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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/ModelSoundsCache.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/ModelSoundsCache.h')
| -rw-r--r-- | mp/src/game/shared/ModelSoundsCache.h | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/mp/src/game/shared/ModelSoundsCache.h b/mp/src/game/shared/ModelSoundsCache.h index a49b4225..d2d5a648 100644 --- a/mp/src/game/shared/ModelSoundsCache.h +++ b/mp/src/game/shared/ModelSoundsCache.h @@ -1,42 +1,42 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef MODELSOUNDSCACHE_H
-#define MODELSOUNDSCACHE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "UtlCachedFileData.h"
-#include "SoundEmitterSystem/isoundemittersystembase.h"
-
-#define MODELSOUNDSCACHE_VERSION 5
-
-class CStudioHdr;
-
-#pragma pack(1)
-class CModelSoundsCache : public IBaseCacheInfo
-{
-public:
- CUtlVector< unsigned short > sounds;
-
- CModelSoundsCache();
- CModelSoundsCache( const CModelSoundsCache& src );
-
- void PrecacheSoundList();
-
- virtual void Save( CUtlBuffer& buf );
- virtual void Restore( CUtlBuffer& buf );
- virtual void Rebuild( char const *filename );
-
- static void FindOrAddScriptSound( CUtlVector< unsigned short >& sounds, char const *soundname );
- static void BuildAnimationEventSoundList( CStudioHdr *hdr, CUtlVector< unsigned short >& sounds );
-private:
- char const *GetSoundName( int index );
-};
-#pragma pack()
-
-#endif // MODELSOUNDSCACHE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef MODELSOUNDSCACHE_H +#define MODELSOUNDSCACHE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "UtlCachedFileData.h" +#include "SoundEmitterSystem/isoundemittersystembase.h" + +#define MODELSOUNDSCACHE_VERSION 5 + +class CStudioHdr; + +#pragma pack(1) +class CModelSoundsCache : public IBaseCacheInfo +{ +public: + CUtlVector< unsigned short > sounds; + + CModelSoundsCache(); + CModelSoundsCache( const CModelSoundsCache& src ); + + void PrecacheSoundList(); + + virtual void Save( CUtlBuffer& buf ); + virtual void Restore( CUtlBuffer& buf ); + virtual void Rebuild( char const *filename ); + + static void FindOrAddScriptSound( CUtlVector< unsigned short >& sounds, char const *soundname ); + static void BuildAnimationEventSoundList( CStudioHdr *hdr, CUtlVector< unsigned short >& sounds ); +private: + char const *GetSoundName( int index ); +}; +#pragma pack() + +#endif // MODELSOUNDSCACHE_H |