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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/shared/SceneCache.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/shared/SceneCache.h')
-rw-r--r--mp/src/game/shared/SceneCache.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/mp/src/game/shared/SceneCache.h b/mp/src/game/shared/SceneCache.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef SCENECACHE_H
+#define SCENECACHE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "UtlCachedFileData.h"
+#include "SoundEmitterSystem/isoundemittersystembase.h"
+
+class CChoreoEvent;
+
+#define SCENECACHE_VERSION 7
+
+#pragma pack(1)
+class CSceneCache : public IBaseCacheInfo
+{
+public:
+ unsigned int msecs;
+ CUtlVector< unsigned short > sounds;
+
+ CSceneCache();
+ CSceneCache( const CSceneCache& src );
+
+ int GetSoundCount() const;
+ char const *GetSoundName( int index );
+
+ virtual void Save( CUtlBuffer& buf );
+ virtual void Restore( CUtlBuffer& buf );
+ virtual void Rebuild( char const *filename );
+
+ static unsigned int ComputeSoundScriptFileTimestampChecksum();
+ static void PrecacheSceneEvent( CChoreoEvent *event, CUtlVector< unsigned short >& soundlist );
+};
+#pragma pack()
+
+#endif // SCENECACHE_H