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| author | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
|---|---|---|
| committer | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
| commit | 0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch) | |
| tree | c831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/shared/base_playeranimstate.h | |
| parent | Updated the SDK with the latest code from the TF and HL2 branches. (diff) | |
| download | source-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.tar.xz source-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.zip | |
Diffstat (limited to 'mp/src/game/shared/base_playeranimstate.h')
| -rw-r--r-- | mp/src/game/shared/base_playeranimstate.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/mp/src/game/shared/base_playeranimstate.h b/mp/src/game/shared/base_playeranimstate.h index 0b1f6b34..5c84755a 100644 --- a/mp/src/game/shared/base_playeranimstate.h +++ b/mp/src/game/shared/base_playeranimstate.h @@ -234,6 +234,7 @@ private: void EstimateYaw(); + virtual bool ShouldResetMainSequence( int iCurrentSequence, int iNewSequence ); void ComputeMainSequence(); void ComputeAimSequence(); |