aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/wcedit.cpp
diff options
context:
space:
mode:
authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/wcedit.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/wcedit.cpp')
-rw-r--r--mp/src/game/server/wcedit.cpp837
1 files changed, 837 insertions, 0 deletions
diff --git a/mp/src/game/server/wcedit.cpp b/mp/src/game/server/wcedit.cpp
new file mode 100644
index 00000000..fd64c522
--- /dev/null
+++ b/mp/src/game/server/wcedit.cpp
@@ -0,0 +1,837 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Namespace for functions having to do with WC Edit mode
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "mathlib/mathlib.h"
+#include "player.h"
+#include "wcedit.h"
+#include "ai_network.h"
+#include "ai_initutils.h"
+#include "ai_hull.h"
+#include "ai_link.h"
+#include "ai_node.h"
+#include "ai_dynamiclink.h"
+#include "ai_networkmanager.h"
+#include "ndebugoverlay.h"
+#include "editor_sendcommand.h"
+#include "movevars_shared.h"
+#include "model_types.h"
+// UNDONE: Reduce some dependency here!
+#include "physics_prop_ragdoll.h"
+#include "items.h"
+#include "utlsymbol.h"
+#include "physobj.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+extern CAI_Node* FindPickerAINode( CBasePlayer* pPlayer, NodeType_e nNodeType );
+extern CAI_Link* FindPickerAILink( CBasePlayer* pPlayer );
+extern float GetFloorZ(const Vector &origin);
+
+//-----------------------------------------------------------------------------
+// Purpose: Make sure the version of the map in WC is the same as the map
+// that's being edited
+// Input :
+// Output :
+//-----------------------------------------------------------------------------
+bool NWCEdit::IsWCVersionValid(void)
+{
+ int status = Editor_CheckVersion(STRING(gpGlobals->mapname), gpGlobals->mapversion, false);
+ if (!status)
+ {
+ return true;
+ }
+ else if (status == Editor_NotRunning)
+ {
+ Msg("\nAborting map_edit\nWorldcraft not running...\n\n");
+ UTIL_CenterPrintAll( "Worldcraft not running..." );
+ engine->ServerCommand("disconnect\n");
+ }
+ else
+ {
+ Msg("\nAborting map_edit\nWC/Engine map versions different...\n\n");
+ UTIL_CenterPrintAll( "WC/Engine map versions different..." );
+ engine->ServerCommand("disconnect\n");
+ }
+ return false;
+}
+
+//------------------------------------------------------------------------------
+// Purpose : Figure out placement position of air nodes form where player is
+// looking. Keep distance from player constant but adjust height
+// based on viewing angle
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+Vector NWCEdit::AirNodePlacementPosition( void )
+{
+ CBasePlayer* pPlayer = UTIL_PlayerByIndex(CBaseEntity::m_nDebugPlayer);
+
+ if (!pPlayer)
+ {
+ return vec3_origin;
+ }
+
+ Vector pForward;
+ pPlayer->EyeVectors( &pForward );
+
+ Vector floorVec = pForward;
+ floorVec.z = 0;
+ VectorNormalize( floorVec );
+ VectorNormalize( pForward );
+
+ float cosAngle = DotProduct(floorVec,pForward);
+
+ float lookDist = g_pAINetworkManager->GetEditOps()->m_flAirEditDistance/cosAngle;
+ Vector lookPos = pPlayer->EyePosition()+pForward * lookDist;
+
+ return lookPos;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: For create nodes in wc edit mode
+// Input :
+// Output :
+//-----------------------------------------------------------------------------
+void NWCEdit::CreateAINode( CBasePlayer *pPlayer )
+{
+ // -------------------------------------------------------------
+ // Check that WC is running with the right map version
+ // -------------------------------------------------------------
+ if ( !IsWCVersionValid() || !pPlayer )
+ return;
+
+ pPlayer->AddSolidFlags( FSOLID_NOT_SOLID );
+
+ int hullType = g_pAINetworkManager->GetEditOps()->m_iHullDrawNum;
+
+ // -----------------------------------
+ // Get position of node to create
+ // -----------------------------------
+ Vector vNewNodePos = vec3_origin;
+ bool bPositionValid = false;
+ if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
+ {
+ vNewNodePos = NWCEdit::AirNodePlacementPosition();
+
+ // Make sure we can see the node
+ trace_t tr;
+ UTIL_TraceLine(pPlayer->EyePosition(), vNewNodePos, MASK_NPCSOLID_BRUSHONLY, pPlayer, COLLISION_GROUP_NONE, &tr);
+ if (tr.fraction == 1.0)
+ {
+ bPositionValid = true;
+ }
+ }
+ else
+ {
+ // Place node by where the player is looking
+ Vector forward;
+ pPlayer->EyeVectors( &forward );
+ Vector startTrace = pPlayer->EyePosition();
+ Vector endTrace = pPlayer->EyePosition() + forward * MAX_TRACE_LENGTH;
+ trace_t tr;
+ UTIL_TraceLine(startTrace,endTrace,MASK_NPCSOLID, pPlayer, COLLISION_GROUP_NONE, &tr );
+ if ( tr.fraction != 1.0)
+ {
+ // Raise the end position up off the floor, place the node and drop him down
+ tr.endpos.z += 48;
+ vNewNodePos = tr.endpos;
+ bPositionValid = true;
+ }
+ }
+
+ // -------------------------------------------------------------------------------
+ // Now check that this is a valid location for the new node bu using test hull
+ // -------------------------------------------------------------------------------
+ if (bPositionValid)
+ {
+ CBaseEntity *testHull = (CBaseEntity*)CAI_TestHull::GetTestHull();
+
+ // Set the size of the test hull
+ UTIL_SetSize(testHull, NAI_Hull::Mins(hullType), NAI_Hull::Maxs(hullType));
+
+ // Set origin of test hull
+ testHull->SetLocalOrigin( vNewNodePos );
+
+ // -----------------------------------------------------------------------
+ // If a ground node, drop to floor and make sure can stand at test postion
+ // -----------------------------------------------------------------------
+ if (!g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
+ {
+ UTIL_DropToFloor( testHull, MASK_NPCSOLID );
+ vNewNodePos = testHull->GetAbsOrigin();
+ CTraceFilterSimple traceFilter( testHull, COLLISION_GROUP_NONE );
+ if (!UTIL_CheckBottom(testHull, &traceFilter, sv_stepsize.GetFloat()))
+ {
+ CAI_TestHull::ReturnTestHull();
+ bPositionValid = false;
+ goto DoneCreate;
+ }
+ }
+
+ // -----------------------------------------------------------------------
+ // Make sure hull fits at location by seeing if it can move up a fraction
+ // -----------------------------------------------------------------------
+ Vector vUpBit = testHull->GetAbsOrigin();
+ vUpBit.z += 1;
+ trace_t tr;
+ UTIL_TraceHull( testHull->GetAbsOrigin(), vUpBit, NAI_Hull::Mins(hullType),
+ NAI_Hull::Maxs(hullType), MASK_NPCSOLID, testHull, COLLISION_GROUP_NONE, &tr );
+ if (tr.startsolid || tr.fraction != 1.0)
+ {
+ CAI_TestHull::ReturnTestHull();
+ bPositionValid = false;
+ goto DoneCreate;
+ }
+
+ // <<TEMP>> Round position till DS fixed WC bug
+ testHull->SetLocalOrigin( Vector( floor(testHull->GetAbsOrigin().x),
+ floor(testHull->GetAbsOrigin().y ), floor(testHull->GetAbsOrigin().z) ) );
+
+ // ---------------------------------------
+ // Send new node to WC
+ // ---------------------------------------
+ int status;
+ if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
+ {
+ status = Editor_CreateNode("info_node_air", g_pAINetworkManager->GetEditOps()->m_nNextWCIndex, testHull->GetLocalOrigin().x, testHull->GetLocalOrigin().y, testHull->GetLocalOrigin().z, false);
+ }
+ else
+ {
+ // Create slightly higher in WC so it can be dropped when its loaded again
+ Vector origin = testHull->GetLocalOrigin();
+ origin.z += 24.0;
+ testHull->SetLocalOrigin( origin );
+ status = Editor_CreateNode("info_node", g_pAINetworkManager->GetEditOps()->m_nNextWCIndex, testHull->GetLocalOrigin().x, testHull->GetLocalOrigin().y, testHull->GetLocalOrigin().z, false);
+ }
+ if (status == Editor_BadCommand)
+ {
+ Msg( "Worldcraft failed on creation...\n" );
+ CAI_TestHull::ReturnTestHull();
+ }
+ else if (status == Editor_OK)
+ {
+ // -----------------------
+ // Create a new ai node
+ // -----------------------
+ CNodeEnt *pNodeEnt;
+ if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
+ {
+ pNodeEnt = (CNodeEnt*)CreateEntityByName("info_node_air");
+ }
+ else
+ {
+ pNodeEnt = (CNodeEnt*)CreateEntityByName("info_node");
+ }
+
+ // Note this is a new entity being created as part of wc editing
+ pNodeEnt->SetLocalOrigin( testHull->GetLocalOrigin() );
+ CAI_TestHull::ReturnTestHull();
+
+ pNodeEnt->m_NodeData.nWCNodeID = g_pAINetworkManager->GetEditOps()->m_nNextWCIndex;
+
+ pNodeEnt->m_debugOverlays |= OVERLAY_WC_CHANGE_ENTITY;
+ pNodeEnt->Spawn();
+ }
+ }
+
+DoneCreate:
+ // ----------------------------------------------------------
+ // Flash a red box as a warning that the hull won't fit here
+ // ----------------------------------------------------------
+ if (!bPositionValid)
+ {
+ NDebugOverlay::Box(vNewNodePos, NAI_Hull::Mins(hullType), NAI_Hull::Maxs(hullType), 255,0,0,0,0.1);
+ }
+
+ // Restore player collidability
+ pPlayer->SetSolid( SOLID_BBOX );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input :
+// Output :
+//-----------------------------------------------------------------------------
+void NWCEdit::UndoDestroyAINode(void)
+{
+ // -------------------------------------------------------------
+ // Check that WC is running with the right map version
+ // -------------------------------------------------------------
+ if (!IsWCVersionValid())
+ {
+ return;
+ }
+
+ if (g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode)
+ {
+ Vector nodePos = g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->GetOrigin();
+
+ int status;
+ int nOldWCID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->GetId()];
+
+ if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
+ {
+ status = Editor_CreateNode("info_node_air", nOldWCID, nodePos.x, nodePos.y, nodePos.z, false);
+ }
+ else
+ {
+ status = Editor_CreateNode("info_node", nOldWCID, nodePos.x, nodePos.y, nodePos.z, false);
+ }
+ if (status == Editor_BadCommand)
+ {
+ Msg( "Worldcraft failed on creation...\n" );
+ }
+ else if (status == Editor_OK)
+ {
+ g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->SetType( NODE_GROUND );
+ //@ tofo g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->m_pNetwork->BuildNetworkGraph();
+ g_pAINetworkManager->BuildNetworkGraph();
+ g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode = NULL;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: For destroying nodes in wc edit mode
+// Input :
+// Output :
+//-----------------------------------------------------------------------------
+void NWCEdit::DestroyAINode( CBasePlayer *pPlayer )
+{
+ // -------------------------------------------------------------
+ // Check that WC is running with the right map version
+ // -------------------------------------------------------------
+ if (!IsWCVersionValid())
+ {
+ return;
+ }
+
+ if (!pPlayer)
+ {
+ return;
+ }
+
+ NodeType_e nNodeType = NODE_GROUND;
+ if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
+ {
+ nNodeType = NODE_AIR;
+ }
+
+ CAI_Node* pAINode = FindPickerAINode(pPlayer, nNodeType);
+ if (pAINode)
+ {
+ int status = Editor_DeleteNode(g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAINode->GetId()], false);
+
+ if (status == Editor_BadCommand)
+ {
+ Msg( "Worldcraft failed on deletion...\n" );
+ }
+ else if (status == Editor_OK)
+ {
+ // Mark this node as deleted and changed
+ pAINode->SetType( NODE_DELETED );
+ pAINode->m_eNodeInfo |= bits_NODE_WC_CHANGED;
+
+ // Note that network needs to be rebuild
+ g_pAINetworkManager->GetEditOps()->SetRebuildFlags();
+ g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode = pAINode;
+
+ // Now go through at delete any dynamic links that were attached to this node
+ for (int link = 0; link < pAINode->NumLinks(); link++)
+ {
+ int nSrcID = pAINode->GetLinkByIndex(link)->m_iSrcID;
+ int nDstID = pAINode->GetLinkByIndex(link)->m_iDestID;
+ if (CAI_DynamicLink::GetDynamicLink(nSrcID, nDstID))
+ {
+ int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[nSrcID];
+ int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[nDstID];
+ int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID);
+
+ if (status == Editor_BadCommand)
+ {
+ Msg( "Worldcraft failed on node link deletion...\n" );
+ }
+ }
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: For restroring links in WC edit mode. This actually means
+// destroying links in WC that have been marked as
+// Input :
+// Output :
+//-----------------------------------------------------------------------------
+void NWCEdit::CreateAILink( CBasePlayer* pPlayer )
+{
+ // -------------------------------------------------------------
+ // Check that WC is running with the right map version
+ // -------------------------------------------------------------
+ if (!IsWCVersionValid())
+ {
+ return;
+ }
+
+ CAI_Link* pAILink = FindPickerAILink(pPlayer);
+ if (pAILink && (pAILink->m_LinkInfo & bits_LINK_OFF))
+ {
+ int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iSrcID];
+ int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iDestID];
+ int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID, false);
+
+ if (status == Editor_BadCommand)
+ {
+ Msg( "Worldcraft failed on node link creation...\n" );
+ }
+ else if (status == Editor_OK)
+ {
+ // Don't actually destroy the dynamic link while editing. Just mark the link
+ pAILink->m_LinkInfo &= ~bits_LINK_OFF;
+
+ CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::GetDynamicLink(pAILink->m_iSrcID, pAILink->m_iDestID);
+ UTIL_Remove(pDynamicLink);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: For destroying links in wc edit mode. Actually have to create
+// a link in WC that is marked as off
+// Input :
+// Output :
+//-----------------------------------------------------------------------------
+void NWCEdit::DestroyAILink( CBasePlayer *pPlayer )
+{
+ // -------------------------------------------------------------
+ // Check that WC is running with the right map version
+ // -------------------------------------------------------------
+ if (!IsWCVersionValid())
+ {
+ return;
+ }
+
+ CAI_Link* pAILink = FindPickerAILink(pPlayer);
+ if (pAILink)
+ {
+ int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iSrcID];
+ int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iDestID];
+ int status = Editor_CreateNodeLink(nWCSrcID, nWCDstID, false);
+
+ if (status == Editor_BadCommand)
+ {
+ Msg( "Worldcraft failed on node link creation...\n" );
+ }
+ else if (status == Editor_OK)
+ {
+ // Create dynamic link and mark the link
+ CAI_DynamicLink* pNewLink = (CAI_DynamicLink*)CreateEntityByName("info_node_link" );;
+ pNewLink->m_nSrcID = pAILink->m_iSrcID;
+ pNewLink->m_nDestID = pAILink->m_iDestID;
+ pNewLink->m_nLinkState = LINK_OFF;
+ pAILink->m_LinkInfo |= bits_LINK_OFF;
+ }
+ }
+}
+
+Vector *g_EntityPositions = NULL;
+QAngle *g_EntityOrientations = NULL;
+string_t *g_EntityClassnames = NULL;
+
+//-----------------------------------------------------------------------------
+// Purpose: Saves the entity's position for future communication with Hammer
+//-----------------------------------------------------------------------------
+void NWCEdit::RememberEntityPosition( CBaseEntity *pEntity )
+{
+ if ( !(pEntity->ObjectCaps() & FCAP_WCEDIT_POSITION) )
+ return;
+
+ if ( !g_EntityPositions )
+ {
+ g_EntityPositions = new Vector[NUM_ENT_ENTRIES];
+ g_EntityOrientations = new QAngle[NUM_ENT_ENTRIES];
+ // have to save these too because some entities change the classname on spawn (e.g. prop_physics_override, physics_prop)
+ g_EntityClassnames = new string_t[NUM_ENT_ENTRIES];
+ }
+ int index = pEntity->entindex();
+ g_EntityPositions[index] = pEntity->GetAbsOrigin();
+ g_EntityOrientations[index] = pEntity->GetAbsAngles();
+ g_EntityClassnames[index] = pEntity->m_iClassname;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Sends Hammer an update to the current position
+//-----------------------------------------------------------------------------
+void NWCEdit::UpdateEntityPosition( CBaseEntity *pEntity )
+{
+ const Vector &newPos = pEntity->GetAbsOrigin();
+ const QAngle &newAng = pEntity->GetAbsAngles();
+
+ DevMsg( 1, "%s\n origin %f %f %f\n angles %f %f %f\n", pEntity->GetClassname(), newPos.x, newPos.y, newPos.z, newAng.x, newAng.y, newAng.z );
+ if ( Ragdoll_IsPropRagdoll(pEntity) )
+ {
+ char tmp[2048];
+ Ragdoll_GetAngleOverrideString( tmp, sizeof(tmp), pEntity );
+ DevMsg( 1, "pose: %s\n", tmp );
+ }
+
+ if ( !(pEntity->ObjectCaps() & FCAP_WCEDIT_POSITION) )
+ return;
+
+ // can't do this unless in edit mode
+ if ( !engine->IsInEditMode() )
+ return;
+
+ int entIndex = pEntity->entindex();
+ Vector pos = g_EntityPositions[entIndex];
+ EditorSendResult_t result = Editor_BadCommand;
+ const char *pClassname = STRING(g_EntityClassnames[entIndex]);
+
+ if ( pEntity->GetModel() && modelinfo->GetModelType(pEntity->GetModel()) == mod_brush )
+ {
+ QAngle xformAngles;
+ RotationDelta( g_EntityOrientations[entIndex], newAng, &xformAngles );
+ if ( xformAngles.Length() > 1e-4 )
+ {
+ result = Editor_RotateEntity( pClassname, pos.x, pos.y, pos.z, xformAngles );
+ }
+ else
+ {
+ // don't call through for an identity rotation, may just increase error
+ result = Editor_OK;
+ }
+ }
+ else
+ {
+ if ( Ragdoll_IsPropRagdoll(pEntity) )
+ {
+ char tmp[2048];
+ Ragdoll_GetAngleOverrideString( tmp, sizeof(tmp), pEntity );
+ result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "angleOverride", tmp );
+ if ( result != Editor_OK )
+ goto error;
+ }
+ result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "angles", CFmtStr("%f %f %f", newAng.x, newAng.y, newAng.z) );
+ }
+ if ( result != Editor_OK )
+ goto error;
+
+ result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "origin", CFmtStr("%f %f %f", newPos.x, newPos.y, newPos.z) );
+ if ( result != Editor_OK )
+ goto error;
+
+ NDebugOverlay::EntityBounds(pEntity, 0, 255, 0, 0 ,5);
+ // save the update
+ RememberEntityPosition( pEntity );
+ return;
+
+error:
+ NDebugOverlay::EntityBounds(pEntity, 255, 0, 0, 0 ,5);
+}
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CC_WC_Create( void )
+{
+ // Only allowed in wc_edit_mode
+ if (engine->IsInEditMode())
+ {
+ CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex();
+
+ if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode)
+ {
+ NWCEdit::CreateAILink(UTIL_GetCommandClient());
+ }
+ else
+ {
+ NWCEdit::CreateAINode(UTIL_GetCommandClient());
+ }
+ }
+}
+static ConCommand wc_create("wc_create", CC_WC_Create, "When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)", FCVAR_CHEAT);
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CC_WC_Destroy( void )
+{
+ // Only allowed in wc_edit_mode
+ if (engine->IsInEditMode())
+ {
+ CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex();
+
+ // UNDONE: For now just deal with info_nodes
+ //CBaseEntity* pEntity = FindEntity( pEdict, ""); - use when generalize this to any class
+ //int status = Editor_DeleteEntity("info_node", pEdict->origin.x, pEdict->origin.y, pEdict->origin.z, false);
+
+ if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode)
+ {
+ NWCEdit::DestroyAILink(UTIL_GetCommandClient());
+ }
+ else
+ {
+ NWCEdit::DestroyAINode(UTIL_GetCommandClient());
+ }
+ }
+}
+static ConCommand wc_destroy("wc_destroy", CC_WC_Destroy, "When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).", FCVAR_CHEAT);
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CC_WC_DestroyUndo( void )
+{
+ // Only allowed in wc_edit_mode
+ if (engine->IsInEditMode())
+ {
+ CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex();
+
+ NWCEdit::UndoDestroyAINode();
+ }
+}
+static ConCommand wc_destroy_undo("wc_destroy_undo", CC_WC_DestroyUndo, "When in WC edit mode restores the last deleted node", FCVAR_CHEAT);
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CC_WC_AirNodeEdit( void )
+{
+ // Only allowed in wc_edit_mode
+ if (engine->IsInEditMode())
+ {
+ // Toggle air edit mode state
+ if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
+ {
+ g_pAINetworkManager->GetEditOps()->m_bAirEditMode = false;
+ }
+ else
+ {
+ g_pAINetworkManager->GetEditOps()->m_bAirEditMode = true;
+ }
+ }
+}
+static ConCommand wc_air_node_edit("wc_air_node_edit", CC_WC_AirNodeEdit, "When in WC edit mode, toggles laying down or air nodes instead of ground nodes", FCVAR_CHEAT);
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CC_WC_AirNodeEditFurther( void )
+{
+ // Only allowed in wc_edit_mode
+ if (engine->IsInEditMode() && g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
+ {
+ g_pAINetworkManager->GetEditOps()->m_flAirEditDistance += 10.0;
+ }
+}
+static ConCommand wc_air_edit_further("wc_air_edit_further", CC_WC_AirNodeEditFurther, "When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player", FCVAR_CHEAT);
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CC_WC_AirNodeEditNearer( void )
+{
+ // Only allowed in wc_edit_mode
+ if (engine->IsInEditMode() && g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
+ {
+ g_pAINetworkManager->GetEditOps()->m_flAirEditDistance -= 10.0;
+ }
+}
+static ConCommand wc_air_edit_nearer("wc_air_edit_nearer", CC_WC_AirNodeEditNearer, "When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player", FCVAR_CHEAT);
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CC_WC_LinkEdit( void )
+{
+ // Only allowed in wc_edit_mode
+ if (engine->IsInEditMode())
+ {
+ // Toggle air edit mode state
+ if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode)
+ {
+ g_pAINetworkManager->GetEditOps()->m_bLinkEditMode = false;
+ }
+ // Don't allow link mode if graph outdated
+ else if (!(g_pAINetworkManager->GetEditOps()->m_debugNetOverlays & bits_debugNeedRebuild))
+ {
+ g_pAINetworkManager->GetEditOps()->m_bLinkEditMode = true;
+ }
+ }
+}
+static ConCommand wc_link_edit("wc_link_edit", CC_WC_LinkEdit, 0, FCVAR_CHEAT);
+
+
+/// This is an entity used by the hammer_update_safe_entities command. It allows designers
+/// to specify objects that should be ignored. It stores an array of sixteen strings
+/// which may correspond to names. Designers may ignore more than sixteen objects by
+/// placing more than one of these in a level.
+class CWC_UpdateIgnoreList : public CBaseEntity
+{
+public:
+ DECLARE_CLASS( CWC_UpdateIgnoreList, CBaseEntity );
+
+ enum { MAX_IGNORELIST_NAMES = 16 }; ///< the number of names in the array below
+
+ inline const string_t &GetName( int x ) const { return m_nIgnoredEntityNames[x]; }
+
+protected:
+ // the list of names to ignore
+ string_t m_nIgnoredEntityNames[MAX_IGNORELIST_NAMES];
+
+public:
+ DECLARE_DATADESC();
+};
+
+
+LINK_ENTITY_TO_CLASS( hammer_updateignorelist, CWC_UpdateIgnoreList );
+
+BEGIN_DATADESC( CWC_UpdateIgnoreList )
+
+ // Be still, classcheck!
+ //DEFINE_FIELD( m_nIgnoredEntityNames, FIELD_STRING, MAX_IGNORELIST_NAMES ),
+
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[0], FIELD_STRING, "IgnoredName01" ),
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[1], FIELD_STRING, "IgnoredName02" ),
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[2], FIELD_STRING, "IgnoredName03" ),
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[3], FIELD_STRING, "IgnoredName04" ),
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[4], FIELD_STRING, "IgnoredName05" ),
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[5], FIELD_STRING, "IgnoredName06" ),
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[6], FIELD_STRING, "IgnoredName07" ),
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[7], FIELD_STRING, "IgnoredName08" ),
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[8], FIELD_STRING, "IgnoredName09" ),
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[9], FIELD_STRING, "IgnoredName10" ),
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[10], FIELD_STRING, "IgnoredName11" ),
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[11], FIELD_STRING, "IgnoredName12" ),
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[12], FIELD_STRING, "IgnoredName13" ),
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[13], FIELD_STRING, "IgnoredName14" ),
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[14], FIELD_STRING, "IgnoredName15" ),
+ DEFINE_KEYFIELD( m_nIgnoredEntityNames[15], FIELD_STRING, "IgnoredName16" ),
+
+END_DATADESC()
+
+
+
+CON_COMMAND( hammer_update_entity, "Updates the entity's position/angles when in edit mode" )
+{
+ if ( !UTIL_IsCommandIssuedByServerAdmin() )
+ return;
+
+ if ( args.ArgC() < 2 )
+ {
+ CBasePlayer *pPlayer = UTIL_GetCommandClient();
+ trace_t tr;
+ Vector forward;
+ pPlayer->EyeVectors( &forward );
+ UTIL_TraceLine(pPlayer->EyePosition(), pPlayer->EyePosition() + forward * MAX_COORD_RANGE,
+ MASK_SHOT_HULL|CONTENTS_GRATE|CONTENTS_DEBRIS, pPlayer, COLLISION_GROUP_NONE, &tr );
+
+ if ( tr.DidHit() && !tr.DidHitWorld() )
+ {
+ NWCEdit::UpdateEntityPosition( tr.m_pEnt );
+ }
+ }
+ else
+ {
+ CBaseEntity *pEnt = NULL;
+ while ((pEnt = gEntList.FindEntityGeneric( pEnt, args[1] ) ) != NULL)
+ {
+ NWCEdit::UpdateEntityPosition( pEnt );
+ }
+ }
+}
+
+CON_COMMAND( hammer_update_safe_entities, "Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map." )
+{
+ int iCount = 0;
+ CBaseEntity *pEnt = NULL;
+
+ if ( !UTIL_IsCommandIssuedByServerAdmin() )
+ return;
+
+ Msg("\n====================================================\nPerforming Safe Entity Update\n" );
+
+ // first look for any exclusion objects -- these are entities that list specific things to be ignored.
+ // All the names that are inside them, we store into a hash table (here implemented through a local
+ // CUtlSymbolTable)
+
+ CUtlSymbolTable ignoredNames(16,32,true); // grow 16 strings at a time. Case insensitive.
+ while ( (pEnt = gEntList.FindEntityByClassname( pEnt, "hammer_updateignorelist" )) != NULL )
+ {
+ // for each name in each of those strings, add it to the symbol table.
+ CWC_UpdateIgnoreList *piglist = static_cast<CWC_UpdateIgnoreList *>(pEnt);
+ for (int ii = 0 ; ii < CWC_UpdateIgnoreList::MAX_IGNORELIST_NAMES ; ++ii )
+ {
+ if (!!piglist->GetName(ii)) // if not null
+ { // add to symtab
+ ignoredNames.AddString(piglist->GetName(ii).ToCStr());
+ }
+ }
+ }
+
+ if ( ignoredNames.GetNumStrings() > 0 )
+ {
+ Msg( "Ignoring %d specified targetnames.\n", ignoredNames.GetNumStrings() );
+ }
+
+
+ // now iterate through everything in the world
+ for ( pEnt = gEntList.FirstEnt(); pEnt != NULL; pEnt = gEntList.NextEnt(pEnt) )
+ {
+ if ( !(pEnt->ObjectCaps() & FCAP_WCEDIT_POSITION) )
+ continue;
+
+ // If we have a parent, or any children, we're not safe to update
+ if ( pEnt->GetMoveParent() || pEnt->FirstMoveChild() )
+ continue;
+
+ IPhysicsObject *pPhysics = pEnt->VPhysicsGetObject();
+ if ( !pPhysics )
+ continue;
+ // If we are affected by any constraints, we're not safe to update
+ if ( pPhysics->IsAttachedToConstraint( Ragdoll_IsPropRagdoll(pEnt) ) )
+ continue;
+ // Motion disabled?
+ if ( !pPhysics->IsMoveable() )
+ continue;
+
+ // ignore brush models (per bug 61318)
+ if ( dynamic_cast<CPhysBox *>(pEnt) )
+ continue;
+
+ // explicitly excluded by designer?
+ if ( ignoredNames.Find(pEnt->GetEntityName().ToCStr()).IsValid() )
+ continue;
+
+ NWCEdit::UpdateEntityPosition( pEnt );
+ iCount++;
+ }
+
+ Msg("Updated %d entities.\n", iCount);
+}