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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/world.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/world.h')
-rw-r--r--mp/src/game/server/world.h160
1 files changed, 80 insertions, 80 deletions
diff --git a/mp/src/game/server/world.h b/mp/src/game/server/world.h
index a856614e..a8547d3c 100644
--- a/mp/src/game/server/world.h
+++ b/mp/src/game/server/world.h
@@ -1,80 +1,80 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: The worldspawn entity. This spawns first when each level begins.
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef WORLD_H
-#define WORLD_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-class CWorld : public CBaseEntity
-{
-public:
- DECLARE_CLASS( CWorld, CBaseEntity );
-
- CWorld();
- ~CWorld();
-
- DECLARE_SERVERCLASS();
-
- virtual int RequiredEdictIndex( void ) { return 0; } // the world always needs to be in slot 0
-
- static void RegisterSharedActivities( void );
- static void RegisterSharedEvents( void );
- virtual void Spawn( void );
- virtual void Precache( void );
- virtual bool KeyValue( const char *szKeyName, const char *szValue );
- virtual void DecalTrace( trace_t *pTrace, char const *decalName );
- virtual void VPhysicsCollision( int index, gamevcollisionevent_t *pEvent ) {}
- virtual void VPhysicsFriction( IPhysicsObject *pObject, float energy, int surfaceProps, int surfacePropsHit ) {}
-
- inline void GetWorldBounds( Vector &vecMins, Vector &vecMaxs )
- {
- VectorCopy( m_WorldMins, vecMins );
- VectorCopy( m_WorldMaxs, vecMaxs );
- }
-
- inline float GetWaveHeight() const
- {
- return (float)m_flWaveHeight;
- }
-
- bool GetDisplayTitle() const;
- bool GetStartDark() const;
-
- void SetDisplayTitle( bool display );
- void SetStartDark( bool startdark );
-
- bool IsColdWorld( void );
-
-private:
- DECLARE_DATADESC();
-
- string_t m_iszChapterTitle;
-
- CNetworkVar( float, m_flWaveHeight );
- CNetworkVector( m_WorldMins );
- CNetworkVector( m_WorldMaxs );
- CNetworkVar( float, m_flMaxOccludeeArea );
- CNetworkVar( float, m_flMinOccluderArea );
- CNetworkVar( float, m_flMinPropScreenSpaceWidth );
- CNetworkVar( float, m_flMaxPropScreenSpaceWidth );
- CNetworkVar( string_t, m_iszDetailSpriteMaterial );
-
- // start flags
- CNetworkVar( bool, m_bStartDark );
- CNetworkVar( bool, m_bColdWorld );
- bool m_bDisplayTitle;
-};
-
-
-CWorld* GetWorldEntity();
-extern const char *GetDefaultLightstyleString( int styleIndex );
-
-
-#endif // WORLD_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: The worldspawn entity. This spawns first when each level begins.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef WORLD_H
+#define WORLD_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+class CWorld : public CBaseEntity
+{
+public:
+ DECLARE_CLASS( CWorld, CBaseEntity );
+
+ CWorld();
+ ~CWorld();
+
+ DECLARE_SERVERCLASS();
+
+ virtual int RequiredEdictIndex( void ) { return 0; } // the world always needs to be in slot 0
+
+ static void RegisterSharedActivities( void );
+ static void RegisterSharedEvents( void );
+ virtual void Spawn( void );
+ virtual void Precache( void );
+ virtual bool KeyValue( const char *szKeyName, const char *szValue );
+ virtual void DecalTrace( trace_t *pTrace, char const *decalName );
+ virtual void VPhysicsCollision( int index, gamevcollisionevent_t *pEvent ) {}
+ virtual void VPhysicsFriction( IPhysicsObject *pObject, float energy, int surfaceProps, int surfacePropsHit ) {}
+
+ inline void GetWorldBounds( Vector &vecMins, Vector &vecMaxs )
+ {
+ VectorCopy( m_WorldMins, vecMins );
+ VectorCopy( m_WorldMaxs, vecMaxs );
+ }
+
+ inline float GetWaveHeight() const
+ {
+ return (float)m_flWaveHeight;
+ }
+
+ bool GetDisplayTitle() const;
+ bool GetStartDark() const;
+
+ void SetDisplayTitle( bool display );
+ void SetStartDark( bool startdark );
+
+ bool IsColdWorld( void );
+
+private:
+ DECLARE_DATADESC();
+
+ string_t m_iszChapterTitle;
+
+ CNetworkVar( float, m_flWaveHeight );
+ CNetworkVector( m_WorldMins );
+ CNetworkVector( m_WorldMaxs );
+ CNetworkVar( float, m_flMaxOccludeeArea );
+ CNetworkVar( float, m_flMinOccluderArea );
+ CNetworkVar( float, m_flMinPropScreenSpaceWidth );
+ CNetworkVar( float, m_flMaxPropScreenSpaceWidth );
+ CNetworkVar( string_t, m_iszDetailSpriteMaterial );
+
+ // start flags
+ CNetworkVar( bool, m_bStartDark );
+ CNetworkVar( bool, m_bColdWorld );
+ bool m_bDisplayTitle;
+};
+
+
+CWorld* GetWorldEntity();
+extern const char *GetDefaultLightstyleString( int styleIndex );
+
+
+#endif // WORLD_H