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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/baseplayer_shared.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/baseplayer_shared.h')
-rw-r--r--mp/src/game/shared/baseplayer_shared.h128
1 files changed, 64 insertions, 64 deletions
diff --git a/mp/src/game/shared/baseplayer_shared.h b/mp/src/game/shared/baseplayer_shared.h
index d30d9b66..8bdc0950 100644
--- a/mp/src/game/shared/baseplayer_shared.h
+++ b/mp/src/game/shared/baseplayer_shared.h
@@ -1,64 +1,64 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef BASEPLAYER_SHARED_H
-#define BASEPLAYER_SHARED_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-// PlayerUse defines
-#define PLAYER_USE_RADIUS 80.f
-#define CONE_45_DEGREES 0.707f
-#define CONE_15_DEGREES 0.9659258f
-#define CONE_90_DEGREES 0
-
-#define TRAIN_ACTIVE 0x80
-#define TRAIN_NEW 0xc0
-#define TRAIN_OFF 0x00
-#define TRAIN_NEUTRAL 0x01
-#define TRAIN_SLOW 0x02
-#define TRAIN_MEDIUM 0x03
-#define TRAIN_FAST 0x04
-#define TRAIN_BACK 0x05
-
-// entity messages
-#define PLAY_PLAYER_JINGLE 1
-#define UPDATE_PLAYER_RADAR 2
-
-#define DEATH_ANIMATION_TIME 3.0f
-
-typedef struct
-{
- Vector m_vecAutoAimDir; // The direction autoaim wishes to point.
- Vector m_vecAutoAimPoint; // The point (world space) that autoaim is aiming at.
- EHANDLE m_hAutoAimEntity; // The entity that autoaim is aiming at.
- bool m_bAutoAimAssisting; // If this is true, autoaim is aiming at the target. If false, the player is naturally aiming.
- bool m_bOnTargetNatural;
- float m_fScale;
- float m_fMaxDist;
-} autoaim_params_t;
-
-enum stepsoundtimes_t
-{
- STEPSOUNDTIME_NORMAL = 0,
- STEPSOUNDTIME_ON_LADDER,
- STEPSOUNDTIME_WATER_KNEE,
- STEPSOUNDTIME_WATER_FOOT,
-};
-
-void CopySoundNameWithModifierToken( char *pchDest, const char *pchSource, int nMaxLenInChars, const char *pchToken );
-
-// Shared header file for players
-#if defined( CLIENT_DLL )
-#define CBasePlayer C_BasePlayer
-#include "c_baseplayer.h"
-#else
-#include "player.h"
-#endif
-
-#endif // BASEPLAYER_SHARED_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef BASEPLAYER_SHARED_H
+#define BASEPLAYER_SHARED_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// PlayerUse defines
+#define PLAYER_USE_RADIUS 80.f
+#define CONE_45_DEGREES 0.707f
+#define CONE_15_DEGREES 0.9659258f
+#define CONE_90_DEGREES 0
+
+#define TRAIN_ACTIVE 0x80
+#define TRAIN_NEW 0xc0
+#define TRAIN_OFF 0x00
+#define TRAIN_NEUTRAL 0x01
+#define TRAIN_SLOW 0x02
+#define TRAIN_MEDIUM 0x03
+#define TRAIN_FAST 0x04
+#define TRAIN_BACK 0x05
+
+// entity messages
+#define PLAY_PLAYER_JINGLE 1
+#define UPDATE_PLAYER_RADAR 2
+
+#define DEATH_ANIMATION_TIME 3.0f
+
+typedef struct
+{
+ Vector m_vecAutoAimDir; // The direction autoaim wishes to point.
+ Vector m_vecAutoAimPoint; // The point (world space) that autoaim is aiming at.
+ EHANDLE m_hAutoAimEntity; // The entity that autoaim is aiming at.
+ bool m_bAutoAimAssisting; // If this is true, autoaim is aiming at the target. If false, the player is naturally aiming.
+ bool m_bOnTargetNatural;
+ float m_fScale;
+ float m_fMaxDist;
+} autoaim_params_t;
+
+enum stepsoundtimes_t
+{
+ STEPSOUNDTIME_NORMAL = 0,
+ STEPSOUNDTIME_ON_LADDER,
+ STEPSOUNDTIME_WATER_KNEE,
+ STEPSOUNDTIME_WATER_FOOT,
+};
+
+void CopySoundNameWithModifierToken( char *pchDest, const char *pchSource, int nMaxLenInChars, const char *pchToken );
+
+// Shared header file for players
+#if defined( CLIENT_DLL )
+#define CBasePlayer C_BasePlayer
+#include "c_baseplayer.h"
+#else
+#include "player.h"
+#endif
+
+#endif // BASEPLAYER_SHARED_H