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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/SceneCache.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/SceneCache.h')
-rw-r--r--mp/src/game/shared/SceneCache.h84
1 files changed, 42 insertions, 42 deletions
diff --git a/mp/src/game/shared/SceneCache.h b/mp/src/game/shared/SceneCache.h
index 0ac9e3cb..72dff667 100644
--- a/mp/src/game/shared/SceneCache.h
+++ b/mp/src/game/shared/SceneCache.h
@@ -1,42 +1,42 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef SCENECACHE_H
-#define SCENECACHE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "UtlCachedFileData.h"
-#include "SoundEmitterSystem/isoundemittersystembase.h"
-
-class CChoreoEvent;
-
-#define SCENECACHE_VERSION 7
-
-#pragma pack(1)
-class CSceneCache : public IBaseCacheInfo
-{
-public:
- unsigned int msecs;
- CUtlVector< unsigned short > sounds;
-
- CSceneCache();
- CSceneCache( const CSceneCache& src );
-
- int GetSoundCount() const;
- char const *GetSoundName( int index );
-
- virtual void Save( CUtlBuffer& buf );
- virtual void Restore( CUtlBuffer& buf );
- virtual void Rebuild( char const *filename );
-
- static unsigned int ComputeSoundScriptFileTimestampChecksum();
- static void PrecacheSceneEvent( CChoreoEvent *event, CUtlVector< unsigned short >& soundlist );
-};
-#pragma pack()
-
-#endif // SCENECACHE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef SCENECACHE_H
+#define SCENECACHE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "UtlCachedFileData.h"
+#include "SoundEmitterSystem/isoundemittersystembase.h"
+
+class CChoreoEvent;
+
+#define SCENECACHE_VERSION 7
+
+#pragma pack(1)
+class CSceneCache : public IBaseCacheInfo
+{
+public:
+ unsigned int msecs;
+ CUtlVector< unsigned short > sounds;
+
+ CSceneCache();
+ CSceneCache( const CSceneCache& src );
+
+ int GetSoundCount() const;
+ char const *GetSoundName( int index );
+
+ virtual void Save( CUtlBuffer& buf );
+ virtual void Restore( CUtlBuffer& buf );
+ virtual void Rebuild( char const *filename );
+
+ static unsigned int ComputeSoundScriptFileTimestampChecksum();
+ static void PrecacheSceneEvent( CChoreoEvent *event, CUtlVector< unsigned short >& soundlist );
+};
+#pragma pack()
+
+#endif // SCENECACHE_H