diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/wcedit.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/wcedit.cpp')
| -rw-r--r-- | mp/src/game/server/wcedit.cpp | 1674 |
1 files changed, 837 insertions, 837 deletions
diff --git a/mp/src/game/server/wcedit.cpp b/mp/src/game/server/wcedit.cpp index fd64c522..43307dfc 100644 --- a/mp/src/game/server/wcedit.cpp +++ b/mp/src/game/server/wcedit.cpp @@ -1,837 +1,837 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Namespace for functions having to do with WC Edit mode
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "mathlib/mathlib.h"
-#include "player.h"
-#include "wcedit.h"
-#include "ai_network.h"
-#include "ai_initutils.h"
-#include "ai_hull.h"
-#include "ai_link.h"
-#include "ai_node.h"
-#include "ai_dynamiclink.h"
-#include "ai_networkmanager.h"
-#include "ndebugoverlay.h"
-#include "editor_sendcommand.h"
-#include "movevars_shared.h"
-#include "model_types.h"
-// UNDONE: Reduce some dependency here!
-#include "physics_prop_ragdoll.h"
-#include "items.h"
-#include "utlsymbol.h"
-#include "physobj.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-extern CAI_Node* FindPickerAINode( CBasePlayer* pPlayer, NodeType_e nNodeType );
-extern CAI_Link* FindPickerAILink( CBasePlayer* pPlayer );
-extern float GetFloorZ(const Vector &origin);
-
-//-----------------------------------------------------------------------------
-// Purpose: Make sure the version of the map in WC is the same as the map
-// that's being edited
-// Input :
-// Output :
-//-----------------------------------------------------------------------------
-bool NWCEdit::IsWCVersionValid(void)
-{
- int status = Editor_CheckVersion(STRING(gpGlobals->mapname), gpGlobals->mapversion, false);
- if (!status)
- {
- return true;
- }
- else if (status == Editor_NotRunning)
- {
- Msg("\nAborting map_edit\nWorldcraft not running...\n\n");
- UTIL_CenterPrintAll( "Worldcraft not running..." );
- engine->ServerCommand("disconnect\n");
- }
- else
- {
- Msg("\nAborting map_edit\nWC/Engine map versions different...\n\n");
- UTIL_CenterPrintAll( "WC/Engine map versions different..." );
- engine->ServerCommand("disconnect\n");
- }
- return false;
-}
-
-//------------------------------------------------------------------------------
-// Purpose : Figure out placement position of air nodes form where player is
-// looking. Keep distance from player constant but adjust height
-// based on viewing angle
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-Vector NWCEdit::AirNodePlacementPosition( void )
-{
- CBasePlayer* pPlayer = UTIL_PlayerByIndex(CBaseEntity::m_nDebugPlayer);
-
- if (!pPlayer)
- {
- return vec3_origin;
- }
-
- Vector pForward;
- pPlayer->EyeVectors( &pForward );
-
- Vector floorVec = pForward;
- floorVec.z = 0;
- VectorNormalize( floorVec );
- VectorNormalize( pForward );
-
- float cosAngle = DotProduct(floorVec,pForward);
-
- float lookDist = g_pAINetworkManager->GetEditOps()->m_flAirEditDistance/cosAngle;
- Vector lookPos = pPlayer->EyePosition()+pForward * lookDist;
-
- return lookPos;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: For create nodes in wc edit mode
-// Input :
-// Output :
-//-----------------------------------------------------------------------------
-void NWCEdit::CreateAINode( CBasePlayer *pPlayer )
-{
- // -------------------------------------------------------------
- // Check that WC is running with the right map version
- // -------------------------------------------------------------
- if ( !IsWCVersionValid() || !pPlayer )
- return;
-
- pPlayer->AddSolidFlags( FSOLID_NOT_SOLID );
-
- int hullType = g_pAINetworkManager->GetEditOps()->m_iHullDrawNum;
-
- // -----------------------------------
- // Get position of node to create
- // -----------------------------------
- Vector vNewNodePos = vec3_origin;
- bool bPositionValid = false;
- if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
- {
- vNewNodePos = NWCEdit::AirNodePlacementPosition();
-
- // Make sure we can see the node
- trace_t tr;
- UTIL_TraceLine(pPlayer->EyePosition(), vNewNodePos, MASK_NPCSOLID_BRUSHONLY, pPlayer, COLLISION_GROUP_NONE, &tr);
- if (tr.fraction == 1.0)
- {
- bPositionValid = true;
- }
- }
- else
- {
- // Place node by where the player is looking
- Vector forward;
- pPlayer->EyeVectors( &forward );
- Vector startTrace = pPlayer->EyePosition();
- Vector endTrace = pPlayer->EyePosition() + forward * MAX_TRACE_LENGTH;
- trace_t tr;
- UTIL_TraceLine(startTrace,endTrace,MASK_NPCSOLID, pPlayer, COLLISION_GROUP_NONE, &tr );
- if ( tr.fraction != 1.0)
- {
- // Raise the end position up off the floor, place the node and drop him down
- tr.endpos.z += 48;
- vNewNodePos = tr.endpos;
- bPositionValid = true;
- }
- }
-
- // -------------------------------------------------------------------------------
- // Now check that this is a valid location for the new node bu using test hull
- // -------------------------------------------------------------------------------
- if (bPositionValid)
- {
- CBaseEntity *testHull = (CBaseEntity*)CAI_TestHull::GetTestHull();
-
- // Set the size of the test hull
- UTIL_SetSize(testHull, NAI_Hull::Mins(hullType), NAI_Hull::Maxs(hullType));
-
- // Set origin of test hull
- testHull->SetLocalOrigin( vNewNodePos );
-
- // -----------------------------------------------------------------------
- // If a ground node, drop to floor and make sure can stand at test postion
- // -----------------------------------------------------------------------
- if (!g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
- {
- UTIL_DropToFloor( testHull, MASK_NPCSOLID );
- vNewNodePos = testHull->GetAbsOrigin();
- CTraceFilterSimple traceFilter( testHull, COLLISION_GROUP_NONE );
- if (!UTIL_CheckBottom(testHull, &traceFilter, sv_stepsize.GetFloat()))
- {
- CAI_TestHull::ReturnTestHull();
- bPositionValid = false;
- goto DoneCreate;
- }
- }
-
- // -----------------------------------------------------------------------
- // Make sure hull fits at location by seeing if it can move up a fraction
- // -----------------------------------------------------------------------
- Vector vUpBit = testHull->GetAbsOrigin();
- vUpBit.z += 1;
- trace_t tr;
- UTIL_TraceHull( testHull->GetAbsOrigin(), vUpBit, NAI_Hull::Mins(hullType),
- NAI_Hull::Maxs(hullType), MASK_NPCSOLID, testHull, COLLISION_GROUP_NONE, &tr );
- if (tr.startsolid || tr.fraction != 1.0)
- {
- CAI_TestHull::ReturnTestHull();
- bPositionValid = false;
- goto DoneCreate;
- }
-
- // <<TEMP>> Round position till DS fixed WC bug
- testHull->SetLocalOrigin( Vector( floor(testHull->GetAbsOrigin().x),
- floor(testHull->GetAbsOrigin().y ), floor(testHull->GetAbsOrigin().z) ) );
-
- // ---------------------------------------
- // Send new node to WC
- // ---------------------------------------
- int status;
- if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
- {
- status = Editor_CreateNode("info_node_air", g_pAINetworkManager->GetEditOps()->m_nNextWCIndex, testHull->GetLocalOrigin().x, testHull->GetLocalOrigin().y, testHull->GetLocalOrigin().z, false);
- }
- else
- {
- // Create slightly higher in WC so it can be dropped when its loaded again
- Vector origin = testHull->GetLocalOrigin();
- origin.z += 24.0;
- testHull->SetLocalOrigin( origin );
- status = Editor_CreateNode("info_node", g_pAINetworkManager->GetEditOps()->m_nNextWCIndex, testHull->GetLocalOrigin().x, testHull->GetLocalOrigin().y, testHull->GetLocalOrigin().z, false);
- }
- if (status == Editor_BadCommand)
- {
- Msg( "Worldcraft failed on creation...\n" );
- CAI_TestHull::ReturnTestHull();
- }
- else if (status == Editor_OK)
- {
- // -----------------------
- // Create a new ai node
- // -----------------------
- CNodeEnt *pNodeEnt;
- if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
- {
- pNodeEnt = (CNodeEnt*)CreateEntityByName("info_node_air");
- }
- else
- {
- pNodeEnt = (CNodeEnt*)CreateEntityByName("info_node");
- }
-
- // Note this is a new entity being created as part of wc editing
- pNodeEnt->SetLocalOrigin( testHull->GetLocalOrigin() );
- CAI_TestHull::ReturnTestHull();
-
- pNodeEnt->m_NodeData.nWCNodeID = g_pAINetworkManager->GetEditOps()->m_nNextWCIndex;
-
- pNodeEnt->m_debugOverlays |= OVERLAY_WC_CHANGE_ENTITY;
- pNodeEnt->Spawn();
- }
- }
-
-DoneCreate:
- // ----------------------------------------------------------
- // Flash a red box as a warning that the hull won't fit here
- // ----------------------------------------------------------
- if (!bPositionValid)
- {
- NDebugOverlay::Box(vNewNodePos, NAI_Hull::Mins(hullType), NAI_Hull::Maxs(hullType), 255,0,0,0,0.1);
- }
-
- // Restore player collidability
- pPlayer->SetSolid( SOLID_BBOX );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input :
-// Output :
-//-----------------------------------------------------------------------------
-void NWCEdit::UndoDestroyAINode(void)
-{
- // -------------------------------------------------------------
- // Check that WC is running with the right map version
- // -------------------------------------------------------------
- if (!IsWCVersionValid())
- {
- return;
- }
-
- if (g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode)
- {
- Vector nodePos = g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->GetOrigin();
-
- int status;
- int nOldWCID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->GetId()];
-
- if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
- {
- status = Editor_CreateNode("info_node_air", nOldWCID, nodePos.x, nodePos.y, nodePos.z, false);
- }
- else
- {
- status = Editor_CreateNode("info_node", nOldWCID, nodePos.x, nodePos.y, nodePos.z, false);
- }
- if (status == Editor_BadCommand)
- {
- Msg( "Worldcraft failed on creation...\n" );
- }
- else if (status == Editor_OK)
- {
- g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->SetType( NODE_GROUND );
- //@ tofo g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->m_pNetwork->BuildNetworkGraph();
- g_pAINetworkManager->BuildNetworkGraph();
- g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode = NULL;
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: For destroying nodes in wc edit mode
-// Input :
-// Output :
-//-----------------------------------------------------------------------------
-void NWCEdit::DestroyAINode( CBasePlayer *pPlayer )
-{
- // -------------------------------------------------------------
- // Check that WC is running with the right map version
- // -------------------------------------------------------------
- if (!IsWCVersionValid())
- {
- return;
- }
-
- if (!pPlayer)
- {
- return;
- }
-
- NodeType_e nNodeType = NODE_GROUND;
- if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
- {
- nNodeType = NODE_AIR;
- }
-
- CAI_Node* pAINode = FindPickerAINode(pPlayer, nNodeType);
- if (pAINode)
- {
- int status = Editor_DeleteNode(g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAINode->GetId()], false);
-
- if (status == Editor_BadCommand)
- {
- Msg( "Worldcraft failed on deletion...\n" );
- }
- else if (status == Editor_OK)
- {
- // Mark this node as deleted and changed
- pAINode->SetType( NODE_DELETED );
- pAINode->m_eNodeInfo |= bits_NODE_WC_CHANGED;
-
- // Note that network needs to be rebuild
- g_pAINetworkManager->GetEditOps()->SetRebuildFlags();
- g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode = pAINode;
-
- // Now go through at delete any dynamic links that were attached to this node
- for (int link = 0; link < pAINode->NumLinks(); link++)
- {
- int nSrcID = pAINode->GetLinkByIndex(link)->m_iSrcID;
- int nDstID = pAINode->GetLinkByIndex(link)->m_iDestID;
- if (CAI_DynamicLink::GetDynamicLink(nSrcID, nDstID))
- {
- int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[nSrcID];
- int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[nDstID];
- int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID);
-
- if (status == Editor_BadCommand)
- {
- Msg( "Worldcraft failed on node link deletion...\n" );
- }
- }
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: For restroring links in WC edit mode. This actually means
-// destroying links in WC that have been marked as
-// Input :
-// Output :
-//-----------------------------------------------------------------------------
-void NWCEdit::CreateAILink( CBasePlayer* pPlayer )
-{
- // -------------------------------------------------------------
- // Check that WC is running with the right map version
- // -------------------------------------------------------------
- if (!IsWCVersionValid())
- {
- return;
- }
-
- CAI_Link* pAILink = FindPickerAILink(pPlayer);
- if (pAILink && (pAILink->m_LinkInfo & bits_LINK_OFF))
- {
- int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iSrcID];
- int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iDestID];
- int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID, false);
-
- if (status == Editor_BadCommand)
- {
- Msg( "Worldcraft failed on node link creation...\n" );
- }
- else if (status == Editor_OK)
- {
- // Don't actually destroy the dynamic link while editing. Just mark the link
- pAILink->m_LinkInfo &= ~bits_LINK_OFF;
-
- CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::GetDynamicLink(pAILink->m_iSrcID, pAILink->m_iDestID);
- UTIL_Remove(pDynamicLink);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: For destroying links in wc edit mode. Actually have to create
-// a link in WC that is marked as off
-// Input :
-// Output :
-//-----------------------------------------------------------------------------
-void NWCEdit::DestroyAILink( CBasePlayer *pPlayer )
-{
- // -------------------------------------------------------------
- // Check that WC is running with the right map version
- // -------------------------------------------------------------
- if (!IsWCVersionValid())
- {
- return;
- }
-
- CAI_Link* pAILink = FindPickerAILink(pPlayer);
- if (pAILink)
- {
- int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iSrcID];
- int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iDestID];
- int status = Editor_CreateNodeLink(nWCSrcID, nWCDstID, false);
-
- if (status == Editor_BadCommand)
- {
- Msg( "Worldcraft failed on node link creation...\n" );
- }
- else if (status == Editor_OK)
- {
- // Create dynamic link and mark the link
- CAI_DynamicLink* pNewLink = (CAI_DynamicLink*)CreateEntityByName("info_node_link" );;
- pNewLink->m_nSrcID = pAILink->m_iSrcID;
- pNewLink->m_nDestID = pAILink->m_iDestID;
- pNewLink->m_nLinkState = LINK_OFF;
- pAILink->m_LinkInfo |= bits_LINK_OFF;
- }
- }
-}
-
-Vector *g_EntityPositions = NULL;
-QAngle *g_EntityOrientations = NULL;
-string_t *g_EntityClassnames = NULL;
-
-//-----------------------------------------------------------------------------
-// Purpose: Saves the entity's position for future communication with Hammer
-//-----------------------------------------------------------------------------
-void NWCEdit::RememberEntityPosition( CBaseEntity *pEntity )
-{
- if ( !(pEntity->ObjectCaps() & FCAP_WCEDIT_POSITION) )
- return;
-
- if ( !g_EntityPositions )
- {
- g_EntityPositions = new Vector[NUM_ENT_ENTRIES];
- g_EntityOrientations = new QAngle[NUM_ENT_ENTRIES];
- // have to save these too because some entities change the classname on spawn (e.g. prop_physics_override, physics_prop)
- g_EntityClassnames = new string_t[NUM_ENT_ENTRIES];
- }
- int index = pEntity->entindex();
- g_EntityPositions[index] = pEntity->GetAbsOrigin();
- g_EntityOrientations[index] = pEntity->GetAbsAngles();
- g_EntityClassnames[index] = pEntity->m_iClassname;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Sends Hammer an update to the current position
-//-----------------------------------------------------------------------------
-void NWCEdit::UpdateEntityPosition( CBaseEntity *pEntity )
-{
- const Vector &newPos = pEntity->GetAbsOrigin();
- const QAngle &newAng = pEntity->GetAbsAngles();
-
- DevMsg( 1, "%s\n origin %f %f %f\n angles %f %f %f\n", pEntity->GetClassname(), newPos.x, newPos.y, newPos.z, newAng.x, newAng.y, newAng.z );
- if ( Ragdoll_IsPropRagdoll(pEntity) )
- {
- char tmp[2048];
- Ragdoll_GetAngleOverrideString( tmp, sizeof(tmp), pEntity );
- DevMsg( 1, "pose: %s\n", tmp );
- }
-
- if ( !(pEntity->ObjectCaps() & FCAP_WCEDIT_POSITION) )
- return;
-
- // can't do this unless in edit mode
- if ( !engine->IsInEditMode() )
- return;
-
- int entIndex = pEntity->entindex();
- Vector pos = g_EntityPositions[entIndex];
- EditorSendResult_t result = Editor_BadCommand;
- const char *pClassname = STRING(g_EntityClassnames[entIndex]);
-
- if ( pEntity->GetModel() && modelinfo->GetModelType(pEntity->GetModel()) == mod_brush )
- {
- QAngle xformAngles;
- RotationDelta( g_EntityOrientations[entIndex], newAng, &xformAngles );
- if ( xformAngles.Length() > 1e-4 )
- {
- result = Editor_RotateEntity( pClassname, pos.x, pos.y, pos.z, xformAngles );
- }
- else
- {
- // don't call through for an identity rotation, may just increase error
- result = Editor_OK;
- }
- }
- else
- {
- if ( Ragdoll_IsPropRagdoll(pEntity) )
- {
- char tmp[2048];
- Ragdoll_GetAngleOverrideString( tmp, sizeof(tmp), pEntity );
- result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "angleOverride", tmp );
- if ( result != Editor_OK )
- goto error;
- }
- result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "angles", CFmtStr("%f %f %f", newAng.x, newAng.y, newAng.z) );
- }
- if ( result != Editor_OK )
- goto error;
-
- result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "origin", CFmtStr("%f %f %f", newPos.x, newPos.y, newPos.z) );
- if ( result != Editor_OK )
- goto error;
-
- NDebugOverlay::EntityBounds(pEntity, 0, 255, 0, 0 ,5);
- // save the update
- RememberEntityPosition( pEntity );
- return;
-
-error:
- NDebugOverlay::EntityBounds(pEntity, 255, 0, 0, 0 ,5);
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CC_WC_Create( void )
-{
- // Only allowed in wc_edit_mode
- if (engine->IsInEditMode())
- {
- CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex();
-
- if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode)
- {
- NWCEdit::CreateAILink(UTIL_GetCommandClient());
- }
- else
- {
- NWCEdit::CreateAINode(UTIL_GetCommandClient());
- }
- }
-}
-static ConCommand wc_create("wc_create", CC_WC_Create, "When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)", FCVAR_CHEAT);
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CC_WC_Destroy( void )
-{
- // Only allowed in wc_edit_mode
- if (engine->IsInEditMode())
- {
- CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex();
-
- // UNDONE: For now just deal with info_nodes
- //CBaseEntity* pEntity = FindEntity( pEdict, ""); - use when generalize this to any class
- //int status = Editor_DeleteEntity("info_node", pEdict->origin.x, pEdict->origin.y, pEdict->origin.z, false);
-
- if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode)
- {
- NWCEdit::DestroyAILink(UTIL_GetCommandClient());
- }
- else
- {
- NWCEdit::DestroyAINode(UTIL_GetCommandClient());
- }
- }
-}
-static ConCommand wc_destroy("wc_destroy", CC_WC_Destroy, "When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).", FCVAR_CHEAT);
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CC_WC_DestroyUndo( void )
-{
- // Only allowed in wc_edit_mode
- if (engine->IsInEditMode())
- {
- CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex();
-
- NWCEdit::UndoDestroyAINode();
- }
-}
-static ConCommand wc_destroy_undo("wc_destroy_undo", CC_WC_DestroyUndo, "When in WC edit mode restores the last deleted node", FCVAR_CHEAT);
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CC_WC_AirNodeEdit( void )
-{
- // Only allowed in wc_edit_mode
- if (engine->IsInEditMode())
- {
- // Toggle air edit mode state
- if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
- {
- g_pAINetworkManager->GetEditOps()->m_bAirEditMode = false;
- }
- else
- {
- g_pAINetworkManager->GetEditOps()->m_bAirEditMode = true;
- }
- }
-}
-static ConCommand wc_air_node_edit("wc_air_node_edit", CC_WC_AirNodeEdit, "When in WC edit mode, toggles laying down or air nodes instead of ground nodes", FCVAR_CHEAT);
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CC_WC_AirNodeEditFurther( void )
-{
- // Only allowed in wc_edit_mode
- if (engine->IsInEditMode() && g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
- {
- g_pAINetworkManager->GetEditOps()->m_flAirEditDistance += 10.0;
- }
-}
-static ConCommand wc_air_edit_further("wc_air_edit_further", CC_WC_AirNodeEditFurther, "When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player", FCVAR_CHEAT);
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CC_WC_AirNodeEditNearer( void )
-{
- // Only allowed in wc_edit_mode
- if (engine->IsInEditMode() && g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
- {
- g_pAINetworkManager->GetEditOps()->m_flAirEditDistance -= 10.0;
- }
-}
-static ConCommand wc_air_edit_nearer("wc_air_edit_nearer", CC_WC_AirNodeEditNearer, "When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player", FCVAR_CHEAT);
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CC_WC_LinkEdit( void )
-{
- // Only allowed in wc_edit_mode
- if (engine->IsInEditMode())
- {
- // Toggle air edit mode state
- if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode)
- {
- g_pAINetworkManager->GetEditOps()->m_bLinkEditMode = false;
- }
- // Don't allow link mode if graph outdated
- else if (!(g_pAINetworkManager->GetEditOps()->m_debugNetOverlays & bits_debugNeedRebuild))
- {
- g_pAINetworkManager->GetEditOps()->m_bLinkEditMode = true;
- }
- }
-}
-static ConCommand wc_link_edit("wc_link_edit", CC_WC_LinkEdit, 0, FCVAR_CHEAT);
-
-
-/// This is an entity used by the hammer_update_safe_entities command. It allows designers
-/// to specify objects that should be ignored. It stores an array of sixteen strings
-/// which may correspond to names. Designers may ignore more than sixteen objects by
-/// placing more than one of these in a level.
-class CWC_UpdateIgnoreList : public CBaseEntity
-{
-public:
- DECLARE_CLASS( CWC_UpdateIgnoreList, CBaseEntity );
-
- enum { MAX_IGNORELIST_NAMES = 16 }; ///< the number of names in the array below
-
- inline const string_t &GetName( int x ) const { return m_nIgnoredEntityNames[x]; }
-
-protected:
- // the list of names to ignore
- string_t m_nIgnoredEntityNames[MAX_IGNORELIST_NAMES];
-
-public:
- DECLARE_DATADESC();
-};
-
-
-LINK_ENTITY_TO_CLASS( hammer_updateignorelist, CWC_UpdateIgnoreList );
-
-BEGIN_DATADESC( CWC_UpdateIgnoreList )
-
- // Be still, classcheck!
- //DEFINE_FIELD( m_nIgnoredEntityNames, FIELD_STRING, MAX_IGNORELIST_NAMES ),
-
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[0], FIELD_STRING, "IgnoredName01" ),
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[1], FIELD_STRING, "IgnoredName02" ),
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[2], FIELD_STRING, "IgnoredName03" ),
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[3], FIELD_STRING, "IgnoredName04" ),
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[4], FIELD_STRING, "IgnoredName05" ),
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[5], FIELD_STRING, "IgnoredName06" ),
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[6], FIELD_STRING, "IgnoredName07" ),
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[7], FIELD_STRING, "IgnoredName08" ),
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[8], FIELD_STRING, "IgnoredName09" ),
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[9], FIELD_STRING, "IgnoredName10" ),
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[10], FIELD_STRING, "IgnoredName11" ),
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[11], FIELD_STRING, "IgnoredName12" ),
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[12], FIELD_STRING, "IgnoredName13" ),
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[13], FIELD_STRING, "IgnoredName14" ),
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[14], FIELD_STRING, "IgnoredName15" ),
- DEFINE_KEYFIELD( m_nIgnoredEntityNames[15], FIELD_STRING, "IgnoredName16" ),
-
-END_DATADESC()
-
-
-
-CON_COMMAND( hammer_update_entity, "Updates the entity's position/angles when in edit mode" )
-{
- if ( !UTIL_IsCommandIssuedByServerAdmin() )
- return;
-
- if ( args.ArgC() < 2 )
- {
- CBasePlayer *pPlayer = UTIL_GetCommandClient();
- trace_t tr;
- Vector forward;
- pPlayer->EyeVectors( &forward );
- UTIL_TraceLine(pPlayer->EyePosition(), pPlayer->EyePosition() + forward * MAX_COORD_RANGE,
- MASK_SHOT_HULL|CONTENTS_GRATE|CONTENTS_DEBRIS, pPlayer, COLLISION_GROUP_NONE, &tr );
-
- if ( tr.DidHit() && !tr.DidHitWorld() )
- {
- NWCEdit::UpdateEntityPosition( tr.m_pEnt );
- }
- }
- else
- {
- CBaseEntity *pEnt = NULL;
- while ((pEnt = gEntList.FindEntityGeneric( pEnt, args[1] ) ) != NULL)
- {
- NWCEdit::UpdateEntityPosition( pEnt );
- }
- }
-}
-
-CON_COMMAND( hammer_update_safe_entities, "Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map." )
-{
- int iCount = 0;
- CBaseEntity *pEnt = NULL;
-
- if ( !UTIL_IsCommandIssuedByServerAdmin() )
- return;
-
- Msg("\n====================================================\nPerforming Safe Entity Update\n" );
-
- // first look for any exclusion objects -- these are entities that list specific things to be ignored.
- // All the names that are inside them, we store into a hash table (here implemented through a local
- // CUtlSymbolTable)
-
- CUtlSymbolTable ignoredNames(16,32,true); // grow 16 strings at a time. Case insensitive.
- while ( (pEnt = gEntList.FindEntityByClassname( pEnt, "hammer_updateignorelist" )) != NULL )
- {
- // for each name in each of those strings, add it to the symbol table.
- CWC_UpdateIgnoreList *piglist = static_cast<CWC_UpdateIgnoreList *>(pEnt);
- for (int ii = 0 ; ii < CWC_UpdateIgnoreList::MAX_IGNORELIST_NAMES ; ++ii )
- {
- if (!!piglist->GetName(ii)) // if not null
- { // add to symtab
- ignoredNames.AddString(piglist->GetName(ii).ToCStr());
- }
- }
- }
-
- if ( ignoredNames.GetNumStrings() > 0 )
- {
- Msg( "Ignoring %d specified targetnames.\n", ignoredNames.GetNumStrings() );
- }
-
-
- // now iterate through everything in the world
- for ( pEnt = gEntList.FirstEnt(); pEnt != NULL; pEnt = gEntList.NextEnt(pEnt) )
- {
- if ( !(pEnt->ObjectCaps() & FCAP_WCEDIT_POSITION) )
- continue;
-
- // If we have a parent, or any children, we're not safe to update
- if ( pEnt->GetMoveParent() || pEnt->FirstMoveChild() )
- continue;
-
- IPhysicsObject *pPhysics = pEnt->VPhysicsGetObject();
- if ( !pPhysics )
- continue;
- // If we are affected by any constraints, we're not safe to update
- if ( pPhysics->IsAttachedToConstraint( Ragdoll_IsPropRagdoll(pEnt) ) )
- continue;
- // Motion disabled?
- if ( !pPhysics->IsMoveable() )
- continue;
-
- // ignore brush models (per bug 61318)
- if ( dynamic_cast<CPhysBox *>(pEnt) )
- continue;
-
- // explicitly excluded by designer?
- if ( ignoredNames.Find(pEnt->GetEntityName().ToCStr()).IsValid() )
- continue;
-
- NWCEdit::UpdateEntityPosition( pEnt );
- iCount++;
- }
-
- Msg("Updated %d entities.\n", iCount);
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Namespace for functions having to do with WC Edit mode +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "mathlib/mathlib.h" +#include "player.h" +#include "wcedit.h" +#include "ai_network.h" +#include "ai_initutils.h" +#include "ai_hull.h" +#include "ai_link.h" +#include "ai_node.h" +#include "ai_dynamiclink.h" +#include "ai_networkmanager.h" +#include "ndebugoverlay.h" +#include "editor_sendcommand.h" +#include "movevars_shared.h" +#include "model_types.h" +// UNDONE: Reduce some dependency here! +#include "physics_prop_ragdoll.h" +#include "items.h" +#include "utlsymbol.h" +#include "physobj.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern CAI_Node* FindPickerAINode( CBasePlayer* pPlayer, NodeType_e nNodeType ); +extern CAI_Link* FindPickerAILink( CBasePlayer* pPlayer ); +extern float GetFloorZ(const Vector &origin); + +//----------------------------------------------------------------------------- +// Purpose: Make sure the version of the map in WC is the same as the map +// that's being edited +// Input : +// Output : +//----------------------------------------------------------------------------- +bool NWCEdit::IsWCVersionValid(void) +{ + int status = Editor_CheckVersion(STRING(gpGlobals->mapname), gpGlobals->mapversion, false); + if (!status) + { + return true; + } + else if (status == Editor_NotRunning) + { + Msg("\nAborting map_edit\nWorldcraft not running...\n\n"); + UTIL_CenterPrintAll( "Worldcraft not running..." ); + engine->ServerCommand("disconnect\n"); + } + else + { + Msg("\nAborting map_edit\nWC/Engine map versions different...\n\n"); + UTIL_CenterPrintAll( "WC/Engine map versions different..." ); + engine->ServerCommand("disconnect\n"); + } + return false; +} + +//------------------------------------------------------------------------------ +// Purpose : Figure out placement position of air nodes form where player is +// looking. Keep distance from player constant but adjust height +// based on viewing angle +// Input : +// Output : +//------------------------------------------------------------------------------ +Vector NWCEdit::AirNodePlacementPosition( void ) +{ + CBasePlayer* pPlayer = UTIL_PlayerByIndex(CBaseEntity::m_nDebugPlayer); + + if (!pPlayer) + { + return vec3_origin; + } + + Vector pForward; + pPlayer->EyeVectors( &pForward ); + + Vector floorVec = pForward; + floorVec.z = 0; + VectorNormalize( floorVec ); + VectorNormalize( pForward ); + + float cosAngle = DotProduct(floorVec,pForward); + + float lookDist = g_pAINetworkManager->GetEditOps()->m_flAirEditDistance/cosAngle; + Vector lookPos = pPlayer->EyePosition()+pForward * lookDist; + + return lookPos; +} + +//----------------------------------------------------------------------------- +// Purpose: For create nodes in wc edit mode +// Input : +// Output : +//----------------------------------------------------------------------------- +void NWCEdit::CreateAINode( CBasePlayer *pPlayer ) +{ + // ------------------------------------------------------------- + // Check that WC is running with the right map version + // ------------------------------------------------------------- + if ( !IsWCVersionValid() || !pPlayer ) + return; + + pPlayer->AddSolidFlags( FSOLID_NOT_SOLID ); + + int hullType = g_pAINetworkManager->GetEditOps()->m_iHullDrawNum; + + // ----------------------------------- + // Get position of node to create + // ----------------------------------- + Vector vNewNodePos = vec3_origin; + bool bPositionValid = false; + if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode) + { + vNewNodePos = NWCEdit::AirNodePlacementPosition(); + + // Make sure we can see the node + trace_t tr; + UTIL_TraceLine(pPlayer->EyePosition(), vNewNodePos, MASK_NPCSOLID_BRUSHONLY, pPlayer, COLLISION_GROUP_NONE, &tr); + if (tr.fraction == 1.0) + { + bPositionValid = true; + } + } + else + { + // Place node by where the player is looking + Vector forward; + pPlayer->EyeVectors( &forward ); + Vector startTrace = pPlayer->EyePosition(); + Vector endTrace = pPlayer->EyePosition() + forward * MAX_TRACE_LENGTH; + trace_t tr; + UTIL_TraceLine(startTrace,endTrace,MASK_NPCSOLID, pPlayer, COLLISION_GROUP_NONE, &tr ); + if ( tr.fraction != 1.0) + { + // Raise the end position up off the floor, place the node and drop him down + tr.endpos.z += 48; + vNewNodePos = tr.endpos; + bPositionValid = true; + } + } + + // ------------------------------------------------------------------------------- + // Now check that this is a valid location for the new node bu using test hull + // ------------------------------------------------------------------------------- + if (bPositionValid) + { + CBaseEntity *testHull = (CBaseEntity*)CAI_TestHull::GetTestHull(); + + // Set the size of the test hull + UTIL_SetSize(testHull, NAI_Hull::Mins(hullType), NAI_Hull::Maxs(hullType)); + + // Set origin of test hull + testHull->SetLocalOrigin( vNewNodePos ); + + // ----------------------------------------------------------------------- + // If a ground node, drop to floor and make sure can stand at test postion + // ----------------------------------------------------------------------- + if (!g_pAINetworkManager->GetEditOps()->m_bAirEditMode) + { + UTIL_DropToFloor( testHull, MASK_NPCSOLID ); + vNewNodePos = testHull->GetAbsOrigin(); + CTraceFilterSimple traceFilter( testHull, COLLISION_GROUP_NONE ); + if (!UTIL_CheckBottom(testHull, &traceFilter, sv_stepsize.GetFloat())) + { + CAI_TestHull::ReturnTestHull(); + bPositionValid = false; + goto DoneCreate; + } + } + + // ----------------------------------------------------------------------- + // Make sure hull fits at location by seeing if it can move up a fraction + // ----------------------------------------------------------------------- + Vector vUpBit = testHull->GetAbsOrigin(); + vUpBit.z += 1; + trace_t tr; + UTIL_TraceHull( testHull->GetAbsOrigin(), vUpBit, NAI_Hull::Mins(hullType), + NAI_Hull::Maxs(hullType), MASK_NPCSOLID, testHull, COLLISION_GROUP_NONE, &tr ); + if (tr.startsolid || tr.fraction != 1.0) + { + CAI_TestHull::ReturnTestHull(); + bPositionValid = false; + goto DoneCreate; + } + + // <<TEMP>> Round position till DS fixed WC bug + testHull->SetLocalOrigin( Vector( floor(testHull->GetAbsOrigin().x), + floor(testHull->GetAbsOrigin().y ), floor(testHull->GetAbsOrigin().z) ) ); + + // --------------------------------------- + // Send new node to WC + // --------------------------------------- + int status; + if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode) + { + status = Editor_CreateNode("info_node_air", g_pAINetworkManager->GetEditOps()->m_nNextWCIndex, testHull->GetLocalOrigin().x, testHull->GetLocalOrigin().y, testHull->GetLocalOrigin().z, false); + } + else + { + // Create slightly higher in WC so it can be dropped when its loaded again + Vector origin = testHull->GetLocalOrigin(); + origin.z += 24.0; + testHull->SetLocalOrigin( origin ); + status = Editor_CreateNode("info_node", g_pAINetworkManager->GetEditOps()->m_nNextWCIndex, testHull->GetLocalOrigin().x, testHull->GetLocalOrigin().y, testHull->GetLocalOrigin().z, false); + } + if (status == Editor_BadCommand) + { + Msg( "Worldcraft failed on creation...\n" ); + CAI_TestHull::ReturnTestHull(); + } + else if (status == Editor_OK) + { + // ----------------------- + // Create a new ai node + // ----------------------- + CNodeEnt *pNodeEnt; + if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode) + { + pNodeEnt = (CNodeEnt*)CreateEntityByName("info_node_air"); + } + else + { + pNodeEnt = (CNodeEnt*)CreateEntityByName("info_node"); + } + + // Note this is a new entity being created as part of wc editing + pNodeEnt->SetLocalOrigin( testHull->GetLocalOrigin() ); + CAI_TestHull::ReturnTestHull(); + + pNodeEnt->m_NodeData.nWCNodeID = g_pAINetworkManager->GetEditOps()->m_nNextWCIndex; + + pNodeEnt->m_debugOverlays |= OVERLAY_WC_CHANGE_ENTITY; + pNodeEnt->Spawn(); + } + } + +DoneCreate: + // ---------------------------------------------------------- + // Flash a red box as a warning that the hull won't fit here + // ---------------------------------------------------------- + if (!bPositionValid) + { + NDebugOverlay::Box(vNewNodePos, NAI_Hull::Mins(hullType), NAI_Hull::Maxs(hullType), 255,0,0,0,0.1); + } + + // Restore player collidability + pPlayer->SetSolid( SOLID_BBOX ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : +// Output : +//----------------------------------------------------------------------------- +void NWCEdit::UndoDestroyAINode(void) +{ + // ------------------------------------------------------------- + // Check that WC is running with the right map version + // ------------------------------------------------------------- + if (!IsWCVersionValid()) + { + return; + } + + if (g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode) + { + Vector nodePos = g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->GetOrigin(); + + int status; + int nOldWCID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->GetId()]; + + if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode) + { + status = Editor_CreateNode("info_node_air", nOldWCID, nodePos.x, nodePos.y, nodePos.z, false); + } + else + { + status = Editor_CreateNode("info_node", nOldWCID, nodePos.x, nodePos.y, nodePos.z, false); + } + if (status == Editor_BadCommand) + { + Msg( "Worldcraft failed on creation...\n" ); + } + else if (status == Editor_OK) + { + g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->SetType( NODE_GROUND ); + //@ tofo g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->m_pNetwork->BuildNetworkGraph(); + g_pAINetworkManager->BuildNetworkGraph(); + g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode = NULL; + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: For destroying nodes in wc edit mode +// Input : +// Output : +//----------------------------------------------------------------------------- +void NWCEdit::DestroyAINode( CBasePlayer *pPlayer ) +{ + // ------------------------------------------------------------- + // Check that WC is running with the right map version + // ------------------------------------------------------------- + if (!IsWCVersionValid()) + { + return; + } + + if (!pPlayer) + { + return; + } + + NodeType_e nNodeType = NODE_GROUND; + if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode) + { + nNodeType = NODE_AIR; + } + + CAI_Node* pAINode = FindPickerAINode(pPlayer, nNodeType); + if (pAINode) + { + int status = Editor_DeleteNode(g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAINode->GetId()], false); + + if (status == Editor_BadCommand) + { + Msg( "Worldcraft failed on deletion...\n" ); + } + else if (status == Editor_OK) + { + // Mark this node as deleted and changed + pAINode->SetType( NODE_DELETED ); + pAINode->m_eNodeInfo |= bits_NODE_WC_CHANGED; + + // Note that network needs to be rebuild + g_pAINetworkManager->GetEditOps()->SetRebuildFlags(); + g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode = pAINode; + + // Now go through at delete any dynamic links that were attached to this node + for (int link = 0; link < pAINode->NumLinks(); link++) + { + int nSrcID = pAINode->GetLinkByIndex(link)->m_iSrcID; + int nDstID = pAINode->GetLinkByIndex(link)->m_iDestID; + if (CAI_DynamicLink::GetDynamicLink(nSrcID, nDstID)) + { + int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[nSrcID]; + int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[nDstID]; + int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID); + + if (status == Editor_BadCommand) + { + Msg( "Worldcraft failed on node link deletion...\n" ); + } + } + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: For restroring links in WC edit mode. This actually means +// destroying links in WC that have been marked as +// Input : +// Output : +//----------------------------------------------------------------------------- +void NWCEdit::CreateAILink( CBasePlayer* pPlayer ) +{ + // ------------------------------------------------------------- + // Check that WC is running with the right map version + // ------------------------------------------------------------- + if (!IsWCVersionValid()) + { + return; + } + + CAI_Link* pAILink = FindPickerAILink(pPlayer); + if (pAILink && (pAILink->m_LinkInfo & bits_LINK_OFF)) + { + int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iSrcID]; + int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iDestID]; + int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID, false); + + if (status == Editor_BadCommand) + { + Msg( "Worldcraft failed on node link creation...\n" ); + } + else if (status == Editor_OK) + { + // Don't actually destroy the dynamic link while editing. Just mark the link + pAILink->m_LinkInfo &= ~bits_LINK_OFF; + + CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::GetDynamicLink(pAILink->m_iSrcID, pAILink->m_iDestID); + UTIL_Remove(pDynamicLink); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: For destroying links in wc edit mode. Actually have to create +// a link in WC that is marked as off +// Input : +// Output : +//----------------------------------------------------------------------------- +void NWCEdit::DestroyAILink( CBasePlayer *pPlayer ) +{ + // ------------------------------------------------------------- + // Check that WC is running with the right map version + // ------------------------------------------------------------- + if (!IsWCVersionValid()) + { + return; + } + + CAI_Link* pAILink = FindPickerAILink(pPlayer); + if (pAILink) + { + int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iSrcID]; + int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iDestID]; + int status = Editor_CreateNodeLink(nWCSrcID, nWCDstID, false); + + if (status == Editor_BadCommand) + { + Msg( "Worldcraft failed on node link creation...\n" ); + } + else if (status == Editor_OK) + { + // Create dynamic link and mark the link + CAI_DynamicLink* pNewLink = (CAI_DynamicLink*)CreateEntityByName("info_node_link" );; + pNewLink->m_nSrcID = pAILink->m_iSrcID; + pNewLink->m_nDestID = pAILink->m_iDestID; + pNewLink->m_nLinkState = LINK_OFF; + pAILink->m_LinkInfo |= bits_LINK_OFF; + } + } +} + +Vector *g_EntityPositions = NULL; +QAngle *g_EntityOrientations = NULL; +string_t *g_EntityClassnames = NULL; + +//----------------------------------------------------------------------------- +// Purpose: Saves the entity's position for future communication with Hammer +//----------------------------------------------------------------------------- +void NWCEdit::RememberEntityPosition( CBaseEntity *pEntity ) +{ + if ( !(pEntity->ObjectCaps() & FCAP_WCEDIT_POSITION) ) + return; + + if ( !g_EntityPositions ) + { + g_EntityPositions = new Vector[NUM_ENT_ENTRIES]; + g_EntityOrientations = new QAngle[NUM_ENT_ENTRIES]; + // have to save these too because some entities change the classname on spawn (e.g. prop_physics_override, physics_prop) + g_EntityClassnames = new string_t[NUM_ENT_ENTRIES]; + } + int index = pEntity->entindex(); + g_EntityPositions[index] = pEntity->GetAbsOrigin(); + g_EntityOrientations[index] = pEntity->GetAbsAngles(); + g_EntityClassnames[index] = pEntity->m_iClassname; +} + +//----------------------------------------------------------------------------- +// Purpose: Sends Hammer an update to the current position +//----------------------------------------------------------------------------- +void NWCEdit::UpdateEntityPosition( CBaseEntity *pEntity ) +{ + const Vector &newPos = pEntity->GetAbsOrigin(); + const QAngle &newAng = pEntity->GetAbsAngles(); + + DevMsg( 1, "%s\n origin %f %f %f\n angles %f %f %f\n", pEntity->GetClassname(), newPos.x, newPos.y, newPos.z, newAng.x, newAng.y, newAng.z ); + if ( Ragdoll_IsPropRagdoll(pEntity) ) + { + char tmp[2048]; + Ragdoll_GetAngleOverrideString( tmp, sizeof(tmp), pEntity ); + DevMsg( 1, "pose: %s\n", tmp ); + } + + if ( !(pEntity->ObjectCaps() & FCAP_WCEDIT_POSITION) ) + return; + + // can't do this unless in edit mode + if ( !engine->IsInEditMode() ) + return; + + int entIndex = pEntity->entindex(); + Vector pos = g_EntityPositions[entIndex]; + EditorSendResult_t result = Editor_BadCommand; + const char *pClassname = STRING(g_EntityClassnames[entIndex]); + + if ( pEntity->GetModel() && modelinfo->GetModelType(pEntity->GetModel()) == mod_brush ) + { + QAngle xformAngles; + RotationDelta( g_EntityOrientations[entIndex], newAng, &xformAngles ); + if ( xformAngles.Length() > 1e-4 ) + { + result = Editor_RotateEntity( pClassname, pos.x, pos.y, pos.z, xformAngles ); + } + else + { + // don't call through for an identity rotation, may just increase error + result = Editor_OK; + } + } + else + { + if ( Ragdoll_IsPropRagdoll(pEntity) ) + { + char tmp[2048]; + Ragdoll_GetAngleOverrideString( tmp, sizeof(tmp), pEntity ); + result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "angleOverride", tmp ); + if ( result != Editor_OK ) + goto error; + } + result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "angles", CFmtStr("%f %f %f", newAng.x, newAng.y, newAng.z) ); + } + if ( result != Editor_OK ) + goto error; + + result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "origin", CFmtStr("%f %f %f", newPos.x, newPos.y, newPos.z) ); + if ( result != Editor_OK ) + goto error; + + NDebugOverlay::EntityBounds(pEntity, 0, 255, 0, 0 ,5); + // save the update + RememberEntityPosition( pEntity ); + return; + +error: + NDebugOverlay::EntityBounds(pEntity, 255, 0, 0, 0 ,5); +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CC_WC_Create( void ) +{ + // Only allowed in wc_edit_mode + if (engine->IsInEditMode()) + { + CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex(); + + if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode) + { + NWCEdit::CreateAILink(UTIL_GetCommandClient()); + } + else + { + NWCEdit::CreateAINode(UTIL_GetCommandClient()); + } + } +} +static ConCommand wc_create("wc_create", CC_WC_Create, "When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)", FCVAR_CHEAT); + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CC_WC_Destroy( void ) +{ + // Only allowed in wc_edit_mode + if (engine->IsInEditMode()) + { + CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex(); + + // UNDONE: For now just deal with info_nodes + //CBaseEntity* pEntity = FindEntity( pEdict, ""); - use when generalize this to any class + //int status = Editor_DeleteEntity("info_node", pEdict->origin.x, pEdict->origin.y, pEdict->origin.z, false); + + if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode) + { + NWCEdit::DestroyAILink(UTIL_GetCommandClient()); + } + else + { + NWCEdit::DestroyAINode(UTIL_GetCommandClient()); + } + } +} +static ConCommand wc_destroy("wc_destroy", CC_WC_Destroy, "When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).", FCVAR_CHEAT); + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CC_WC_DestroyUndo( void ) +{ + // Only allowed in wc_edit_mode + if (engine->IsInEditMode()) + { + CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex(); + + NWCEdit::UndoDestroyAINode(); + } +} +static ConCommand wc_destroy_undo("wc_destroy_undo", CC_WC_DestroyUndo, "When in WC edit mode restores the last deleted node", FCVAR_CHEAT); + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CC_WC_AirNodeEdit( void ) +{ + // Only allowed in wc_edit_mode + if (engine->IsInEditMode()) + { + // Toggle air edit mode state + if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode) + { + g_pAINetworkManager->GetEditOps()->m_bAirEditMode = false; + } + else + { + g_pAINetworkManager->GetEditOps()->m_bAirEditMode = true; + } + } +} +static ConCommand wc_air_node_edit("wc_air_node_edit", CC_WC_AirNodeEdit, "When in WC edit mode, toggles laying down or air nodes instead of ground nodes", FCVAR_CHEAT); + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CC_WC_AirNodeEditFurther( void ) +{ + // Only allowed in wc_edit_mode + if (engine->IsInEditMode() && g_pAINetworkManager->GetEditOps()->m_bAirEditMode) + { + g_pAINetworkManager->GetEditOps()->m_flAirEditDistance += 10.0; + } +} +static ConCommand wc_air_edit_further("wc_air_edit_further", CC_WC_AirNodeEditFurther, "When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player", FCVAR_CHEAT); + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CC_WC_AirNodeEditNearer( void ) +{ + // Only allowed in wc_edit_mode + if (engine->IsInEditMode() && g_pAINetworkManager->GetEditOps()->m_bAirEditMode) + { + g_pAINetworkManager->GetEditOps()->m_flAirEditDistance -= 10.0; + } +} +static ConCommand wc_air_edit_nearer("wc_air_edit_nearer", CC_WC_AirNodeEditNearer, "When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player", FCVAR_CHEAT); + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CC_WC_LinkEdit( void ) +{ + // Only allowed in wc_edit_mode + if (engine->IsInEditMode()) + { + // Toggle air edit mode state + if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode) + { + g_pAINetworkManager->GetEditOps()->m_bLinkEditMode = false; + } + // Don't allow link mode if graph outdated + else if (!(g_pAINetworkManager->GetEditOps()->m_debugNetOverlays & bits_debugNeedRebuild)) + { + g_pAINetworkManager->GetEditOps()->m_bLinkEditMode = true; + } + } +} +static ConCommand wc_link_edit("wc_link_edit", CC_WC_LinkEdit, 0, FCVAR_CHEAT); + + +/// This is an entity used by the hammer_update_safe_entities command. It allows designers +/// to specify objects that should be ignored. It stores an array of sixteen strings +/// which may correspond to names. Designers may ignore more than sixteen objects by +/// placing more than one of these in a level. +class CWC_UpdateIgnoreList : public CBaseEntity +{ +public: + DECLARE_CLASS( CWC_UpdateIgnoreList, CBaseEntity ); + + enum { MAX_IGNORELIST_NAMES = 16 }; ///< the number of names in the array below + + inline const string_t &GetName( int x ) const { return m_nIgnoredEntityNames[x]; } + +protected: + // the list of names to ignore + string_t m_nIgnoredEntityNames[MAX_IGNORELIST_NAMES]; + +public: + DECLARE_DATADESC(); +}; + + +LINK_ENTITY_TO_CLASS( hammer_updateignorelist, CWC_UpdateIgnoreList ); + +BEGIN_DATADESC( CWC_UpdateIgnoreList ) + + // Be still, classcheck! + //DEFINE_FIELD( m_nIgnoredEntityNames, FIELD_STRING, MAX_IGNORELIST_NAMES ), + + DEFINE_KEYFIELD( m_nIgnoredEntityNames[0], FIELD_STRING, "IgnoredName01" ), + DEFINE_KEYFIELD( m_nIgnoredEntityNames[1], FIELD_STRING, "IgnoredName02" ), + DEFINE_KEYFIELD( m_nIgnoredEntityNames[2], FIELD_STRING, "IgnoredName03" ), + DEFINE_KEYFIELD( m_nIgnoredEntityNames[3], FIELD_STRING, "IgnoredName04" ), + DEFINE_KEYFIELD( m_nIgnoredEntityNames[4], FIELD_STRING, "IgnoredName05" ), + DEFINE_KEYFIELD( m_nIgnoredEntityNames[5], FIELD_STRING, "IgnoredName06" ), + DEFINE_KEYFIELD( m_nIgnoredEntityNames[6], FIELD_STRING, "IgnoredName07" ), + DEFINE_KEYFIELD( m_nIgnoredEntityNames[7], FIELD_STRING, "IgnoredName08" ), + DEFINE_KEYFIELD( m_nIgnoredEntityNames[8], FIELD_STRING, "IgnoredName09" ), + DEFINE_KEYFIELD( m_nIgnoredEntityNames[9], FIELD_STRING, "IgnoredName10" ), + DEFINE_KEYFIELD( m_nIgnoredEntityNames[10], FIELD_STRING, "IgnoredName11" ), + DEFINE_KEYFIELD( m_nIgnoredEntityNames[11], FIELD_STRING, "IgnoredName12" ), + DEFINE_KEYFIELD( m_nIgnoredEntityNames[12], FIELD_STRING, "IgnoredName13" ), + DEFINE_KEYFIELD( m_nIgnoredEntityNames[13], FIELD_STRING, "IgnoredName14" ), + DEFINE_KEYFIELD( m_nIgnoredEntityNames[14], FIELD_STRING, "IgnoredName15" ), + DEFINE_KEYFIELD( m_nIgnoredEntityNames[15], FIELD_STRING, "IgnoredName16" ), + +END_DATADESC() + + + +CON_COMMAND( hammer_update_entity, "Updates the entity's position/angles when in edit mode" ) +{ + if ( !UTIL_IsCommandIssuedByServerAdmin() ) + return; + + if ( args.ArgC() < 2 ) + { + CBasePlayer *pPlayer = UTIL_GetCommandClient(); + trace_t tr; + Vector forward; + pPlayer->EyeVectors( &forward ); + UTIL_TraceLine(pPlayer->EyePosition(), pPlayer->EyePosition() + forward * MAX_COORD_RANGE, + MASK_SHOT_HULL|CONTENTS_GRATE|CONTENTS_DEBRIS, pPlayer, COLLISION_GROUP_NONE, &tr ); + + if ( tr.DidHit() && !tr.DidHitWorld() ) + { + NWCEdit::UpdateEntityPosition( tr.m_pEnt ); + } + } + else + { + CBaseEntity *pEnt = NULL; + while ((pEnt = gEntList.FindEntityGeneric( pEnt, args[1] ) ) != NULL) + { + NWCEdit::UpdateEntityPosition( pEnt ); + } + } +} + +CON_COMMAND( hammer_update_safe_entities, "Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map." ) +{ + int iCount = 0; + CBaseEntity *pEnt = NULL; + + if ( !UTIL_IsCommandIssuedByServerAdmin() ) + return; + + Msg("\n====================================================\nPerforming Safe Entity Update\n" ); + + // first look for any exclusion objects -- these are entities that list specific things to be ignored. + // All the names that are inside them, we store into a hash table (here implemented through a local + // CUtlSymbolTable) + + CUtlSymbolTable ignoredNames(16,32,true); // grow 16 strings at a time. Case insensitive. + while ( (pEnt = gEntList.FindEntityByClassname( pEnt, "hammer_updateignorelist" )) != NULL ) + { + // for each name in each of those strings, add it to the symbol table. + CWC_UpdateIgnoreList *piglist = static_cast<CWC_UpdateIgnoreList *>(pEnt); + for (int ii = 0 ; ii < CWC_UpdateIgnoreList::MAX_IGNORELIST_NAMES ; ++ii ) + { + if (!!piglist->GetName(ii)) // if not null + { // add to symtab + ignoredNames.AddString(piglist->GetName(ii).ToCStr()); + } + } + } + + if ( ignoredNames.GetNumStrings() > 0 ) + { + Msg( "Ignoring %d specified targetnames.\n", ignoredNames.GetNumStrings() ); + } + + + // now iterate through everything in the world + for ( pEnt = gEntList.FirstEnt(); pEnt != NULL; pEnt = gEntList.NextEnt(pEnt) ) + { + if ( !(pEnt->ObjectCaps() & FCAP_WCEDIT_POSITION) ) + continue; + + // If we have a parent, or any children, we're not safe to update + if ( pEnt->GetMoveParent() || pEnt->FirstMoveChild() ) + continue; + + IPhysicsObject *pPhysics = pEnt->VPhysicsGetObject(); + if ( !pPhysics ) + continue; + // If we are affected by any constraints, we're not safe to update + if ( pPhysics->IsAttachedToConstraint( Ragdoll_IsPropRagdoll(pEnt) ) ) + continue; + // Motion disabled? + if ( !pPhysics->IsMoveable() ) + continue; + + // ignore brush models (per bug 61318) + if ( dynamic_cast<CPhysBox *>(pEnt) ) + continue; + + // explicitly excluded by designer? + if ( ignoredNames.Find(pEnt->GetEntityName().ToCStr()).IsValid() ) + continue; + + NWCEdit::UpdateEntityPosition( pEnt ); + iCount++; + } + + Msg("Updated %d entities.\n", iCount); +} |