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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/shared/ModelSoundsCache.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/shared/ModelSoundsCache.h')
-rw-r--r--mp/src/game/shared/ModelSoundsCache.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/mp/src/game/shared/ModelSoundsCache.h b/mp/src/game/shared/ModelSoundsCache.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef MODELSOUNDSCACHE_H
+#define MODELSOUNDSCACHE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "UtlCachedFileData.h"
+#include "SoundEmitterSystem/isoundemittersystembase.h"
+
+#define MODELSOUNDSCACHE_VERSION 5
+
+class CStudioHdr;
+
+#pragma pack(1)
+class CModelSoundsCache : public IBaseCacheInfo
+{
+public:
+ CUtlVector< unsigned short > sounds;
+
+ CModelSoundsCache();
+ CModelSoundsCache( const CModelSoundsCache& src );
+
+ void PrecacheSoundList();
+
+ virtual void Save( CUtlBuffer& buf );
+ virtual void Restore( CUtlBuffer& buf );
+ virtual void Rebuild( char const *filename );
+
+ static void FindOrAddScriptSound( CUtlVector< unsigned short >& sounds, char const *soundname );
+ static void BuildAnimationEventSoundList( CStudioHdr *hdr, CUtlVector< unsigned short >& sounds );
+private:
+ char const *GetSoundName( int index );
+};
+#pragma pack()
+
+#endif // MODELSOUNDSCACHE_H