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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/shared/baseentity_shared.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/shared/baseentity_shared.cpp')
-rw-r--r--mp/src/game/shared/baseentity_shared.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/mp/src/game/shared/baseentity_shared.cpp b/mp/src/game/shared/baseentity_shared.cpp
index 43348cb1..a843543f 100644
--- a/mp/src/game/shared/baseentity_shared.cpp
+++ b/mp/src/game/shared/baseentity_shared.cpp
@@ -2250,6 +2250,15 @@ int CBaseEntity::GetTracerAttachment( void )
return iAttachment;
}
+float CBaseEntity::HealthFraction() const
+{
+ if ( GetMaxHealth() == 0 )
+ return 1.0f;
+
+ float flFraction = ( float )GetHealth() / ( float )GetMaxHealth();
+ flFraction = clamp( flFraction, 0.0f, 1.0f );
+ return flFraction;
+}
int CBaseEntity::BloodColor()
{