diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/basegrenade_shared.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/basegrenade_shared.h')
| -rw-r--r-- | mp/src/game/shared/basegrenade_shared.h | 276 |
1 files changed, 138 insertions, 138 deletions
diff --git a/mp/src/game/shared/basegrenade_shared.h b/mp/src/game/shared/basegrenade_shared.h index 3cc2e577..79e34801 100644 --- a/mp/src/game/shared/basegrenade_shared.h +++ b/mp/src/game/shared/basegrenade_shared.h @@ -1,138 +1,138 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef BASEGRENADE_SHARED_H
-#define BASEGRENADE_SHARED_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#if defined( CLIENT_DLL )
-
-#define CBaseGrenade C_BaseGrenade
-
-#include "c_basecombatcharacter.h"
-
-#else
-
-#include "basecombatcharacter.h"
-#include "player_pickup.h"
-
-#endif
-
-#define BASEGRENADE_EXPLOSION_VOLUME 1024
-
-class CTakeDamageInfo;
-
-#if !defined( CLIENT_DLL )
-class CBaseGrenade : public CBaseAnimating, public CDefaultPlayerPickupVPhysics
-#else
-class CBaseGrenade : public CBaseAnimating
-#endif
-{
- DECLARE_CLASS( CBaseGrenade, CBaseAnimating );
-public:
-
- CBaseGrenade(void);
- ~CBaseGrenade(void);
-
- DECLARE_PREDICTABLE();
- DECLARE_NETWORKCLASS();
-
-
-#if !defined( CLIENT_DLL )
- DECLARE_DATADESC();
-#endif
-
- virtual void Precache( void );
-
- virtual void Explode( trace_t *pTrace, int bitsDamageType );
- void Smoke( void );
-
- void BounceTouch( CBaseEntity *pOther );
- void SlideTouch( CBaseEntity *pOther );
- void ExplodeTouch( CBaseEntity *pOther );
- void DangerSoundThink( void );
- void PreDetonate( void );
- virtual void Detonate( void );
- void DetonateUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
- void TumbleThink( void );
-
- virtual Vector GetBlastForce() { return vec3_origin; }
-
- virtual void BounceSound( void );
- virtual int BloodColor( void ) { return DONT_BLEED; }
- virtual void Event_Killed( const CTakeDamageInfo &info );
-
- virtual float GetShakeAmplitude( void ) { return 25.0; }
- virtual float GetShakeRadius( void ) { return 750.0; }
-
- // Damage accessors.
- virtual float GetDamage()
- {
- return m_flDamage;
- }
- virtual float GetDamageRadius()
- {
- return m_DmgRadius;
- }
-
- virtual void SetDamage(float flDamage)
- {
- m_flDamage = flDamage;
- }
-
- virtual void SetDamageRadius(float flDamageRadius)
- {
- m_DmgRadius = flDamageRadius;
- }
-
- // Bounce sound accessors.
- void SetBounceSound( const char *pszBounceSound )
- {
- m_iszBounceSound = MAKE_STRING( pszBounceSound );
- }
-
- CBaseCombatCharacter *GetThrower( void );
- void SetThrower( CBaseCombatCharacter *pThrower );
- CBaseEntity *GetOriginalThrower() { return m_hOriginalThrower; }
-
-#if !defined( CLIENT_DLL )
- // Allow +USE pickup
- int ObjectCaps()
- {
- return (BaseClass::ObjectCaps() | FCAP_IMPULSE_USE | FCAP_USE_IN_RADIUS);
- }
-
- void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
-#endif
-
-public:
- IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_vecVelocity );
- IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_fFlags );
-
- bool m_bHasWarnedAI; // whether or not this grenade has issued its DANGER sound to the world sound list yet.
- CNetworkVar( bool, m_bIsLive ); // Is this grenade live, or can it be picked up?
- CNetworkVar( float, m_DmgRadius ); // How far do I do damage?
- CNetworkVar( float, m_flNextAttack );
- float m_flDetonateTime; // Time at which to detonate.
- float m_flWarnAITime; // Time at which to warn the AI
-
-protected:
-
- CNetworkVar( float, m_flDamage ); // Damage to inflict.
- string_t m_iszBounceSound; // The sound to make on bouncing. If not NULL, overrides the BounceSound() function.
-
-private:
- CNetworkHandle( CBaseEntity, m_hThrower ); // Who threw this grenade
- EHANDLE m_hOriginalThrower; // Who was the original thrower of this grenade
-
- CBaseGrenade( const CBaseGrenade & ); // not defined, not accessible
-
-};
-
-#endif // BASEGRENADE_SHARED_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef BASEGRENADE_SHARED_H +#define BASEGRENADE_SHARED_H +#ifdef _WIN32 +#pragma once +#endif + +#if defined( CLIENT_DLL ) + +#define CBaseGrenade C_BaseGrenade + +#include "c_basecombatcharacter.h" + +#else + +#include "basecombatcharacter.h" +#include "player_pickup.h" + +#endif + +#define BASEGRENADE_EXPLOSION_VOLUME 1024 + +class CTakeDamageInfo; + +#if !defined( CLIENT_DLL ) +class CBaseGrenade : public CBaseAnimating, public CDefaultPlayerPickupVPhysics +#else +class CBaseGrenade : public CBaseAnimating +#endif +{ + DECLARE_CLASS( CBaseGrenade, CBaseAnimating ); +public: + + CBaseGrenade(void); + ~CBaseGrenade(void); + + DECLARE_PREDICTABLE(); + DECLARE_NETWORKCLASS(); + + +#if !defined( CLIENT_DLL ) + DECLARE_DATADESC(); +#endif + + virtual void Precache( void ); + + virtual void Explode( trace_t *pTrace, int bitsDamageType ); + void Smoke( void ); + + void BounceTouch( CBaseEntity *pOther ); + void SlideTouch( CBaseEntity *pOther ); + void ExplodeTouch( CBaseEntity *pOther ); + void DangerSoundThink( void ); + void PreDetonate( void ); + virtual void Detonate( void ); + void DetonateUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + void TumbleThink( void ); + + virtual Vector GetBlastForce() { return vec3_origin; } + + virtual void BounceSound( void ); + virtual int BloodColor( void ) { return DONT_BLEED; } + virtual void Event_Killed( const CTakeDamageInfo &info ); + + virtual float GetShakeAmplitude( void ) { return 25.0; } + virtual float GetShakeRadius( void ) { return 750.0; } + + // Damage accessors. + virtual float GetDamage() + { + return m_flDamage; + } + virtual float GetDamageRadius() + { + return m_DmgRadius; + } + + virtual void SetDamage(float flDamage) + { + m_flDamage = flDamage; + } + + virtual void SetDamageRadius(float flDamageRadius) + { + m_DmgRadius = flDamageRadius; + } + + // Bounce sound accessors. + void SetBounceSound( const char *pszBounceSound ) + { + m_iszBounceSound = MAKE_STRING( pszBounceSound ); + } + + CBaseCombatCharacter *GetThrower( void ); + void SetThrower( CBaseCombatCharacter *pThrower ); + CBaseEntity *GetOriginalThrower() { return m_hOriginalThrower; } + +#if !defined( CLIENT_DLL ) + // Allow +USE pickup + int ObjectCaps() + { + return (BaseClass::ObjectCaps() | FCAP_IMPULSE_USE | FCAP_USE_IN_RADIUS); + } + + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); +#endif + +public: + IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_vecVelocity ); + IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_fFlags ); + + bool m_bHasWarnedAI; // whether or not this grenade has issued its DANGER sound to the world sound list yet. + CNetworkVar( bool, m_bIsLive ); // Is this grenade live, or can it be picked up? + CNetworkVar( float, m_DmgRadius ); // How far do I do damage? + CNetworkVar( float, m_flNextAttack ); + float m_flDetonateTime; // Time at which to detonate. + float m_flWarnAITime; // Time at which to warn the AI + +protected: + + CNetworkVar( float, m_flDamage ); // Damage to inflict. + string_t m_iszBounceSound; // The sound to make on bouncing. If not NULL, overrides the BounceSound() function. + +private: + CNetworkHandle( CBaseEntity, m_hThrower ); // Who threw this grenade + EHANDLE m_hOriginalThrower; // Who was the original thrower of this grenade + + CBaseGrenade( const CBaseGrenade & ); // not defined, not accessible + +}; + +#endif // BASEGRENADE_SHARED_H |