diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/waterbullet.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/waterbullet.h')
| -rw-r--r-- | mp/src/game/server/waterbullet.h | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/mp/src/game/server/waterbullet.h b/mp/src/game/server/waterbullet.h index ee511dba..5fc8f9e1 100644 --- a/mp/src/game/server/waterbullet.h +++ b/mp/src/game/server/waterbullet.h @@ -1,31 +1,31 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Entity that simulates bullets that are underwater.
-//
-//=============================================================================//
-
-#ifndef WEAPON_WATERBULLET_H
-#define WEAPON_WATERBULLET_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#define WATER_BULLET_BUBBLES_PER_INCH 0.05f
-
-//=========================================================
-//=========================================================
-class CWaterBullet : public CBaseAnimating
-{
- DECLARE_CLASS( CWaterBullet, CBaseAnimating );
-
-public:
- void Precache();
- void Spawn( const Vector &vecOrigin, const Vector &vecDir );
- void Touch( CBaseEntity *pOther );
- void BulletThink();
-
- DECLARE_DATADESC();
- DECLARE_SERVERCLASS();
-};
-
-#endif // WEAPON_WATERBULLET_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Entity that simulates bullets that are underwater. +// +//=============================================================================// + +#ifndef WEAPON_WATERBULLET_H +#define WEAPON_WATERBULLET_H +#ifdef _WIN32 +#pragma once +#endif + +#define WATER_BULLET_BUBBLES_PER_INCH 0.05f + +//========================================================= +//========================================================= +class CWaterBullet : public CBaseAnimating +{ + DECLARE_CLASS( CWaterBullet, CBaseAnimating ); + +public: + void Precache(); + void Spawn( const Vector &vecOrigin, const Vector &vecDir ); + void Touch( CBaseEntity *pOther ); + void BulletThink(); + + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); +}; + +#endif // WEAPON_WATERBULLET_H |