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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/shared/IVehicle.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef IVEHICLE_H
+#define IVEHICLE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "baseplayer_shared.h"
+
+class CUserCmd;
+class IMoveHelper;
+class CMoveData;
+class CBaseCombatCharacter;
+
+// This is used by the player to access vehicles. It's an interface so the
+// vehicles are not restricted in what they can derive from.
+abstract_class IVehicle
+{
+public:
+ // Get and set the current driver. Use PassengerRole_t enum in shareddefs.h for adding passengers
+ virtual CBaseCombatCharacter* GetPassenger( int nRole = VEHICLE_ROLE_DRIVER ) = 0;
+ virtual int GetPassengerRole( CBaseCombatCharacter *pPassenger ) = 0;
+
+ // Where is the passenger seeing from?
+ virtual void GetVehicleViewPosition( int nRole, Vector *pOrigin, QAngle *pAngles, float *pFOV = NULL ) = 0;
+
+ // Does the player use his normal weapons while in this mode?
+ virtual bool IsPassengerUsingStandardWeapons( int nRole = VEHICLE_ROLE_DRIVER ) = 0;
+
+ // Process movement
+ virtual void SetupMove( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ) = 0;
+ virtual void ProcessMovement( CBasePlayer *pPlayer, CMoveData *pMoveData ) = 0;
+ virtual void FinishMove( CBasePlayer *player, CUserCmd *ucmd, CMoveData *move ) = 0;
+
+ // Process input
+ virtual void ItemPostFrame( CBasePlayer *pPlayer ) = 0;
+};
+
+
+#endif // IVEHICLE_H