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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/waterbullet.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/waterbullet.h')
-rw-r--r--mp/src/game/server/waterbullet.h62
1 files changed, 31 insertions, 31 deletions
diff --git a/mp/src/game/server/waterbullet.h b/mp/src/game/server/waterbullet.h
index ee511dba..5fc8f9e1 100644
--- a/mp/src/game/server/waterbullet.h
+++ b/mp/src/game/server/waterbullet.h
@@ -1,31 +1,31 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Entity that simulates bullets that are underwater.
-//
-//=============================================================================//
-
-#ifndef WEAPON_WATERBULLET_H
-#define WEAPON_WATERBULLET_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#define WATER_BULLET_BUBBLES_PER_INCH 0.05f
-
-//=========================================================
-//=========================================================
-class CWaterBullet : public CBaseAnimating
-{
- DECLARE_CLASS( CWaterBullet, CBaseAnimating );
-
-public:
- void Precache();
- void Spawn( const Vector &vecOrigin, const Vector &vecDir );
- void Touch( CBaseEntity *pOther );
- void BulletThink();
-
- DECLARE_DATADESC();
- DECLARE_SERVERCLASS();
-};
-
-#endif // WEAPON_WATERBULLET_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Entity that simulates bullets that are underwater.
+//
+//=============================================================================//
+
+#ifndef WEAPON_WATERBULLET_H
+#define WEAPON_WATERBULLET_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#define WATER_BULLET_BUBBLES_PER_INCH 0.05f
+
+//=========================================================
+//=========================================================
+class CWaterBullet : public CBaseAnimating
+{
+ DECLARE_CLASS( CWaterBullet, CBaseAnimating );
+
+public:
+ void Precache();
+ void Spawn( const Vector &vecOrigin, const Vector &vecDir );
+ void Touch( CBaseEntity *pOther );
+ void BulletThink();
+
+ DECLARE_DATADESC();
+ DECLARE_SERVERCLASS();
+};
+
+#endif // WEAPON_WATERBULLET_H