsPlayerSimulated ), 1, SPROP_UNSIGNED ),
+#else
+ RecvPropPredictableId( RECVINFO( m_PredictableID ) ),
+ RecvPropInt( RECVINFO( m_bIsPlayerSimulated ) ),
+#endif
+END_NETWORK_TABLE()
+#endif
+
+BEGIN_NETWORK_TABLE_NOBASE( CBeam, DT_Beam )
+#if !defined( CLIENT_DLL )
+ SendPropInt (SENDINFO(m_nBeamType), Q_log2(NUM_BEAM_TYPES)+1, SPROP_UNSIGNED ),
+ SendPropInt (SENDINFO(m_nBeamFlags), NUM_BEAM_FLAGS, SPROP_UNSIGNED ),
+ SendPropInt (SENDINFO(m_nNumBeamEnts ), 5, SPROP_UNSIGNED ),
+ SendPropArray3
+ (
+ SENDINFO_ARRAY3(m_hAttachEntity),
+ SendPropEHandle( SENDINFO_ARRAY(m_hAttachEntity) )
+ ),
+ SendPropArray3
+ (
+ SENDINFO_ARRAY3(m_nAttachIndex),
+ SendPropInt( SENDINFO_ARRAY(m_nAttachIndex), ATTACHMENT_INDEX_BITS, SPROP_UNSIGNED)
+ ),
+ SendPropInt (SENDINFO(m_nHaloIndex), 16, SPROP_UNSIGNED ),
+ SendPropFloat (SENDINFO(m_fHaloScale), 0, SPROP_NOSCALE ),
+ SendPropFloat (SENDINFO(m_fWidth), 10, SPROP_ROUNDUP, 0.0f, MAX_BEAM_WIDTH ),
+ SendPropFloat (SENDINFO(m_fEndWidth), 10, SPROP_ROUNDUP, 0.0f, MAX_BEAM_WIDTH ),
+ SendPropFloat (SENDINFO(m_fFadeLength), 0, SPROP_NOSCALE ),
+ SendPropFloat (SENDINFO(m_fAmplitude), 8, SPROP_ROUNDDOWN, 0.0f, MAX_BEAM_NOISEAMPLITUDE ),
+ SendPropFloat (SENDINFO(m_fStartFrame), 8, SPROP_ROUNDDOWN, 0.0f, 256.0f),
+ SendPropFloat (SENDINFO(m_fSpeed), 8, SPROP_NOSCALE, 0.0f, MAX_BEAM_SCROLLSPEED),
+ SendPropInt (SENDINFO(m_nRenderFX), 8, SPROP_UNSIGNED ),
+ SendPropInt (SENDINFO(m_nRenderMode), 8, SPROP_UNSIGNED ),
+ SendPropFloat (SENDINFO(m_flFrameRate), 10, SPROP_ROUNDUP, -25.0f, 25.0f ),
+ SendPropFloat (SENDINFO(m_flHDRColorScale), 0, SPROP_NOSCALE, 0.0f, 100.0f ),
+ SendPropFloat (SENDINFO(m_flFrame), 20, SPROP_ROUNDDOWN | SPROP_CHANGES_OFTEN, 0.0f, 256.0f),
+ SendPropInt (SENDINFO(m_clrRender), 32, SPROP_UNSIGNED | SPROP_CHANGES_OFTEN ),
+ SendPropVector (SENDINFO(m_vecEndPos), -1, SPROP_COORD ),
+#ifdef PORTAL
+ SendPropBool (SENDINFO(m_bDrawInMainRender) ),
+ SendPropBool (SENDINFO(m_bDrawInPortalRender) ),
+#endif
+ SendPropModelIndex(SENDINFO(m_nModelIndex) ),
+ SendPropVector (SENDINFO(m_vecOrigin), 19, SPROP_CHANGES_OFTEN, MIN_COORD_INTEGER, MAX_COORD_INTEGER),
+ SendPropEHandle(SENDINFO_NAME(m_hMoveParent, moveparent) ),
+ SendPropInt (SENDINFO(m_nMinDXLevel), 8, SPROP_UNSIGNED ),
+#if !defined( NO_ENTITY_PREDICTION )
+ SendPropDataTable( "beampredictable_id", 0, &REFERENCE_SEND_TABLE( DT_BeamPredictableId ), SendProxy_SendPredictableId ),
+#endif
+
+#else
+ RecvPropInt (RECVINFO(m_nBeamType)),
+ RecvPropInt (RECVINFO(m_nBeamFlags)),
+ RecvPropInt (RECVINFO(m_nNumBeamEnts)),
+ RecvPropArray3
+ (
+ RECVINFO_ARRAY( m_hAttachEntity ),
+ RecvPropEHandle (RECVINFO(m_hAttachEntity[0]))
+ ),
+ RecvPropArray3
+ (
+ RECVINFO_ARRAY( m_nAttachIndex ),
+ RecvPropInt (RECVINFO(m_nAttachIndex[0]))
+ ),
+ RecvPropInt (RECVINFO(m_nHaloIndex)),
+ RecvPropFloat (RECVINFO(m_fHaloScale)),
+ RecvPropFloat (RECVINFO(m_fWidth)),
+ RecvPropFloat (RECVINFO(m_fEndWidth)),
+ RecvPropFloat (RECVINFO(m_fFadeLength)),
+ RecvPropFloat (RECVINFO(m_fAmplitude)),
+ RecvPropFloat (RECVINFO(m_fStartFrame)),
+ RecvPropFloat (RECVINFO(m_fSpeed), 0, RecvProxy_Beam_ScrollSpeed ),
+ RecvPropFloat(RECVINFO(m_flFrameRate)),
+ RecvPropFloat(RECVINFO(m_flHDRColorScale)),
+ RecvPropInt(RECVINFO(m_clrRender)),
+ RecvPropInt(RECVINFO(m_nRenderFX)),
+ RecvPropInt(RECVINFO(m_nRenderMode)),
+ RecvPropFloat(RECVINFO(m_flFrame)),
+ RecvPropVector(RECVINFO(m_vecEndPos)),
+#ifdef PORTAL
+ RecvPropBool(RECVINFO(m_bDrawInMainRender) ),
+ RecvPropBool(RECVINFO(m_bDrawInPortalRender) ),
+#endif
+ RecvPropInt(RECVINFO(m_nModelIndex)),
+ RecvPropInt(RECVINFO(m_nMinDXLevel)),
+
+ RecvPropVector(RECVINFO_NAME(m_vecNetworkOrigin, m_vecOrigin)),
+ RecvPropInt( RECVINFO_NAME(m_hNetworkMoveParent, moveparent), 0, RecvProxy_IntToMoveParent ),
+#if !defined( NO_ENTITY_PREDICTION )
+ RecvPropDataTable( "beampredictable_id", 0, 0, &REFERENCE_RECV_TABLE( DT_BeamPredictableId ) ),
+#endif
+
+#endif
+END_NETWORK_TABLE()
+
+#if !defined( CLIENT_DLL )
+BEGIN_DATADESC( CBeam )
+ DEFINE_FIELD( m_nHaloIndex, FIELD_MODELINDEX ),
+ DEFINE_FIELD( m_nBeamType, FIELD_INTEGER ),
+ DEFINE_FIELD( m_nBeamFlags, FIELD_INTEGER ),
+ DEFINE_FIELD( m_nNumBeamEnts, FIELD_INTEGER ),
+ DEFINE_ARRAY( m_hAttachEntity, FIELD_EHANDLE, MAX_BEAM_ENTS ),
+ DEFINE_ARRAY( m_nAttachIndex, FIELD_INTEGER, MAX_BEAM_ENTS ),
+ DEFINE_FIELD( m_nMinDXLevel, FIELD_INTEGER ),
+
+ DEFINE_FIELD( m_fWidth, FIELD_FLOAT ),
+ DEFINE_FIELD( m_fEndWidth, FIELD_FLOAT ),
+ DEFINE_FIELD( m_fFadeLength, FIELD_FLOAT ),
+ DEFINE_FIELD( m_fHaloScale, FIELD_FLOAT ),
+ DEFINE_FIELD( m_fAmplitude, FIELD_FLOAT ),
+ DEFINE_FIELD( m_fStartFrame, FIELD_FLOAT ),
+ DEFINE_FIELD( m_fSpeed, FIELD_FLOAT ),
+
+ DEFINE_FIELD( m_flFrameRate, FIELD_FLOAT ),
+ DEFINE_FIELD( m_flFrame, FIELD_FLOAT ),
+
+ DEFINE_KEYFIELD( m_flHDRColorScale, FIELD_FLOAT, "HDRColorScale" ),
+
+ DEFINE_KEYFIELD( m_flDamage, FIELD_FLOAT, "damage" ),
+ DEFINE_FIELD( m_flFireTime, FIELD_TIME ),
+
+ DEFINE_FIELD( m_vecEndPos, FIELD_POSITION_VECTOR ),
+ DEFINE_FIELD( m_hEndEntity, FIELD_EHANDLE ),
+
+ DEFINE_KEYFIELD( m_nDissolveType, FIELD_INTEGER, "dissolvetype" ),
+
+#ifdef PORTAL
+ DEFINE_FIELD( m_bDrawInMainRender, FIELD_BOOLEAN ),
+ DEFINE_FIELD( m_bDrawInPortalRender, FIELD_BOOLEAN ),
+#endif
+
+ // Inputs
+ DEFINE_INPUTFUNC( FIELD_FLOAT, "Width", InputWidth ),
+ DEFINE_INPUTFUNC( FIELD_FLOAT, "Noise", InputNoise ),
+ DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorRedValue", InputColorRedValue ),
+ DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorGreenValue", InputColorGreenValue ),
+ DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorBlueValue", InputColorBlueValue ),
+ DEFINE_INPUT( m_fSpeed, FIELD_FLOAT, "ScrollSpeed" ),
+
+ // don't save this
+ //DEFINE_FIELD( m_queryHandleHalo, FIELD_ ),
+
+END_DATADESC()
+
+#else
+
+BEGIN_PREDICTION_DATA( CBeam )
+
+ DEFINE_PRED_FIELD( m_nBeamType, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
+
+ DEFINE_PRED_FIELD( m_nNumBeamEnts, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_ARRAY( m_hAttachEntity, FIELD_EHANDLE, MAX_BEAM_ENTS, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_ARRAY( m_nAttachIndex, FIELD_INTEGER, MAX_BEAM_ENTS, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD( m_nHaloIndex, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD( m_fHaloScale, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD( m_fWidth, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD( m_fEndWidth, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD( m_fFadeLength, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD( m_fAmplitude, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD( m_fStartFrame, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD( m_fSpeed, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD( m_nRenderFX, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD( m_nRenderMode, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD( m_flFrameRate, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD( m_flFrame, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD( m_clrRender, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD( m_nMinDXLevel, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD_TOL( m_vecEndPos, FIELD_VECTOR, FTYPEDESC_INSENDTABLE, 0.125f ),
+#ifdef PORTAL
+ DEFINE_PRED_FIELD( m_bDrawInMainRender, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ),
+ DEFINE_PRED_FIELD( m_bDrawInPortalRender, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ),
+#endif
+ DEFINE_PRED_FIELD( m_nModelIndex, FIELD_INTEGER, FTYPEDESC_INSENDTABLE | FTYPEDESC_MODELINDEX ),
+ DEFINE_PRED_FIELD_TOL( m_vecOrigin, FIELD_VECTOR, FTYPEDESC_INSENDTABLE, 0.125f ),
+
+ //DEFINE_PRED_FIELD( m_pMoveParent, SendProxy_MoveParent ),
+ //DEFINE_PRED_FIELD( m_flHDRColorScale, SendProxy_HDRColorScale ),
+
+END_PREDICTION_DATA()
+
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CBeam::CBeam( void )
+{
+#ifdef _DEBUG
+ // necessary since in debug, we initialize vectors to NAN for debugging
+ m_vecEndPos.Init();
+#endif
+
+ m_nMinDXLevel = 0;
+ m_flHDRColorScale = 1.0f; // default value.
+
+#if !defined( CLIENT_DLL )
+ m_nDissolveType = -1;
+#else
+ m_queryHandleHalo = 0;
+#endif
+
+#ifdef PORTAL
+ m_bDrawInMainRender = true;
+ m_bDrawInPortalRender = true;
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *szModelName -
+//-----------------------------------------------------------------------------
+void CBeam::SetModel( const char *szModelName )
+{
+ int modelIndex = modelinfo->GetModelIndex( szModelName );
+ const model_t *model = modelinfo->GetModel( modelIndex );
+ if ( model && modelinfo->GetModelType( model ) != mod_sprite )
+ {
+ Msg( "Setting CBeam to non-sprite model %s\n", szModelName );
+ }
+#if !defined( CLIENT_DLL )
+ UTIL_SetModel( this, szModelName );
+#else
+ BaseClass::SetModel( szModelName );
+#endif
+}
+
+
+void CBeam::Spawn( void )
+{
+ SetMoveType( MOVETYPE_NONE );
+ SetSolid( SOLID_NONE ); // Remove model & collisions
+ SetRenderMode( kRenderTransTexture );
+
+ // Opt out of all shadow routines
+ AddEffects( EF_NOSHADOW | EF_NORECEIVESHADOW );
+
+ Precache( );
+}
+
+
+void CBeam::Precache( void )
+{
+ if ( GetOwnerEntity() )
+ {
+ SetStartEntity( GetOwnerEntity() );
+ }
+
+ if ( m_hEndEntity.Get() )
+ {
+ SetEndEntity( m_hEndEntity );
+ }
+}
+
+
+void CBeam::SetType( int type )
+{
+ Assert( type < NUM_BEAM_TYPES );
+ m_nBeamType = type;
+}
+
+void CBeam::SetBeamFlags( int flags )
+{
+ Assert( flags < (1 << NUM_BEAM_FLAGS) );
+ m_nBeamFlags = flags;
+}
+
+void CBeam::SetBeamFlag( int flag )
+{
+ m_nBeamFlags |= flag;
+}
+
+int CBeam::GetType( void ) const
+{
+ return m_nBeamType;
+}
+
+int CBeam::GetBeamFlags( void ) const
+{
+ return m_nBeamFlags;
+}
+
+void CBeam::SetStartEntity( CBaseEntity *pEntity )
+{
+ Assert( m_nNumBeamEnts >= 2 );
+ m_hAttachEntity.Set( 0, pEntity );
+ SetOwnerEntity( pEntity );
+ RelinkBeam();
+ pEntity->AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
+}
+
+void CBeam::SetEndEntity( CBaseEntity *pEntity )
+{
+ Assert( m_nNumBeamEnts >= 2 );
+ m_hAttachEntity.Set( m_nNumBeamEnts-1, pEntity );
+ m_hEndEntity = pEntity;
+ RelinkBeam();
+ pEntity->AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
+}
+
+
+//-----------------------------------------------------------------------------
+// This will change things so the abs position matches the requested spot
+//-----------------------------------------------------------------------------
+void CBeam::SetAbsStartPos( const Vector &pos )
+{
+ if (!GetMoveParent())
+ {
+ SetStartPos( pos );
+ return;
+ }
+
+ Vector vecLocalPos;
+ matrix3x4_t worldToBeam;
+ MatrixInvert( EntityToWorldTransform(), worldToBeam );
+ VectorTransform( pos, worldToBeam, vecLocalPos );
+ SetStartPos( vecLocalPos );
+}
+
+void CBeam::SetAbsEndPos( const Vector &pos )
+{
+ if (!GetMoveParent())
+ {
+ SetEndPos( pos );
+ return;
+ }
+
+ Vector vecLocalPos;
+ matrix3x4_t worldToBeam;
+ MatrixInvert( EntityToWorldTransform(), worldToBeam );
+ VectorTransform( pos, worldToBeam, vecLocalPos );
+ SetEndPos( vecLocalPos );
+}
+
+#if !defined( CLIENT_DLL )
+
+// These don't take attachments into account
+const Vector &CBeam::GetAbsStartPos( void ) const
+{
+ if ( GetType() == BEAM_ENTS && GetStartEntity() )
+ {
+ edict_t *pent = engine->PEntityOfEntIndex( GetStartEntity() );
+ CBaseEntity *ent = CBaseEntity::Instance( pent );
+ if ( !ent )
+ {
+ return GetAbsOrigin();
+ }
+ return ent->GetAbsOrigin();
+ }
+ return GetAbsOrigin();
+}
+
+
+const Vector &CBeam::GetAbsEndPos( void ) const
+{
+ if ( GetType() != BEAM_POINTS && GetType() != BEAM_HOSE && GetEndEntity() )
+ {
+ edict_t *pent = engine->PEntityOfEntIndex( GetEndEntity() );
+ CBaseEntity *ent = CBaseEntity::Instance( pent );
+ if ( ent )
+ return ent->GetAbsOrigin();
+ }
+
+ if (!const_cast<CBeam*>(this)->GetMoveParent())
+ return m_vecEndPos.Get();
+
+ // FIXME: Cache this off?
+ static Vector vecAbsPos;
+ VectorTransform( m_vecEndPos, EntityToWorldTransform(), vecAbsPos );
+ return vecAbsPos;
+}
+
+#else
+
+//-----------------------------------------------------------------------------
+// Unlike the server, these take attachments into account
+//-----------------------------------------------------------------------------
+const Vector &C_Beam::GetAbsStartPos( void ) const
+{
+ static Vector vecStartAbsPosition;
+ if ( GetType() != BEAM_POINTS && GetType() != BEAM_HOSE )
+ {
+ if (ComputeBeamEntPosition( m_hAttachEntity[0], m_nAttachIndex[0], false, vecStartAbsPosition ))
+ return vecStartAbsPosition;
+ }
+
+ return GetAbsOrigin();
+}
+
+
+const Vector &C_Beam::GetAbsEndPos( void ) const
+{
+ static Vector vecEndAbsPosition;
+ if ( GetType() != BEAM_POINTS && GetType() != BEAM_HOSE )
+ {
+ if (ComputeBeamEntPosition( m_hAttachEntity[m_nNumBeamEnts-1], m_nAttachIndex[m_nNumBeamEnts-1], false, vecEndAbsPosition ))
+ return vecEndAbsPosition;
+ }
+
+ if (!const_cast<C_Beam*>(this)->GetMoveParent())
+ return m_vecEndPos.Get();
+
+ // FIXME: Cache this off?
+ VectorTransform( m_vecEndPos, EntityToWorldTransform(), vecEndAbsPosition );
+ return vecEndAbsPosition;
+}
+#endif
+
+CBeam *CBeam::BeamCreate( const char *pSpriteName, float width )
+{
+ // Create a new entity with CBeam private data
+ CBeam *pBeam = CREATE_ENTITY( CBeam, "beam" );
+ pBeam->BeamInit( pSpriteName, width );
+
+ return pBeam;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *pSpriteName -
+// &origin -
+// animate -
+// Output : CSprite
+//-----------------------------------------------------------------------------
+CBeam *CBeam::BeamCreatePredictable( const char *module, int line, bool persist, const char *pSpriteName, float width, CBasePlayer *pOwner )
+{
+#if !defined( NO_ENTITY_PREDICTION )
+ CBeam *pBeam = ( CBeam * )CBaseEntity::CreatePredictedEntityByName( "beam", module, line, persist );
+ if ( pBeam )
+ {
+ pBeam->BeamInit( pSpriteName, width );
+ pBeam->SetOwnerEntity( pOwner );
+ pBeam->SetPlayerSimulated( pOwner );
+ }
+
+ return pBeam;
+#else
+ return NULL;
+#endif
+}
+
+void CBeam::BeamInit( const char *pSpriteName, float width )
+{
+ SetColor( 255, 255, 255 );
+ SetBrightness( 255 );
+ SetNoise( 0 );
+ SetFrame( 0 );
+ SetScrollRate( 0 );
+ SetModelName( MAKE_STRING( pSpriteName ) );
+ SetRenderMode( kRenderTransTexture );
+ SetTexture( PrecacheModel( pSpriteName ) );
+ SetWidth( width );
+ SetEndWidth( width );
+ SetFadeLength( 0 ); // No fade
+ for (int i=0;i<MAX_BEAM_ENTS;i++)
+ {
+ m_hAttachEntity.Set( i, NULL );
+ m_nAttachIndex.Set( i, 0 );
+ }
+ m_nHaloIndex = 0;
+ m_fHaloScale = BEAM_DEFAULT_HALO_SCALE;
+ m_nBeamType = 0;
+ m_nBeamFlags = 0;
+}
+
+
+void CBeam::PointsInit( const Vector &start, const Vector &end )
+{
+ SetType( BEAM_POINTS );
+ m_nNumBeamEnts = 2;
+ SetStartPos( start );
+ SetEndPos( end );
+ SetStartAttachment( 0 );
+ SetEndAttachment( 0 );
+ RelinkBeam();
+}
+
+
+void CBeam::HoseInit( const Vector &start, const Vector &direction )
+{
+ SetType( BEAM_HOSE );
+ m_nNumBeamEnts = 2;
+ SetStartPos( start );
+ SetEndPos( direction );
+ SetStartAttachment( 0 );
+ SetEndAttachment( 0 );
+ RelinkBeam();
+}
+
+
+void CBeam::PointEntInit( const Vector &start, CBaseEntity *pEndEntity )
+{
+ SetType( BEAM_ENTPOINT );
+ m_nNumBeamEnts = 2;
+ SetStartPos( start );
+ SetEndEntity( pEndEntity );
+ SetStartAttachment( 0 );
+ SetEndAttachment( 0 );
+ RelinkBeam();
+}
+
+void CBeam::EntsInit( CBaseEntity *pStartEntity, CBaseEntity *pEndEntity )
+{
+ SetType( BEAM_ENTS );
+ m_nNumBeamEnts = 2;
+ SetStartEntity( pStartEntity );
+ SetEndEntity( pEndEntity );
+ SetStartAttachment( 0 );
+ SetEndAttachment( 0 );
+ RelinkBeam();
+}
+
+void CBeam::LaserInit( CBaseEntity *pStartEntity, CBaseEntity *pEndEntity )
+{
+ SetType( BEAM_LASER );
+ m_nNumBeamEnts = 2;
+ SetStartEntity( pStartEntity );
+ SetEndEntity( pEndEntity );
+ SetStartAttachment( 0 );
+ SetEndAttachment( 0 );
+ RelinkBeam();
+}
+
+void CBeam::SplineInit( int nNumEnts, CBaseEntity** pEntList, int *attachment )
+{
+ if (nNumEnts < 2)
+ {
+ Msg("ERROR: Min of 2 ents required for spline beam.\n");
+ }
+ else if (nNumEnts > MAX_BEAM_ENTS)
+ {
+ Msg("ERROR: Max of %i ents allowed for spline beam.\n",MAX_BEAM_ENTS);
+ }
+ SetType( BEAM_SPLINE );
+
+ for (int i=0;i<nNumEnts;i++)
+ {
+ m_hAttachEntity.Set( i, pEntList[i] );
+ m_nAttachIndex.Set( i, attachment[i] );
+ }
+ m_nNumBeamEnts = nNumEnts;
+ RelinkBeam();
+}
+
+
+void CBeam::RelinkBeam( void )
+{
+ // FIXME: Why doesn't this just define the absbox too?
+ // It seems that we don't need to recompute the absbox
+ // in CBaseEntity::SetObjectCollisionBox, in fact the absbox
+ // computed there seems way too big
+ Vector startPos = GetAbsStartPos(), endPos = GetAbsEndPos();
+
+ Vector vecAbsExtra1, vecAbsExtra2;
+ bool bUseExtraPoints = false;
+
+#ifdef PORTAL
+ CBaseEntity *pStartEntity = GetStartEntityPtr();
+
+ CTraceFilterSkipClassname traceFilter( pStartEntity, "prop_energy_ball", COLLISION_GROUP_NONE );
+
+ ITraceFilter *pEntityBeamTraceFilter = NULL;
+ if ( pStartEntity )
+ pEntityBeamTraceFilter = pStartEntity->GetBeamTraceFilter();
+
+ CTraceFilterChain traceFilterChain( &traceFilter, pEntityBeamTraceFilter );
+
+ bUseExtraPoints = UTIL_Portal_Trace_Beam( this, startPos, endPos, vecAbsExtra1, vecAbsExtra2, &traceFilterChain );
+#endif
+
+ // UNDONE: Should we do this to make the boxes smaller?
+ //SetAbsOrigin( startPos );
+
+ Vector vecBeamMin, vecBeamMax;
+ VectorMin( startPos, endPos, vecBeamMin );
+ VectorMax( startPos, endPos, vecBeamMax );
+
+ if ( bUseExtraPoints )
+ {
+ VectorMin( vecBeamMin, vecAbsExtra1, vecBeamMin );
+ VectorMin( vecBeamMin, vecAbsExtra2, vecBeamMin );
+ VectorMax( vecBeamMax, vecAbsExtra1, vecBeamMax );
+ VectorMax( vecBeamMax, vecAbsExtra2, vecBeamMax );
+ }
+
+ SetCollisionBounds( vecBeamMin - GetAbsOrigin(), vecBeamMax - GetAbsOrigin() );
+}
+
+
+CBaseEntity *CBeam::RandomTargetname( const char *szName )
+{
+#if !defined( CLIENT_DLL )
+ int total = 0;
+
+ CBaseEntity *pEntity = NULL;
+ CBaseEntity *pNewEntity = NULL;
+ while ((pNewEntity = gEntList.FindEntityByName( pNewEntity, szName )) != NULL)
+ {
+ total++;
+ if (random->RandomInt(0,total-1) < 1)
+ pEntity = pNewEntity;
+ }
+ return pEntity;
+#else
+ return NULL;
+#endif
+}
+
+
+void CBeam::DoSparks( const Vector &start, const Vector &end )
+{
+#if !defined( CLIENT_DLL )
+ if ( HasSpawnFlags(SF_BEAM_SPARKSTART|SF_BEAM_SPARKEND) )
+ {
+ if ( HasSpawnFlags( SF_BEAM_SPARKSTART ) )
+ {
+ g_pEffects->Sparks( start );
+ }
+ if ( HasSpawnFlags( SF_BEAM_SPARKEND ) )
+ {
+ g_pEffects->Sparks( end );
+ }
+ }
+#endif
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Damages anything in the beam.
+// Input : ptr -
+//-----------------------------------------------------------------------------
+void CBeam::BeamDamage( trace_t *ptr )
+{
+ RelinkBeam();
+#if !defined( CLIENT_DLL )
+ if ( ptr->fraction != 1.0 && ptr->m_pEnt != NULL )
+ {
+ CBaseEntity *pHit = ptr->m_pEnt;
+ if ( pHit )
+ {
+ ClearMultiDamage();
+ Vector dir = ptr->endpos - GetAbsOrigin();
+ VectorNormalize( dir );
+ int nDamageType = DMG_ENERGYBEAM;
+
+#ifndef HL1_DLL
+ if (m_nDissolveType == 0)
+ {
+ nDamageType = DMG_DISSOLVE;
+ }
+ else if ( m_nDissolveType > 0 )
+ {
+ nDamageType = DMG_DISSOLVE | DMG_SHOCK;
+ }
+#endif
+
+ CTakeDamageInfo info( this, this, m_flDamage * (gpGlobals->curtime - m_flFireTime), nDamageType );
+ CalculateMeleeDamageForce( &info, dir, ptr->endpos );
+ pHit->DispatchTraceAttack( info, dir, ptr );
+ ApplyMultiDamage();
+ if ( HasSpawnFlags( SF_BEAM_DECALS ) )
+ {
+ if ( pHit->IsBSPModel() )
+ {
+ UTIL_DecalTrace( ptr, GetDecalName() );
+ }
+ }
+ }
+ }
+#endif
+ m_flFireTime = gpGlobals->curtime;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CBeam::TurnOn( void )
+{
+ AddEffects( EF_NODRAW );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CBeam::TurnOff( void )
+{
+ RemoveEffects( EF_NODRAW );
+}
+
+#if !defined( CLIENT_DLL )
+//-----------------------------------------------------------------------------
+// Purpose: Input handler for the beam width. Sets the end width based on the
+// beam width.
+// Input : Beam width in tenths of world units.
+//-----------------------------------------------------------------------------
+void CBeam::InputWidth( inputdata_t &inputdata )
+{
+ SetWidth( inputdata.value.Float() );
+ SetEndWidth( inputdata.value.Float() );
+}
+
+void CBeam::InputColorRedValue( inputdata_t &inputdata )
+{
+ int nNewColor = clamp( FastFloatToSmallInt(inputdata.value.Float()), 0, 255 );
+ SetColor( nNewColor, m_clrRender->g, m_clrRender->b );
+}
+
+void CBeam::InputColorGreenValue( inputdata_t &inputdata )
+{
+ int nNewColor =clamp( FastFloatToSmallInt(inputdata.value.Float()), 0, 255 );
+ SetColor( m_clrRender->r, nNewColor, m_clrRender->b );
+}
+
+void CBeam::InputColorBlueValue( inputdata_t &inputdata )
+{
+ int nNewColor = clamp( FastFloatToSmallInt(inputdata.value.Float()), 0, 255 );
+ SetColor( m_clrRender->r, m_clrRender->g, nNewColor );
+}
+
+void CBeam::InputNoise( inputdata_t &inputdata )
+{
+ SetNoise( inputdata.value.Float() );
+}
+
+int CBeam::UpdateTransmitState( void )
+{
+ // we must call ShouldTransmit() if we have a move parent
+ if ( GetMoveParent() )
+ return SetTransmitState( FL_EDICT_FULLCHECK );
+
+ return BaseClass::UpdateTransmitState( );
+}
+
+void CBeam::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
+{
+ // Are we already marked for transmission?
+ if ( pInfo->m_pTransmitEdict->Get( entindex() ) )
+ return;
+
+ BaseClass::SetTransmit( pInfo, bAlways );
+
+ // Force our attached entities to go too...
+ for ( int i=0; i < MAX_BEAM_ENTS; ++i )
+ {
+ if ( m_hAttachEntity[i].Get() )
+ {
+ m_hAttachEntity[i]->SetTransmit( pInfo, bAlways );
+ }
+ }
+}
+
+int CBeam::ShouldTransmit( const CCheckTransmitInfo *pInfo )
+{
+ if ( IsEffectActive( EF_NODRAW ) )
+ return FL_EDICT_DONTSEND;
+
+ // Transmit us with the same rules as our move parent
+ if ( GetMoveParent() )
+ {
+ return GetMoveParent()->ShouldTransmit( pInfo );
+ }
+
+ return BaseClass::ShouldTransmit( pInfo );
+}
+
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw any debug text overlays.
+// Output : Returns the new text offset from the top.
+//-----------------------------------------------------------------------------
+int CBeam::DrawDebugTextOverlays(void)
+{
+#if !defined( CLIENT_DLL )
+ int text_offset = BaseClass::DrawDebugTextOverlays();
+ if (m_debugOverlays & OVERLAY_TEXT_BIT)
+ {
+ // Print state
+ char tempstr[512];
+ Q_snprintf(tempstr, sizeof(tempstr), "start: (%.2f,%.2f,%.2f)", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z);
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+
+ Q_snprintf(tempstr, sizeof(tempstr), "end : (%.2f,%.2f,%.2f)", m_vecEndPos.GetX(), m_vecEndPos.GetY(), m_vecEndPos.GetZ());
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+ }
+
+ return text_offset;
+#else
+ return 0;
+#endif
+}
+
+#if defined( CLIENT_DLL )
+
+// Purpose:
+// Input : isbeingremoved -
+// *predicted -
+// Output : Returns true on success, false on failure.
+//-----------------------------------------------------------------------------
+bool CBeam::OnPredictedEntityRemove( bool isbeingremoved, C_BaseEntity *predicted )
+{
+ BaseClass::OnPredictedEntityRemove( isbeingremoved, predicted );
+
+ CBeam *beam = dynamic_cast< CBeam * >( predicted );
+ if ( !beam )
+ {
+ // Hrm, we didn't link up to correct type!!!
+ Assert( 0 );
+ // Delete right away since it's fucked up
+ return true;
+ }
+
+ if ( beam->IsEFlagSet( EFL_KILLME ) )
+ {
+ // Don't delete right away
+ AddEFlags( EFL_KILLME );
+ return false;
+ }
+
+ // Go ahead and delete if it's not short-lived
+ return true;
+}
+
+extern bool g_bRenderingScreenshot;
+extern ConVar r_drawviewmodel;
+
+int CBeam::DrawModel( int flags )
+{
+ if ( !m_bReadyToDraw )
+ return 0;
+
+ if ( IsMarkedForDeletion() )
+ return 0;
+
+ if ( CurrentViewID() == VIEW_SHADOW_DEPTH_TEXTURE )
+ return 0;
+
+#ifdef PORTAL
+ if ( ( !g_pPortalRender->IsRenderingPortal() && !m_bDrawInMainRender ) ||
+ ( g_pPortalRender->IsRenderingPortal() && !m_bDrawInPortalRender ) )
+ {
+ return 0;
+ }
+#endif //#ifdef PORTAL
+
+ // Tracker 16432: If rendering a savegame screenshot don't draw beams
+ // who have viewmodels as their attached entity
+ if ( g_bRenderingScreenshot || !r_drawviewmodel.GetBool() )
+ {
+ // If the beam is attached
+ for (int i=0;i<MAX_BEAM_ENTS;i++)
+ {
+ C_BaseViewModel *vm = dynamic_cast<C_BaseViewModel *>(m_hAttachEntity[i].Get());
+ if ( vm )
+ {
+ return 0;
+ }
+ }
+ }
+
+ beams->DrawBeam( this );
+ return 0;
+}
+
+void CBeam::OnDataChanged( DataUpdateType_t updateType )
+{
+ MarkMessageReceived();
+
+ // Make sure that the correct model is referenced for this entity
+ SetModelPointer( modelinfo->GetModel( GetModelIndex() ) );
+
+ // Convert weapon world models to viewmodels if they're weapons being carried by the local player
+ for (int i=0;i<MAX_BEAM_ENTS;i++)
+ {
+ C_BaseEntity *pEnt = m_hAttachEntity[i].Get();
+ if ( pEnt )
+ {
+ C_BaseCombatWeapon *pWpn = dynamic_cast<C_BaseCombatWeapon *>(pEnt);
+ if ( pWpn && pWpn->ShouldDrawUsingViewModel() )
+ {
+ C_BasePlayer *player = ToBasePlayer( pWpn->GetOwner() );
+
+ // Use GetRenderedWeaponModel() instead?
+ C_BaseViewModel *pViewModel = player ? player->GetViewModel( 0 ) : NULL;
+ if ( pViewModel )
+ {
+ // Get the viewmodel and use it instead
+ m_hAttachEntity.Set( i, pViewModel );
+ }
+ }
+ }
+ }
+
+ // Compute the bounds here...
+ Vector mins, maxs;
+ ComputeBounds( mins, maxs );
+ SetCollisionBounds( mins, maxs );
+}
+
+bool CBeam::IsTransparent( void )
+{
+ return true;
+}
+
+bool CBeam::ShouldDraw()
+{
+ if ( m_nMinDXLevel != 0 )
+ {
+ if ( m_nMinDXLevel > g_pMaterialSystemHardwareConfig->GetDXSupportLevel() )
+ return false;
+ }
+ return BaseClass::ShouldDraw();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Adds to beam entity list
+//-----------------------------------------------------------------------------
+void CBeam::AddEntity( void )
+{
+ // If set to invisible, skip. Do this before resetting the entity pointer so it has
+ // valid data to decide whether it's visible.
+ if ( !ShouldDraw() )
+ {
+ return;
+ }
+
+ //FIXME: If we're hooked up to an attachment point, then recompute our bounds every frame
+ if ( m_hAttachEntity[0].Get() || m_hAttachEntity[1].Get() )
+ {
+ // Compute the bounds here...
+ Vector mins, maxs;
+ ComputeBounds( mins, maxs );
+ SetCollisionBounds( mins, maxs );
+ }
+
+ MoveToLastReceivedPosition();
+}
+
+//-----------------------------------------------------------------------------
+// Computes the bounding box of a beam local to the origin of the beam
+//-----------------------------------------------------------------------------
+void CBeam::ComputeBounds( Vector& mins, Vector& maxs )
+{
+ Vector vecAbsStart = GetAbsStartPos();
+ Vector vecAbsEnd = GetAbsEndPos();
+
+ // May need extra points for creating the min/max bounds
+ bool bUseExtraPoints = false;
+ Vector vecAbsExtra1, vecAbsExtra2;
+
+#ifdef PORTAL
+ CBaseEntity *pStartEntity = GetStartEntityPtr();
+
+ CTraceFilterSkipClassname traceFilter( pStartEntity, "prop_energy_ball", COLLISION_GROUP_NONE );
+
+ ITraceFilter *pEntityBeamTraceFilter = NULL;
+ if ( pStartEntity )
+ pEntityBeamTraceFilter = pStartEntity->GetBeamTraceFilter();
+
+ CTraceFilterChain traceFilterChain( &traceFilter, pEntityBeamTraceFilter );
+
+ bUseExtraPoints = UTIL_Portal_Trace_Beam( this, vecAbsStart, vecAbsEnd, vecAbsExtra1, vecAbsExtra2, &traceFilterChain );
+#endif
+
+ switch( GetType() )
+ {
+ case BEAM_LASER:
+ case BEAM_ENTS:
+ case BEAM_SPLINE:
+ case BEAM_ENTPOINT:
+ {
+ // Compute the bounds here...
+ Vector attachmentPoint( 0, 0, 0 );
+ mins.Init( 99999, 99999, 99999 );
+ maxs.Init( -99999, -99999, -99999 );
+ for (int i = 0; i < m_nNumBeamEnts; ++i )
+ {
+ C_BaseEntity *pTestEnt = m_hAttachEntity[i].Get();
+ if ( pTestEnt )
+ {
+ if ( pTestEnt == this )
+ {
+ mins = maxs = GetAbsOrigin();
+ }
+ else
+ {
+ // We do this so we don't have to calculate attachments (and do expensive bone-setup calculations) on our attachments.
+ Vector attMins, attMaxs;
+ m_hAttachEntity[i]->GetRenderBoundsWorldspace( attMins, attMaxs );
+
+ mins = mins.Min( attMins );
+ mins = mins.Min( attMaxs );
+
+ maxs = maxs.Max( attMins );
+ maxs = maxs.Max( attMaxs );
+ }
+
+ //ASSERT_COORD( mins );
+ //ASSERT_COORD( maxs );
+ }
+ else
+ {
+ if (i == 0)
+ {
+ VectorCopy( vecAbsStart, attachmentPoint );
+ }
+ else if (i == 1)
+ {
+ VectorCopy( vecAbsEnd, attachmentPoint );
+ }
+ else
+ {
+ Assert(0);
+ }
+
+ mins = mins.Min( attachmentPoint );
+ maxs = maxs.Max( attachmentPoint );
+ }
+ }
+ }
+ break;
+
+ case BEAM_POINTS:
+ default:
+ {
+ for (int i = 0; i < 3; ++i)
+ {
+ if (vecAbsStart[i] < vecAbsEnd[i])
+ {
+ mins[i] = vecAbsStart[i];
+ maxs[i] = vecAbsEnd[i];
+ }
+ else
+ {
+ mins[i] = vecAbsEnd[i];
+ maxs[i] = vecAbsStart[i];
+ }
+ }
+ }
+ break;
+ }
+
+ if ( bUseExtraPoints )
+ {
+ mins = mins.Min( vecAbsExtra1 );
+ mins = mins.Min( vecAbsExtra2 );
+ maxs = maxs.Max( vecAbsExtra1 );
+ maxs = maxs.Max( vecAbsExtra2 );
+ }
+
+ // bloat the bounding box by the width of the beam
+ float rad = 0.5f * MAX( m_fWidth.Get(), m_fEndWidth.Get() );
+ Vector vecRad( rad, rad, rad );
+ mins -= vecRad;
+ maxs += vecRad;
+
+ // Make sure the bounds are measured in *relative coords*
+ Vector vecAbsOrigin = GetAbsOrigin();
+ mins -= vecAbsOrigin;
+ maxs -= vecAbsOrigin;
+}
+#endif