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| author | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
| commit | 53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch) | |
| tree | c8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /mp/src/game/shared/baseachievement.cpp | |
| parent | Added many shader source files (diff) | |
| download | source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip | |
General:
* Upgraded Steamworks SDK to v1.29
* Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
* In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.
Virtual Reality:
* Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
* VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.
Windows:
* Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.
OSX:
* Upgraded to XCode 5.
Diffstat (limited to 'mp/src/game/shared/baseachievement.cpp')
| -rw-r--r-- | mp/src/game/shared/baseachievement.cpp | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/mp/src/game/shared/baseachievement.cpp b/mp/src/game/shared/baseachievement.cpp index 494133c1..ebc5876e 100644 --- a/mp/src/game/shared/baseachievement.cpp +++ b/mp/src/game/shared/baseachievement.cpp @@ -427,13 +427,7 @@ void CBaseAchievement::EnsureComponentBitSetAndEvaluate( int iBitNumber ) // new component, set the bit and increment the count SetComponentBits( m_iComponentBits | iBitMask ); - Assert( m_iCount <= m_iGoal ); - if ( m_iCount == m_iGoal ) - { - // all components found, award the achievement (and save state) - AwardAchievement(); - } - else + if ( m_iCount != m_iGoal ) { // save our state at the next good opportunity m_pAchievementMgr->SetDirty( true ); @@ -453,6 +447,15 @@ void CBaseAchievement::EnsureComponentBitSetAndEvaluate( int iBitNumber ) Msg( "Component %d for achievement %s found, but already had that component\n", iBitNumber, GetName() ); } } + + // Check to see if we've achieved our goal even if the bit is already set + // (this fixes some older achievements that are stuck in the 9/9 state and could never be evaluated) + Assert( m_iCount <= m_iGoal ); + if ( m_iCount == m_iGoal ) + { + // all components found, award the achievement (and save state) + AwardAchievement(); + } } //----------------------------------------------------------------------------- |