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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/ModelSoundsCache.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/ModelSoundsCache.h')
-rw-r--r--mp/src/game/shared/ModelSoundsCache.h84
1 files changed, 42 insertions, 42 deletions
diff --git a/mp/src/game/shared/ModelSoundsCache.h b/mp/src/game/shared/ModelSoundsCache.h
index a49b4225..d2d5a648 100644
--- a/mp/src/game/shared/ModelSoundsCache.h
+++ b/mp/src/game/shared/ModelSoundsCache.h
@@ -1,42 +1,42 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef MODELSOUNDSCACHE_H
-#define MODELSOUNDSCACHE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "UtlCachedFileData.h"
-#include "SoundEmitterSystem/isoundemittersystembase.h"
-
-#define MODELSOUNDSCACHE_VERSION 5
-
-class CStudioHdr;
-
-#pragma pack(1)
-class CModelSoundsCache : public IBaseCacheInfo
-{
-public:
- CUtlVector< unsigned short > sounds;
-
- CModelSoundsCache();
- CModelSoundsCache( const CModelSoundsCache& src );
-
- void PrecacheSoundList();
-
- virtual void Save( CUtlBuffer& buf );
- virtual void Restore( CUtlBuffer& buf );
- virtual void Rebuild( char const *filename );
-
- static void FindOrAddScriptSound( CUtlVector< unsigned short >& sounds, char const *soundname );
- static void BuildAnimationEventSoundList( CStudioHdr *hdr, CUtlVector< unsigned short >& sounds );
-private:
- char const *GetSoundName( int index );
-};
-#pragma pack()
-
-#endif // MODELSOUNDSCACHE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef MODELSOUNDSCACHE_H
+#define MODELSOUNDSCACHE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "UtlCachedFileData.h"
+#include "SoundEmitterSystem/isoundemittersystembase.h"
+
+#define MODELSOUNDSCACHE_VERSION 5
+
+class CStudioHdr;
+
+#pragma pack(1)
+class CModelSoundsCache : public IBaseCacheInfo
+{
+public:
+ CUtlVector< unsigned short > sounds;
+
+ CModelSoundsCache();
+ CModelSoundsCache( const CModelSoundsCache& src );
+
+ void PrecacheSoundList();
+
+ virtual void Save( CUtlBuffer& buf );
+ virtual void Restore( CUtlBuffer& buf );
+ virtual void Rebuild( char const *filename );
+
+ static void FindOrAddScriptSound( CUtlVector< unsigned short >& sounds, char const *soundname );
+ static void BuildAnimationEventSoundList( CStudioHdr *hdr, CUtlVector< unsigned short >& sounds );
+private:
+ char const *GetSoundName( int index );
+};
+#pragma pack()
+
+#endif // MODELSOUNDSCACHE_H